Fallout Tactics: Brotherhood of Steel

aka: Fallout Tactics: BoS, Fallout Tactics: Bratrstvo oceli, Fallout Tactics: Die stählerne Bruderschaft
Moby ID: 3552
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Description official descriptions

After the great war, the wasteland is inhabited by a wide variety of mutated species... And one force of order and justice: the Brotherhood of Steel. As a new initiate to the Brotherhood, you will undertake different missions to take on Raiders and such as you attempt to protect the fragile respawning of civilization... and discover the new threat to the west...

Fallout Tactics: Brotherhood of Steel is essentially the combat portion of the original Fallout series, with a new campaign, graphical polish, a set of random encounters, and a world map. The emphasis is on squad tactics and tactical combat, though your characters will grow like in any RPG.

Spellings

  • 異塵餘生戰略版:鋼鐵兄弟會 - Traditional Chinese spelling
  • 辐射战略版:钢铁兄弟会 - Simplified Chinese spelling

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Credits (Windows version)

199 People (195 developers, 4 thanks) · View all

Reviews

Critics

Average score: 79% (based on 35 ratings)

Players

Average score: 3.5 out of 5 (based on 93 ratings with 10 reviews)

Great until the final missions.

The Good
I don't care if Fallout Tactics isn't Fallouty.

I don't care that Fallout Tactics isn't an RPG.

Most people seem to care a great deal about those two areas. Fallout Tactics is a squad-based strategy game set in the Fallout universe. It takes place between the first and second games, but takes place in the Midwest rather than the West Coast. While not an RPG, FT does use the SPECIAL attribute system and the other RPG devices used in the Fallout games. At times, FT feels like it could be an RPG, with your squad acting as a party, but the linear design and lack of conversation options will remind you that this is a combat centered game.

FT supports three modes of gameplay. A turn-based mode similar to the original games, a squad turn-based mode (where all your members move then the enemies move), and a real-time mode called the continuous turn-based mode. Each method has its advantages, the turn-based mode allows for complete control over your squad while the real-time mode makes for white knuckle game playing.

There are 20 primary missions in FT and they show some variation early on in the game. One mission has your squad escorting a supply vehicle down a sniper alley, another one has you defending a town. The best mission involves a series of hostage rescues which must be carried out covertly or the enemies will sound an alarm.

Fallout Tactics preserves the wide range of weaponry and armor, it favors combat centered characters, although you'll want a medic along most missions. They also have a number of vehicles. Sadly, only a few levels actually allow for vehicle use, usually they only help in getting around the map faster.

The Bad
I loved the early part of the game and disliked the end. At the beginning, you can only withstand a few hits. Caution and stealth are rewarded, once you get towards the end of the game, your characters are basically tanks. Enough shots will kill them, but it's rare. Level design reflects this too. Early missions are varied, later missions are all about combat. Early missions seem to have more avenues towards completion, but end levels are extraordinarily linear. My biggest complaint is that missions never deviate from what is stated in the briefing. Some games (Tie Fighter comes to mind) had missions that varied wildly from the briefing, you had to use your best judgment and play it by ear, not here.

Squad members are personalized by portraits, but don't have any personality. At least in the earlier Fallout games they used floating text to communicate. Because they aren't personalized, it really doesn't matter which ones you pick. Even the nonhuman characters that open up don't matter. Mech Commander, flawed as it was, personalized the characters with animated faces and messages. Also, while in turn-based mode, you have complete control, there is no control in real-time. Fallout 2 had a customizable combat option of members of your party, I wished that I could have told Jax to stop hitting me with the damn Uzi. Also it would have been nice if they had the initiative to heal themselves or switch weapons if they ran out of ammo.

RANTS

Bandaging isn't funny! Performing first aid a lot does NOT turn people into mummies.

Enough with the random encounters! I would have loved to have adjusted the frequency of random encounters.

Four endings is nice, but getting the best ending is so hard I consider it a major bug!

WORST MANUAL EVER! Fallout games should at least have kick ass manuals. This one sucked. Cheaply made, lacks vital information, and has many typos (as the in-game text has too). "Levle 9"?

SPECIAL NOTE- The game has a tough guy option that gets rid of in-mission saves in return for much more experience. While missions are very long, I can see using this option for all the extra xp BUT this game tends to crash so keep that in mind if you choose that option.



The Bottom Line
Bottom line, Fallout Tactics is mostly good, and well worth the $20 I paid for it. It isn't an RPG, but were you pissed when LucasArts released Dark Forces instead of another X-Wing game?

Oh, get the latest patch (God help you if you need the 80 meg one) the game will still be buggy, but at least it's playable.

Windows · by Terrence Bosky (5397) · 2005

Its good, but not fallout

The Good
(see bellow)

The Bad
(See bellow)

The Bottom Line
Fallout tactics is a good game, let me just say that first.

Now, to the actual review.

Fallout tactics is NOT fallout 3. It is not a RPG. it is a tactics game, based in the fallout universe.

The storyline goes, that at one stage, in order to find other civilisations, stop the eastward-headed mutants, and get rid of some brotherhood members with radically different idealogical ideas, the brotherhood sent a few airships east.

As always, nothing went to plan, and a few went off course, landing near what was once Chicargo.

Cut off from HQ, this allowed the survivors to do what they always wanted to do, radically overhaul the brotherhood into more of a police/defence force, getting fresh recruits in exchange for protection, and trading more strongly, as well as the usual mutant and vault hunting.

If you've played fallout before, the idea of Continous-turned-based may totaly turn you off the game, luckily you can switch to totaly turn-based, as each PC, or Player taking turns. I recomend Individual-turned-based just to start with, and changing modes for special occasions (switch to CTB when you arent in a battle (like when 2 computer opponents are duking it out, and squad when you are only using a couple of your entire squad. to change modes in battle, press "O", change the mode, return to the game, then end-combat if you are in TB, or press "O", change to either squad or individual, return to the gane, then press enter if you are in CTB)

So, is it any good? the answer is, yes and no.

like Fallout 2, Tatics does try and poke fun at the fallout universe, and sci-fi in general, but not nearly as strong as in fo2. Nuka-Cola has branched out into new flavors (Nuka Cola, Classic Nuka Cola, Cherry Nuka Cola, and a yellow one are all that I have found so far).

The Entire Item list has been redone. Instead of running out on a random chance, First aid kits, and Doctors bags now have a set number of uses before they run out. most food heals hitpoints (although some will take away a few attributes temporarily), the list of chems has been expanded, as have the types of stimpacks and books (including "Murdocks Tricks and Traps", and "Zen and the art of Driving").

Weapons are totaly redone. Hunting rifles now use 7.something mm ammo, .303 is now in the game (instead of all .303 weapons being "rechambered" in the other FO games), more guns, hth-weapons (including a HTH weapon that uses shotgun shells, and a whole range of gloves).

It also runs in higher resolutions (either 800x600, or 1024xwhatever), with more colours. Towns now only have one map (for better or worse), with most having many levels.

But, I dunno, it just doesnt have that fallout-rpg style feel.

Windows · by Chad Henshaw (27) · 2002

Much Steel, little Brotherhood, even less Tactics.

The Good
Having played Fallout 1 and Fallout 2, and greatly enjoyed them, I had kept on the look-out for a copy of Fallout Tactics and eventually found one in a bargain bin, sans manual alas. The lack of a manual was annoying, but the familiar interface made up for it. You soon figure out what's what, and the designers are to be commended for having stuck with what worked, with only minor changes, easily guessed without having to turn to a manual.

I had read that the game was so buggy as to be almost unplayable. Not so in my experience, and mine is version 1.13. In perhaps 20 hours of play it might have crashed four or five times on me, not enough aggravation to have me try and download the mammoth patch, an impossible task for someone like me with only a snail-pace copperwire connexion.

So there I was, happy with my purchase, eager to play.

The Bad
It takes a while to figure out the three combat modes in practice, and that the individual-turn mode is quite useless: you must spend all of an NPC's action points before you can issue your orders to another NPC.

It is exceedingly easy to make a wrong move. I discovered that in my first encounter with wasps. I clicked on the target-like icon beneath a wasp. Silly me. Instead of shooting at the wasp, I found myself running towards it. Even armed with this dearly acquired knowledge I made the same mistake again and again even against more obvious opponents. You have to watch the cursor very carefully: am I going to shoot that, or to run towards it? It is a matter of a few pixels off. And a matter of life and death. Worse: there is a dead Raider there, and you want to move there where he lies in a pool of blood. If you are not careful, if you do not pay close attention to the mouse pointer, you will likely find yourself running and looting the corpse, and wasting precious action points. Once again, death for a fistful of pixels. In the excitement of the action, who is going to engage in pixel hunting? I even managed to destroy our Hummer twice, clicking the wrong mouse button.

Keeping your NPCs in formation is also impossible but in the most trivial of circumstances and on plain terrain. For instance, I had Farsight standing behind Stitch crouching, weapons at the ready. When I instructed them to move ahead, Farsight ran ahead of Stitch! Then Stitch slowly crawled ahead of her. Another time I had Farsight, Stitch and Buffy (shades of Fallout 2!) in a room encumbered with benches. The paths they took to move to the other end of that room... rats in a maze, and very dumb rats too. Formation is not conserved either when the lead NPC goes to loot a corpse or to activate a switch. You have to manually return him or her to the proper hex. Do not even ever consider moving your squad up or down stairs or ladders, even a three-men squad. More often than not, one will end up stuck under the stairs, another half-way up, and you will have to re-group them manually.

All this makes for difficult, tedious play. I have seldom been successful in catching enemies in a cross-fire. It is all hit-and-miss pixel hunting, and you never quite have a clear knowledge of how many action points you will have left after your carefully planned move. This is unacceptable for a game that calls itself "Tactics". Soon, you find that you are often much better off trusting the computer with your moves by switching to CTB mode.

Fallout 1 and 2 suffered from incomprehensible line of sight. You had to pace to and fro past a window until you hit a line of sight that allowed you to shoot that ghoul inside. You could see the ghoul, but you could not draw a bead on it. Fallout Tactics suffers from the same flaw. Again, this is unacceptable for a game that calls itself "Tactics".

Fallout 1 and 2 had engaging NPCs. Think of Sulik and his Grampy Bone! You had many ways of dealing with each "mission", rather, each location. You could become a slaver in Den, you could... I have even seen walkthroughs were you did not kill anything, not even a rat. No such choices here. In Osceolla I was hoping to join up with Gimmon. I was thinking in terms of Fallout 1 and 2. No such opportunity here. The game is linear. No choice anywhere. You cannot even get out of a location before you have completed your mission. In Macomb you meet a Raider who offers you information in exchange for food. You have none. There is none to be had in Macomb. So what do you do? You cannot leave Macomb and get some, as you would have done in Fallout 1 and 2. When you roam the wilderness you will never, ever, come across any town. Their locations have to be revealed unto thee by General Barnaky or General Dekker when and only when thou hast completed thy assigned mission. Grotesque. And roaming the wilderness is a pain in the... yes. Random encounters galore, over which you have absolutely no control. I got so sick of it that I downloaded an editor and pumped Buffy's outdoorsman skill up to 100%. Even so, every few millimetres on the world map, I had to click "No" to every encounters. I tried hitting Escape, but the wretched thing misunderstood it as "Yes" :-(

The Bottom Line
Compared to Fallout 1 and 2? A disaster. You might enjoy it otherwise, but the only half-interesting way to play it is through the trainer by NM!LS/EYM. You don't have to resort to God mode. Ctrl-W (W for "Warp") will save you enough boring running around when, your mission completed, you have to wend your way to evacuation point. And don't forget to pump yourself up to 100% outdoorsmanship using a character editor. Otherwise you will die of anger and frustration moving from town A to town B on the world map.

Windows · by Jacques Guy (52) · 2004

[ View all 10 player reviews ]

Discussion

Subject By Date
never played fallout, start with fallout tactics? cow (333) Dec 22, 2007

Trivia

Art

Fallout Tactics did NOT use any of the arts used in previous Fallout games. Interplay was unable to retrieve the archive of previous art on the backup tape. This caused quite a bit of problems for the developer as extra artists had to be hired to redo all the art from scratch.

Corrupt files

Following the tradition of "fatal bugs" that have plagued the Fallout series and which prompt you to get a patch right from the start, Fallout Tactics was initially released with some corrupt files in a batch of "bad" CDs that make it literally impossible to play. The only fix for this is to download a 85MB file from the Interplay's FT:BOS site and replace it following a series of precise instructions. That is in addition to the regular bug patches.

Development

MicroForte was contracted by 14 Degrees East to do Fallout Tactics. They caught Interplay's attention when they demoed a game featuring their isometric game engine. Interplay didn't like the game, but liked the engine well enough they suggested MicroForte to do Fallout Tactics instead.

Endings

There are four different endings, depending on your final choices. Destroy, send someone else, or submit? The last depends on how much karma you got.

Extras

Fallout Tactics had a special bonus mission CD that was available only by pre-ordering the game from Interplay or certain outlets (Amazon, etc).

German version

In the German version all blood and death animations were removed.

GOG release

In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on January 01, 2014. They were readded to the catalogue with Bethesda as publisher on August 26, 2015.

Photoshop

If you try playing Fallout Tactics with Photoshop running, you'll be told Fallout Tactics cannot run "due to Photoshop's evil presence."

References

The "stinky meat platter" you find in various places throughout the game is probably a nod to Mahlon Smith's "StinkyMeat Project". As of 2001 it was available at http://www.thespark.com/science/stinkymeat/

References

  • The game has many pop-culture references that mentions everything from Diablo (the game) and Everquest (the game) to the movies The Terminator, Die Hard, The Sixth Sense, The Space Race, Pitch Black (the character Riddick makes an appearance) and plenty of things in between.
  • Morte from Planescape: Torment, does a little cameo in a special encounter. As you can see in the screenshots section.

Information also contributed by Kasey Chang, kbmb, Kyle Levesque, Zovni and Evolyzer

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Contributors to this Entry

Game added by Kartanym.

Windows Apps added by Koterminus.

Additional contributors: Ye Olde Infocomme Shoppe, Kasey Chang, Unicorn Lynx, Apogee IV, Vaelor, LepricahnsGold, 6⅞ of Nine, Paulus18950, Patrick Bregger, Evolyzer, Đarks!đy ✔.

Game added April 3, 2001. Last modified April 13, 2024.