Sanitarium

Moby ID: 572
Windows Specs
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Description official descriptions

Not much is known about Max Laughton at first, but it is clear that he is conducting a particularly important research and is close to reaching his goal. Eager to share the good news with his family, Max hurries home in his car. However, somebody has evidently tampered with the vehicle; failing to control it, Max gets in a serious accident and loses his conscience. When he wakes up, he finds himself in a strange tower resembling an asylum, surrounded by insane people, the shrill sound of alarm driving him mad. Max cannot remember anything from his past and is feverishly trying to escape this place. But just when he thinks he has succeeded, he is taken on delusional, horrifying trips through his subconsciousness, unable to distinguish between reality and hallucinations.

Sanitarium is a point-and-click adventure game, best described as a psychological thriller. The game is divided into nine chapters, each taking place in a different location and having its own distinct atmosphere. It is not always clear if something is happening on the grounds of the sanitarium or in the delusional mind of the protagonist. In most chapters the player controls Max himself, though in the more surreal areas drawn from his memories the role of the protagonist is given to other characters, real or fictional.

Both movement of Max and picking up items are done with the mouse. Puzzles are mostly inventory-related, with a few machine and lever puzzles. There are also a few action sequences, but even when the player dies, the game can be continued without any penalty. Talking to various NPCs will teach the player about their bizarre surroundings. The plot unfolds as Max's memories are gradually restored and the player finds out more about his past and the nature of the research he was dedicating his life to.

Spellings

  • Шизариум - Russian spelling
  • סניטריום - Hebrew spelling

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Screenshots

Promos

Credits (Windows version)

111 People (99 developers, 12 thanks) · View all

Reviews

Critics

Average score: 80% (based on 30 ratings)

Players

Average score: 4.1 out of 5 (based on 143 ratings with 12 reviews)

One of most exciting and addicting adventure games I ever played.

The Good
I liked the complex way that such a small story is told in such a complicated way. The cinematics are most impressive.

The Bad
The graphics, but I think the game, generally, makes the player forget about it. And the end of the game made me kind of disappointed.

The Bottom Line
Addictive puzzle-adventure game, with such a complex story that you forget the bugs and the quality of gameplay. Just don't play it with the lights off...

Windows · by Miguel Ferreira (1) · 2004

A bizarre graphic adventure with great potential. One of those games worth a remake.

The Good
The man just found the missing link for a project he's been struggling with for several months. He makes some urgent phone calls to spread the news, and then flees towards the parking lot.
The excitement of the man is contrasted by the night, stormy and full of awful premonitions.
After driving for a few minutes, the man loses control of the car and gets out of the road, falling off a cliff. It all fades to black.

Suddenly, a siren goes off and a harsh voice starts yelling, much like the warden of a prison. The man wakes up in a small cell. The door is not locked, so he gets out into the hall.
He finds himself at the top of some ancient-looking tower, with several cells in which other people are being held. Chilling screaming sounds in the background, coming out of the cells. Clearly, all of these people are mad.
The man's suit and white lab-coat have been replaced by green scrubs. His face is covered by bandages. He can't remember who he is, he doesn't know what he is doing here. He's now another patient at the sanitarium.
The persisting sirens keep ringing, something bad is happening.

From this moment on, Sanitarium will take the player through a journey in which nothing seems to make sense. The very moment it seems like it would, the whole world is suddenly changed into something totally different.

Sanitarium is a point n' click graphic adventure, shown from an isometric perspective. The typical old school use "this" with "that" kind of game.
Gameplay is spiced up with some classic mind-breaking puzzles, and a few action scenes.

The game is divided in ten chapters, and each of them takes place in a totally different location. Sometimes even the character is transformed into someone else. The atmosphere is very surrealistic and will have you totally confused for the first three chapters, at least.
Throughout the ten chapters that form the story, you will have to accomplish several missions which don't seem to be related to one another at first, but slowly start to interconnect, while also giving out hints on the character's background, to finally understand what is all this about.
Supporting the storyline, there are a total of 40 pre-rendered clips, adding up to around 750MB of full motion video storytelling.

The "adventuring" is pretty simple, you can only perform one action per object, and the inventory never grows so large that you get lost. Worst case scenario, if you reach the point where the only solution on sight is the good old try everything on everything, this can be easily done in a few seconds.
The puzzles are cleverly designed, and while they ARE mind breaking, they are also logical enough so they can be figured out with some thinking, no need to be some kind of mind-reader to understand what the hell the developers were into. In fact, the puzzles were one of the things I liked the most of the game.
Finally, as I said, there are a few points of the game in which you will have to fight, but these fights are pretty simplistic, and hardly pose any challenge. It's a way of offering some variety to the gameplay, more than anything else.

The graphics are nothing to write home about, but they do their job correctly, specially considering the unfortunate perspective chosen for the main portion of the game. More on this in a minute.

Hands down, the best part of the game is the atmosphere.
Some people said they were disappointed because they expected a horror story, and as such they think Sanitarium turns too silly near the middle of the game.
Me, on the other hand, I never thought of Sanitarium's genre as horror, but rather as bizarre or absurd; and as such, the more impossible and ridiculous a given situation got, the more I liked the game. All in all, granted, this is a game for a very special kind of public.

Through its surreal ups and downs, the constant premise of the game is "save the children". Every mission starts with children under some kind of inconceivable peril, and you will have to make your best to set them free; the real story is about saving children from something; and a certain child's death marked the main character's background.
The situations the children are put through in the different levels create a very disturbing atmosphere, even though there are no explicitly gore scenes or anything similar. Children are doubtlessly an effective resource in any story which wants to be scary or disturbing.

The background story, once uncovered, is not exactly ground breaking, but it's good anyway, and it has a few brilliant points. The ending itself is pretty smart, holding a slight sense of irony.
I found the story very enjoyable, specially the way it's told, all the twists and turns until the plot itself is fully uncovered.

In my book, this is one of those games that deserve a remake with modern technology. The potential to make an awesome game is all there.

The Bad
The worst flaw of the game is doubtlessly the isometric perspective. I find it inadequate, to say the least, for two main reasons:

First, everything looks too small. Since this is a graphic adventure we need to pick up a number of objects to use; and more often than not you will be missing things because you just didn't see them. Because of this, every time I got stucked I found myself scanning the scenario with the mouse, millimeter by millimeter, to see if I missed something I was meant to pick up. Needless to say, this is really annoying; specially since the character can't run, so walking back to "scan" the places you already been to can take quite some time.

Second, and even worst to my eye, I agree with Coldbringer's review when he says that this perspective puts characters so far away that you can have a hard time getting involved with them. At times it feels like you're watching the scene across the street; something IS happening, but it happens to other people.
There are a couple of points in which the story turns quite emotional, and the atmosphere that the brilliant storytelling tries to create is slightly spoiled this way. At least dialogues should happen in some window which shows the characters closer —come on even the first MONKEY ISLAND had that feature to enhance dialogues.
The dialogue window which shows the faces of the characters is not enough, specially since the faces are totally immobile.
Also, the moments where the game should turn mysterious and even scary get plainly ruined by the perspective.

The other important flaw is the voice acting. Some of the voices sound pretty well, some not that much, but not one single character is convincing enough: they all sound like they were recorded while reading the script for the first time.
On top of that, voice acting for the main character is simply awful. The worst of the whole cast, by a fair margin.

The Bottom Line
Sanitarium is a strange game from its very conception, and for this reason, many people might even hate it: it's not exactly horror, it's not exactly suspense, it's not exactly drama... it's just strange. It can —and will— go from disturbing and terrifying to utterly silly in a split second, before you understand what just happened.

The choice of isometric perspective is unfortunate, to say the least. It makes hard to see the items you need to pick up, at times it makes hard to get involved with the story; and it just doesn't fit the game, period.

However, in my personal opinion, bottom line is the game is totally worth playing for whoever cares about a nicely-told storyline. Not only that, this is in fact one of those oldies which deserves a remake with all the power of current generation PCs.
Once uncovered, the plot itself is not exactly brilliant, but this is one of the cases in which the smart storytelling stands over the storyline itself. It's crafted in a smart way, starting in a confusing nonsense and slowly interconnecting parts and making more and more sense. With a more adequate perspective, a few dramatic changes of cameras, the game has everything else to grow to the extent of a must-have classic.

Windows · by Slug Camargo (583) · 2003

An interesting, but unfortunately very eclectic experience

The Good

Bizarre. That is the only word that can summarize this game. You play Max, an amnesiac who may or may not be insane, in an environment that is either his subconsciousness, or a hallucinatory version of the insane asylum he is in. Or both. Sounds like a good idea for a video game? Of course it does!

This basic idea is easily the strongest point of the whole game. I'm not sure it is completely unique, but at the very least games dealing with minds of the insane are not particularly common. "Sanitarium" is divided into several chapters, some of which manage to display the mess that is inside human brain wonderfully. The others, unfortunately, don't, but I'll return to that later. The atmosphere and the subtle details linking the chapters together (like the recurring circus and clown motif) are very impressive (even though the graphics are not particularly so, especially in the cutscenes) and seem to show that someone was really thinking when putting the whole game together. The interface is very simplistic and easy to use. And of course there are several very creepy and disturbing (which does not mean frightening) moments.

The Bad

Unfortunately, there are flaws, and quite a lot of those. The most obvious design mistake is that the by far strongest chapter is the second one. And if that wasn't enough, the second best follows almost immediately afterward and from there on it gets steadily worse. Partly it's because the writers (as mentioned in other reviews here) desperately try to find a sensible plot, reducing all the madness to a hallucination, which essentially means that you stop caring for your hero and, well, about the game as such.

The other thing is that especially the later chapters are connected only very loosely to the rest. This is particularly true of the "comic book" chapter and the incredibly annoying "Mayan" chapter that feel like completely different games that have been added for some very obscure reason as an afterthought. They are different not only visually, but also in overall style; I even think the Mayan chapter was actually supposed to be funny - and I have to stress I did not register anything even remotely resembling a joke in the rest of the game! And if it wasn't meant to be funny... Well, that's even worse.

Then there are the puzzles, which are terribly easy and with very obvious solutions. If you ever get stuck, it is quite likely because you overlooked something (which happens rather a lot). Mostly you just walk around and talk to everyone about everything; the first part of the Mayan chapter in fact consists of virtually nothing else but endless walking and talking. To make the game more difficult, it is seasoned with some "action" sequences that just show that the interface that was more than good for an adventure game is otherwise completely useless (and yet again I point to the Mayan chapter - as if we all didn't know mazes in an adventure game have never ever been a good idea).

What's also incredibly irritating is the walking pace of your character. Almost all of Max's incarnations you will control (yes, there are more than one) are incredibly slow, considering you spend vast majority of playing time walking around. If there were a way to speed him up, the game would be much shorter - and it actually is quite short even as it is. And a last point, though I agree this is nitpicking, the savegame files have a completely ridiculous size for an absolutely linear adventure game - averaging about 1.5 megabytes each (easily RAR-able into about 15 kilobytes). I know that's not really an issue on modern machines, but I think that tells you something about the game's programmers.

The Bottom Line

The beginning of the game is very good and unique, but as it progresses, it becomes more and more annoying and I quite frankly finished it just because I knew I was almost at the end.

Nevertheless, I heartily recommend giving "Sanitarium" a try - but if you can manage that, stop playing after the end of the Mansion segment. You'll have a gaming experience to remember and save yourself a lot of disappointment.

Windows · by plumifrons (95) · 2007

[ View all 12 player reviews ]

Discussion

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Spine/Sides cover scans RickTM Sep 28, 2022
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Trivia

Bugs

Initial shipments of Sanitarium came with a game-wrecking bug that would cause the player to get locked out of buildings in level 2. A patch is available that corrects this, but there are still reports that it appears infrequently.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Grim Fandango)

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Related Sites +

  • Crapshoot
    A humorous review on PC Gamer
  • Postmortem: DreamForge's Sanitarium
    A postmortem of the isometric adventure game, Sanitarium, on Gamasutra. The article is written by the game's writer, Chris Pasetto, and deals with the origins of the game's concept, pinning down an engine, their relationship with their publisher, and several other elements that arose or had an effect in the creation of the game (Dec. 4th, 1998).
  • Sanitarium Hints
    These hints provide gentle nudges before the final solution is revealed, helping you solve the game without spoiling it for you.

Identifiers +

  • MobyGames ID: 572
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Contributors to this Entry

Game added by faceless.

iPad, Android, iPhone added by ZeTomes.

Additional contributors: Indra was here, Jeanne, Maw, Crawly, Zeppin, Klaster_1, Patrick Bregger.

Game added December 15, 1999. Last modified March 6, 2024.