Hitman: Codename 47

aka: Hitman: Pagato per Uccidere, Hitman: Tueur à gages
Moby ID: 2797
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Description official descriptions

A third-person shooter that emphasizes stealth and tactical thinking, Hitman: Codename 47 is a mixture of action and puzzle gaming.

You play the mysterious, nameless Hitman, whose perfectly lean body and UPC-stamped head indicate a somewhat unnatural childhood. Waking up one day in a cell, you escape your imprisonment and are shortly contacted by the Agency, an organization as mysterious as yourself. Offering a job in what you do best (delivering death), you embark on a career as an assassin. But the shadow of your past creeps up on you...and the last thing an assassin needs is something creeping on him.

A 3D game done nearly entirely from the third person (first person is used for aiming certain weapons), Hitman may initially draw comparisons to the Tomb Raider series. Although you can play in such a mode, there is also another mode where the mouse is more free to roam. Reflections, muzzle flashes, bodies that obey physics and slump and fall when necessary, and impressive shadows attempt to make the world feel realistic.

A wide array of weaponry are available, from knives and piano wire to silenced pistols to sub-machine guns and even heavy machine guns. Although such weapons are available, stealth will be your friend. The A.I. reacts to shouts, gunfire, and other odd occurrences, sometimes even getting suspicious if you're running around and so silence and sneakiness are your two best allies. Take down lone guards, hide their bodies and steal their uniforms. Then move in closer to your kill. Multiple methods of completing most of the levels are available, although one or two are the most efficient and therefore earn you the most money.

Spellings

  • Hitman: Агент 47 - Russian spelling
  • 终极刺客: 代号47 - Simplified Chinese spelling

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Credits (Windows version)

110 People (98 developers, 12 thanks) · View all

Product Marketing Lead
Product Manager
Creative Manager
PR
Localisation Manager
QA-Manager
Tester
Translation
Special Thanks
  • Aloha Hermann! Thanks for your support!
Programming
Additional Programming
[ full credits ]

Reviews

Critics

Average score: 78% (based on 47 ratings)

Players

Average score: 3.7 out of 5 (based on 109 ratings with 10 reviews)

Excellent ideas but badly executed

The Good
The idea of being a hit man, assassin, murderer. Somewhy people tend to like being the bad guy. Here you are about as bad as you can get. You have absolutely no way to justify the acts you do in the game. You just kill for money and that's it. Althought how gruesome and wrong this might feel, it still, quite scarily, is FUN.

Most of the time you are playing this game as a puzzle game. This is emphasized with the lack of saved games. When you are committing a murder, there is no such thing as luck. Every single step, shot, crouch, door-opening, kill, at least should be planned before.

The game content, graphics and sound, are well done. They are not ground-breaking or superior to other games, but they get the job done. Special mention to the very life-like (yeah, right) bodies. And the camera work in in-game cinematics is just breathtaking. These guys should be making movies.

The Bad
The game's controls are awful. You have separate button for running, and it feels bad. Why didn't they do it in the standard way? Selecting your weapon and action is done like in Operation Flashpoint, with a little menu to select what you want to do. Unfortunately, you'll have to open the menu to see what you can do. And you must select an action before the menu closes and the menu is located in the middle of the screen, making all firing and aiming impossible. To make things even worse, I could not assign the mouse wheel to handle the menu, so it is even harder to get the right choice.

Also the lack of saving games in the middle of a mission is a bad mistake in a game like this. Althought it adds into the atmosphere of the game, it also makes it very hard even on the easiest difficulty setting.

While the camera works great in the cinematic sequences, your own head obscures the view in the game sometimes, further fustrating you.

The Bottom Line
This game starts off very promising and contains a lot of good ideas and excellent camera work, but is very flawed due to the bad controls and the lack of saving.

It is very hard to recommend this game, but I am sure that many people will love it. Just try before you buy.

Windows · by Aapo Koivuniemi (41) · 2002

Bitchin'!

The Good
Though it isn't perfect it is a great game! The array of weapons is nice, many different "killing toys" to choose from. The reality of the sniper scope is... well... realistic. The scope bobs up and down, it doesn't stay perfectly still, this not only makes the feel more real but adds to the difficulty. The story behind the game plays out very nicely and ties in very well once you complete the game. Hitman is very addictive, i began my game and played for a while... four hours later i decided it was wise to take a break (it seemed like an hour passed at best). The graphics are sweet, as one reviewer noted, on high res mode you can nearly read the numbers tattooed on the back of his head, sweet! Another reviewer was complaining about the separate run button... why? The separate button makes it very convenient to change from running to sneaking up on a dude and cuttin' his throat. i found that assigning the 0 / Ins key on the numpad makes it very easy to toggle between the two.

The Bad
The AI can be too smart at times, it seems that if one guard knows i'm "not on the level" then nearly all of them do.... but it doesn't happen that way every time. The cut scenes aren't half bad but i find myself cranking the volume up to hear what the hell they say and most of the time i can't understand them anyway due to the foreign accents. The voice overs are... "without enthusiasm" a bit of feeling would have improved this aspect but it's not that big of a deal. Again with the AI, sometimes enemies will walk through doors or they will be near a wall, i'll fire away and they'll fall through the wall. The game runs smoothly... until loads of guards etc., hunt you down or the area you are in becomes cluttered w/ crap, the game slows badly and gets quite annoying. However don't let this all discourage you, it's still a killer game!

The Bottom Line
Being 4 years old now you can probably pick this one up very cheap, by all means grab it!

Windows · by MrSuperGod (54) · 2004

Please, sir, may I have some more?

The Good
Graphics: They are outstanding. Despite some walkthrough (bodies' going through walls and/or floors) they are great. The Hitman looks good, and with high enough graphics settings, you can actually see the numbers of the barcode imprinted on his head. The smoke effects from fire are good, and the world the Hitman operates in looks like a real world. Stuff flows with the wind, mirrors cast accurate reflections, water reacts realistically to your walking, walls look good with no sign of jaggies (usually on edges of objects which look like stairs), and overall good quality.

Presentation: The game is presented great. It has a fairly easy learning curve, lots of missions that aren't repetitive, a good selection of real-world weapons (no alien shrinkray here), stealth and action combined in a seamless transition.

Controls: Excellent. Hitman responds accurately to your input and without delay. Moving is as simple as pressing a key and using your mouse. Inventory, binoculars, sniper scope...everything is easily reached from the regular "WASD" setup.

Atmosphere: Creepy, yet real. Walk too close to a person and they will track your movements with their head, giving you a sense of being watched. This actually has some value, because if you kill someone or pull out a gun, they will always recognize you, even if you change your clothes. Speaking of clothes, when you kill someone, you have the opportunity to change into their clothes, thereby allowing you to blend it, which lets you walk around with more freedom.

Physics: Hitman has a great physics engine. Kill a guy sitting on a chair, and his body will slump over in the chair, just like you'd expect it to. Kill someone on top of a staircase and they will tumble down the stairs, laying correctly on top of the bottom steps and floor. In most games, you'd expect the body to just lay flat; well, not here. Here's another great example. You're dragging a body to a sewer grate to dispose of it. Let the body sit on the side of the grate with one leg hanging over the opening. The physics engine, combined with the weight engine, will let the body gradually seep into the opening until most of it's mass (depending on the bodyfat of the victim) gives and drops the body into the grate. It is amazing and must be seen to fully understand it's addition to the game.

The Bad
Almost nothing. The camera is awful, and tracks you in a over-the-top, third-person perspective. Not that there's anything wrong with that camera position (Tomb Raider anyone?), but it just doesn't suit the game.

The Bottom Line
The first game in the so-called "murder simulation" genre, Hitman: Codename 47 is an excellent game well worth your cash. It'll satisfy all your needs.

Windows · by JPaterson (9502) · 2001

[ View all 10 player reviews ]

Discussion

Subject By Date
Guards' room in "Traditions of the Trade"? Daniel Saner (3503) Feb 15, 2013
Music in Windows Vista Daniel Saner (3503) Oct 2, 2008

Trivia

BPjS/BPjM index

On April 28, 2001, Hitman: Codename 47 was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

Trivia originally contributed by Xoleras on 18.12.2005.

References

  • Pablo's line "Say hello to my little friend" is an obvious reference to the movie Scarface.
  • The entire setup of the third mission, "The Massacre at Cheung Chau Fish Restaurant", is extremely similar to a scene of The Godfather, with both the setup (negotiation in a restaurant with gangsters and police), as well as the execution (hiding a gun in the bathroom).

Trivia originally contributed by EboMike on 18.12.2003 and 08.06.2004.

Naked strippers

An earlier beta of the game featured the strippers found in the game with no clothes.

Trivia originally contributed by Zovni on 13.02.2001.

Real-world locations

In an interview with fansite HitmanHQ, lead animator Jens Peter Kurup of Io Interactive stated: "The different locations were either constructed with picture reference or by actually visiting the different places to get the atmosphere right. [...] The Hotel in Budapest actually exists [...], and some of the guys checked it out in details. Then it's modified to fit the gameplay."

The game's Thermal Bath Hotel Gallàrd in Budapest mentioned in the interview, as visited in the mission Traditions of the Trade, is inspired by real-world Danubius Hotel Gellért, also in Budapest.

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Contributors to this Entry

Game added by Ray Soderlund.

Additional contributors: Zovni, Daniel Saner, tarmo888, Sciere, Stratege, CaesarZX.

Game added December 15, 2000. Last modified March 14, 2024.