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System Shock

aka: Alien Commander
Moby ID: 681
DOS Specs
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Description official descriptions

The year is 2072. A hacker from a Saturn colony breaks into computer system of TriOptimum Corporation and gets arrested. He is taken to the Citadel Station, where Edward Diego, a TriOptimum executive, offers to drop all charges against the hacker, as well as grant him a valuable neural implant, if he agrees to hack into SHODAN (Sentient Hyper-Optimized Data Access Network) , the artificial intelligence that controls the station. The hacker removes the AI's ethical constraints and undergoes the promised implant surgery, after which he is put into a six-month healing coma.

The hacker awakens into a horrifying reality: with her ethical restrictions removed, SHODAN took control over the station, reprogrammed all robots and machines to suit her needs, and disposed of the crew members by either transforming them into mutants and cyborgs, or killing them outright. Rebecca Lansing, a TriOptimum counter-terrorism consultant, contacts the hacker and informs him of an even more terrifying possible future: SHODAN's plan involves using the station's mining lasers to annihilate all life on Earth. The hacker must explore and traverse the desolate corridors and rooms of the large space station, fighting SHODAN's minions on his way to thwart her maniacal design.

System Shock is a first-person shooter with puzzle-solving and light role-playing elements. The gameplay incorporates gradual exploration of the Citadel's ten levels, interaction with the environment, problem-solving, fulfilling objectives, and combat.

On his way the hacker encounters numerous enemies - robots, cyborgs and mutants, all of which can be fought back with a variety of weapons. Some of the weapons use ammo, while other have infinite ammo and instead draw on electric energy. Some weapons are more effective on certain foes - e.g. the dart gun only works on organic enemies, while the magpulse is best used against robots. Once killed, the enemies can be searched for ammo and other items. The player can also find items in crates, cabinets, corpses or just lying around on the ground.

Apart from weapons and ammo, the player can find patches (such as medical patches, which replenish the hero's health; berserk patches, which temporarily increase his strength but cause hallucinations; detox patches, which remove the harmful effects of radiation and biohazard; etc.), grenades of various kinds (EMP grenades are effective against robots, gas grenades are good for mutants, land mines can be used to set traps, etc.), battery packs for replenishing electricity, first aid kits for restoring health, and others.

Thanks to the hacker's implant he is able to install various pieces of hardware into his body, such as a booster which makes him go faster, or a head lantern to bright up dark areas. As the player progresses in the game, higher versions of existing hardware are found, which are more effective and useful. However, most hardware uses up electric energy while it is active.

At some places in the game, the player has to find a wall-mounted "cyberjack" to go into cyberspace in order to find helpful data, remotely open doors or unlock sealed areas, or give himself clearance to access off-limits areas. Cyberspace is represented as a 3-D wireframe place, where the protagonist floats around freely in three dimensions, shoots hostile cyber-guards with phasers, and collects files represented as colorful cubes.

The story of System Shock is mostly told through e-mail messages the protagonist received, and electronic diaries (logs) left by various characters (as well as SHODAN herself), which are scattered around the space station. The game features separate adjustable difficulty settings for combat, mission objectives and puzzles. The CD version of the game includes full speech for e-mails and logs, as well as higher-resolution, more detailed graphics.

Spellings

  • システムショック - Japanese spelling
  • 시스텡쇼크 - Korean spelling

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Screenshots

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Credits (DOS version)

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Reviews

Critics

Average score: 89% (based on 23 ratings)

Players

Average score: 4.0 out of 5 (based on 194 ratings with 22 reviews)

This game creeped me out!

The Good
Atmosphere... or should I say, atmos-fear... Running around alone in Citadel Station with your only contact with people being the occasional email from Earth and logs of the former inhabitants of the station, you start to feel really paranoid. I don't really like first-person shooters, but this game has everything that I like about gaming in it. It's also customizable so that you can easily get through the aspects of the game that you dislike. I think you must have the CD-Rom version of this game if you want to enjoy it. The graphics are good on the CD-Rom version, instead of fuzzy, and the sound is amazing. SHODAN's voice still echoes in my memory... The gameplay is good, with the ability to lean, jump, crouch, and run. I'm generally not a big fan of first-person shooters, but this one really gets you into the game.

The Bad
Cyberspace. It's uninspired. Luckily for me, I can turn the rating down on this. If there was a better cyberspace interface, I'd have enjoyed it, as it allows you to solve puzzles in some new ways.

The Bottom Line
When I bought this game, it was a used three-pack of games called the Origin pack, which included Wing Commander 3, Bioforge, and System Shock. I didn't know anything about System Shock and just considered it a bonus. I put the game on my computer and tried it (the non CD-enhanced version). I played for about 5 minutes and didn't even get out of the first section... I wasn't impressed. A few months later I tried the CD-Enhanced version, and after about 5 minutes with this version I was hooked. I don't know of any game that's ever gotten me so engrossed within its game world. One of the best games I've ever played.

DOS · by Shiek of Geek (14) · 2001

This is not a game....

The Good
.... its more like an interactive Horrortrip: The basic-idea and Design of the game are just brilliant (not very astonishing: Its a Spector game!) and the best of all is your enemy: Shodan! She/it sees you whereever you are and is setting unlimited Cyborgs on your Track. The Mapdesign is very complex. This game is just creepy!

The Bad
Graphics look of course a bit old today and the interface is quite complex.

The Bottom Line
On of the best games of all times - unique, astonishing and brilliantly designed!

DOS · by Daniel Martin (12) · 2001

Massive potential that is now only recognised in hindsight

The Good
System Shock is a proper experience, not just a excuse to shoot some guns or a complex story weighed down in an indirect interface, but a story casting you directly into the action to make you live out the experience yourself. As such it spreads itself across the genres, with elements from the action, adventure and RPG genres, all blended so you don't even think about them instead you just get on with the game.

The story really seems to do what it can with the technology available at the time, set in the future you play a hacker who is caught hacking into SHODAN, the computer controlling a space station. To avoid punishment you make a deal with the SHODAN's boss to make some 'alterations' to the system in return for some bio-upgrades for yourself, made at the station. While you're recovering from surgery something happens on the station and you awake into a living nightmare of a computer wreaking havoc, which you must stop. The story may seem generic, but it's pretty original for computer games (at the time) and succeeds in creating horror as it is you that's at the centre, it's also a story that make maximum use of what computers could handle. They couldn't handle interacting with real characters, so instead you deal with demented robots but unlike DOOM, you know why they are doing, they've been re-programmed and you can stop SHODAN from making more by shutting down sectors of the station. It's this level of though that really makes for immersion overcoming the 2.5d graphics and low resolution.

The space station also feels likes a real space, not just a collection of corridors and rooms designed for an ultimate fight arena, the levels conform to the external shape of the station, and you have to pass through the same floors of the station several times to complete the game. Though this doesn't feel so much like repetition as no doubt you'll have upgraded yourself on your return. Your hacker self is also a good chance to make use the limited draw space of the screen and also provide the chance to upgrade yourself and provide many features the game can offer but you can't do in real life, such as eyes in the back of your head.

It's not the lonely world of the average shooter though as you piece together what happened through abandoned crew entries scattered through the ship and communication outside on how to stop SHODAN, a liveliness that transcends the technological limits and finds DOOM 3 copying it nearly a decade later. This makes the whole thing feel real, like you're properly abandoned on the station and have to stop a computer which mocks you as you continue, again a computer game is the perfect vessel to display a computer enemy.

The Bad
The main gripe I had with the game is the control interface, mouse-look systems hadn't been developed at the time, leaving all movement and looking to be done with the keyboard, never much fun for looking up and down. However the mouse is used to interact with elements on the screen, such as aiming guns, done independently of moving around, which can make for some very confused action moments as you fiddle with the controls.

Of course the graphics could be better and I'm sure that's what will drive most people to check out the games sequel first, but for it's time and with the CD-ROM higher resolutions it is still worth playing.

The Bottom Line
It's been said before, but this is the game that should have had the effect of DOOM on the gaming world, if other games had used this as a role model FPS games wouldn't have become so associated with mindless violence. It's a game that whose thinking is ahead of it's technology, though it knows it's bounds and works within those to never let them deter from creating an excellent playing experience.

DOS · by RussS (807) · 2009

[ View all 22 player reviews ]

Discussion

Subject By Date
Video review DJP Mom (11333) Oct 21, 2010
Finally completed Unicorn Lynx (181775) Oct 18, 2008
Voices? Unicorn Lynx (181775) Apr 3, 2008

Trivia

CD version

The CD-ROM version adds SVGA modes, full speech for e-mails and logs, slightly improved intro/end sequences and a few other adjustments and additions.

Ending (Spoiler!)

If you engage the mining laser BEFORE activating the station's shields, then you'll destroy earth! And guess what? Shodan sends you an e-mail thanking you and inviting you to a celebration! The e-mail also includes a nice picture of a city being incinerated, but unfortunately the game restarts afterwards, so no robo-party.

Engine

System Shock's engine was derived from that of Ultima Underworld, from 1992. Nonetheless it was more advanced that that of Doom or Duke Nukem 3D, featuring sloped surfaces, variable gravity, realistic physics, '2.75d' environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens, weapon recoil, leaning and several other clever things.

References to the game

  • During the end-game sequence, you hack into another corporate computer to grab some data. The data is info on some powered battle armor, which made its way into Terra Nova: Strike Force Centauri..
  • In the end sequence, the hacker breaks in the corporate network of a corp. called 'Tetracorp'. In System Shock 2, the name tetracorp is printed on a generic two-state switch. Kinda rough change of business..
  • It is hinted in the Wing Commander and Crusader games that they are set in the same universe as System Shock. For example, an article in a "newspaper" from the Crusader: No Remorse box mentions an artificial intelligence and the Citadel station.

References

  • The Hacker's employee number, 2-4601, is a reference to the inmate number of Jean Valjean, the protagonist in the novel Les Misérables.
  • There is a reference to the movie Soylent Green in the game (although it's spelled slightly different). In level 3, Maintenance, there is a relay panel in the northern section called "Soylant Green Filtration".

Sequel

There were rumours of a possible sequel, soon after System Shock's release, but fans had to wait five years for System Shock 2.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) - #98 on the “150 Best Games of All Time” list
  • GameSpy
    • 2001 – #24 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #15 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #43 in the "All-Time Top 50 Games Poll"
  • Power Play
    • Issue 02/1995 – Best Action-Adventure in 1994

Information also contributed by Adam Baratz, Ashley Pomeroy, dasfatso, DreamWeaver, PCGamer77, Stefan Pieratzki and Zovni

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  • MobyGames ID: 681
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Contributors to this Entry

Game added by xroox.

Macintosh, PC-98 added by Terok Nor.

Additional contributors: Patrick Bregger, Rik Hideto, MrFlibble, firefang9212, somato.

Game added January 6, 2000. Last modified February 19, 2024.