Dead Space

aka: Dead Space (2008)
Moby ID: 37332
Xbox 360 Specs
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Description official descriptions

The starship USG Ishimura sends out a distress signal to the Concordance Extraction Corporation during a mining operation on the planet Aegis VII. Another ship is sent to investigate the causes of the signal; however, as it attempts to dock with the Ishimura, it crashes into it because of a system malfunction. The crew is attacked by terrifying monsters. Only three people survive, among them an engineer named Isaac Clarke. It looks like the ship is barely able to sustain its existence, many of its systems critically damaged. Isaac is the only one who would know how to fix them, and his two companions send him on a mission to find out a way to bring things back to normal and discover the truth behind the horrible events.

Dead Space is a third-person sci-fi shooter with elements of survival horror. Controlling Isaac, the player explores the ship, fighting reanimated corpses known as Necromorphs. Combat heavily relies on the so-called "strategic dismemberment", which forces the player to cut off limbs or parts of the Necromorphs to defeat them. Wounding a particular part of the Necromorph's body may either allow the player to kill it, make it change attack patterns, or even become more dangerous.

Many of the weapons in the game are improvised mining tools, such as a rotary saw, a plasma cutter, a hydrazine torch used as a flamethrower, and others. All the weapons feature a secondary fire mode; for example, the plasma cutter can be rotated to cut off vertical limbs more efficiently. Isaac can also use special abilities, allowing him to slow down enemies or pick up and throw items from a distance. A few sections in the game have Isaac float in a zero-gravity environment. Ammo and tools can be found during exploration or purchased in automatic shops available on the ship. Workbenches can be used to upgrade Isaac's weapons and armor.

Spellings

  • 《絕命異次元》 (2008年) - Digital Traditional Chinese spelling as of 4 October 2022

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Credits (Xbox 360 version)

603 People (439 developers, 164 thanks) · View all

Executive Producer
Senior Development Director
Creative Director
Art Director
Production Designer
Audio Director
Design Development Director
Level Design Lead
Senior Gameplay Designer
Senior Level Designer
Level Designers
Additional Design
Lead Engineer
Lead Gameplay Engineer
Senior Gameplay Engineering
Gameplay Engineering
[ full credits ]

Reviews

Critics

Average score: 88% (based on 121 ratings)

Players

Average score: 4.0 out of 5 (based on 185 ratings with 7 reviews)

In space, no one can hear you scream

The Good
The sheer amount of atmosphere.This is a labour of love, showing dedication in every pixel and every frame.The surroundings are awesome, its very interesting to see how a dedicated team can create such a dense setting and atmosphere although the game plays on a spaceship.Its claustrophobic, shocking, awesome. The game plays great (much better than for example Too Human), sounds terrifying, looks fantastic and will keep you at the edge of the seat.

The Bad
There are one, two scenes which can be a bit too hard the first 10 times You try it, but if You keep at it or play with friends, this really doesn't detract too much from the experience.Oh, and it borrows a lot from SYSTEM SHOCK 2, but You could call it an homage because it's so well done.

The Bottom Line
DEAD SPACE is a dream come true for fans of games like The Thing, Alien, Hellraiser, Event Horizon and such.It truly captures the atmosphere of such survival horror settings and keeps You in awe almost during its total lifetime.My compliments to the developers, as this is one of the rare gems where its very, very hard to find any flaws.The environments are totally convincing, the enemies totally challenging and terrifying, the story is very well told, the sound alone makes this all stand out.Although the story is not new and borrows a lot from the classic SYSTEM SHOCK 2, it retells this kind of story in an entertaining way.

Xbox 360 · by Emmanuel Henne (23) · 2008

All of my favourite horror games plagiarized to perfection

The Good
It is seemingly as if they took all my favourite scary games and mashed them together into one piece of bloody perfection.

The Graphics of Mass Effect? Check. The same style of interior semblance as Doom 3? Check. Audio and Video logs as story progression from Resident Evil and Doom 3? Check. The same fantastic camera angle and controls of Resident Evil 4? Check. Gruesome blood and guts enemies like those in The Thing? Check. Enemies that don't "just die," like those in The Thing? Check. * Shop and upgrades from Resident Evil 4? Check. *Just enough originality to make one damn good game? Check.

Suffice to say while playing this game, I feel like someone read my mind and made a game out of it.

The atmosphere is just perfect. It looks extremely similar to the environments found in Doom 3, however the over the shoulder camera and controls lifted from Resident Evil 4 make for much more genuine scares. Additionally the enemies aren't your typical "Bang. You're dead" type. Very much like the video game adaptation of The Thing, you must finish off the enemy otherwise they might just get right back up and eat your face. Where as in The Thing players had to weaken and then torch the creatures, Dead Space is slightly less tedious in that you must "creatively dismember" the bad guys to kill them.

Speaking of atmosphere, this is a no-HUD game. Your only indication of your life status is the spine on the back of your suit. Very immersive. Speaking of immersion, the audio is just perfect in this game. Creepy sounds coming from vents, subtle creaks to keep you on your toes. It all works perfectly to really bring you into the experience. On top of that the audio effects for things like machinery on the ship is top notch. The muffled audio during space walks is also a nice touch.

The storyline is great. Told through text, audio and video logs found throughout the game it tells a compelling story that makes you actually want to seek out the documents.Top notch voice acting brings it home as one of the most cinematic games to date.

Finally, Dead Space offers some great customization. If you can suspend your disbelief at the arbitrary shops throughout the ship then you're in for some great fun. Your EV suit is fully customizable and upgradable. In addition your inventory can be expanded, weapons upgraded and certain items combined, adding a good strategy element.

The Bad
Nothing really. It's clear most, if not all of Dead Space was inspired by prior games. However it's done so extremely well that I can forgive it.

The Bottom Line
A coming together of some of the best games in the horror genre make for one excellent game. If you liked any of the games I mentioned, or just plain like scary games, then check this one out for sure.

PlayStation 3 · by MegaMegaMan (2257) · 2009

EA shows they're still capable of original thinking.

The Good
You're a member of a repair crew that's tasked to rescue the mining ship U.S.G. Ishimura. Upon arrival you're greeted by some unwelcome visitors, which quickly devolves into a butcher's yard of body parts.

This is an over-the-shoulder 3rd person shooter, and you get to re-learn one of the basic rules of the genre: Head shots don't mean ANYTHING. In order to take down your enemies, you have to dismember them. The aliens have one objective: perpetuate themselves and spread. In order to do this, they have to kill humans, and then 'repurpose' their bodies. The Flood from Halo are a close analogy in this regard.

EA has done something new with the weapons and equipment, which is to allow you to upgrade them with power nodes. In one playthrough you can typically upgrade your suit and two weapons, so choose what you want to power up wisely.

Also new to Dead Space is how they handled Zero-G environments. A 360 degree battlefield takes some getting used to, and it's definitely well implemented.

The aliens themselves are suitably creepy, and do very well to convey the impression of more than just a bug hunt.

The Bad
I wish it could have been longer. There are 12 acts, and once you know what you're doing these acts take an average of 45 mins - 1 hour to complete. Also there's limited replayability incentive after you've completed the game. It took me two passes on Normal and one on Impossible to unlock all 1000 achievement points. 40 hours isn't too bad for a game, but damnit, this was fun. I wanted more!

The Bottom Line
Aliens meets Resident Evil.

Xbox 360 · by Sir Razorback (5) · 2009

[ View all 7 player reviews ]

Discussion

Subject By Date
Limited time free offer from Origin Rwolf (22823) Apr 1, 2014
Should I go on? Slug Camargo (583) May 15, 2009
Wii version coming soon. Big John WV (26954) Mar 23, 2009
QUERY: Dead Space demo... ending... And Wan Mar 1, 2009
Add New Game Group bobthewookiee (73) Feb 15, 2009

Trivia

1001 Video Games

Dead Space appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Air filtration room bug

Unfortunately, each platform the game was released (PS3, XBox 360, Windows) on, features the same, occasionally reproduced critical bug. In the 6th Chapter, where you are trying to pass the furnaces in the Air Filtration room, the control panels near the locked doors, which you should shoot out, are absent, and there is absolutely no way to proceed in the game. The exact steps to reproduce this bug are still unknown. No fixes exist at the moment of this trivia contribution, but a solution to avoid this bad situation does exist.

Just save your game in the very beginning of each chapter while you are in the tram, and keep it until you finish the chapter. If the bug occurs, just reload your save game and walk through the chapter from the very beginning once more. Just go to the problematic place as fast as possible and examine whether it is the same or not. Do it until the control panels appear, and you'll be able to get along.

Chapters (Spoiler!)

When put together, the first letter of each chapter's name spells out NICOLE IS DEAD.

Development

At first the game was developed for the original Xbox.

Inspiration

Producers admittedly reported to having drawn inspiration from cult-movies like The Thing, Alien and Event Horizon, as well as from successful videogames like Resident Evil and Silent Hill.

Prequel

Some of the characters that appear or are mentioned in the game also appear in the animated prequel Downfall, which depicts the outbreak of the Necromorphs on the Ishimura.

References

  • Isaac Clarke, the main character of the game, is named after science fiction writers Isaac Asimov and Arthur C. Clarke.
  • Unitology, the fictional religion that plays a large part in the series' storyline, appears to be vaguely inspired by the Church of Scientology.

Awards

  • GAME British Academy Video Games Awards
    • 2009 - Original Score Award
  • GamePro
    • February 209 (Issue #245) - Xbox 360 Game of the Year 2008
  • GamePro (Germany)
    • February 26, 2009 - Best Console Action-Adventure in 2008 (Readers' Vote)
  • GameSpy
    • 2008 – #8 Xbox 360 Game of the Year
    • 2008 – #9 PS3 Game of the Year
    • 2008 – Best Audio of the Year

Information also contributed by Mark Ennis, PCGamer77, POMAH, Sciere and sgtcook

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Contributors to this Entry

Game added by BinaryDragon.

Additional contributors: Jeanne, Sciere, Niccolò Mineo, Patrick Bregger, Plok, FatherJack.

Game added November 4, 2008. Last modified April 7, 2024.