Super Metroid

aka: Metroid 3
Moby ID: 6627
SNES Specs
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Description official descriptions

After having defeated Mother Brain, the leader of the Space Pirates who wanted to use alien creatures known as Metroids to dominate the world, the bounty hunter Samus Aran took the fight to the Metroids' homeland and eradicated them. Only a single Metroid larva remained. Samus took it to a galactic research station, and scientists assured her that the powers of the larva can be harnessed to help people. However, everything goes wrong when a dragon kills the scientists, takes away the larva, and destroys the research facility. Samus follows the dragon to the planet of Zebes, where she fought Mother Brain before. She must explore the dangerous planet, stay alive, and figure out a way to retrieve the larva.

Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated by doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.

There are many items to find on the way, and each new item usually makes heretofore inaccessible areas available to Samus. The items include both weaponry (such as missiles, super missiles, or upgrades to Samus's standard laser gun), energy tanks that increase Samus' max health, and other gadgets (like a grappling hook that allows Samus to stick to the ceiling).

There are various enemies - alien fauna - lurking around planet Zebes. The enemies all respawn after re-entering a room, though Samus' increasing capabilities mean that they become easier to defeat as the player makes progress. After killing them, the enemies typically leave behind some health or ammo.

Spellings

  • スーパーメトロイド - Japanese spelling

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Credits (SNES version)

53 People (30 developers, 23 thanks) · View all

Producer
Director
Back Ground Designers
Object Designers
Samus Original Designer
Samus Designer
Sound Program and Sound Effects
Music Composers
Program Director
System Coordinator
System Programmer
Samus Programmer
Event Programmer
Enemy Programmer
Map Programmer
Assistant Programmer
Coordinators
Printed Art Work
[ full credits ]

Reviews

Critics

Average score: 93% (based on 51 ratings)

Players

Average score: 4.3 out of 5 (based on 272 ratings with 8 reviews)

Bring back my baby!!!!

The Good
What's not to like about this game? Graphics, sounds, music, difficulty, it's all perfect. Anybody will instantly fall in love with this game, including hardcore Michael Jackson fans. (Samus can moonwalk!) From what the description didn't tell you, Samus encouners a metroid egg (after the end of the game boy metroid) and after this egg hatches, the hatchling acts just like a bird, and presumes Samus is the mother. The game becomes a sort of "Pissed parent" sort of thing, which makes the hatchling a very vital part of the games end. Just remember to either search Planet Zebes inch by inch for every power up, or finish the game REALLY FAST. These will get you the best ending. Also, don't forget, all of the little freaks on the planet are pirates. They deserve to die just as much as the bosses.

The Bad
There is nothing I didn't like about this game, not one flaw.

The Bottom Line
____________ heh heh

SNES · by Daniel Maze (2) · 2003

A strong classic, if maybe SLIGHTLY overrated

The Good
Super Metroid has been called one of the greatest games of all time - and by some critics, the greatest. While the game isn't quite the greatest, its classic status is well deserved.

Super Metroid is a 2D action/adventure, in the vein of the Castlevania series and previous Metroids - there really is no good term for the subgenre. Rather than a linear left-to-right progression, the player is free to explore different rooms in all directions. Gameplay is free enough to not seem overly constricted, but there still is a distinct linear progression throughout.

The game's visuals stand alongside some of the system's best. Entities in the game are detailed, and the different sects of Planet Zebes are visually appealing and compelling. Animation is smooth, and the game's look doesn't get old.

Few games manage to create a fan favorite character like Samus Aran - who stands alongside Nintendo franchise characters like Mario and Link, despite no dialogue or other such interaction.

The gameplay never gets old - for 5-9 hours, this game will keep your attention solidly (which is more than I can say for many of today's 20+ hour games). It may even inspire you to try a sub-3 hour run afterwards to get a special ending. The focus is balanced between exploration and action. The pacing is very well-balanced between the two. The game rarely drags, and also doesn't deteriorate into an action blast-fest.

The Bad
The play control, while largely sound, could have used some more work. Certain moves, like the wall jump, are unnecessarily unforgiving. Samus's spinning jumps may continue or stop when you let go of the directional arrows, depending on how quickly you do so. This inconsistency was the source of much frustration in certain parts of the game.

Unlike in Castlevania games (at least the ones I have played), Samus's "health" (her suit's energy, in this case), does not recharge at save points. There are a few areas in the game where one can recharge. However, more often than not, I found myself looking for an area where weak enemies continuously emerge, and would spend a couple of minutes slaughtering them for energy powerups.

The Bottom Line
Super Metroid is a great game - a true classic. I went back and played through it for the first time almost 10 years after the fact, and it captivated me from start to finish. If you missed out on this game during the Super NES's lifespan, as I did, go grab a used copy or fire up an emulator and give it a go.

SNES · by *Legion* (136) · 2003

The last Metroid is in captivity. The galaxy, is at peace...

The Good
With this phrase immortalized, one of the greatest adventures ever created for a game is started. Super Metroid was released for Super Nintendo in 1994. Also known as Metroid 3 is the sequel to Metroid II: Return of Samus, released for Game Boy. At the time of its release, with amazing 24 MB, was the greatest game ever released for a console.

The story shows our heroine (and bounty hunter), Samus Aran returning to the Planet Zebes (where she fought the leader of the space pirates - Mother Brain - in the original game for the NES platform), after a Metroid larva (which followed Samus as a confused child at the end of Metroid II) is stolen from a research spatial laboratory where Samus left the larva to be studied for the benefit of mankind, because the unique properties of Metroid, which could be used if properly studied. Clear that those responsible for the theft are no more, no less than Ridley, the general spatial Pirates Mother Brain, and his foes.

With a epic visual of genre sci-fi, Super Metroid brought beautiful graphics, showing an alien planet filled with secret passages and secrets. The game is non-linear, and you need to grab power-ups for weapons, armor and other items of movement to pass through places or obstructed with the original equipment Samus, are impossible to pass.

The soundtrack is unique, with subjects somewhat dark and mystical melodies, it immerses us in the game, making a perfect match with each scenario and progress of the story. Super Metroid still has three different endings, depending on playing time and the percentage of items that you get caught.

The Bad
There is nothing to dislike about this game!

The Bottom Line
Super Metroid is an absolute classic and still widely regarded as one of the best games of all time. A game so well designed that was considered as a "model" to make a 2D platform game action, and influenced many games that followed, from Castlevania to modern games where you have to collect new power-ups to reach areas previously inaccessible. If you've never played, do not waste time and go to know that this game is a work of art.

SNES · by Perfil Falso (774) · 2012

[ View all 8 player reviews ]

Discussion

Subject By Date
The art direction So Hai (261) Apr 24, 2008

Trivia

1001 Video Games

The SNES version of Super Metroid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Intro Voice-over

The voice during the game's introduction, the one that says "The last Metroid... ...is in captivity. The galaxy... ...is at peace.", is none other than Dan Owsen. He is known for doing much of Nintendo's localization efforts in the 1990s. His work included translating manuals and in-game text. He is also known for his "Ask Dan" column on Nintendo's web site, and can be seen in some of Nintendo's promotional VHS tapes.

SMILE

SMILE comes from Super Metroid Integrated Level Editor which was developed by "Jathys". The project was open-sourced and gave the possibility to edit almost everything: levels, enemies, items, colour palettes, text, individual room's gravity and many more. Although the editor was not fully completed, it was usable enough to create your own modifications and publish them. Currently the project is dormant. More information is available here

Soundtrack

Because the original Metroid used the Famicom Disk System (and its wavetable sound chip) in Japan, and the releases outside of Japan were on cartridges and thus only used the default NES sound system, the original soundtrack had to be slightly reprogrammed. In Super Metroid, the changes made by the FDS-to-Cartridge conversion back in the original game are made more apparent when the older - albeit remixed - themes are used.

The music in Super Metroid, considered to be some of the finest compositions for the SNES, was composed by Hirokazu Tanaka, Kenji Yamamoto, and Minako Hamano. Information about the CD soundtrack can be found here.

Speedruns

Super Metroid is, due to its level design and planning, one of the most popular games for speedruns and is still being perfected to this day.

Awards

  • Electronic Gaming Monthly
    • June 1994 (Issue #59) - Game of the Month
    • 1995 Buyer's Guide - Best Action Game
    • November 1997 (Issue 100) - ranked #6 (Best 100 Games of All Time)
    • February 2006 (Issue #200) - #23 out of 200 of the "Greatest Games of Their Time
  • FLUX
    • Issue #4 - #62 in the "Top 100 Video Games of All-Time" list
  • GameFan
    • 1994 (Vol.3, Iss.1) - Overall Best Action/Adventure Game of the Year
    • 1994 (Vol.3, Iss.1) - Best SNES Action/Adventure Game of the Year
  • Game Players
    • January 1995 - Best SNES Adventure Game of 1994
    • August 2001 (Issue #100) - #29 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2001 – #46 Top Game of All Time
  • Retro Gamer
    • September 2004 (Issue #8) – #89 Best Game Of All Time (Readers' Vote)

Information also contributed by Calpis, Julian Turner, PCGamer77, Scott G and uclafalcon.

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Contributors to this Entry

Game added by Kartanym.

Wii U added by ResidentHazard. New Nintendo 3DS added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. Wii added by gamewarrior.

Additional contributors: Longwalker, Shoddyan, Guy Chapman, chirinea, Alaka, David Lloyd, Big John WV, Cantillon, Patrick Bregger, mailmanppa, Thomas Thompson, FatherJack, A.J. Maciejewski.

Game added June 14, 2002. Last modified October 13, 2023.