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Doom³

Moby ID: 14320
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The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

141 People (135 developers, 6 thanks) · View all

Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

A very problematic game

The Good
Doom 3 has great sound. Even though there is no music, the environmental sounds are of good quality and positioning is excellent. If I had to name one area where the game succeeded that would be sound. It's not without its problems, though. The weapon sounds are widely agreed to be crappily weak and need to be replaced by one of the mod packs. The scary noises are quite pointless really, especially in a room where you just killed everyone.

Speaking of graphics, there actually is one great aspect - the modelling and animation of the monsters. It's probably good - probably because you don't have a chance to see them - monsters are either in the darkness or disappear after their deaths.

A nice feature is the interactive displays - I was happy to finally see decent quality video and interfaces on the ingame displays. Unfortunately, it is not used to its full potential by id.

The Bad
Once the initial aural excitement is over, the problems rear their ugly heads. And there are lots of them.

First, graphics in Doom 3 are overrated. The technologies are not really revolutionary - polibump was done before, physics was done before and even stencil shadows were done before, even in budget titles (Secret Service from Activision). Perhaps, when the game is run on X800 or another top-of-the line card the engine would shine, but on everything else it looks like crap. No, the picture is somewhat nice, but only before you consider the quality of other games such as Far Cry and Painkiller. Those games managed to create extremely beautiful and detailed environments while still running at acceptable framerates at high quality settings and in hi-res. Another fault of Doom 3 is that it uses very low-res textures for no apparent reason. The sad thing is that 95% of what Doom 3 shows us could have been reproduced on CryEngine or any other recent game engine much better. The unified lighting is great, but the same scary atmosphere could have been done with traditional lightmaps and individual character shadows.

This leads us to the second problem. Doom 3 atmosphere is not a result of good lighting, but lack thereof. Levels are very poorly lit, leading to many jokes about the most powerful corporation in the world failing to install adequate lighting on its base. You also can't use the flashlight with your weapons, adding to both scariness and annoyance, and leading to another joke about duct tape missing on Mars.

The gameplay is very boring after some time. Yes, it's scary, but in a very bad sense, like when playing an old console platform arcade where you need to repeatedly execute pixel-precise jumps or risk falling to lava and starting over the level. Monsters are constantly teleporting in around you and jumping from secret rooms. Coupled with the pitch black darkness that makes your heart beat faster, but after a few hours you start questioning whether it's worth it and whether it's actually fun.

All levels are completely linear and your missions are too. Very often you don't really understand why you are going somewhere and need to "use interactive controls" (press buttons) to do seemingly random things, because the level designers failed to introduce you to the problem first (such as having you close a valve before you realise there is a leak somewhere). The world is completely non-interactive and there are almost no objects that have physics enabled. All other modern FPS games, including Max Payne 2, Far Cry and Painkiller (presumably Half-Life 2 too) used physics much more extensively and creatively.

There is no AI in the game to speak of. The monsters are completely stupid and rely on spawning behind you and quickly jumping on you. They do not walk or do anything else on their own - you come only to find them waiting for the scripted event to start. The NPCs are almost non existent and the only thing they usually do is die right after you find them. This is extremely annoying and you quickly stop caring about "the rest of the team", despite constant radio updates. Alien vs. Predator 2 did it much much much better.

There is some story in Doom 3, but it's quite boring and the designers didn't really make an effort to make you care about it (unlike Half-Life, for example). Because of this, they had to lure you into reading the e-mails and listening to audio logs by inserting there codes unlocking ammo cabinets. Quite stupid, actually. Speaking about ammo, another annoying practice is throwing some ammo beside your path and scripting an enemy appearance when you pick the ammo up. Stupid and utterly predictable, because the element of surprise is taken away after the first 30 minutes or so.

The Bottom Line
Get this game if you have the latest video-card and need to justify the money spent on it. Get this game if everyone around you plays it and you want to fit in. Get this game if you are just curious and want to see for yourself how bad/good it is (but you better rent, download or copy it, to not be disappointed later). But don't get it expecting to see a masterpiece. It's quite average, actually.

Windows · by Paranoid Opressor (181) · 2004

Doom 3 is competent, but simply not up to par

The Good
What can I say about Doom? Its easily one of the best shooters ever and revolutionized the industry. Every PC gamer worth his or her salt has played Doom, so I don't think I need say anymore.

When Doom 3 first came out, our eyes popped out of our sockets. Then again, that is what ID has always been good it. Each new engine they pop out looks incredible and has some new graphical feature never featured in a game before. In Doom 3's case, its new technical marvel was "Unified lighting," essentially a trick that means every square inch will have a realistic shadow with constant real time alteration and realistic flow. The game looked great, and even now despite the age the lighting is incredible.

Gameplay, for better of for worse, isn't changed much from the old Doom games. Its pretty straight forward stuff: You have a gun. Satan just haphazardly dumped a bunch of demons from his evil bucket o' monsters and with your trusty gun you are going to put those demons back in the bucket, but when they go home they'll be twisted flesh and full of holes. The game does use a more directed level design to make the UAC complex seem like a real place and it does work out, while there are majour problems (more on that later) with this world there are various things strewn about them that will catch your attention assuming you are into science and as a nerdy science geek I was pleased to stop occasionally and stare at some cool scientific doohickey and listen to some surprisingly logical and believable machines.

While I can't say much about the monsters as they are mostly run of the mill, I can say this: The new PinkyDemon design kicks ass. Y'know, those pink dudes with the giant head that liked to bite your ass off? Well, they're a bit different in Doom 3 and their design is creative and cool. I really enjoyed it, because their design really fits the whole "Demonic flesh mingling with future tech" theme that has always permeated the Doom universe. Plus, their mechanical legs justify why they were so friggen' fast despite their physically strange bodies in the old games. The Pinky's in Doom 3 have become one of my all time favourite game monsters.

Betruger is damn creepy and is a good villain, even though it would've been nice to see his motif for opening the gates of hell and how he got so many demonic powers.

Although it doesn't last long, the games trip to hell is memorable and a majour mind f**k, and really breaks up the monotony for a little bit because of how trippy, sinister, and scary it is.

The plasma rifle is still awesome, same with the BFG ^^



The Bad
The problem with Doom 3, is that while it is a competent shooter and it does have the simplistic style of its elder games, the game tries too hard to be scary. If a game is truly scary, a slow pace and building atmosphere will be forgiven because you will be so deep in the game your heart will palpitate and you will dread the time that a monster finally comes. While there are a few good creep out moments in Doom 3 and when the atmosphere does thicken, it is done well, but all in all the game simply isn't scary which means that the slow pace isn't justified and ends up making the game sometimes dreadfully boring.

The game tries to mix two types of horror: Haunted house horror and System Shock horror. Both fail. The haunted house effect works once or twice with something jumping out of the shadows, but then you'll find it happening every second and you'll often stare at a wall with your finger on the trigger and the second the monster jumps you'll have already fed it a healthy dose of shell pellets because you knew where it was going to jump from.

The System Shock horror doesn't work because the audio logs/emails are often stupid and cliche thanks to bad writing and bad voice acting. It bogs the game down, and unless you like taking naps when playing video games, you'll grow tired of it and the worst part is that sometimes you can't progress unless you listen or read all of the logs.

The sound design is awful. Imps make sounds ripped directly from "Aliens," and various monsters make silly or strange sounds that aren't scary. The worst of them all though are the guns. The pistol sounds like a wet fart. The shotgun makes this wimpy little "Poof" noise which is quickly drowned out by a tinny "Thunk" sound effect as the shells hit the wall. They all sound weak, and save for the chainsaw, bfg, and plasma rifle all the weapons are extremely passe and not very interesting nor fun to use. There's no music, and save for a few creepy ghost sound effects the game sounds lame.

The graphics may be great technically, but the artistic department is lacking. Doom 3 suffers from a severe case of Browninitis. Maybe its because its related to Quake, and Quake has always had the illness, but this is one of the worst cases of Browninitis ever seen and after this games release Browninitis became much more common and is practically a plague.

The multiplayer is dull. Out of the box only four players can play. Are you bloody serious? 4 players? ID, if you did that just to try and be nostalgic and make an exact remake of the original Doom's multiplayer.. congratulations! You are extremely thick. I mean, OUCH. Doom only supported 4 players because it was the first shooter to support multiplayer, so of course it was limited, but almost every game after it has supported more than 4! Quake alone had 16 players which was revolutionary, and 4 is pathetic! Maps are small and cramped, and save for Edge 2, none are really worth playing.

There's only one Hell level, and its short :( Also, congrats on making the cyberdemon, one of the most feared and twisted monster badasses to appear in a video game a complete and total wimp. Hes big, he looks scary, but throw a cube at him 4 times and he explodes. If you tried to throw a stupid cube at the original cyberdemon, he'd shove that rocket launcher so far up your ass you'd split in half!

No Co-op. Co-op would've really livened the game up. Co-op in Doom was always chaotic, stupid fun. Hopping around shooting bullets and trying to out do each other in demon slaughtering was always good, mindless fun that really brought more reason to replay Doom's single player. Co-op could've helped Doom 3; big time.

The Bottom Line
So yeah, Doom 3. A disappointing reboot of the franchise. That's not to say its awful, it is competent and at times fun, but it has no replay value and if you've played through it once you've seen everything it has to offer. It focuses on horror, something its not particularly good at, instead of action and this makes it often dull, boring, and repetitive. It has its moments and is fun in short bursts, but simply cannot live up to the legendary Doom name.

Windows · by Kaddy B. (777) · 2009

A Modern Day Classic

The Good
Many years have passed since the first day I loaded original doom on a nightmare amount of floppies on my old clunky 386, so when I heard doom 3 was coming out I just knew I was in for something special, for a few moments I had a deja vu experience of back 10 years ago when I first ever played doom. So fired up the game, was very impressed with the intro screen, at first I thought the little screen with all the mars info was actually some fmv and to my surprise was actually full fmv texture on an object in the game, that’s one thing that really impresses me is the texture detail, full animated fmv's on the screens looks very cool, the bump mapping is superb and objects with specular giving that nice shining look. The game play is what I would call bog standard to what most games play like today, there is only so much u can do with a mouse and keyboard in this type of game, look up down left right and fire. The interface is ok, though first time playing got my ass whipped because even though you are viewing your pda enemies can still attack you. As someone else posted on a review on here I do agree allot has been influenced by system shock 2, to me its like cross playing between ss2 and a first person resident evil clone, with all the zombies n stuff. Performance in general for this game is very good, I have tried this game on lower systems and the frame rate is pretty decent, unlike that catastrophe of Deus Ex 2 invisible war.

The Bad
Far too short, I remember the earlier dooms taking me months to complete, I completed this in about a day. Even though allot of people think this game is a rip off from other games I have to disagree, how can doom rip off other fps, if it wasn’t for doom you wouldn’t have the likes of half life, or all the other DOOM clones, even to this day we refer to fps games as a doom style game, whether it be system shock, deus ex, unreal, etc they are all doom style games, the original doom is just the father of them all.

The Bottom Line
If u want some good scary resident evil-esq in first person perspective then this is for you, if you’re expecting the same doom experience of yesteryear then you will be disappointed.

Windows · by Stephen N (11) · 2004

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
  • Doom 3 HQ
    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
    Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index.
  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
    A Wiki site for the Doom series.
  • Doomworld
    Website with classic Doom and Doom 3 news and forums.
  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
    Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation.
  • Once More into the Inferno
    An Apple Games article about the Mac version of DOOM³ (February, 2005).
  • PlanetDoom
    GameSpy's Doom Website

Identifiers +

  • MobyGames ID: 14320
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Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified April 8, 2024.