Metroid Fusion
Description official descriptions
Metroid Fusion is the direct sequel to 1994's Super Metroid. The game begins as Samus Aran is sent back to planet SR388 to assist a Biologic Space Labs investigation team. While on the planet's surface, Samus is infected by a previously unknown parasite, known as X. The X parasite nearly kills Samus, but fortunately she is saved by a vaccine made from the Metroid she saved on Zebes. Shortly thereafter, an explosion rocks the Biologic Space Labs. Now Samus must investigate the Space Labs, which are orbiting SR388.
This game is similar, in terms of gameplay and structure, to the classic side-scrolling Metroid games. The game consists of a large inter-connected environment. As Samus learns a variety of new moves and weapons, she is able to explore new areas of the Space Lab and unlock the secrets of the X parasite.
Spellings
- メトロイドフュージョン - Japanese spelling
- 密特罗德 融合 - Simplified Chinese spelling
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Credits (Game Boy Advance version)
46 People (42 developers, 4 thanks) · View all
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Chief Director | |
System Director | |
Scenario & Story | |
Game Design | |
Course Design | |
Visual Director | |
Samus Design | |
Samus Original Design | |
Enemy Character Design | |
Background Graphic Design | |
Graphic Design | |
Program Director | |
Samus Programming | |
Enemy Character Programming | |
System Programming | |
[ full credits ] |
Reviews
Critics
Average score: 89% (based on 55 ratings)
Players
Average score: 4.1 out of 5 (based on 117 ratings with 9 reviews)
Samus' last adventure is certainly not a silent one
The Good
Metroid Fusion is chronologically the last Metroid game(the Metroid Prime franchise takes place between Metroid 1/Zero Mission and Metroid II: The Return of Samus), and it's Samus' first 32bit adventure on the Advance.
Personally, I really enjoyed the game throughout. There were some things I disliked about it but generally the whole experience is very enjoyable.
Samus' new abilities, such as climbing ladders and the Power Grip which allows her to grip ledges come in handy for sure. I also like that they made the missiles upgradeable, that really simplified a lot of things for sure. Overall, Metroid Fusion feels simple, easy to play, and something you can just pick up and play, which is how handheld games should be like.
The sound effects are very well done in comparison to older games.
The Bad
I didn't quite like the fact I couldn't skip the cutscenes. Having to watch the long intro every time I start a new game is a real pain in the butt.
Also, I didn't like how much the game relied on story and mission objectives. I felt that the freedom and non-linear experience I had in Super Metroid was completely absent.
Also, the music isn't nearly as memorable as the Super Metroid soundtrack, but it fits the atmosphere well.
The Bottom Line
Metroid Fusion is a game that some will find very entertaining and exciting, with huge replay value as you will try to find more and more items and do it with less playtime, while others might find the increased linear story-driven gameplay boring and uncharacteristic for the series in general.
But all in all, Metroid Fusion is not a bad game. It's maybe not the best in the series(I give Super Metroid that title), but it's playable, and it gives room for another prequel.
Game Boy Advance · by x0n1c64 (12) · 2008
This one turned a handheld-critic to a handheld-fan!
The Good
Some friends almost forced me to play this game - bus when I laid in the bed, connected the GBA to my stereo, adjusted the light and was sucked into this strange, paranoid and very intense world... At first, this is just a simple 2D jump 'n run - but it turnes out to be much, much more! Sound and graphics are well - the gameplay is fantastic! And bonus-thumbs-up for the intuitive controls!
The Bad
Difficult questions! I'd say, that this game is a bit short - but on the other hand, it offers enough replayabilty. And then, there are some bosses, that are invincible for hours - until you find out the right technique, and finish them off in a minute...
The Bottom Line
Classical 2D jump 'n run thru a complex spacestation, where a strange alien virus break free. You have to shoot enemies, turn switched, discover secret rooms&tunnels. Doesn't sound special, huh? But the great gameplay, the gloomy atmosphere and the simple to handle, but powerful controls turn Metroid Fusion into a triple-A title!
Game Boy Advance · by Felix Knoke (149) · 2002
One good try to make the METROID storyline progress...
The Good
The music, and, kinda, the story. The gameplay is, sometimes better, sometimes worse than Super Metroid - Let's keep in mind the lack of graphical resolution of the GBA compared to the SNES. This alone makes the tiles smaller, and thus the mobility of Samus had to be changed. I personally like how you got more control with the Space jump/Screw attack in MF. The morphing ball's spring ball and bomb are also sort of more controllable.
Graphically, the game is a nice sight. Compared to Super Metroid, is much more complex. More colorful. But for some reason, the game is not as atmospheric as Super Metroid. Maybe the color palette of Super Metroid was the help it needed to give its creepy atmosphere. Metroid Fusion is too vibrant, too colorful, and since it has many colors, it doesn't give you the effect, the creepynes that Super Metroid has. Although the game can immerse you quite good. Specially while Dealing/Hiding from SA-X. During these moments, the game atmosphere tells you that YOU CANNOT FIGHT SA-X. In the end, you KNOW you have to beat SA-X.
Personally, the game makes you feel as if you were playing a Resident Evil/Metroid combo. Very suspenseful, I have to admit.
During my journey thru the BSL, I enjoyed a very decent soundtrack. In fact, one of the best I have ever heard in MEtroid Fusion. Part of the atmosphere in Metroid Fusion is due to its almost-entirely orchestrated Soundtrack. Horns, Timpani, strings creeping the hell out of you, the game makes a GOOD use of the background music. This is nearly flawless. The sound effects are also well done.
The gameplay, as I said has changed a bit, improving some things, but getting bad in another ones. The wall jump totally sucks in Metroid Fusion. It cannot be executed like in Super Metroid or like in MZM, where you can use a single wall to reach big heights (Although is more limiting than in Super Metroid). On the other hand, the Shinespark works wonderful in Metroid Fusion. If you hit an elevation on the ground while shinesparking, samus will run again with Speed Booster. In Super Metroid, that didn't happen. Lateral Shinespark is also easier to execute than in Super Metroid, although the animation effect is much slower. The Screw attack and Space jump, are also much easier to control. While jumping/falling, press A again and Samus will spin/spacejump. So if you're falling a big height, and it is "hard" to return to where you was, if you have the space jump, it will be easier to return above. The Power Grip also makes for a good add-on.
The Bad
A computer telling you what to do all the way. The Galactic Federation providing Samus with power ups. That moment, Samus lost protagonism. Well, it's the only way to justify the absence of the Items provided by the Chozo. I would have preferred this game to take Samus back to SR-388 instead of a space colony orbiting it. Would have made more sense, and Samus would have not seen in need for the Federation to progress.
The Bottom Line
This game by itself is a good game. Good music, Good graphics, Good challenge (Although I felt the game a bit too "Contra/Probotector", you need to hit certain bosses in specific spots), but in the end, It doesn't feel "Metroidy". It has the Metroid gameplay, but it's not an usual Metroid. Substitute Samus' sprite with any of the Belmont Family, and place the game in a huge castle, and there it is. A Castlevania of the "Simplony" generation.
Sad thing is, I ended up sorta liking this game...
Game Boy Advance · by Justin Bailey (9) · 2006
Trivia
1001 Video Games
The Game Boy Advance version of Metroid Fusion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Ending
In the ending, Samus asks herself how her ship could've gotten her off the planet when it could only be operated manually. The ship's CPU then responds and says "They lent me a hand". The game then shows a picture of the Etecoons (the little gremlins from Super Metroid that teach you how to wall jump), and the Dachola (the ostrich-looking creature that teaches you how to Super Jump, also from Super Metroid).
References
When you fight Ridley and when you're escaping the station at the end, the music that plays is the boss/escape tune from Super Metroid.
Awards
- GameSpy
- 2002 – Game Boy Advance Game of the Year (Readers' Choice)
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Metroid Fusion
Nintendo's Official Site. -
Metroid Wiki
A Wiki site for the Metroid series.
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Contributors to this Entry
Game added by quizzley7.
Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy.
Additional contributors: Guy Chapman, WWWWolf, Opipeuter, Tiago Jacques, gamewarrior, Patrick Bregger, FatherJack.
Game added November 25, 2002. Last modified January 22, 2024.