X-COM: Terror from the Deep

aka: TFTD, UFO 2, X-COM 2
Moby ID: 543
DOS Specs
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Description official descriptions

X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.

It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.

The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.

Spellings

  • 幽浮2:深海出擊 - Traditional Chinese spelling

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Screenshots

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Credits (DOS version)

60 People (54 developers, 6 thanks) · View all

Reviews

Critics

Average score: 84% (based on 26 ratings)

Players

Average score: 4.1 out of 5 (based on 113 ratings with 11 reviews)

Im sick and tired of people not liking this great game

The Good
TFTD Requires a heck of a lot more patience, you have to remember that some weapons dont work on land, only in water. Capturing Aliens is now a requirement to get the good techs, like armour and new ships.

The Bad
Seems a bit sam-ee until you get severel months into the game

The Bottom Line
TFTD is another excelent XCOM Game.

40 years later, Humans are in a LOT of trouble. The Erelium115 supply from the last war has gone dry, and, humans kinda grew a little too depenent on it, thus meaning tech-wise your essentaly back in the 90s. Humans have become Complacent (as we most certainly do), and X-COMs funding has been cut.

Enter the Shipliner Hyperion. Unknown forces have attacked this superliner, the last reminants of XCOM (Now owned by a private company that salvages Submeged Crashed UFOs) respond, but the only message that is returned by the responding team is "I think they're back".

The UN has a crisis meeting, and a motion is passed, XCOM is back in action. Old hands are called back as technical advisors, and the newbies are trained up with what little they can be given, except this time, the aliens arent extra-terrestrial, but they sure do come from an alien world.

XCOM2 expands on XCOM a lot. Destroying an alien base is now a 2 or 3 step process. You can whipe out (or just get to the exit bit) on the "Exterior Base" map, then go in for the kill (going for the control station, or whiping out all the aliens), then, if you didnt kill em all on the exterior, its a run to the sub.

There are also "Alien Activity" sites,. where the aliens seek to re-activate long dissused devices that were built not long after they crashed into the earth, which incedently, was also the time the dinosaurs died.

Plus, Terror sites now not only occur in cities (or, ISlands, and Ports), but on ships! Saving a cruseliner is easy, but a cargo ship, which has 2 maps is a lot harder.

The alien list is for the most part revised. Sectoids make a new appearence, as the cloned "Aquatoid" race, but all others are new. Bio-Drones replace the Cyberdisk, but are much smaller, but still go boom! Large Things that look like Meteroids (from the NES and SNES Games) threaten to take control of minds, there are also "Gill-Men" and "Lobster-Men", and a swarm of others.

this is much longer than the first.

DOS · by Chad Henshaw (27) · 2002

My initial impression was borne out by later reviews...

The Good
It's XCOM, more weapons, more missions, tougher enemies...

The Bad
EXTREMELY repetitive, some missions just too long and deteriorate into hunt-that-last-bug, much harder than the original, EXTREMELY tedious final mission, research tree "holes" almost impossible to recover from

The Bottom Line
After writing the XCOM FAQ, I received a preview copy of TFTD before the actual release. My initial impression after install is... This is XCOM with a new tileset.

After a bit of play, I realized that the difficulty level had been VASTLY increased. Instead of nice clean rooms with clear fields of fire, you now have lots of alcoves and deadends and corridors that makes for excellent ambush traps in all terrains (esp. those USOs, unidentified submerged objects). Lack of heavy weapons initially in the game makes terror missions EXTREMELY difficult (as most of your heavy weapons don't work on land). The two-part mission are pure murder on your troops with just too many places to search, and enemies often hold high ground before you can even deploy.

The addition of hand-to-hand weapons like thermic lance are interesting, but ultimately doesn't add that much to the tactical considerations.

This is essentially an expansion pack sold as a new game.

DOS · by Kasey Chang (4598) · 2001

Worse than its prdecessor.

The Good
Well, the AI has been improved (to the point of madness), the game engine is a little faster and the UFOpedia has been given a boost.

The Bad
Game is simply TOO DAMN DIFFICULT, the graphics are less appealing than the first and the game has a much less claustrophobic, stretching atmosphere.

The Bottom Line
A lot less fun than the first, but still makes a good game.

DOS · by Tomer Gabel (4539) · 1999

[ View all 11 player reviews ]

Discussion

Subject By Date
Steam powered!? Xoleras (66143) Aug 17, 2007

Trivia

Bugs

The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.

Development

After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.

-- taken from the Mythos Games web site.

References

X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.

Awards

  • Power Play
    • Issue 02/1996 – Best Strategy Game in 1995

Information also contributed by Jaromir Krol and Spearhead51

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  • MobyGames ID: 543
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Contributors to this Entry

Game added by IJan.

PlayStation added by Trixter. Windows added by Xoleras.

Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.

Game added December 6, 1999. Last modified January 19, 2024.