Wolfenstein 3D

aka: Wolf3D, Wolfenstein 3-D, Wolfenstein 3-D Platinum, Wolfenstein 3D: Third Encounter
Moby ID: 306
DOS Specs
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Description official descriptions

Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed completely as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack.

In the first episode (Escape from Wolfenstein), B.J. is captured, but overpowers a guard with the help of a concealed knife and manages to get out of his cell. Throughout the next nine levels, the player guides B.J. searching for an escape from Wolfenstein, guarded by Hans Grosse. After returning to Allied territory, B.J. is given the instructions to Operation: Eisenfaust, where he has to stop Dr. Schabbs and his army of mutant prototypes before they are released into the battlefields. The final mission (Die, Führer, Die!) has a simple goal: infiltrate the bunker under the Reichstag, and terminate Hitler (in a robotic suit) himself.

The Nocturnal Missions are focused on the Nazi plans for chemical warfare, and start with Dark Secret, where B.J. hunts for lead researcher Dr. Otto Giftmacher. It's followed by Trail of the Madman, where the goal is capturing the war plans guarded by Gretel Grosse, and the final episode Confrontation, where B.J. meets General Fettgesicht, the planner for the chemical assault.

Each episode has nine levels (eight regular and a final boss level), plus a secret level activated by a hidden switch somewhere in the eight first levels. Regular levels often feature a maze-like appearance or large areas with many enemies (the number of them on each area depends on the difficulty level), where the player must reach the exit elevator. To do so, he must kill the enemies (while it's possible to move behind the guards' backs and even there's a slight bonus in attacking them from behind, most enemies have to be dealt with by firepower), and depending on the level, activate "push walls" and/or get silver and golden keys to open certain doors.

Many objects can be found in a level, from medikits, chicken meals, and even dog food (to restore health), ammo, and treasures, which solely exist for points. There are four weapons (knife, pistol, machine gun, and Gatling), all of them using the same bullets except the knife. The knife and the pistol are given at the start of the level, while the machine gun is either found (usually in secret areas) or picked up from SS troopers, and the Gatling is always dropped somewhere in the level. There are five kinds of enemies (excluding bosses) - Dogs (fast, but more a nuisance than life-threatening), Army Soldiers (dressed in a regular brown outfit, not very powerful but usually found in large groups), Officers (dressed in white, armed with a very accurate pistol and tough to kill), SS Troopers (blue attire, armed with a machine gun and tough to kill), and Mutants (the rarest and toughest of regular enemies, pale-skinned troopers with green clothes and a machine gun stuck in their chest).

The player character has a number of lives; once he loses the last life, the game ends. To win extra lives, the player has to either find the 1-up item in the level or get 20,000 points (by killing enemies and capturing treasures or completing a level below the 'par' time while killing all enemies, finding all secrets by pushing walls, and collecting all treasure points).

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Credits (DOS version)

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Average score: 80% (based on 34 ratings)

Players

Average score: 4.0 out of 5 (based on 308 ratings with 18 reviews)

The first real 1st person shooter

The Good
Graphics were really something when it came out (or atleast when I first played it on my friends 386). Music and sounds were good to my mind. The gameplay is quiet weak compared with Quake etc. but at the time there weren't too many choices for 1st person.

The Bad
Maze like levels sort of ruined this game.

The Bottom Line
A game like Doom only the graphics are worse. It is set in a "fantasy" in the second world war...

DOS · by Heikki Sairanen (75) · 2000

Look behind you, three headed monkey! BANG BANG... hehe, that was left handed.

The Good
Now this is something I should review long time before. Well, I guess I was too busy re-playing the game instead, hehe. I remember first time seeing this game. I had some ol' 386 with B&W monitor, which only helped the atmosphere, since all the World War II oldies were in B&W technique, either 'cos they were old, or to increase the realism. Well, even teh Schindler's List was B&W even though it's from last decade movie. Anyway, I prefer old movies instead, and in this game, I prefer old 1st person shooters as well, lol. You know, back in time everything was so easy. You didn't have like 300 keys to press or 780 directions to point onto, but simple left, right, up and/or down, with a button to shoot. I remember "Wings" game from my Amiga days. It's still my best simulation (even though I really dislike simulation genre), and I remember all 237 missions I ended. It was vector based graphic and on only 2 floppies for Amiga, but it was great nevertheless. That only shows how game really doesn't have to take 7 CDs to be good. Same goes for Wolfenstein 3D, though if you compare it today, it would more be like 2 and a half D :)

First thing nice is that this game so easily finds your sound card, and works so smoothly on slower computers as well that it was a sin not to play it. Not to mention how great were soldiers' sounds and yikings, lol. I did once take a look at the source code, and it was rather okay done (not that I understood it that much), no matter ID guys said they did it rather silly back in time. Hey, everyone has to start with something silly to achieve the top place. Heck, Brett W. Sperry and Louis Castle started in a garage, and look at them now, their Westwood Studios is one of the best gaming industry on the globe. Well, I seem to skip this game's topic somehow, so I'll try and say something nice about this game, while I'm stil awake ;)

It gives you four different weapons, a knife, a luger pistol, machine gun, and something Arnold Shwarzenegger used when chasing predator, a painful one, hehe. That was a big gun to carry through the nazi halls, but most rewarding and bullets-eating as well. You have six mission in total, or which every of them consists from about 6-9 levels/floors that are more or less well guarded, depending the toughness level you choose to play in. At the end of every mission is a leader that, of course, must be shot down in order to complete the mission. You should read the text after missions, hehe, it might be funny sometimes, lol. As for the enemy AI, I didn't notice it, and that speaks for itself. Only thing on tougher level is that they hit you even if they shoot on 90 degrees west from you, lol, but that's only the sprite error, right? :)

Here we have german shepherds, that are hard targets, but nice to practice from afar. They mostly protect their rations, so you can get a few health percentages somewhere near them. Nazi soldiers are the most thing you'll find for starters, and they have a luger or such pistol, even though when on hard it seems like they have Colt .45 :) There are also SS troops that are equipped with machine guns, as well as mutants made by some doc's exercises, and you should be careful with both of the mentioned. Officers have a luger as well, but they're pretty fast and extremely hard to shot with only a gun for example. Beside these, there are six different bosses, differently but heavily shielded and armed. Also, I forgot to mention that music in this game is really great. Even greater then from game's add-on pack, "Spear of Destiny", but more or less the same ones. Of course, I cannot say music in IDs games is worth something, but this one definitely is.

The Bad
I'm trying to think of something but can't do ;) However, that mutants thingy could maybe be better developed or used something else instead. But with such colors, and the thing that it's the mother of all 1st person shooters, I like this game pretty much. Especially first mission.

The Bottom Line
Nothing new, but rather old for today's shooters, but I'm sure this game kept many of gamers tight to their chairs for a long long time. With possibility of rotating for 360 dgrees and shooting all around the nazi halls, great sounds, voices, and ouchs, accompanied by dynamic music, I say this is a definite game for every one of us while we were back in time. Also, it's probably easier then these newer games, especially in a navigation sence of way, hehe.

DOS · by MAT (240759) · 2000

Wenn Du nicht von dem Spiel in den letzten 27 Jahren gehört hast, wo bist Du gewesen?

The Good
Back in 1992, ID Software, with help from their friends from Apogee, were responsible for a new genre, known as the FPS, or First-Person Shooter. This genre involves the player going around a "map" (level) shooting anything that moves. Such as is the case with Wolfenstein 3-D (Wolf3D) where you play William J. (B.J.) Blazkowicz, a WWII spy who is sent to infiltrate the Nazi Fortress, Castle Holehammer, where word has it that the evil Dr. Schabbs is planning to build an entire army from dead bodies. Unfortunately, B.J. is captured and thrown in Castle Wolfenstein for interrogation and, eventually, execution.

Wolf3D is spread across six episodes: "Escape from Wolfenstein" tells the story of B.J. escaping from Castle Wolfenstein, whereas "Operation Eisenfaust" has B.J. killing an army of undead zombies and Schabbs himself. In "Die, Fuhrer, Die!", B.J. receives his task of a lifetime: Destroy Adolf Hitler, "A Dark Secret" has him finding "The Poison Maker", who plans to create chemical weapons, including the one most feared and used in WWII. "Trail of the Madman" has B.J. finding a person named Gretel Grosse, who has vital location information on Nazi secret bases. Finally, in "Confrontation", he must defeat the General (aka: Fatface), leader of the poison war. Each episode has 10 levels (9 normal levels and one secret level) and there is a boss waiting on the ninth. Each episode has new textures. When you defeat some bosses, you are allowed to see your boss die frame-by-frame with DeathCam.

As usual with any other game company, there are two versions of Wolf3D: Shareware and Commercial. The shareware version has only episode one, therefore you can't play the other five episodes unless you order the commercial version. Regardless of what version you have, the object in each level is to go around the map and shoot anybody you see, until you have reached the elevator which takes you up to the next level. By "anybody", I mean an assortment of enemies, such as guards, SS troopers, officers, dogs, and even undead zombies you first meet in episode two. Each enemy has their own weapons. For example, guards carry pistols, while SS troopers carry machine guns. The undead zombies, on the other hand, carry pistols that are mounted on their chests, and fire whenever they raise either of their hands. All of these enemies (except the zombies, which are silent killers) share their greetings whenever you approach them. These enemies, after their greetings, try their best to put a bullet in you. Everybody (except the zombies) in the same room as you will be alerted if you just happen to fire your weapon, and eventually find you. On later levels, you have to find one or two keys that will open the steel doors in the level.

Of course, you start each episode with 100% health, which means that you won't go down in one hit, but lose a bit of health. How much health depends on the difficulty setting you choose just before you play each episode. There are four settings to choose from. If you select "Can I play, Daddy?", your health will be depleted only a little bit when someone shoots you. The higher the difficult level, the more health that you will be wasting. If you select "I am Death Incarnate!", you really must learn to hide, so when an enemy peers around the corner from where you are hiding near, you can immediately put a bullet through them. Also, you can see B.J.'s face in the status bar. All he does is look left, right, and center; and the more health you lose, the more bloodier his face gets If you health does get low, you can find first-aid kits, trays of food, dog food, and pools of blood, and if you manage to find these, your health will be restored. You also start out with three lives, and you get more either by scoring 40,000 points, or get a "blue B.J. circle" (which is rare).

You always start each episode with a knife, but can carry up to three other weapons, including the pistol, the machine gun, and the chaingun. Sure, this is quite poor considering that the FPS's of today has more weapons like this, but you didn't get that opportunity in much, earlier games. As with any other gun, you need to get ammo, which can either be found lying around within the map, or lying around near a dead person when you kill them using any of the above weapons. When you get the chain gun, B.J.'s face will grin. In order to put your weaponry to good use, I suggest using your pistol if you come face-to-face with one or two enemies, and using the chain gun when you have a situation where you meet a lot of enemies (about ten at once).

Also, scattered around the maps are treasures, including the golden cross, treasure chest, chalice, and crown. Most of these are in secret areas, which you may find if you keep pushing every wall in the map (like you do to doors). This wastes some time in the level, but it is worth it if you are a gamer who likes to score points. It is quite rare in any episode that you will find an elevator in one of the secret areas. This elevator takes you to level ten - the level that you won't find normally. So far, the only secret elevator I discover was in episode five. Out of these secret levels, I like the one in episode three, level ten the best, what I like to call Pac-Wolf. This is where you play B.J.-Man. Here, you have to avoid the big Pac ghosts (can't be shot) while you search for the way out, and along the way you can collect a lot of chalices for a whole heap of points, but like any other level, you must also be on the look out for enemies.

When you complete each level, a statistics screen comes up that tells you the percentage of enemies, secret areas, and treasures that you have discovered in the level. You'll receive 10,000 bonus points for each area you get 100% on, and you also receive an extra 5,000 points for beating the game's par time.

The graphics are different for each episode. The enemies and bosses (at the end of each level) look quite nice. I loved the way the Nazis always look like cars when they are dead. Each enemy's AI is nice. They basically move around and shoot at you. But the bosses, each one of them has a different attack. Dr. Schabbs, for example, throws syringes at you, while Otto Giftmacher punches you with his huge metal fist.

Sound effects and music are excellent. When enemies see you, they make their own greeting sounds. You always know when an enemy is nearby, because when you shoot, they are alerted and walk in the direction that the shot came from. I enjoyed listening to the dying screams (which are different for Nazis). If users had a Sound Blaster installed in their machine, they could be able to hear all the digitized sound effects and awesome music. If not, the sound effects were twice as good when it was coming through the PC Speaker. If they had a SB Pro instead of a normal SB, then the sound effects would be enhanced. If you are far away, then the shot would be heard from a distance. However, if you get too close to an enemy, then the weapon's shots would be loud.

The Bad
Most of the levels consist of mazes, especially those huge ones in episode six. It's easy to get lost.

It would have been great if the game provided subtitles so you know what the enemies are saying. The only sound I can make out is that the SS troopers saying "My life!".

The Bottom Line
This game is rated PC-13 (profound carnage), a spoof of the PG-13 rating in the United States. Since Wolfenstein 3-D takes place sometime during WWII, this game should not be taken for real. There wasn't any undead zombies at the time. Hitler also didn't use machine guns to take out his enemies, nor did he wear a robot suit for extra protection, or was killed by a person who just happened to have a vendetta against him. I don't think defeating enemies with filled syringes was heard off, either.

Overall, Wolfenstein 3-D is a nice game with plenty of action. If you like 3D shooters and haven't played Wolf3D yet, then get this game. You will love it.

DOS · by Katakis | カタキス (43092) · 2019

[ View all 18 player reviews ]

Discussion

Subject By Date
Something strange Victor Vance (18072) Jan 25, 2021
My review Katakis | カタキス (43092) Mar 7, 2015
Apple IIgs? Andy Voss (1861) Oct 31, 2007

Trivia

Apple IIgs port

The game has been 'officially' ported by Eric Shepherd (SheppyWare), Bill Heineman (Logicware, Inc.) with art and sound by Ninjaforce for the Apple IIGS computer as freeware in 1998. It requires System 6.0.1 or later, at least 4MB of memory and a hard drive to play. An Accelerator card is recommended and it is controlled by the keyboard and mouse.

Aardwolf

Those who cheat and use the sprite browser would find a sprite of a sign saying: "Call Apogee and say Aardwolf". Here is an explanation by Apogee's Joe Siegler from the Apogee FAQ:

"Call Apogee and say Aardwolf." It's a sign that to this day is something that I get asked about a lot. This is a sign that appears on a wall in a particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign was to be the goal in a contest Apogee was going to have, but almost immediately after the game's release, a large amount of cheat and mapping programs were released. With these programs running around, we felt that it would have been unfair to have the contest and award a prize. The sign was still left in the game, but in hindsight, probably should have been taken out. To this day, Apogee gets letters and phone calls and asking what Aardwolf is, frequently with the question, "Has anyone seen this yet?"

Also, in a somewhat related issue, letters were shown after the highest score in the score table in some revisions of the game. These letters were to be part of another contest that got scrapped before it got started, where we were going to have people call in with their scores and tell us the code; we'd then be able to verify their score. However, with the cheat programs out there this got scrapped too.

Basically, "Aardwolf" and the letters mean nothing now. Also note that if you found the Aardwolf sign in the game (without cheating), there's a VERY strong chance that you're stuck in there. The only way out may be to restart, or load a saved game from before you went into that maze.

Blood

If you ever find yourself stuck with less than 4% life, just "drink" the puddles of blood found in certain stages and your life should be back to a whopping 4% right away. And as a bonus you get a slurping-the-last-soda-with-a-straw sound effect! :)

Bonus level

Forget Easter Eggs that reveal the authors' names or a built-in flying simulator. Wolfenstein 3D does it best!

One level inside the commercial (not shareware) version of the game finds you nosing around a seemingly endless maze of walls and turns and dead ends. Searching for secret doors in this labyrinth proved a tedious but rewarding effort, as soon one opened up and an exit was found. The next level--Pac Man! Yes, you run around grabbing gold goblets while being chased by floating and invincible ghosts. One day I'll have to pull out the old saved games files and see if I still have a saved Pac Man level game on disk. This level made this game even more fun to play that it already was. A hard task, even for one already addicted!

Cheat codes

For quite some time, Apogee distributed a v1.4 of Wolfenstein 3D without the cheat codes. If you try the cheat codes, and they don't work, you have a "cheat codeless" version of Wolfenstein 3D. In that case, contact customer support about a replacement.

Cover Art

The cover art was painted by Julie Bell and is entitled "A War Hero".

Development

It took John Romero and Tom Hall a lot of effort to convince engine programmer John Carmack to include secret doors in the walls. He initially found it an inelegant solution for an unnecessary problem, but eventually gave in.

DOSBox controversy

The Steam download version of the game is listed as Windows 2000/XP/Vista platform because the executables are modified to use a DOSBox variant (v 0.70); additionally the traditional setup.exe is missing.

It is confirmed that neither Valve or id Software contacted the DOSBox project staff and initially the game didn't includes the TXT files that must be present under the GPL license (so they failed to fulfill 2 points of the GPL license).

Two days after the launch, there was an update that includes COPYING, AUTHORS and THANKS.txt of the DOSBox 0.71.

German banning

On January 29, 1994, Wolfenstein 3D, with the exception of the GBA version, was put on the infamous German index by the BPjS. The English GBA version followed November 29, 2003.

For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Wolfenstein 3D is violating §86a of Germany's penal code (for using characteristics of unconstitutional organizations), therefore it is illegal to produce, distribute, import, export and use it in the public. This does not mean it is illegal to just own the game.

Despite this fact, the game's German distributor made this game available in Germany in January 1994 (that's why the game was put on the Index in the first place), so the reaction was a nationwide confiscation, which became effective January 25, 1994 (and statute-barred on January 25, 2004).

But this does not mean that the game can now legally be sold (and therefore actually be bought), because it still violates the already mentioned §86a.

By the way, the charge for violating this paragraph is either a fine or a prison sentence of up to 3 years; and the distributor, who was responsible for all this (and the resulting common misconception) had to face one of these two. However, according to the Apogee Faq site, the name of the game was changed by fans to "Hundefelsen 4C", allowing them to play and distribute the game around Germany.

Inaccuracies

Although Wolfenstein 3D takes place during World War 2, the enemy soldier getting knocked down by B.J. Blazkowicz on the box cover of the game, is carrying an M16. That weapon didn't exist until 1960.

Merchandise

Apogee were selling a Wolfenstein 3D T-Shirt in their product catalog. A grey shirt showing our hero, B.J. Blazkowicz on front with Id Software and Apogee logos at the back, along with B.J's slogan - "Whatever the question lead is the answer". Now worth considerably more than asking price of US$13.95!

Morse code

Taken from the "WOLFENSTEIN-3D and SPEAR of DESTINY FREQUENTLY ASKED QUESTIONS by Adam Williamson":

WHAT IS THAT MORSE CODE MESSAGE IN WOLFENSTEIN?

In Episodes 3 & 6 of the registered version the music seems to include a Morse code beeping in the background.

I have scooped the following from UseNet's comp.sys.ibm.pc.games.action (I don't know the originator, you know who you are)

Here it is:

TO BIG BAD WOLF DE ["de" means "from" in amateur radio Morse code jargon] LITTLE RED RIDING HOOD ELIMINATE HITLER IMPERATIVE COMPLETE MISSION WITHIN 24 HOURS OUT

Predecessors

It's not widely known, but this game is actually a remake of an old classic top-down maze game for the C-64, Apple, and other early platforms called Castle Wolfenstein. Unfortunately, they took out many of the interactive elements that made the classic version so fun - such as the ability to hold the Nazi's at gunpoint and rob them. (or, better, hold them up with an empty gun, steal their ammo, and THEN shoot them)

Actually, many elements of the original Castle Wolfenstein and Beyond Castle Wolfenstein games (such as silent attacks, dragging dead bodies, changing uniforms, etc.) were completely programmed into Wolfenstein 3D, but the decision was made to cut them out in the interest of simplifying gameplay.

Ratings

Although re-releases of the DOS version received a Mature (Descriptors: Animated Blood and Gore, Animated Violence) ESRB rating, id Software originally voluntarily rated the game "PC-13 - Profound Carnage" in the opening screens.

References

  • If you press [B] [A] [T] all at once, you'll get a message asking why you're trying to cheat, since this is the old Keen Galaxy cheat code.
  • The manual lists John Romero ( of Daikatana fame) as being the best Wolfenstein player in the world
  • The protagonist of the game is Commander Keen's grandfather.
  • The collective title of episodes #4-6 ("Nocturnal Missions") is actually a slightly naughty joke. (Get it?)
  • If you finally shoot the boss in the 6th episode, he will say "Rosenknospe" before he falls. This is the German word for "rosebud", the famous last word of Charles Foster Kane, played by Orson Wells, in the movie classic Citizen Kane. According to John Romero this was Tom Hall's idea.

References to the game

Sandra Bullock is playing Wolfenstein 3D on a Macintosh computer in the movie The Net (1995).

Releases

  • The FULL version of Wolfenstein 3D was included on the February 2002 Game Disk from PCGamer Magazine. Hopefully other companies will do the same :)
  • At 14-10-1996 id Software released the source code. You can download it from id´s FTP
  • The back of the box on the Activision re-release said "available for the first time for Windows 95". There was no native Windows 95 version of the game, just a Windows program group with shortcuts for the original DOS version.
  • Spear of Destiny was released as a free update to the iPhone version of Wolfenstein 3D on October 28, 2009.

Soundtrack

  • The Adlib title-tune of this game is a Nazi-hym, the so called "Horst-Wessel-Lied".
  • The Game Boy Advance version of the game does not have any kind of music in it.
  • The 3DO release contains new, CD-quality music tracks exclusive to that version.

Speedrun

According to the official hint book, the record time for finishing Episode One is 5 minutes, 20 seconds.

Success

One set of survey results showed that more copies of Wolfenstein 3D shareware were installed onto computers than MS-DOS (there were several different types of DOS at the time of the survey)

Title

There were many alternate titles for the game, some of which were simply joke titles and not seriously considered. The hint book lists these titles:

Castle Ochtenstein, Luger's Run, The Fourth Reich, Adolph's Bane, Hard Cell, Luger Me Now, Tank You Very Much, Castle Hasselhoff, How Do You Duseldorf?, Castle Verlassen (to abandon the castle), Sturmwind (stormwind), Hollehammer (hell hammer; this name made it in to the game as the name of the castle in episode two), Shattensendener (shadowsender), Geruchschlect (bad smell), Dolchteufel (devil dagger), Grabgrabbener (gravedigger), Eisenschwert (iron sword), Dammerung (twilight/dawn).

User created content

The proliferation of editing tools for Wolfenstein 3D makes it into the father of game modding. Redone sets of levels and graphics were wildly popular on BBSes of the day (ah, the memories), and definitely set the stage for the modding madness that would come in the wake of Doom. Amusingly, late in the game (1994, IIRC) Apogee actually announced that they were going to try to prosecute modders under the usual copyright\trademark laws. Nothing actually came of this, but the fan uproar was so loud that it caused id to announce (well before its release) that DOOM would be free and open for modders to edit if they could figure out how.

For those of us who LOVE the game, but our computers are way too fast to play them, Laz Rojas has meticulously recreated the Original Game to run as a DOOM II total conversion. Along with the Original Missions, Laz has created his own original missions (i.e. maps and graphics) based on Wolfenstein 3D's characters. Check it out at the Links/Searches Page.

Awards

  • Computer Gaming World
  • October 1993 (Issue #111) – Action Game of the Year
  • November 1996 (15th Anniversary Issue) - #97 overall among the “150 Best Games of All Time”
  • November 1996 (15th anniversary issue) – #2 Top Sleeper Of All Time
  • November 1996 (15th anniversary issue) – #11 Most Memorable Game Villain (Adolf Hitler)

  • FLUX

  • Issue #4 - #44 on the "Top 100 Video Games of All-Time" list

  • Compute! Magazine

  • Issue #147 - included on "The Top 25" list for 1992

Information also contributed by Adam Baratz, Andrew Hartnett, Big John WV, BurningStickMan, Chris Martin, Daedolon, DarkDante, Garcia, glidefan, irelandgamer94, John David Karlgren, Kabushi, Kalirion, Kartanym, Mickey Gabel, NGC 5194, Parf, PCGamer77, Riamus, Roger Wilco, Sciere, Spartan 234, Steve ., WizardX, Xantheus, xcom1602, Xoleras and Ye Olde Infocomme Shoppe

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Contributors to this Entry

Game added by Andy Voss.

Browser added by Rola. PlayStation 3 added by Chungy Nexen. Xbox 360 added by karttu. Xbox One added by Kennyannydenny. Game Boy Advance added by Kartanym. Macintosh added by Foxhack. Acorn 32-bit added by Kabushi. PC-98, iPhone added by Terok Nor. Windows added by DarkDante. iPad added by me3D31337.

Additional contributors: Terok Nor, bassaf, Chris Martin, Xantheous, Brolin Empey, Frenkel, retinadesgastada, Sciere, Maw, Havoc Crow, formercontrib, Rola, Patrick Bregger, Starbuck the Third, MrFlibble.

Game added October 7, 1999. Last modified March 14, 2024.