Warlords: Battlecry

aka: WBC
Moby ID: 2866
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When Navarre and Lucifus, the white and red "tears" fell from the heavens, the world is forever changed. Navarre, the white tear, is a magical stone with ability to give life, while Lucifus, the red tear, has the ability to give death. Humans, Dwarves, Barbarians, Minotaurs, Undead, High Elves, Wood Elves, and Dark Elves, each want the two tears for themselves. War is sweeping the land. Those who possess either (or both) will gain great power... or bring great suffering. Will you walk the path of light, or head down the path of darkness?

Warlords: Battlecry is the long-awaited attempt to bring the tactical diversity and rich background of Warlords, a turn-based wargame franchise, into the real-time strategy world. You have heroes leading your armies. The heroes can gain experience and skills in various areas, all of them enhancing neary armies or improve one or other aspects, such as finding more resources, making certian units cheaper to create, resisting enemy magic attacks, and so on.

With dozens of skills, hundreds of units, eight different factions to choose from (each of them are quite different with VERY different strengths and weaknesses), and lots of different maps to choose from. Winning will NOT be determined by who click the fastest but rather by who can build the right units the fastest and deploy them best.

Spellings

  • 呼啸战神 - Simplified Chinese spelling

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Credits (Windows version)

105 People (92 developers, 13 thanks) · View all

Reviews

Critics

Average score: 75% (based on 25 ratings)

Players

Average score: 3.3 out of 5 (based on 14 ratings with 1 reviews)

Warlords: Battlecry is an engaging and well-done RTS with only a few game design flaws

The Good
The single player and multiplayer aspects of this game are both well done, especially the voice acting of many of the units. The Undead race's units, especially the Lich have some of the best voiced lines of any RTS units, including the memorable "So much DEATH!". What really makes the game is the Heroes, which are fun to develop across several single or multiplayer games. The game is very deep, with more races (about 9) and a ton of variety in its Hero abilities and spells. The resource system is well done too, eliminating the micro-management of worker units that was so annoying in StarCraft and other RTS games.

The Bad
The strengths of this game are also its biggest weakness. There is so much variety that it seems that SSG didn't have time to balance all of the races and classes against each other.

The mage classes are extremely powerful once they get Spell Mastery, and no class can touch a high level archmage who can cast all of the good offensive, defensive, and building spells. The fighter classes are pretty well done, but can't match the area of effect mage spells in pure killing power. The thief classes are pretty useless because their main benefits are too weak when balanced against their poor magic and fighting ability.

The races are generally better balanced than the classes, with a wide variety of units at first glance. However, the races really are not different enough from each other to justify supporting so many of them. SSG could have cut 3 or 4 of the races from the game and it would not have suffered in gameplay depth too much. My favorite races were the Undead, Orcs, and Humans, with the Wood Elves and Dwarves not far behind. All of the other races (Minotaurs, Nomads, Dark Elves, and High Elves) are either too simplistic or too derivative of other races to be much fun to play.

Another problem with the heroes is that once they got past level 20 or so, you could win any game just by charging the enemy with your hero and pounding or casting away. You can get around this, of course, by restricting multiplayer games to heroes of level 5 to 15, which are the most fun to play.

Finally, there was a big exploit in both single and multiplayer with any spellcaster that could create artifacts. Once you got the better artifact spells, you could start a game, beat down every opponent except for a few buildings, and then just summon artifacts for 30 minutes. Suddenly, your stats would go from average to insane, making up for any class weaknesses that you might have had.



The Bottom Line
Warlords: Battlecry is a very good translation of the classic Warlords turn-based strategy games into a real-time strategy game. It plays a lot like Starcraft or Age of Empires, but with the addition of two fun gameplay elements: the elimination of micromanagement of worker units (instead your hero Converts mines to you cause to automatically produce resources over time), and the addition of a powerful Hero unit which you can develop across many games. You can command a wide variety of races and units as you develop your hero, and your hero can choose from a myriad of spells and special abilities to help you in your conquest.

Windows · by Droog (460) · 2002

Trivia

Warlords is one of the most respected and popular strategy franchises in the history of gaming. The developer, SSG , introduced the first Warlords product in 1989. Subsequent products in the series included Warlords II (1992), Warlords II Deluxe (1994), Warlords III: Reign of Heroes (1997), and Warlords III: Darklords Rising (1998). The next in the series of turn-based games, Warlords IV, will ship in 2001.

SSG has always been known in the strategy community for superior AI design and their products have won several awards including Computer Games Strategy Plus' Turn Based Strategy Game of the Year in 1998.

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Contributors to this Entry

Game added by El-ad Amir.

Additional contributors: Trixter, Kasey Chang, Unicorn Lynx, Vaelor.

Game added January 2, 2001. Last modified March 14, 2024.