Final Fantasy VII

aka: FF7, FFVII, Finalnaja Fantazija 7, Zui Zhong Huanxiang 7
Moby ID: 858
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Description official descriptions

The seventh installment of the Final Fantasy series takes place in a post-modern, steampunk, sci-fi world where high technology reigns and where robots and bio-engineered mutants co-exist with humans and dragons.

The story focuses on Shinra Inc., an evil mega-corporation responsible for all the world's high technology. Shinra supports this technology with Mako Energy, Shinra's patented source of power. Unfortunately, Mako is the lifeblood of the living planet and by using it up Shinra is slowly upsetting the balance of nature.

In comes AVALANCHE, a rebel group of disenfranchised citizens who have taken it upon themselves to oppose Shinra's ambitions. The main character is an ex-Shinra soldier named Cloud Strife, an angst-ridden fellow with a complex history that is explained as the game goes on. Cloud joins up with AVALANCHE as a mercenary for hire, and together they take on Shinra's maniacal executives and their army of shock-troops, robots, and mutants. However, after a while, it becomes apparent that there are other forces at work, and ultimately Cloud must not only fight against Shinra but also stop a powerful man from his past from destroying the world.

Like its predecessors, Final Fantasy VII is a role-playing game in Japanese style, featuring turn-based combat with a real-time (ATB, "active time battle") element against randomly appearing enemies. Customization in the game revolves around a so-called "Materia" system. Instead of magic spells, abilities, and bonus stats being saved to a single character, they are saved to Materia orbs, allowing the player to change a character's spells and abilities from the equipment menu at any time. Materia orbs can be bought in stores or found during exploration. The series' trademark summoned monsters are also contained within specific Materia. Besides experience points, characters also receive ability points that gradually upgrade the abilities of the currently equipped Materia.

Each character also possesses a set of unique attacks called "Limit Breaks". By sustaining enough damage without dying a character will build up their Limit Gauge, which can be expended to do a highly damaging attack when filled. More powerful Limit Breaks are unlocked as previous ones are used, and acquiring the most powerful Limit Break of each character will require the completion of sub-quests.

The game utilizes 3D character models and pre-rendered backgrounds with varying camera angles for the exploration of towns and hostile areas. World map navigation and battle screens are done completely in 3D. CG movies are frequently used as cutscenes that advance the game's story. The game features a large number of mini-games (most of which are optional) and many ways to explore the game world, as the player gradually acquires various vehicles that can venture into previously inaccessible locations.

Spellings

  • Финальная Фантазия 7 - Russian spelling
  • ファイナルファンタジーVII - Japanese spelling
  • 太空戰士 7 - Chinese spelling (traditional)
  • 最終幻想VII - Chinese spelling (traditional)
  • 最终幻想7 - Chinese spelling (simplified)

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Credits (PlayStation version)

407 People (355 developers, 52 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 92% (based on 112 ratings)

Players

Average score: 4.1 out of 5 (based on 674 ratings with 32 reviews)

Great story and concept in general. Poorly animated, though.

The Good
Now, the more that goes under this section, the more I like such games, hehe. Duh, ain't it obvious? :) Well, let's start by checking everything that's great in this game...

The Story: now, my first FF game was the 8th sequel, so this one was the second for me, actually. Still, both of games have really long and complex story with great characters and both, action and dramatic scenes. Unfortunately, this one isn't made to have a happy ending... unless your main character, Cloud, is okay to stick with Tifa as a final. The story upgrades quickly, and will probably give you many hours of play, and that is if we don't count other substories aside that can increase amount of time maybe to double or more. So, as a conclusion, the story rules, and has all the qualities to join love and action into fantasy science fiction genre.

The Action: oh, I specially like this part. Comparing to Final Fantasy VIII, fights seem kinda much easier in this sequel. As I'm not for hard nor high level of playing, I prefer when I'm able to pass my enemies with better strategy or stealth tactic instead of fighting over 10 mins with a single enemy. The battle system is real-time turn-based mixture, which means, you have to wait for a certain time to be able to strike or use a spell, same as your enemy, but still, when your timeline is ready, you can act whenever you want to. Also, the great part in this squel (over FF8) is that you can pick up weapons and use them instead. Of course, in Final Fantasy VIII you could only have a weapon that you start with, and your were able to upgrade that certain weapon piece, but I never figured how to do that, so never mind that issue. As for the spells and materia (GF in FF8), you are pretty much able to buy that anywhere around, and the higher level between certain character and assigned materia is, the more effective magic or summoned creature is.

The Music: hmm, now that is a masterpiece. I mean, just a few months ago, I never listened to any SquareSoft music, but it's all changed now, hehe. All Final Fantasy game tracks are great in general, and this sure is no exception. It sure helpt to build the atmosphere in every point, adventuring or battling.

The Graphic: now this part was great, hey, check the 'against' section so you don't think I like all the graphics in this game, as I find some parts pretty crappy. However, since this is a PC version, I ask you again, why the heck do these consoles even exist? This sure has great graphic and runs pretty fast on even slower machines as well. Background art is really something, as well as all the animations that does not consist of human characters.

Well, what else is left to say... oh, yeah, the navigation. Well, that is great, either on the global map, simulating a craft, or running with a chocobo, hehe. Yeah, those are the bird I wouldn't like to ride twice, LOL! Naaw, seriously, the game is great, except for one thing...

The Bad
I know that this is intentionally made that way, but I'm really sick of how characters are poorly animated and made in general. I mean, elbows seem like every character is heaving some 50 pounds weight and all just came out of GYM. I mean, get serious, this is a fantasy world, but not for human kind, just for others around, LOL! Anyway, after like 30 hours of playing, I got used to that, still not completely, but okay. But I wouldn't like to experience such a graphical crap in my future anymore. I mean, Chrono Cross, Parasite Eve, Final Fantasy VIII & X those are the greatest SquareSoft games with amazingly made graphic characters, no matter some of them does not lok real, they look NICE, and that's that counts. I spit on all FF7 graphic characters!

The Bottom Line
I was wondering for a long time what made americans love Final Fantasy VII so much, even though it doesn't have a speech included. Well, after playing Final Fantasy VIII, I became a definite FF fan(atic), but it kinda almost splashed when I got to play this game I'm reviewing. Well, as long as sequels remain better, I'm on for it, and I sure wouldn't like to miss "Final Fantasy: The Spirits Within" movie that's supposed to hit the theaters this summer. Look, many folks find this game better than FF8, but I wouldn't recommend you this one if you care at least a bit on how CGI looks alike in it. Otherwise, story, music, art (not characters - that sucks), everything's in place, and really great experience for any adventure/RPG admirer.

Windows · by MAT (240759) · 2012

The best of the best.

The Good
Final Fantasy VII was... awesome. The graphics were good for that time, the backgrounds were detailed, the script and translation were great, the music was MASTERFUL, the characters (Vincent, Sephiroth, Cid) were all very cool, the battles were fun and strategic, and the humor was pulled off perfectly. The CGs are some of the best on PS1 (Chrono Cross might top them), and the story wasn't too shabby itself.

I used to think Chrono Trigger was the greatest RPG... of all time. FFVII, however, has changed my mind. Chrono Trigger, to me, still stands as the best SNES RPG, but FFVII is the greatest PS1 RPG.... Even though Chrono Trigger was remade for PS1... uh... Well, FFVII is, in my opinion, the best RPG the gaming world has to offer.

The Bad
There were slightly too many random battles for my liking, but they all proved necessary to defeating bosses later on. Other than that, I disliked nothing else in FFVII.

The Bottom Line
If you have a PS1 and don't have FFVII, go get it. Now. You won't regret it.

PlayStation · by Rufus Shinra (21) · 2004

Hey-hey, I saved the world again today!

The Good
You know what´s funny?

Bob the Imaginary Gaming Friend: "What?"

Its that I like the game, but now thinking about it its very hard for me to say anything good about it. Nothing comes into mind.

Bob: "Since you are the story kind of a guy, it probably was the story and characters."

But that`s the thing... I think I hated the story and I definitely hated the gameplay.

Bob: "Oh, well then... your guess is as good as mine."

But I don`t know... then again I loved the characters... actually I hated most of them... and the story was just basically save the planet.

Bob: "Perhaps it was the plot."

Yes. Thank you. It indeed was the plot... or the way it revealed itself that made it so fun and enjoyable. I now have played through 5 Final Fantasy games and therefore I can say that they all tell the same story, so their only strength lies in making the player forget that he is just saving the world again.

The plot starts somewhere in the middle, then reveals something from the beginning while constantly trying to confuse with over-abundance of information and only after the ending will you put all the pieces together.

Here is a brief introduction of the beginning: your playing a spiky-headed guy with a very big humongous sword who works for some terrorist organization, blowing up reactors and such. Life is good. You live in bar with Mr. T, his step-daughter and your busty childhood friend. Then on one mission things don`t go exactly as planned and voila! - the troubles start.

Oh, yeah... that busty childhood friend Tifa is definitely one of the highlights in the game. I very much enjoyed her badly pixelated boobs. Totally wah!

Bob: "You really like your anime girls, eh?"

Yeah... once you get past the super-deformed graphics all of the girls in the game are very enjoyable. They have... umm.... interesting personalities... yeah that`s right... well-defined characteristics. I only wish that there would be remake of FF7 so that I could enjoy their presence even more.

Back to the game. The plot and the girls do a good job of keeping you hooked. Considering how horrible the game itself was it was nice of the plot to throw surprises and cheesy revelations at you... it felt rewarding after all those 10000000 random battles and 100000 mini-games it took of you to make it into another story scene.

And I also liked Cloud. I very much bonded with him.

Bob: "Thats because hes a schizophrenic like you. I guess hearing voices inside your head is all that it takes to form ever-lasting relationships."

I like hearing voices inside my head. It makes me feel special.

Speaking of voices, the music is pretty strong in this game. The emotional tunes work quite well and stay in your mind forever

I also liked the way the CGI movies were integrated into the game. Basically you have these characters standing on stale drawn background pictures but sometimes the background image switches with the CGI movie and it does it so smoothly... well it just looked cool how you running around switched with a CGI movie where you could still run around.

And the background images were also quite nicely drawn. Reminded me some of the early 90`s Sierra adventure games.

Well, I really dont know what to say anymore. The plot was good and I really dont want to say anything that would spoil it for you. Part of it`s strength lies in the unknowing.

Bob: "Oh, you mean like that Aerith..."

Shut up!

The Bad
Well, as I said before there was a lot that I hated about the game.

I totally hate random battles and FF7 doesn`t have just random battles... no... what FF7 has is: "Oh noes, another empty corridor with random combat after every three steps... please God, just kill me now". It was mildly irritating in the beginning, but after two weeks of playing I was ready to commit suicide.

Bob: "Why didn`t you?"

And rob you of your nice existence as voice inside my head? I could never live with the guilt.

Bob: "Technically, you wouldn`t be alive then."

Anyway, its as if the designers were thinking something like this when creating the game: "We with the guys were thinking that since FF-s are only played for their stories that we should just make the game full of places that you have to go where you always get imprisoned and then we will force you to fight with some weird-looking boss (with lots of random combat in between), whom we will make extra-hard to beat.... just for the sake of torturing the player... and wait, it gets even better, and then we will let the player discover with an especially cool plot twist that all that forced waste-of-time nonsense had nothing to do with the story anyway... ain`t we brilliant?"

Needless to say, it gets tedious if not life-strength devouring very fast.

Bob: "Tell me how the battles looked like."

What? What do you mean by "how battles looked like"?

Bob: "How did it felt fighting monsters?"

How did it felt? Didnt I already say how much I suffered because of the random battles? They looked flashy. They felt stupid: "Oh my god... that extra secret summoning materia did 568976 damage on that poor little monster. Wasnt it good to spend 124142 hours of my life to get that extra cool damaging thingie and see this unbelievably rocking animation."

Basically... the only thing you need to do in battles is to kill monsters.

Bob: "Thank you captain Obvious!"

And it wasn`t just combat. The game suffers from "Mini-games-at-every-corner" syndrome.

Bob: "Poor game... so badly in need of psychological help."

Yeah, my point exactly. There are stupid annoying mini-games everywhere... sometimes 10 in a row. Here`s an example - you are in maze, you see locked door, to get to that locked door you have to go through a mini-game of dodging boulders, after passing that you see a funny guy who has the key to the door, to get that key you must chase him, etc.

There was even a California Games style snowboarding in it... right after the famous emotional death scene. It might be just that I have a good sense of style...

Bob: "Hardly true."

.. but in my opinion, if your going to make a game with serious story then you don`t put silly mini-games in your game... especially before and after emotional scenes.

Bob: "Let me put it this way... would you have had random battles instead of those mini-games?"

Well the thing is that the mini-games and random battles mostly happened at the same time. I really would do without both... but I`ll take mini-games of chasing funny midgets and pressing lots of buttons very fast over random battles everyday.

But Final Fantasy 6 for example managed to do without those silly mini-games. And it didn`t lose anything because of it. And I think thanks to it it even had better pacing than FF7.

And the pacing is one of the bad things in FF7. It takes too long to get from one place to another. This game is filled with long unnecessary locations with hundreds of mini-games and battles thrown into your way. It just takes too long to get from one story scene to another. It only manages to grieve the player.

And there are other reasons why I hate the mini-games in this game. The game starts in an extremely cool cyberpunkish city called Midgar. It`s recent technological advancements have destroyed the nature around it. The rich people live on the floating sphere and the poor people underneath it. A simple thing like flowers are a unusual sight in these days. Everything in Midgar was beautiful. The cold futuristic atmosphere, old abandoned churches with flowers growing in it, colorful brothels, etc. But after Midgar the game introduces silly colorful locations such as the Gold Saucer... an amusement park dedicated to mini-gaming. I missed the cyberpunkish feel of the first few hours. It never returns.

Somehow I never quite could put together the game and the overall storyline in my head. The stuff that happens in the plot is mostly quite serious (with a few unintentionally funny scenes here and there): stuff like schizophrenia, death of loved ones, revenge, human experiments, selective memory, etc. But the game ruined the seriousness with the mini-games and the old guys who live in caves and whos sole purpose is to tell you how much monsters you have killed. Thats not what I would call deep genre-defining gameplay.

Bob: "So let me get this straight. Either the story lacks sense of self-irony or the game lacks sense of good taste?"

Hmm... now you got me thinking... I think I wouldn`t have minded the silly stuff so much if the writing would have been done in a more tongue-in-cheek approach. Actually yeah, sense of self-irony is quite needed when your telling a tale about saving the planet or universe. Just take Anachronox for example. It constantly parodied itself and managed to have emotional scenes also. So the serious storyline might also be bit faulty.

But still... you don`t put mini-games of repeatedly pressing button X and chasing of funny midgets in game with such a melancholical storyline.

And the dialogue... oh my god the dialogue... how horrible it was. Well thankfully the characters were designed so that theyd scream out their personalities by with their looks only... but still. It seems that the all the characters in FF7 have an unfathomable need to speak out their body sounds: "Blurrppp. Oy-oy-oy! We must save the planet! For future generations! Hmpf!". And thats only under-exaggerating.

Bob: "Perhaps the designers intended the style of the dialogue to be that much needed self-irony for this game."

That was not self-irony. That was just plain horrible banality.

Bob: (waits patiently for the traditional soundtrack bashing in Winterwolf`s reviews)

The soundtrack... Sweet Mary have mercy! While it did have some strong emotional great tracks, it was mostly filled with annoying loopy oompa-doompa tunes. I still hear the battle music in my nightmares. As I said before, the music in this game is quite strong, which is not always a good thing.

The Bottom Line
Bob: "It still sounds like you hated the game though."

I didnt... I liked it... but I just couldnt ignore the bad things, considering what suffering I went through because of them. And this game can`t excuse itself by saying that it intentionally was so horrible like Shin Megami Tensei II could. There is a small difference in intentional and unintentional torture. Unlike SMT 2, this game wanted to be fun.

Bob: (surfs around in gamefaqs and other similar sites): "You shouldn`t feel so sorry for the game... it seems that most of the world considers it to be a fun game."

........

Bob: "And hey, it`s even praised as the greatest game ever created in all times."

........

Bob: "And some say, that I should worship Sephiroth and die.... hmm... probably some sicko."

.......

Bob: "Hello?"

No matter how many people love this crappy gameplay doesnt change the fact that its crappy. If your ever going to play a FF game you should be prepared. I wasn`t and look what happened to me.

Bob: "To those who cant see Winterwolf: its not a pretty sight. It seems as if he literally tore out his hair and his face is horribly disfigured."

If you ever want to play a FF game I would recommend the sixth - much better pacing, less flashy combat, almost no mini-games - knows how to do save-the-world stories with glamour.

If you are only going to play one Japanese RPG in your life then I would recommend Persona 2 - a psychological thriller that knows the word style.

But if you really want to try FF7 then... well play so far until you get the feel of the characters... if you dont like the characters then dont bother playing anymore... if you like the characters then it`s going to be a one helluva journey through different emotions for you.

Bottom Line: I hated the game, I loved the story. I will treasure some of the scenes in the game forever in my heart. And I kinda already miss Cloud and the company... but noway am I going to play the game again.

PlayStation · by The Fabulous King (1332) · 2011

[ View all 32 player reviews ]

Discussion

Subject By Date
overrated? Andy Social (16) Apr 4, 2023
FF7.sf2 content description MerlynKing Feb 7, 2018
You know, I just realized something... Lance Boyle (1532) Aug 26, 2010
Amazing. Simply amazing. The price I mean. GAMEBOY COLOR! (1990) Jun 3, 2009

Trivia

1001 Video Games

The PS1 version of Final Fantasy VII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Dating

Around 1/3 of the way into the game (relatively), you reach the Golden Saucer and have a date with one of the characters, usually Tifa or Aeris, depending on a lot of choices you've made through the game. However, it's actually possible to go on a date with any character in your party, even Barrett. (the game has a number of amusing asides and jokes that come up if you favor an all-male party and ignore the girls).

Death scene

Producer Hironobu Sakaguchi allowed one of the characters to die as an expression of grief after his mother died during the production of Final Fantasy VI. There were almost hundreds of rumours circulating around the net that this character could be brought back to life by doing this or that (usually very complex procedures). Unfortunately none of these are true.

Discs

The original PlayStation version of the game was released on 3 CDs, where each CD contained a part of the story. In reality, all 3 CDs are almost identical, they all contain approximately 250MB of game data and 400MB of videos, only the latter differs between CDs. As a proof, the game only prompts you to insert the correct CD when you load a saved game. But if, after loading your game, you swap it for another CD, this won't have any effect, except when a video should play, where the game will either crash or play a wrong video.

Fangame sequel

In June 2008 Rich Whitehouse released the fangame sequel Avalanche, continuing the story, but with brawling beat-em-up gameplay.

Film sequel

Due to the popularity of Final Fantasy VII, Square-Enix released a full-length CG animated feature film called Final Fantasy VII: Advent Children (2005). The film is set several years after the events of the game.

Missing items

A few items were not cut out of the final product. There are certain programs that allow you to view game files such as background images and text, and by doing so you can see some that weren't used. If you were to search through all the text, you can find an Elixir in the pipe of the sick man in Midgar, an item called "Letter to Wife in Kalm", "Letter to Daughter in Kalm", "Homemade Potion!" that you were supposed to get from Cloud's mother, and maybe the most interesting of all: the item "High Blow ST", which sounds a lot like a weapon which is supposed to be found in the basement of Shinra mansion, but is nowhere to be found in the game.

Music

The instrumental music playing during the scene when Midgar collapses around President Shinra is Die Schöpfung ("The Creation") by Joseph Haydn, a Austrian composer of the 18th century. The lyrics to One-Winged Angel, the song that plays during the final confrontation, are taken from Carmina Burana an opera written by Carl Orff in the 1930s.

In the PlayStation version of this game, there's a live chorus singing during the final battle. In the PC conversion, the music is in midi format so only certain soundcards and drivers can support this. Without the proper soundcard/driver combination, you get no chorus and just the background midi. The wonky thing is that you have to play all the way to the end of the game just to see if your soundcard is supported.

The game's PC install disc includes the Yamaha YXG-100 MIDI synthesizer software. For a year or two after this game was released, the install disc was the only place where you could find YXG-100. Yamaha's download page featured only the YXG-50 and YXG-70 versions of the software. The website can be found in related links.

The Final Fantasy VII soundtrack by Nobuo Uematsu was released in 1997 on 4 CDs, with 85 audio tracks in total.

My Bloody Valentine reference

In the beginning of the game, right after Cloud leaves the building on fire, there's a big outdoor view of a dark-haired girl and the writings "OVELESS - Y LOODY ALENTINE". This is a reference to British dreampop band My Bloody Valentine, which released its most famous album Loveless back in 1991. The dark-haired girl from the poster looks quite like band member Belinda Butcher (later in the game, the name "Loveless" pops up once again, referred to as a play)

Norse mythology references

There are some references to Norse mythology in this game, e.g. Midgar = Midgård = Middle-Earth, which is the world humans live on; Nibelheim = Nifelheim, the ice land that existed before the world was created of the giant Ymir's body.

Numbering

Final Fantasy VII was the first game in the series since the original to keep its Japanese title (more specifically, the number) for the English-language release. Since the second, third and fifth instalments were yet to be officially translated, the fourth and sixth instalments had been retitled as the second and third games, respectively, for their original releases in North America. When Sony acquired the international publishing rights to Final Fantasy VII, the title was not changed, much to the confusion of American players of the earlier games, and more so in Europe where none of the previous main games had seen a release up to that point.

Remake teaser

At E3 2005 Square-Enix showed a remake of the original Final Fantasy VII intro with new up-to-date graphics, including a fully detailed Midgar and high-resolution characters. The video was said to be a tech demo, meant to show off the capabilities of the new Sony console, and even though there were much more astounding videos made in that sense, this one literally caused a sensation, because many people all over the world thought that if Square had put much effort for such a demo, there really was going to be a remake.

Sales

No less than 2 million copies were sold in just two days when the game was released in Japan.

Sephiroth

The name of the main adversary in the game is Sephiroth. This is a Greek-influenced spelling of the Hebrew word "sfirot" (ספירות), a plural form of "sfira" (ספירה), which literally means "counting". According to Kabbala, the Jewish mystical philosophy, sfirot are the primary powers using which God had created the world.

Sephiroth wields the legendary sword, Masamune. Named after a famous Japanese swordsmith, a variant of the Masamune has appeared in countless Square games including other Final Fantasys, Chrono Trigger, and later Vagrant Story.

Version differences

  • For the US PlayStation release Square made some improvements over the original. These included the elimination of several bugs and, most importantly, the addition of some cutscenes (game engine-based, not rendered). This caused a big scandal in Japan, which was left with an "inferior" version. To correct this, Square released an "international version", which is simply the American version with a fourth "Making Of" CD added.
  • The 2012 Windows re-release adds achievements, cloud saving and a cheat button which instantly gives maximum HP, MP and Gil.

Xenogears reference

In the PlayStation version, the second time you go to Mideel, talk to Cloud three times and you'll get a reference to Xenogears:

"A billion mirror fragments......small......light......taken......angel's......singing voices......xeno......gias......"

At the time, it was not yet known if Xenogears would be localized for Western audiences. In the later Windows version "xeno gias" was changed to "xeno gears", making the reference much more obvious.

Awards

  • Electronic Gaming Monthly
    • October 1997 (Issue 99) - Game of the Month
    • November 1997 (Issue 100) - ranked #21 (Best 100 Games of All Time)
    • November 1997 (Issue 100) - ranked #9 (Readers' Top 10 Games of All Time)
    • March 1998 (Issue 104) - Game of the Year Runner-Up
    • March 1998 (Issue 104) - PlayStation Game of the Year Runner-Up
    • March 1998 (Issue 104) - RPG Game of the Year
    • March 1998 (Issue 104) - Best Graphics
    • March 1998 (Issue 104) - Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - PlayStation Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - RPG Game of the Year (Readers' Choice)
    • March 1998 (Issue 104) - Most Original Game of the Year Top Write-In (Readers' Choice)
    • March 1998 (Issue 104) - Best Graphics (Readers' Choice)
    • March 1998 (Issue 104) - Best Music (Readers' Choice)
    • March 1998 (Issue 104) - Best Sound Top Write-In (Readers' Choice)
    • 1998 Buyer's Guide - Hottest Game Babe (Tifa Lockheart)
    • 1998 Buyer's Guide - Most Hype for a Game
    • 1998 Buyer's Guide - Best Sequel Runner-Up
    • 1998 Buyer's Guide - Best Ending
    • 1998 Buyer's Guide - Best Print Ad
  • GameStar (Germany)
    • Issue 12/1999 - #47 in the "100 Most Important PC Games of the Nineties" ranking
  • PSExtreme
    • 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Role-Playing Game of the Year
    • 1997 Extreme Awards (Vol. 3, Iss. 3) - Best Game Graphics of the Year
  • PC Gamer
    • Apr. 2000 - voted #36 overall in Readers All-Time Top 50 Games Poll
  • PC Player (Germany)
    • 1998 (Iss. 01/1999) - Best RPG in 1998
  • Game Informer
    • Aug. 2001 (Iss. 100) - named among the Top 100 Games of All Time
    • Oct. 2004 (Iss. 138) - named among the Top 25 Most Influential Games of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #4 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2018 – Introduced into the World Video Game Hall of Fame

Information was also contributed by Andreas Vilén, Apogee IV, Big John WV, Drein IX, Fafnir, Final GMR, Guy Chapman, Jiguryo, Koroner, MAT, Patrick Bregger, PCGamer77, Rey Mysterio, Sciere, Tiago Jacques, WildKard, WizardX and Zovni.

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • Final Fantasy Online
    A Final Fantasy related site containing images, wallpapers, music, guides, etc.
  • Final Fantasy Online Strategy Guides
    Tips, tricks, and just really useful information for Final Fantasy VII.
  • Final Fantasy VII: A Huge Leap for RPGs
    Alex discusses his thoughts on Final Fantasy VII in a retrospective
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VII files on GameFaqs
  • Hints for FF7
    Universal Hint System's hints will help you finish Final Fantasy VII
  • OC ReMix Game Profile
    Fan ReMixes of music from Final Fantasy VII, including the album "Voices of the Lifestream"
  • Square's Official Final Fantasy VII site
    Square's official North American website for info on Final Fantasy VII and related games.
  • Yamaha's XG Website
    Yamaha's website for their XG series of software MIDI synthesizers. The YXG-100 version comes on Final Fantasy VII's PC install disc.

Identifiers +

  • MobyGames ID: 858
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Contributors to this Entry

Game added by Alan Chan.

PS Vita added by GTramp. Nintendo Switch, Xbox One added by Kam1Kaz3NL77. iPad, iPhone, Android, PlayStation 4 added by Sciere. PSP, PlayStation 3 added by Foxhack. PlayStation added by Grant McLellan. Windows Apps added by Koterminus.

Additional contributors: PCGamer77, Unicorn Lynx, Jeanne, Shoddyan, SAGA_, Alaka, Silverblade, monkeyislandgirl, Bregalad, DarkDante, David Lloyd, DreinIX, —-, Paulus18950, Patrick Bregger, CrankyStorming, FatherJack, A.J. Maciejewski, 64er, SoMuchChaotix.

Game added February 14, 2000. Last modified March 18, 2024.