Soldier of Fortune II: Double Helix

aka: SOF2
Moby ID: 6428
Windows Specs
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Description official descriptions

The stakes are higher in this sequel to Soldier of Fortune. The player is John Mullins, a patriot, weapons specialist and anti-terrorist mercenary, who takes on a new threat bio-terrorist organization and their Gemini virus. His mission is to neutralize the terrorists before they unleash the virus.

Soldier of Fortune II: Double Helix features over 55 levels and an all new Random Mission Generator mode. The game uses the Quake III: Team Arena engine with GHOUL II technology and its models are designed with 36 damage zones along with 16 dismemberment zones.

Spellings

  • Солдат Удачи 2 - Russian spelling
  • 命运战士II:双重螺旋 - Simplified Chinese spelling

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Credits (Windows version)

214 People (186 developers, 28 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 80% (based on 53 ratings)

Players

Average score: 3.6 out of 5 (based on 70 ratings with 8 reviews)

About as good as it gets

The Good
The game's graphics are currently the best on PC. Charachters have moving eyes, separate teeth and lips, even all five fingers are separate, and you can see commando teams communicating with hands. The scenery is equally beautiful, with ultra-high resolution textures. Jungle foliage waves in the wind and your gun's chrome shines bright, like the gun had just come out of the factory.

The audio of the game is at least on par with the graphics. The weapon sounds have reasonable amounts of bass ( Get a subwoofer! Even if it is only for this game, it's worth it!). The other sound effects are also very well done. Even the voice acting is excellent. I can't tell if the russian and chinese lines of dialogue are authentic russian/chinese, but at least the german ones are real. Moody music completes the audiovisual perfectness of the game. The music reacts to the happenings of the game, alternating between slow, beautiful themes and faster, action-packed parts. The credits list only one man responsible for both music and sound, and that man should get a medal or something for his efforts.

Level design is superb. Althought the levels, as with almost all the other shooters, are just a path from point A to point B with stuff to shoot in between, they never really feel like that. The maps have a lot of variety and that actually makes them different. Unlike certain WW2-themed shooter, here fighting in an enemy-filled town is totally different and requires different weapons and tactics than fighting in a snowy, fog-filled forest. And a hostage situation on an airfield is a totally different story.

Also, unlike that same WW2-themed shooter, the enemies are "fair". Their AI is very good, one of the best in the FPS-genre. However, that doesn't make them demi-gods, but just more human-like. They make mistakes, like accidentally shoot their own soldiers, or make a grenade bounce back at them. A very refreshing change from robot-like enemies from most of the recent shooters.

And the human-like enemies also get wounded and die like humans. Head shots kill always, and close-range shotgun attack ends up doing bodies without body parts and body parts without bodies. Althought the gore is still present, it seems to be a little downtuned from the first part. Total dismemberment is now very rare, and the cutscenes contain only a few killings (As an info for those who haven't played the first game; in original SOF almost half of the enemies ended up being less than whole humans, and there was something like one or two cutscenes where someone didn't die). However, the gore is more realistic, and in some occasions, can be pretty disturbing - partly because the figures are so real looking. Of course, you can turn mature content off, making the game less violent.

The weapons of the game are well done, well balanced, realistic and real. You'll end up using all of the guns, and even the pistols are somewhat useful, which is pretty rare in modern games. The enemies use weapons that they might also use in the real life - Colombian guerrillas use AK-74's, while Hong Kong's criminals use UZI's. This also apply to the grenades - there are many frag grenades, stun grenades, smoke grenades, thermite grenades and 40mm grenades for your M203 launcher under the barrel of the M4 rifle. There are even rocket propelled grenades for the RPG-7 weapon system and smaller, 20mm grenades that come in a clip and are used with the ultra-modern, computer aided OICW multi-purpose weapon. The OICW is very exotic and rare weapon. I've seen it only in one other game - Ghost Recon. In that game, it was just another assault rifle, but here it is represented accurately as a assault rifle with computer assisted grenade launcher and sniper capacibilities. The aiming of grenades with the computer thingy is a bit tricky, and slow, but it is well tutored during the game.

The Bad
The only REAL cause of complaint are the stealth missions. Althought I like stealth games (Thief 2 is one of my favourite games), here the stealth factor is made very poorly. The enemies see you through darkness, fog, rain and foliage, and when they see you, the alarm rings. No matter if the enemy dies a microsecond after he sees you. To make things even worse, you cannot use any guns - not even the silenced ones - without the alarm ringing. So you are stuck with the knife. Fortunately there is only one mission where you absolutely MUST remain unseen, and only three other maps with optional stealth. Failing to be stealthy in those maps results in an endless swarm of enemies, though not nearly as annoying and unfair like Medal of Honor. Just an enemy or a group of enemies here and there. In fact, if the stealth factor had been implemented like that in Deus Ex (with separate alarm consoles) or Thief (wounded guards scream and alert others), I would have loved it. Now it adds only to the fustration.

Another cause of complaint is the length of the game. Althought they say it contains over 70 levels (didn't count, could be), levels are a lot shorter than those in the original. This is made up by rising the difficulty level a lot. When the game is set to the easiest level, it is about as easy/hard as the Medium of the original. But when thinking that you could easily complete the first half of the original game with only your knife, this is not necessarily a bad thing. Beginners could still have more fun with easier titles than this.

The game is also has some bugs, like crashes here and there and invisible walls around some enemies (amusing while throwing knives, annoying when using rifles and really dangerous when using grenades). The user interface also makes it impossible to save over your old savegames, and if you are not using quicksaves or limited saves, you can reach hundreds of saves. The game started to crash in the load game menu, when I had a little over 200 save files, but removing the older ones corrected the problem.

On the other hand, quick- and autosaves are implemented very well. The quicksave slots store up to five most recent saves, and autosaves are made in the start of the mission - and you have autosaves for ALL levels, not only the most recent one.

The Bottom Line
Despite the bad stealth factor and some bugs, it is pretty much the best shooter I have played.

If the bugs are corrected, this might well be the game of the year, and easily worth your money and time.

Windows · by Aapo Koivuniemi (41) · 2002

One of the best shooters around!

The Good
Max Payne eat your socks off! This is definitely the best shooter around!

The game excels in all round levels: graphical, sound, atmospherical, special FX, gameplay, strategy and tactics, innovative levels and situations, enemy AI (which gets to be predictive later - they wait for you and throw stun grenades before attacking), variety of weapons!

I really dunno where to begin talking about the greatness of this game. Here lies a true masterpiece in every aspect, in-depth detailed to the max. Not only this game is a good shooter, it has a tremendous atmosphere which sucks in the player, making him believe the virtuality of the moment as a true experience. No matter if you're in Prague where the game begins, the jungles of Peru, the snowlands of Russia, the steel and rust scented sea cargo freighter, or the mysterious Hong Kong, the programmers have captured the uniqueness of every environment in detail and manage to bring you the virtual equivalent.

Gameplay-wise we are talking about one of the most brutal and gore lusted shooters you've ever seen. A really lethal arsenal thirsty to turn enemy terrorists bodies to strainers is at your disposal. Good strategic points are included as well, where you're needed to sneak in, kill some terrorists in silence before the real mayhem outbreaks.

The Enemies AI is very good too. They have developed quite some tactics here, instead of heading for attack when they spot you, the enemies hide and throw grenades at you (stun or normal) hoping to render you blind for some vital seconds in order to attack.

The variety of missions and locations is truly enormous given the 2 CD space. Innovation comes to the point where there's a chopper flight level where you mount a M61 machine gun and blast away all ground units and structures!

The Bad
2 things that put me off (minorily) with the game are: The game needs top end equipment to really show what it can do. You gotta have some piece of machinery if you want to have your jaw dropped. And if this not enough for you here comes the worse part:

John Mullins (the main game character - you) himself!!! The guy is one of the worse characters ever to appear in a game of this style. Man! He looks like a damn farmer, or even worse a grocery store salesman. Things get worse when you hear him talking!!!! It's the kind of voice you'd expect to say "Uhhh that'll be 2 dollars for your cabbages ma'am!"!!! Simply I couldn't help myself from laughing when I saw the video cut scenes and listen to him talking. Especially there are parts where he plays it as a tough cowboy and this only made me laughing my eyes out...

...or maybe this is a plus!

The Bottom Line
If you're not convinced yet about the supremacy of that game from what I said (and the other guys too) then I'll tell you one last thing: Even if you don't like shooters this is the shooter that will make you like'em! Go and buy a copy now! (20 out of 10)!

Errrrr... done it! How about that payment check now mr.Activision???

Windows · by SifouNaS (1309) · 2003

A "kill'em-all" first person shooter with a few gallons of gore tossed in.

The Good
I was a big fan of Soldier of Fortune. That was one of my favorite games for quite some time. I loved the way Raven pulled no punches with it, showing us the bloodiest first person shooter to date. But beside the blood, there was still a fun game to it, even if it always amounted to you taking down a hundred or so terrorists. Whether I wanted a first person shooter to play through, or a good tool to take my aggression out on, Soldier of Fortune was a great game to play.

Its sequel is slightly different, but the idea stays true: kill everything and get real bloody. But man, did Raven ever take it to the extreme. Hands down, Soldier of Fortune II is the most violent game I've ever heard of. Grand Theft Auto? Carmageddon? They don't hold a candle to this game. This is the only game I've ever played that's made me at all squeamish. The realism in gore in this game is astounding, even if the engine is slightly dated. Yes, this is a good thing. We need a bloody tool to take our frustration out on. And what better way than blowing a guy's guts open from a close range shotgun blast? Or whacking off three quarters of his face from a sniper rifle? Or just pumping him full of lead and watch him fall to his knees, bloody gushing from his wounds, collapsing to the floor?

Besides the gore, there are also some really interesting twists in the ol' first person shooter genre to be found here. For instance, the AI opponents have quite a few tricks up their sleeve, and any battle could conclude in any sort of way. Bad guys will take cover, as per the standard, but they will also jump out shooting and run back to their cover, or sometimes they'll just stick their gun out and fire in your general direction. They'll jump over rails to come get you, they'll throw grenades back at you, and they'll choose the best weapon for different confrontations. They'll throw smoke grenades and flashbangs to cover themselves, and they'll throw frag and incinerary grenades over obsticals to get at you. Battles always had a fun twist to them, forcing me to think on my feet, and it definitely helped create an immersive experience. I remember shooting the gun out of a soldier's hands, and watch him go straight for his sidearm. Since I was out of ammo, I ran around the corner to reload. When I came back, the soldier was reaching for the gun he had lost before. It was this sort of thing that made the game more than just FPS+extreme gore.

The locales you visit are diverse, which take you all over the globe, above and under the Earth, even back in time (in a flashback, that is...heh.) One in particular that got a lot of attention was the Columbian jungle level, which is very well done.

The Bad
Unfortunately, despite the interesting AI tricks, the extreme blood and varied levels, the game just didn't appeal to me. Now, close combat was great. Especially with the shotgun. But, really, once you've seen every type of death animation and gore splatter, it just gets old.

The AI tricks is neat, but the AI can be pretty damn dumb, too. They'll often charge at you right in the open without shooting, or just shoot the wall instead of aiming at you. It's not uncommon for enemies to just get stuck in the wall, either. And while they can be worthy opponents at times by themselves, they have no consideration for their fellow teammates. They'll throw grenades right into a mass of their own men to get at you.

The story is just plain stupid and doesn't even compare to Soldier of Fortune's original plot, nor does it have anything to do with it, save that your buddy from the first game is still dead. SOF's story wasn't exactly an award-winning masterpiece, but the elements in the story were great, I thought. It felt like a campy action flick, and it almost was. But Soldier of Fortune II seems to try to pass itself off as some pseudo-realistic plot that could happen in today's world. They even took away all the cool sci-fi weapons (AND my Desert Eagle!) from the first game and replaced them with more "realistic" weapons. Boo!

The voice overs are okay, but the dialogue is as bad as the story. "Ha ha ha! I did it for the money, of course!" "You're a mad man!" "A mad man? Perhaps...NOT! Ha ha ha! Die, Mullins!" Talk about dumb. Nothing killed the immersion more than a cutscene in this game.

The game comes with a "random mission generator", but it's downright poor. It only creates outdoor environments, and, quite frankly, close-combat was the only fun part of the game. A nice feature, but it's better to just play through the game.

Worst ragdoll effects in any game I've ever seen. At least they tried. Usually, you'll shoot a guy, he'll go through his death animation, slump to the ground, and suddenly have a short seizure, afterwhich his body will be contorted in a way that looks like he was thrown halfway through whatever he's touching. It is rather humorous, though.

The boss battle(s) sure didn't compare to the difficulty of the first game's, either.

The Bottom Line
While I was impressed by the tricks the enemies could pull, as well as entertained by the violence and the always entertaining shotgun, the game just falls apart in too many places to really recommend to anyone. If you want to take your aggresion out, oh I'd definitely suggest this, but not above Grand Theft Auto or Carmageddon. At least those games are fun in more ways than just blowing people to pieces.

Windows · by kbmb (415) · 2003

[ View all 8 player reviews ]

Trivia

German version

To avoid having the game banned in Germany because of its violent nature, major modifications had to be made to the game's story line and graphics. The game now takes place in a parallel universe called Hysperia (!), where mankind was completely wiped out by machines. The machines then began to develop human-like emotions, which also led to common human problems such as war and crime. All humans, including enemies and the main character John Mullins, were therefore replaced by Cyborgs. As a consequence, all blood and gore effects are missing. The censored German Soldier of Fortune II: Double Helix is regarded by most players as "the most censored game ever in Germany". A doubtful title indeed...

The UK version has a region lock, meaning the game is censored when installed on a system with a German version of Windows. Humans are still humans and the story does not change, but everything else applies.

The Xbox version is not effected.

Installation

The game's installer features an audio narrative and slideshow telling the background story of the game. Because computers continually get faster, it's possible to finish the installation before the story has successfully completed. It helps that the game comprises two CD-ROMs and the user can continue listening to the audio while the installer is waiting for the next disc to be inserted.

John Mullins

The protagonist, John Mullins, is named after the real-life mercenary, who has been Raven's exclusive consultant during the making of this game. The character's background is also similar to that of the real John Mullins.

Awards

  • GameSpy
    • 2002 – Special Technical Achievement Award (for its random mission generator)

Information also contributed by DarkChojin and WildKard.

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Related Sites +

  • Save the World, But Only in Mac OS X
    An Apple Games article about the Macintosh version of Double Helix, with commentary being provided by MacPlay President Mark Cottam (July, 2002).

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  • MobyGames ID: 6428
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Contributors to this Entry

Game added by Corn Popper.

Additional contributors: Unicorn Lynx, Wormspinal, Zeppin, Klaster_1, Cantillon, Patrick Bregger.

Game added May 25, 2002. Last modified March 30, 2024.