Fire Emblem

aka: Fire Emblem 7, Fire Emblem: Rekka no Ken , Fire Emblem: The Blazing Blade
Moby ID: 11200
Game Boy Advance Specs
Buy on Game Boy Advance
$81.99 used, $355.00 new on eBay
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Description official descriptions

The rightful heir to the throne of Rikea is finally returning home after many years lost to her people. But before the celebrations can begin, you must first guard her through the evil lands that await before you, by taking charge of an elite group of soldiers possessing skills unlike any other.

The first Fire Emblem title to be released outside of Japan includes an all new quest featuring a selection of warriors, wizards and dragons (both good and bad). Battle through turn-based environments and choose your moves wisely, as those you lose during a fight will be lost for good.

Spellings

  • ファイアーエムブレム 烈火の剣 - Japanese spelling
  • 火焰之纹章:烈火之剑 - Chinese spelling (simplified)

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Credits (Game Boy Advance version)

75 People (64 developers, 11 thanks) · View all

Executive Producer
Producers
Supervisor
Product Manager
Directors
Coordinator
Main Program
Program
AI Program
Program Support
Scenario
Scenario Support
Main Design
Face Design
Graphic Chief
Event Graphic
Graphic Design
Graphic Support
Sound Composition
[ full credits ]

Reviews

Critics

Average score: 86% (based on 48 ratings)

Players

Average score: 3.9 out of 5 (based on 59 ratings with 7 reviews)

Practically perfect.

The Good
Fire Emblem is a hybrid roleplaying and turn-based strategy game. It sacrifices the open-ended gameplay and random encounters of traditional RPGs in favor of scripted battles with much greater depth. One might think that this genre was pioneered by the classic Final Fantasy Tactics on the Sony Playstation, but the Fire Emblem series actually dates all the way back to the 8-bit Nintendo Famicom. Fire Emblem for the Game Boy Advance is simply the first title in the series that Nintendo has seen fit to publish in the United States. Given the top-notch quality of this game, it's hard to believe they didn't do it sooner.

Fire Emblem has the kind of truly classic gameplay that doesn't come around too often. I love a game that's easy to pick up, yet has enough depth to keep you coming back until you have beaten it. The game mechanic is infinitely admirable because it is perfectly balanced in so many areas. The game is difficult, but never frustrating. Instead of giving up after you have lost a round, you'll feel like you just need one more try to correct your mistakes and win it. It features plenty of items and upgrades, but never resorts to forcing the gamer to micromanage like so many other strategy games. Your characters will level up and become more powerful, but you will never feel forced to grind away on a "leveling treadmill" like in so many other roleplaying games. In short, the game mechanic is practically perfect, and fans of classic 8- and 16-bit games should feel right at home.

The game has an incredible amount of bang for the buck. There are 31 missions in all, not counting optional side quests (and new game modes unlocked once you have beaten the normal game). I played Fire Emblem every chance I got, and it still took me approximately two weeks to finish. I was by no means disappointed; never before have I seen a handheld game with so much plot depth. The game actually has two full story arcs; the first third functions as a tutorial, each mission teaching you another aspect of the game mechanic. By the end of the tenth mission, you will know everything you need to in order to play the game effectively.

The tutorial was so well done, in fact, even going so far as to feature a long epilogue detailing what became of each character, I actually thought that it was the game. Little did I know that it was all just preparation for the real story.

And it's a wonderful story, by the way. Fire Emblem does contain the occasional RPG cliche here and there, but you'll like the characters so much that you won't mind. Scripts published on the Internet show that the game contains almost a full megabyte of text, and the plot is advanced almost entirely through dialogue. Animated character portraits talk to each other onscreen in speech bubbles, and the game cuts away to full screen hand-drawn CGs for important plot events.

Fire Emblem's characters are terrific, and beautifully drawn. Rather than the generic military units of a typical pure strategy combat game, this title features more than 40 unique player-controlled characters, each with his or her own personality and back story. The game has plenty of replay value, since plot elements will change depending on which characters you use, and how you have them interact with one another.

The Bad
There was just one thing about Fire Emblem that I would have liked to see changed. The "character" you play is actually not one of the game's characters at all, but rather the team's military tactician. As such, you function as an observer of the story instead of being an actual participant. This is an interesting plot device, and it has merit, but it tends to lessen one's immersion into the story somewhat.

The Bottom Line
Fire Emblem is the most entertaining turn-based strategy game that I have ever played, and it's a shame that the previous titles in the series never made it to the United States. My previous favorite, Jagged Alliance 2 for the PC, may best it in terms of gameplay depth and challenge level. In terms of plot and overall fun factor, however, Fire Emblem has no equal that I've found. A story this long and immersive, rivaling many pure roleplaying games, seems even more impressive when you consider the fact that it was done on a handheld.

Intelligent Systems is currently working on a new Fire Emblem game for the Gamecube. Although plans for a US release have not been announced, it seems likely given the fact that the Game Boy Advance version was greeted by strong sales and positive reviews.

Nintendo lost my interest when Zelda and Mario went 3D, losing the wonderful gameplay of the 8- and 16-bit titles (in this reviewer's opinion). However, the day the Gamecube version of Fire Emblem is released in the US will be the day that I buy a Gamecube. That's the highest compliment I can pay to this game.

Game Boy Advance · by Eurythmic (2663) · 2004

A game this good should have been released years ago in the United States.

The Good
First of all I would just like to say that there arn't that many good Gameboy Advance games out there. Most of the gameboy games out there have very poor graphics, not a good plotline, and is simply not even fun to play. There are a few amazing gameboy games like Metroid Fusion, Metroid Zero Mission(i think that that is the name), Golden sun and Golden Sun The Lost Age, and Final Fantasy Tactics Advance. Firemblem easily joins that list. The games graphics are quite good, at least for a gameboy game. You don't get to build your own character, and you really don't have that much to do with any characters generation. The combat system is straight forward, easy to pick up, but complex enough for more strategic people. Basically the story is that dragons have been locked away for thousands of years, dragons in this case are bad, anywho an evil leader named Nergall is trying to free them to use against the world. The battle graphics are quite good. There arn't that many different weapons. There are a few that get stronger as you buy them in steel and silver classes.

The Bad
What I didn't like about this game is that the leveling up process is almost completely random. You gain a hundred xp, and some if only one of your stats will just automaticly go up by a single point.

The Bottom Line
Buy the game if you like strategic games.

Game Boy Advance · by Jester236 (34) · 2004

The perfect balance of fun and strategy...

The Good
Fire Emblem 7, the first game to make it to the shores of the USA. This game is virtually flawless. All of the characters have deep storylines in them, and I found myself having affinities with quite a few of them. This is the game that stars Roy's father, NOT Roy. Every weapon is perfectly balanced. The weapons triangle adds a nice twist of strategy. The realistic factor of not being able to revive the dead adds difficulty and more strategy. This game is better than Final Fantasy tactics Advance by far, since it actually requires thought.

The Bad
Hmmm... Some parts were tedious, but nevertheless fun. The not-being-able-to-revive-the-dead thing also makes the game too hard for some people (cough, cough, FFTA fans). Some might find the storyline cheesy and cliched, but that's the translator's fault.

The Bottom Line
If you own a GBA, go buy this game now. I'm serious. Don't go for FFTA, go for Fire Emblem. The graphics rule. The gameplay rules, The storyline rules. Blinking portraits and animated characters rule. The sprites are awesome. Just go buy Fire Emblem.

Game Boy Advance · by Lad Holyman (3) · 2004

[ View all 7 player reviews ]

Trivia

References to the game

Lyn appears as an assist trophy in the Wii game Super Smash Bros.: Brawl.

Version differences

The introduction music features a voice in the Japanese and American version of the game. The European version of the game has the melody played by a flute instead. Most probably they needed more space for text in different languages, and they removed the voice to gain more space.

The Kingdom of Bern was renamed Biran in the French and German translations of the game, probably because the capital of Switzerland and its region is also named Bern, which could create confusion amongst some gamers.

Awards

  • GameSpy
    • 2003 – #5 Game Boy Advance Game of the Year
    • 2003 - Revival of the Year (Game Boy Advance)

Information also contributed by Sciere

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Related Sites +

  • Fire Emblem
    Official game web site by Nintendo of America.

Identifiers +

  • MobyGames ID: 11200
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Contributors to this Entry

Game added by Kartanym.

Wii U added by Michael Cassidy.

Additional contributors: Unicorn Lynx, chirinea, Exodia85, gamewarrior, Bregalad, Patrick Bregger, Hengki Kusuma Adi.

Game added December 1, 2003. Last modified January 2, 2024.