Star Wars: Jedi Knight - Jedi Academy

Moby ID: 10374
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Description official descriptions

Star Wars: Jedi Knight - Jedi Academy is the sequel to Star Wars: Jedi Knight II - Jedi Outcast. The player is cast as Jaden Korr, a padawan at the Jedi Academy taught by Luke Skywalker and Kyle Katarn. Both the character and his lightsaber are to be created at the beginning of the game. Throughout the game, the player will acquire several force powers and weapons, such as lightning and the Tenlos Disruptor Rifle. As he progresses through the different missions, he may be seduced by the dark side of the Force...

Spellings

  • スター・ウォーズ ジェダイナイト:ジェダイアカデミー - Japanese spelling
  • 杰迪武士:杰迪学院 - Simplified Chinese spelling

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Credits (Windows version)

207 People (185 developers, 22 thanks) · View all

Reviews

Critics

Average score: 77% (based on 54 ratings)

Players

Average score: 3.7 out of 5 (based on 88 ratings with 10 reviews)

Expands on the best bits of its predecessor

The Good
This game takes all the fun parts from Jedi Knight II and expands on them. For example, in JK2 the lightsaber combat was a strong feature but you didn't receive your lightsaber until halfway through the game. This made replaying the game tedious. However, in Jedi Academy you have your lightsaber from the first level. In Jedi Academy there are more force abilities to learn but you will never have enough points to become a master at all so you can customize your character by becoming a specialist at some or have a little of everything. The lightsaber combat has been enhanced with the addition of two more saber styles: dual sabers and saber staff.

The Bad
Level design is very linear, but not lacking in variety. Graphics have not been enhanced and still use the Quake III engine which looks dated. Audio is what we've come to expect from Star Wars. The classic soundtrack still repeats. The voice work is good for the cut scenes but enemy taunts a repetitive and sometimes don't make much sense - especially if you've just effortlessly slaughtered their friends and they're still telling you "You are weak". Enemy AI is very lacking, even on more difficult levels a force grip and push over a ledge is good enough to dispatch most of your enemies.

The Bottom Line
Fans of the Star Wars and the Jedi Knight series will be pleased with this unambitious release. Those who were hoping for something more than a rehash will be disappointed.

Windows · by Cyberzed (51) · 2003

Star Wars games should be more than this

The Good
There are a few good things about this game. The lightsaber fights are the best part, but do not really take skill because you can just swing your blade randomly and kill the enemy jedi. The weapons are almost the same as outcasts, save you get 2 or 3 new ones. As a first-person shooter, it doesn't exel, but is alright.

The Bad
The horrible plot line, bad lip synching, bad movies, and useless force powers will make this game feel like a bad interlude, than a good follow up to outcast. The levels on this game feel more like mini levels as you could easily beat them in 5 minutes. Also, you'll have to level a completely useless force power just to get by one stupid level. It is just annoying.

The Bottom Line
This game is simply pathetic when compared to Knights of the Old Republic, and you'll beat it the first day, but it isn't bad for ten bucks.

Windows · by Jester236 (34) · 2004

More of the Same, and why that's good and bad.

The Good
It’s been ten years since the defeat of the Empire above Endor’s sanctuary moon. While the New Republic continues to battle the Imperial Remnant, Luke Skywalker’s newly trained Jedi are fulfilling their historical role—that of guardian and peacekeeper. This may not be a dark time for the Republic, but it is a tenuous time for the Jedi, especially with the Cult of Ragnos threatening to resurrect the ancient Sith lord.

The Cult reveals itself during the opening cutscene, firing on a transport carrying would-be students. This is revealed to be a diversionary tactic, with the Cult’s real motive involving hacking into the Academy’s computers. If the Cult can locate areas strong with the Force then they can siphon the Force energy for their Master. At this point in the Dark Forces franchise, you’d think that only Kyle Katarn could thwart their dastardly deeds. You’d be wrong.

After the events of Jedi Outcast, Katarn is now a Jedi Master training students (of which Jaden, your character, is one). In an interesting contrast to the RPG Knights of the Old Republic, Jedi Academy begins with you picking Jaden’s gender and race (KotOR offered human-only role playing). You then customize Jaden’s outfit and select a lightsaber color and hilt. As you progress through the game you also add new Force Powers, so in many ways Jedi Academy blurs the line between shooter and RPG.

While the entire game covers the Cult of Ragnos threat, the structure of Jedi Academy differs from previous entries. After the initial events and training/tutorial levels, you are presented with five missions around the galaxy. You can play the missions in any order and only have to complete four of them to advance to the next tier. The structure of the game works out to be five mini-missions followed by one larger story-related mission, repeated three times.

As you move up in tiers, your core Force powers (Jump, Speed, Push, etc) advance to the next level (up to level three- Jedi Knight). After each mission, you can add a new Force power or strengthen a preexisting one. These are the other Force powers (Light or Dark Side) like Heal, Grip, Mind Trick, etc. In an interesting switch, Force powers no longer seem to be viewed as good or evil, rather it’s how you use them.

Unlike Jedi Outcast, you start off with a lightsaber (something Jaden was able to build on his own before the Academy). Lightsaber combat is even more dynamic this time around with many more new moves and combinations. I can’t really say I figured out how to use the new moves, but with frantic button mashing I executed many of them. Towards the end of the game, you have the option of keeping with your single saber or picking dual sabers or a double-ended saber. You can also bring along the clumsy, random blaster and other weaponry if you want to try Jedi Academy as a FPS. These weapons are less vital this time around, especially against Dark Jedi who can deflect blaster bolts and Force Push missiles back in your direction.

So how is the game? The mini-missions are a lot of fun. There are plenty of different landscapes, mission types, villains, etc. You can investigate an attack on a Jawa Sandcrawler, become the hunted in a The Most Dangerous Game level, explore the acid rain blasted ruins of Vader’s Bast Castle, plant targets on an orbital platform for a Rogue Squadron assault, and more. Within the missions you can ride Tauntauns on Hoth, race along on swoop bikes, turn a capital ship’s turrets against a wave of TIE Fighters, and kill many many Stormtroopers and Dark Jedi.

The Bad
So what’s wrong with this game?

First off, this is the first Dark Forces game which isn’t a great improvement over its predecessor. In-game graphics are great and the rendered cutscenes look great, but the cutscenes using the game’s engine are poor. Lip-synching is way off and character animation is clumsy. Pathfinding seems to be missing in missions where characters fight along side you and they are also less effective this time around and more prone to falling down chasms, not reacting to combat situations, and (in one strange situation) attacking each other. Finally, spawning is very visible in this game—it’s very disconcerting to see enemies beam in right in front of you.

Then, while the mini-missions are varied, there is no depth to them so you have a nonlinear game comprised of very linear missions. One mission was so strictly scripted that I had to restart the mission when I took the wrong path. Other missions end abruptly once the goals have been met, so in some cases it may be possible to escape combat and just run from objective to objective.

Finally, the story is serviceable but lacks the punch of Dark Forces, the scope of Jedi Knight, or the richness of Jedi Outcast. Jedi Academy does feature a Light and Dark Side path, near the very end of the game. Unlike Jedi Knight, which had a primitive, but workable, alignment system, Jedi Academy stops the game at a crucial moment and tells the player: “Do this to be on the Light Side or do this to be on the Dark Side.” The end result is something that feels like a compilation of mod missions, feebly tied together.

The Bottom Line
Where does this leave us?

Jedi Academy is still a great game, but it suffers in comparison to Jedi Outcast. I would recommend this game for its fun, short missions that mix familiar worlds and characters with new planets and enemies. I think it misses the mark set previously, but it was such a high mark.

Windows · by Terrence Bosky (5397) · 2004

[ View all 10 player reviews ]

Trivia

Manual error (pg 30): the DL-44 Heavy Blaster Pistol (the default blaster) does have an ammo type: the Blaster Pack and the alternate attack (charging the blaster for a powerful shot) does work in the single player game.

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Related Sites +

  • Clan Mod
    A Jedi Knight: Jedi Academy Multiplayer Modification. On these forums you can chat with developers of different mods who are helping to compile this mod.
  • Graduate Summa Cum Lightsaber
    An Apple Games article about the Macintosh version of Jedi Academy, with commentary being provided by Producer Brett Tosti (December, 2003).

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Contributors to this Entry

Game added by James Kirk.

Macintosh added by Corn Popper. Nintendo Switch added by Rik Hideto. Xbox One added by Kennyannydenny. Xbox added by Kabushi. PlayStation 4 added by MAT.

Additional contributors: Terrence Bosky, Unicorn Lynx, Jacob Fliss, Zeppin, Rik Hideto.

Game added September 21, 2003. Last modified February 13, 2024.