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Star Wars: Jedi Knight - Dark Forces II

aka: Guerra nas Estrelas: Jedi Knight - Dark Forces II: O Cavaleiro Jedi, Star Wars: Jedi Knight
Moby ID: 372
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Description official descriptions

Kyle Katarn, a former mercenary and now an ally of the rebels, discovers that he is in fact a Jedi, and is on a quest to find his lightsaber and learn the techniques of the Force. The evil Sith lord Jerec, who was responsible for the death of Kyle's father, is on a quest of his own, searching a mythical place called Valley of the Jedi, where his dark powers could be unleashed. Will Kyle be able to stop Jerec and become a true Jedi without falling to the dark side?

Star Wars: Jedi Knight - Dark Forces II is a sequel to Dark Forces. The game is set in the Star Wars universe and its events occur after those depicted in the movie Return of the Jedi (Episode VI). Primarily a first-person 3D shooter, the game also allows the player to switch to third-person perspective. Kyle can use blasters and rifles to take care of his enemies, and later in the game he will also be able to fight enemies with a lightsaber.

There are three kinds of Force powers Kyle may use in the game: light, dark and neutral. Light powers are mostly used for healing purposes; dark powers involve violent actions such as choking enemies or hurling objects at them; neutral powers enhance Kyle's speed and jumping ability. There are fourteen Force powers altogether; if the player chooses to develop only one type of powers throughout the game, a bonus power can be gained. Completing levels rewards the player with stars, which can be allocated to enhance the powers.

The game has a branching storyline with different endings, and the player's decisions can lead Kyle to the light as well as the dark side (for example, killing innocents will add "dark points" to Kyle's score). The game features video sequences with live actors as cutscenes.

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Credits (Windows version)

235 People (195 developers, 40 thanks) · View all

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Reviews

Critics

Average score: 88% (based on 33 ratings)

Players

Average score: 3.8 out of 5 (based on 142 ratings with 17 reviews)

A fantastic Star Wars title.

The Good
The gameplay, while unrealistic, even beyond the star wars norm, (think quake 2 running speed), is very satisfying and fun, shooting stormtroopers and imperial officers never gets old. The AI is much better than other games of the time as well, although it doesn't really do much, it follows you around corners to attack you, but that's about it. The graphics have aged a lot since the game's release, but the art style is very Star Wars, which helps the game's atmosphere, although it is not good at portraying organic environments. The strongest point of the entire game, however, is the levels. The levels are truly massive in scope. In one level, you infiltrate an enormous imperial tower. In another level you run along the top of that same tower, dodging Tie-Bombers trying to bomb you (seriously), while looking for a way to escape. In yet another level, you have to explore a giant tanker ship, while it is falling to the bottom of a Canyon, with low gravity effects, malfunctioning machinery, and everything, to find your ship, and escape before the tanker hits the valley floor and explodes. In a word; Awesome. The boss fights are also very well done, with imaginative and inspired bosses, with some unexpected abilities. Finding out how to kill these bosses can be a pain though, as the difficulty is pretty high as well.

The Bad
The force powers. This was the first time force powers were introduced into a first-person perspective game, although they weren't introduced as well as I had hoped. I personally was hoping for a hotkey system, similar to Jedi Knight 2. Switching between powers one at a time is too cumbersome. The level design can get confusing, and finding out where to go can take a while, and having several types of items to find doesn't help, three types of keys, and wrenches etc.

The Bottom Line
A great Star Wars shooter with a great story (to game standards), fun Jedi combat, and epic level design.

Windows · by No No (1) · 2008

You can forget about the movies

The Good
A seriously done FPS with a lot of things both SW and FPS fans would have expected to see after the renowned Dark Forces. The music included is in audio cd quality and feels like a classical Star Wars stuff all the way, from wandering planets and imperial bases to bar themes. Furthermore, since it actually is recorded as audio cd, you can listen to the soundtrack on your hi-fi. Sort of to be expected after Outlaws. The game spans across two discs, and features real actors and quite a nice sum of FMVs. Acting is really good (well, nothing more or less than you would expect from a Star Wars universe) and the whole bunch of cinematics serve great purpose to lead on the story... which, this time branches and is able to get you two different endings. As known from the prequel, Kyle was a mercenary who sided with the Rebels after finding out the truth behind his father's death. In this game, his character takes a whole new step forward and as much as you start with a regular blast 'em all tactic, you reach a point of getting a lightsaber and eventually becoming a Jedi Knight (hence the title, duh). Aforementioned story branch refers to whether you'll follow the path of light or darkness. Hint in being able to make the dark side prevail is not to upgrade your powers as you get them, but to leave some updates for when the dark powers will become available. This game is a decent sequel and propels a fine story that would probably beat all those movies if this game was ever made into one.

The Bad
Being the first SW title to have lightsaber battles is commendable, but they are all too crappy to enjoy them. They are sometimes too hard and don't feel like anything worth the title of a "Jedi".

It takes about five or six long levels until you get to see your first Stormtrooper. I must say I was looking forward seeing one ever since the game's start, and started to believe LucasArts forgot to add them at all. Of course, afterwards you can't get enough of them, but it was annoying to leave you without a hint of them appearing. And since there was Darth Vader in a prequel, would be cool to see him in this game as well, especially since neither prequel nor sequel features live actors anymore. This game has a historical value and could be considered even greater classic than Dark Forces, but it can become annoying at the moments.

The Bottom Line
With lots of levels and a fine replayability rate, this game guarantees you the first truest experience as a Jedi that no other Star Wars title to date offered. Furthermore, it's more than just fine asset to the trilogy of this First-Person Shooter and will fall no behind the feeling of going through a Star Wars movie. A FPS games are not to be dealt with the story via ingame cutscenes, they are to be what th name implies, shooters, and the story is best followed via long array of cutscenes in between the missions.

Windows · by MAT (240968) · 2012

Nothing beats being a Jedi (but a lot of flaws come close to)

The Good
There's no point in arguing that the basic idea of the game is total coolness. I mean, Star Wars FPS WITH Force powers and a light saber?? Sign me up please!!! After all, that was pretty much the only thing missing on Dark Forces, and if you add to that a true 3d engine then we are officially on the jazz.

A brand new storyline introduces you to a series of action-packed and very well laid out levels based on the original Star Wars trilogy sets where you'll once again duke it out with all the patented Star Wars baddies. The weapons are practically the same that were found on Dark Forces, but with added graphical glamour.

The force powers work remarkably well in the game's context and there's a touch of a slight rpg angle what with the force powers being related to how much exploring you do in the world. And... well, I could go babbling on good stuff about in here, but for brevity's sake, just picture Dark Forces with less anal level designs, better graphics, john william's original score (played directly from redbook audio on the cds!) as well as plenty of Star Wars patented sounds and designs, and the force!

The Bad
Though there's a lot to like in Jedi Knight, there's also a lot of wrong things in it, mainly dealing with gameplay mechanics. The game's biggest selling point is of course, the chance to brandish a lightsaber, and it is precissely here that the game blows it. When it comes to lightsaber fights the game really comes appart, since the collision detection between the swords is poorly realized and you simply go at it smashing all the buttons you can and praying that you hit and don't get hit. A more comprehensive fighting aproach would have helped the game in this area, as it is now it merely makes the fights a series of annoying affairs that come up everynow and then between the "real game".

Furthermore the graphics engine is not that good, and when it comes to lightsabers it fails to portray both their laser-like look and that great tracing effect that is part of it's trademark... the result is that you feel more like if you were holding oversized chemical lights, (you know... those that you bend, shake and "voila") instead of the famed lightsabers. This is however the tip of the iceberg when it comes to graphics, the engine is fast and all, but the character models and surroundings in general show a level of blockiness of incredible proportions, and remember that Quake 2 was around when this baby showed up!

The rpg-touch is a nice addition, but is completely off-key. As another reviewer noted, What the hell does finding secret rooms have to do with the force?? A more rpg-dedicated aproach (or at least one that made sense) would have been apreciated but guess no cookie for us this time.

Finally, the production values for the game are a mixed bag, there are a lot of effects and neat stuff on the cutscenes to make it look and feel like the real Star Wars, but when it comes to the acting it looks like all the money ran out, because it is truly hideous. The guy that plays your character, Kyle, is especially painful to watch, and it truly hurts the game since the storyline isn't strong enough to carry the game on it's own. And since we are on that subject, I found the story to be quite wussy at moments, especially since your character goes from hard-boiled mercenary to simpleminded Luke Skywalker wanna-be in the course of the game...not a cool idea.

The Bottom Line
For sheer fps fun this is a game that delivers in all accounts with great levels, action and gameplay gimmicks in the form of the force powers. For Star Wars emulation however, it almost but not quite reaches the goals it aims for. Until a definitive lighsaber-oriented game is released this is what we have, but for as good as it is, it's still a far cry from the "real" thing.

Windows · by Zovni (10504) · 2002

[ View all 17 player reviews ]

Trivia

1001 Video Games

Star Wars Jedi Knight: Dark Forces II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Comic

A comic book version was based on the plot of Jedi Knight.

Cut content

An early version of Jedi Knight featured an extra weapon not included in the final game, the "Tusken Prod". Several magazines have printed screenshots featuring this weapon on sneak previews and scoops of the game, though it is unknown why the weapon never made it to the final game.

There was also a screenshots of a "speeder level" where Kyle Katarn got onto a large speeder and could fly it around. For whatever reason, the speeder was phased out of the final game, and its model is not used anywhere as furniture or as decoration in any level.

Development

  • According to early interviews before the game was released, all of the character models and art in "Jedi Knight" were created prior to any live-action filming. This is why the model of Kyle Katarn does not have a beard like the actor does, and why many other models don't match very well to their FMV counterparts.
  • According to some rumors at the time of development and release, LucasArts contacted Lucasfilm and George Lucas directly over the effects of a lightsaber when submerged in water.
  • According to the US PC Gamer issue of October 2001, Justin R. Chin stated in a interview that he would receive constant criticism of his game design during each project evaluation meeting. He chose to ignore most of the criticism and stick with his design.

German version

The predecessor Dark Forces of 1995 has been banned in Germany and may only be sold to adults. In order to avoid a similar ban for Jedi Knight, the German version of the game doesn't mention the subtitle Dark Forces II.

Inspiration

Justin R. Chin, like George Lucas, researched ancient Asian history and culture for inspiration. The arch-enemy, Jerec, is apparently blind. In some Japanese folklore and myths, blind warriors are oft-times the most deadly, because it is the weakest sense (in warrior theory).

Mods

As of 2007, this game still has a active fan group that modifies it. For example, there is a new mod for this game called Jedi Knight Enhanced, which updates all the games models to "Quake III era", making it more appealing. The mod can be found here and is about 40 megs big. Make sure you read the installation instructions carefully.

There is also an ongoing project, which updates all the original games textures, and it can be found here.

Music

The music heard in the game is taken directly from the original Star Wars trilogy film soundtracks, performed by London Symphony Orchestra. It's included on the game CDs as Red Book Audio which means that the game CDs can be listened to in an ordinary CD player (be sure to skip the first track, though!).

References

  • In level 5 there's a secret that lets you encounter Max (the rabbit from Sam & Max Hit the Road.) If you let him out of the house, he will go on a shooting spree killing everyone from civilians to stormtroopers.... to you. And with what appears to a remote control too!
  • On Level 9 (Fuel Station Launch) do a 180 spin while jumping from the platform onto the ship at the end of the level (you can't turn once you've landed on the ship). The retracting platform has the face of Max tiled on the edge facing you.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) - Game of the Year
    • February 2002 (Issue #211) – Introduced into the Hall of Fame
  • GameStar (Germany)
    • Issue 12/1999 - #41 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #7 in the "All-Time Top 50 Games" poll
    • April 2005 - #21 in the "50 Best Games of All Time" list
  • PC Player (Germany)
    • Issue 01/1998 - Best Action Game in 1997
  • Power Play
    • Issue 02/1998 – Best First-Person Shooter in 1997

Information also contributed by Adam Baratz, Alexander Schaefer, Emepol, Jason Musgrave, Kalirion, Mu77etOfDeath, naula, PCGamer77, Scott Monster, Simon Michelmore and Zovni

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Related Sites +

  • Jedi Knight Dot Com
    A general overview of the Star Wars universe, but also includes a section with all Star Wars games by Lucas Arts.
  • Jedi Knight Editing Hub
    Everything about editing the original Jedi Knight game.

Identifiers +

  • MobyGames ID: 372
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Contributors to this Entry

Game added by robotriot.

Additional contributors: MAT, Swordmaster, Unicorn Lynx, naula, Duduzets, Patrick Bregger, FatherJack.

Game added November 3, 1999. Last modified March 8, 2024.