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Far Cry 2

aka: FC2
Moby ID: 37038
Xbox 360 Specs
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Description official descriptions

The government in an unnamed African country has collapsed and the whole land has plummeted into a civil war with the two central factions UFLL (United Front for Liberation and Labour) and the APR (Alliance for Popular Resistance) at the front. Those who were not able to leave the land now hide in their homes while in the streets death reigns the day. But as bad as it has been, now it is even worse with shipments of modern weapons entering the land despite a weapons embargo. The player is sent into the country to find and eliminate the person responsible for it. Known only as "The Jackal", he has been successfully hiding from the federal agencies for years. Sadly, after the player enters the country he immediately infects himself with malaria. Now he has to fight two enemies at the same time.

The game puts the player in a 50 square kilometers big area in which he can do what he wants with only the goal to find and kill "The Jackal" and survive the disease. But to do so he needs weapons, vehicles and, most importantly, pills to hold the malaria in check. To get all that he gets missions like escort a weapons shipment or kill the head of police from the various factions and NPCs in the world which increase his reputation (access to better gear and missions) and gain the only currency in the game: diamonds. The world can be freely explored, but taking out certain enemies or visiting specific locations often only becomes relevant when the right quest has been triggered.

Weapons can be picked up from dead enemies but those are not in the best condition and may jam when the player least suspects it. If the weapon is too badly damaged, it will be destroyed. The player can only carry one of each of the four weapons categories. Vehicles take damage and stop working after a while but can be repaired anytime by the player. If there is no vehicle available to get across the land, the player can also just go to one of the many bus stops in the world to get through the country without being attacked.

The player is not alone on his shooting spree through the country. Other mercenaries roam the bars and lands and if the player does something for them, they will help him in his missions. Either by giving him tips for the current mission, coming with him and fight side-by-side or by expanding the scope of the current mission to increase the award at the end. These buddies always wait in one of the many safe-houses which can be unlocked by clearing them from enemies. They are also used for ammo storage, saving the game and to fast-forward time to a certain time of day.

Besides the single player campaign, the game also features a multiplayer-mode for up to 16 players in Deathmatch, Team-Deathmatch, Capture the Diamond (a Capture the Flag-variant) and Insurgence. In Insurgence two teams fight over capture points on the map. Once a team has control over all points, the enemy captain can be killed in order to win the round. Each of the game modes also uses a class-based system with six classes like sharp-shooter or rebel (uses weapons like the flamethrower) and different weapon load-outs for each class.

The different versions are identical, including the editor, except for the save system. In the Windows version the game can be saved at any point, while the console versions prompt to save at checkpoints.

Spellings

  • 孤岛惊魂2 - Chinese (simplified) spelling
  • 極地戰嚎 2 - Chinese (traditional) spelling

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Credits (Xbox 360 version)

750 People (734 developers, 16 thanks) · View all

Senior Producer
Producer
Multiplayer Producer
Creative Director
Story Designer
Associate Producers
Production Coordinator
Production Manager
Lead Game Designer
Multiplayer Game Design
Multiplayer Creative Consultant
Script Writers
Multiplayer Dialogues
Technical Director
Lead Programmer
Architect
Online Lead Programmer
Platform Lead Programmer
Other Platform Lead Programmers
[ full credits ]

Reviews

Critics

Average score: 82% (based on 100 ratings)

Players

Average score: 3.5 out of 5 (based on 110 ratings with 9 reviews)

Far Cry 2 may be a sequel only in name, but it is still a fun action game.

The Good
Far Cry 2 has nothing to do with Far Cry 1. This alone is a bit of a disappointment, but if you can ignore that and call it something else, like "Blood Diamond: The Game" or "Burn Down Africa," or if you really want to be simple "Jackal hunt," you'll find a compelling action game.

The first thing you'll notice once FC2 starts up are the amazing visuals. The game looks absolutely incredible, better than anything currently on the PC. Plus it helps that the engine here is 10,000 times better coded than CrySis (Before you flame me: CrySis is a great game, but the engine is terribly programmed with no optimization) so that my 5 year old computer can run it on a high quality with a great frame rate. Everything from the shadows to treetop canopies and of course flames licking every square inch of burnable terrain.

The game itself is sort of like a mixture of Grand Theft Auto minus the large immersive city, and Fallout 3 minus the role playing. It is a sandbox first person shooter with great car controls, and an immersive jungle environment. It can be a little monotonous sometimes, but at others, it is great fun to explore the jungle. Firefights are intense and fun. The missions are good, but they can be repetitive, and side missions aren't that fun.

The AI is surprisingly smart for a game like this. Many firefights play out like cat and mouse chases.

The multiplayer, while standard for the genre, is extremely well executed and fun.



The Bad
Although the guns sound alright, the music is somewhat droning and the voice acting is awful.

Repetition is relatively common in this game, while it can be fun in short bursts I wouldn't recommend long periods of time.

The bus system isn't too helpful, it only takes you to the four corners of the map. It would've been nicer to have more bus stops so that if you are trying to get to a target in a hurry that isn't right next to the corner you go to you wouldn't have to walk so far.

The story is confusing, muddled, and meaningless. It had a lot of potential, but the game didn't tap into it.

The gun jamming happens too easily, which makes it annoying. Although sometimes it can help the immersion and make firefights more intense, more often than not its frustrating if anything.

The Bottom Line
FC2 is a fun sandbox shooter. Its not for everyone, and some may be off put by the fact that it is not a true sequel to the first and best game in the series. While it can be repetitive, it can also be very fun, and it is very easy on the eyes, and blowing stuff up and shooting the guns is fun. The immersive world is great as well.

Windows · by Kaddy B. (777) · 2009

Mediocre shooter, set apart by its exotic locale

The Good
I’ll disclose this up front - I’m a bit biased. I married into an East African family, so there’s a special place in my heart for a game set in Africa. Although the story is set in a fictional central African nation, the scenery looks very East African (and the development team went to Kenya for research).

And when I say “looks”, I mean it “looks fantastic”. The graphics are just gorgeous. Big, open plains. Exotic vegetation. Grass slowly moving in the wind. Zebras and other animals roaming freely. And a dynamic time-of-day and weather system. You’ll find yourself on a river, gazing at the early morning fog tinting everything in yellow.

So let’s get into the story - you’re a mercenary, sent to said country to assassinate an infamous arms dealer, the Jackal, who is selling weapons to two big warring factions. However, you've barely even landed and immediately contract Malaria (wow, that was quick?!) and pass out, waking up to see the Jackal mock you. With your mission now basically failed, you spend your time doing random jobs for the two major warring factions.

Those jobs are pretty similar - go somewhere, kill someone or destroy something. As you play, you’ll meet random NPCs who can become your buddies. Those serve several purposes: For one, they serve as a “get out of jail free” card - if you’re about to die in a firefight, a buddy will appear and save you. That works once every day or so. (The silly part is that a buddy will save you whenever you would have normally died, even if that was because you fell hundreds of feet. How does the buddy save you? Scrape you up off the ground and put you back together?!)

The other purpose of a buddy is to provide an alternate solution to a mission. Once you receive your assignment, your buddy will call you and offer you a different way, which usually includes additional waypoints, but results in an overall easier job.

I have to say that the buddy system actually works quite well. You always have one primary buddy, and you almost feel something like an emotional bond to them. They can actually die - you can save their lives, but only so many times. At some point, they’re mortally wounded on the ground, and the medication that used to immediately heal them stops working. That leaves you with the option to put them to rest by over-medicating them, abandoning them, or shooting them in the head, which allows them a final line like “I’m sorry, mama”. I was impressed how effective this is when you experience this scene for the first time.

There are side-missions as well, but there’s not much to them. You can receive assassination missions (go to position X, kill person), or jobs to destroy convoys (which conveniently drive in a circle, waiting for you to ambush them).

How you go about a mission is up to you. The map is open, so you can approach from different directions. You can be stealthy. Or just blow everything up. Engage in lengthy firefights or try to rush through the opposition.

The Bad
This game is repetitive! There are so many missions that feel identical: Go to contact person. Receive mission. Get call from buddy about alternate route. Go to waypoint A. Firefight. Go to waypoint B. Firefight. Rinse. Repeat.

What’s really annoying is that enemies always appear at the same location, even outside missions. Every major intersection and every checkpoint has a bunch of people out to get you. You can kill them all, but drive for a while and come back, and there’ll be another set of people waiting for you just where you killed (or ignored) the last bunch.

Really, it seems like you’re the most hated person in this country. Everybody is out to get you! Whenever you see someone, you can be sure that they’re about to take shots at you. There are no civilians in the game. Sure, it makes it easier to identify friends and foes, but it feels a bit weird.

The only mission that really stands out is the last one. It seems like all of a sudden, the level designers woke up. Why couldn't more missions be like that? Really, so many great things happen during the final 30 minutes of the game.

The enemy AI is a mixed bag. It’s touted as being super smart, and they sometimes appear to be tactical - they flank you, hide behind obstacles, etc. At the same time, they just look completely lost sometimes. There've been many occasions where I saw somebody in plain view, looking roughly in my general direction but not doing anything in particular. After staring that person in the eye for a few seconds, I wondered - was that an NPC? A civilian? Do those exist after all? So I walk a bit closer, almost touch him when he finally springs to life and shoots at me. So it was an enemy after all, just a stupid one.

As for the story, there are several problems: First of all, there’s the old problem of the silent protagonist. The entire game is played in first-person perspective. Even during “cutscenes” (i.e. people talking you, the camera never ever leaves the first person perspective), you’re fully in control of the player. You never say a word. It just feels weird.

Next, all the characters are completely and entirely interchangeable. I completely lost track of who is who. None of the characters have any distinguishing features or characteristics. Later on, you can somewhat side with one faction or another. But which one do you pick? I don’t know! They’re all the same!

Same with the buddies - they look different, but that’s the extent of it. If one dies, another one takes their place, but it doesn't seem to make a shred of a difference to the actual gameplay. You also have this reputation system, but it doesn't seem to serve a purpose. It seems like the developers initially planned a lot more depth but ended up cutting a lot.

At the same time, parts of the writing is actually nice - and the best parts are even kind of hidden. A little side quest is to find audio tapes of an interview with the Jackal, and those are great! But those tapes have no bearing on the rest of the game, so players are unlikely to find many of them. And it’s a shame, that’s where the writing really shines. It often feels like Far Cry 2 paired a great writer and a bunch of not so great level designers.

The map is big, which is nice. You can travel using jeeps or boats. The problem is that both are destructible, and there’ll often be random patrols on vehicles just chasing you and trying to take you down. It’s a matter of time until your car breaks down. You can either fix it if it’s not beyond repair, or you commandeer the vehicle of said patrol after you eliminate the owners, but sooner or later, you’ll be stranded without a car, forcing you to walk, run (which makes you dizzy after a few seconds due to Malaria), and eventually find a car. This can take a while.

This problem was solved in Red Dead Redemption with the ability to whistle, where a horse would appear within seconds. Grand Theft Auto avoided the issue by being set in a city where you are surrounded by cars (and starting in GTA IV, you could call for a cab on your cell phone). But here, in the big open plains, you’re forced to just walk for ages, in a huge open area with nothing but plants and a few animals for miles.

And for all the boasting about the game being so open and free, it usually ends up being pretty linear in the end. You go through the main missions one by one. In the end, there aren't that many different solutions to the core parts of a mission, and the game doesn't really handle you trying to outsmart it very well. In one mission, I was supposed to assassinate somebody with a sniper rifle from the building across. Instead, I managed to make my way into the building of the target itself... who simply stared at me, not saying anything, even after I started hurting him.

The Bottom Line
Again, I must remind you of my bias - I couldn't dislike this game. It does such a great job conveying the flora and fauna of sub-saharan Africa that I enjoyed just walking around and taking the scenery in. And the graphics are great.

The game itself isn't bad - lots of interesting guns, reasonable shooting mechanics, lots of driving and firefights. It just feels repetitive and unspectacular sometimes. The story barely moves at all (and the lack of cutscenes and the completely silent protagonist really don’t help here), and the characters are so flat that you couldn't possibly care about any of them.

And - don’t worry, this is not a spoiler - a word about the ending. A quick Google search reveals that it is universally hated. I personally loved it. It’s different and brings a nice touch to the whole storyline. But that may again be due to my attachment to Africa. People who don’t care much about the continent might not appreciate the ending.

Xbox 360 · by EboMike (3094) · 2012

Great idea. Not so well used.

The Good
The graphics are very good and quite extensive and the maps are realistic. The spread of fire and explosions are among the best seen. We have total freedom of movement and exploration. The system of healing is new and very creative. In addition to highly diverse.

The Bad
Problems. Being in Africa, where are the animals? Why not have the same system as Oblivion, where they were attacked by animals when they were in the middle of the woods? The missions are quite diverse, but very repetitive. It is almost always the same thing. These factors fatigue and quickly bore you.

The enemies are very weak and stupid. But it has excellent sight, as you hit over long distances, even with short arms.

The Bottom Line
Despite all the innovations and themes, I consider the game as disappointing. The absence of animals is very frustrating. And it's the first thing I remember, when thinking about the Africa region.

But I believe the most frustrating thing is that the missions are repetitive. There is no variety. They are basically the same thing, only varying the region.

Finally, after much expectation, I am saying that Far Cry 2 is one of the great disappointments of the year. Unless you are impressed only by graphics.

Windows · by J.Augusto F (1) · 2008

[ View all 9 player reviews ]

Discussion

Subject By Date
Who are you? xroox (3895) Jan 8, 2009
Is Really a Sequel? retinadesgastada (304) Nov 4, 2008

Trivia

1001 Video Games

Far Cry 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Marketing

As part of the marketing for this game, the blog "War Unlimited: My journey through a warzone" was created at http://reubenblog.typepad.com/ . It was ostensibly created by a journalist called Reuben Oluwagembi, a fictional character you meet in the game. It contains a lot of background information for the game and some photos edited to look like they were taken of APR and UFLL militia. The 'Jackal Tapes' - a collectible item in Far Cry 2 enhancing the story by detailing the Jackal's history and motivation - are available on the site, all seventeen of them.

References

  • In the second part of the game you will find a small region named "Heart Of Darkness". This is a clear reference to the homonym short novel by Joseph Conrad, published in 1899 and set in Africa.
  • When you meet Frank Bilders, one of the NPCs helping you when you're in serious health troubles, at the end of the first conversation he will say: "A bit of ultra-violence!". This is a reference to the movie A Clockwork Orange and the novel it was based on.

References to the game

Far Cry 2 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 01/2009.

Awards

  • GamePro (Germany)
    • February 26, 2009 - Best Console First Person Shooter in 2008 (Readers' Vote)

Information also contributed by re fold

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Contributors to this Entry

Game added by Sicarius.

Additional contributors: Sciere, Niccolò Mineo, Patrick Bregger, sgtcook, Starbuck the Third, Lain Crowley, Victor Vance, FatherJack, 一旁冷笑.

Game added October 26, 2008. Last modified March 7, 2024.