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Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
  • 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)

A Solid Sequel...

The Good
My hats off to the developers for taking great inspiration from the preceding Jedi Knight game. The immense structures were breathtaking and stylish. The sound was without issues and the graphics were top notch.

The Light saber play was really fun. A great feature to add upon in the game, adding challenge and specialized attacks. I took special pleasure in whipping my light saber through a crowd of storm troopers, watching as they literally fell to pieces.

I really liked the story. It felt slightly contrived, but not so strained to break the feeling of being in the Star Wars Universe.

And driving the Walker was very cool...

The Bad
The numerous jumping puzzles that required a fair amount of keyboard agility created some annoying play.

I was less than crazy about the jungle level and I really didn't like the underground training level either. The starting levels were slow and really tough.

The Bottom Line
Its too cool to set aside because of a couple rough areas. A great sequel. A lot of saber action...

Windows · by Scott Monster (986) · 2006

A slightly bland FPS that attempts to feel the force.

The Good
Jedi Outcast tries to repeat the formula used in it's predecessor Dark Forces II: Jedi Knight, which leads it into a problem. This is a sequel, so err, why does our loveable Han-and-Luke merger Kyle Katarn have to go back to not being a Jedi Knight, only to gradually pick up the Force powers again? Well the solution is kind of plausible for those who have played Mysteries of the Sith (Jedi Knight's add-on pack) when Kyle turned to the Dark Side briefly. Now in Outcast, Kyle's renounced the Force and gone back to his old mercenary ways.

The story is quite humdrum and clunkily scripted as Kyle and his faithful side kick Jan Ors are sent on a mission to investigate yet another remnant of the Empire, vying for power in the aftermath of Return of the Jedi. How many Star Wars stories can there be involving mopping up the remains of the Empire? The first half of the game plays similar to the original Dark Forces, despatching wave after wave of Stormtroopers and running around levels that have clearly been designed for FPS use rather than as actual locations. Switches are left in strange places and there's not a toilet in sight. Unfortunately the plot is progressed through poorly executed cut-scenes rendered in the game engine. I don't know why a developer would think you'd want to watch some choppy animated characters gesticulating wildly in conversation. Whilst it didn't blend in with the in-game graphics, I preferred the predecessor's FMV. Whilst you're in control little plot is progressed, leaving a swath of fairly vacuous killing to be done with difference only stemming from your method of taking people out. No stealth and no need to track down or talk to a character, the levels are all linear so it's hard to take a wrong step.

The game picks up significantly later as you once again don the mantle of a Jedi Knight, complete with a training lesson in the Force from Luke Skywalker. From here on in the game becomes more interesting to play as you gain a lightsaber and Force powers, enabling you to despatch the Stormtroopers in more colourful ways. As you progress through the levels you gain more and better powers until you'll probably stop using those clumsy blasters in favour of pulling and pushing enemies around with the Force. To make sure your lightsaber sees some use you have many set piece duels against the Reborn, some handily Force infused colonists who for reasons unknown unanimously chose the Dark Side. Behind these guys is Desann, a Sith who rather predictably has become a huge threat to the New Jedi Order.

The game is really all about these fights as you pull a variety of cool-looking moves in your duels, tackling multiple Reborn and generally practising the art of combat. Raven, the developers, have focussed on creating the most honed FPS experience in the Star Wars universe.

The Bad
That finely honed FPS experience is also the cause of the game's major problem, it is crafted but hollow. The story and the motivation is paper thing and poorly scripted, the in-game play just doesn't feel like Star Wars, it's purely shooting and overcoming minor puzzles.

The story, as mentioned, is a rehash of Jedi Knight as you first fight without the Force, then later with it. Whereas in the previous game it felt natural to learn the Force, this seems silly, especially as Kyle 'regains' the Force by stepping into a magic 'beam' to suddenly gain his powers. He has to fight against yet another group of Dark Sith, who have been created by Desann. Why is it every Dark Lord must be an alien (compared to all the Jedi in the game being human) and have an outlandish costume? The information about the Dark Side seems to be remarkably common knowledge, as there's a never ending stream of Dark Lords to threaten 'the very existence of the Jedi.' His force of Reborn seem all soulless cannon fodder for to practice your chopping skills, with no character and far too numerous. With the sheer amount of fighting done the Jedi seem to be the most bloodthirsty people imaginable, not 'keepers of the peace', Katarn can never approach things subtly, everyone must die. There's never any clever scripting or any missions which aren't completed without violence, which is a real shame.

The scale of the game follow FPS conventions more than is needed. Kyle becomes the typical one-man army who by the end of the game must have a body count in the thousands, I don't know why the New Republic would need anyone else. The Imperial Remnant seem to have access to amazing resources for a fugitive band, able to build a vast ship (for you to destroy) and to tackle the New Jedi head-on, it's all implausable, especially when a tight story figuring rag-tag Imperial remains could be told dramatically.

The Bottom Line
Raven obviously spent a long time designing each level but they seem to have missed the bigger picture. Instead of a fun engaging adventure Jedi Outcast is a slightly dull repetitive shooter, lightened by Force powers as you become a violence obsessed killer Jedi. With more focus on non-violent story elements Outcast could have reached a higher level.

Windows · by RussS (807) · 2009

Dark Forces return to Greatness!

The Good
Following the decent "Jedi Knight" and its expansion, "Jedi Outcast" returns the "Dark Forces" line (if it is indeed part of it- it is referred to as a sequel to "Jedi Knight" instead of "Dark Forces") to greatness! The graphics in this game blew me away (when they are turned up to maximum). The shadows are exceptional, and the fluidity and life-like motion of the character models is amazing. The storyline is top-notch and kept me enthralled throughout the entire thing. The level design was truly exceptional with a "Star Wars" feel that surpasses even "Dark Forces". The world feels alive and used, and new in other places. The cinematics, rendered in-game, are excellent with this engine, and the voice talent is all top-notch. Modelling the principles- Kyle Katarn and Mara Jade, after the actors who played them in the FMV cinematics of "Jedi Knight" was a welcome touch. Finally- the lightsaber battles in this game are beyond anything accomplished in any game. The original "Jedi Knight" or even "Die by the Sword" have nothing on the excitement and cinematic thrill that comes with each and every lightsaber battle in this game.

The Bad
There are still no speeder levels, walking AT-ATs, or other "massive" vehicles or monsters. Granted, "speeder" missions are generally restricted to other Star Wars games, but a level or two of it would have been nice. I really thought that Kyle should have the ability to hold onto ledges as well- like "Tomb Raider" and other games. I say this because of the extensive use of that tactic we have seen in Star Wars movies- like Luke Skywalker's ledge-grab and rebound over the Sarlacc Pit in "Return of the Jedi", or Obi-Wan Kenobi's lifesaving grab and Force-jump & flip up to defeat Darth Maul in "The Phantom Menace". Although FULL of "nice little touches", this is one little touch I would have particularly loved.

The Bottom Line
A must-have for Star Wars fans, or anyone interested in the best combination of cinematics and first-person "you are there"-type gaming. The world is alive, and the threats are breathtaking.

Windows · by Jason Musgrave (72) · 2003

[ View all 13 player reviews ]

Trivia

1001 Video Games

Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

Information also contributed by WildKard

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Related Sites +

  • Fight the Dark Side
    An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
  • Jedi Knight 2 files
    Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
  • NZMac Review
    A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

Identifiers +

  • MobyGames ID: 6073
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Contributors to this Entry

Game added by Alexander Schaefer.

Macintosh added by Corn Popper. Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

Game added March 31, 2002. Last modified January 22, 2024.