Super Mario Bros.

aka: Mario 1, SMB, Super Irmãos, Super Mario Brothers
Moby ID: 7298
NES Specs
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Description official descriptions

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.

Spellings

  • スーパーマリオブラザーズ - Japanese spelling
  • 超级马里奥兄弟 - Chinese spelling (simplified)
  • 슈퍼 마리오브라더스 - Korean spelling

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Credits (NES version)

7 People

Directed by
Produced by
Executive producer
Assistant director
Programmed by
Graphics designed by
Original music by

Reviews

Critics

Average score: 88% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 459 ratings with 18 reviews)

The #1 game NES owners should play

The Good
I remember seeing Super Mario Bros. in a display store, and was amazed on how great it looked. When the game was released in 1985, the game sold 40,000 copies, making it the best selling game of all time. I knew that I couldn’t buy a copy myself since it was exclusive to the NES and I had a Commodore 64. Later on, I was able to buy a copy off someone carrying the same title, and I bragged about my finding in a grade five Show and Tell session, where one of my classmates debated me on the legitimacy of my purchase. Indeed, it was a carbon copy of The Great Giana Sisters with a Mario skin attached to it.

The story goes something like this: the Kingdom of the Mushroom People was invaded by the Koopa tribe led by Bowser who ordered that the people be turned into mere stones, bricks, and even field horse-hair plants, and soon after the Kingdom fell into ruin. Realizing that Princess Toadstool, the daughter of the Mushroom King, is the only one who can lift the curse, she is locked up inside one of Bowser’s fortresses, and it is up to Mario (or Luigi, if the game is set to two-player mode) to rescue her so that the Kingdom is restored to its former glory.

In Super Mario Bros., the object of each level is to run through all 32 levels in a limited amount of time, defeating Koopa’s henchman, while being careful not to fall down the screen. There are boxes with question marks on them, and hitting these boxes will award you with a coin. Collect 100 of these and you’ll receive an extra life. There are pipes you can go down that will lead to a bonus room, filled with coins that will help you reach that magic number. Touching a flagpole at the end of the level allows you to enter the next one.

What sets Super Mario Bros. apart is the way the central character can take three forms. You seem, you start the game as Little Mario, who is vulnerable and isn't able to do much damage apart from jumping on enemy's heads to kill them. Not every box you see has a coin hidden inside, since there is a chance that you will find a mushroom. Getting this mushroom will transform into Big Mario. As Big Mario, you are given another chance if you are hit by an enemy. Assuming you are still Big Mario, you can find a flower that will turn you into Fire Mario, where you are given the ability to launch fireballs at enemies. This sets a precedence in Super Mario Bros. 3, where Mario can take many forms.

The settings for most of the levels varies. In the early levels, for instance, you climb up mountains. Later on, you go underground, and eventually, you get to swim underwater where you get to deal with underwater-based enemies, one of them the Super Mario Bros. equivalent of an octopus. In these underwater levels, having Fire Mario swim up to the surface and bounce a fireball onto an enemy on the other side of a wall is a stroke of genius. There is even a chance that some pipes scattered around each level lead you to another level with a different setting, and these are even worth going down if you are sick of the same setting.

The “real life” physics in the game are amazing. Run right for a long time and don’t expect to stop immediately. I have lost count on the number of times where I noticed the end of a platform while I was running. I slowed myself down, but I fell off anyway. In addition to this, if you want to perform a high jump, expect to get a running start first.

There are three soundtracks in the game, one for each setting. Of these, I enjoyed the underwater music as it is more relaxing than those you hear as you explore the mountains or venture underground, and the underwater music forms the basis for the theme in the US version of Super Mario Bros. 2. Regardless of the setting, each soundtrack increases in speed as you are running out of time.

One thing that I admired was the fact that there are alternate ways you can get through the game. Don't want to risk getting killed by Bowser? Simple, just hurl a fireball at him. Don't want to go to the castle at all? Enter warp pipes that take you to a different world. Happen to be running out of lives? Just bump into those “?” blocks along the way 100 times, or, better still, find a bonus room that has coins galore. It is alright for anyone to avoid these shortcuts if they are playing the game for the first time.

Super Mario Bros. is more than just a platform game, and I say this because there are a little bit of thinking involved in working out how to complete the later levels. Case in point: the final two worlds where you need to make sure you step on the right platforms or go down specific pipes so that the level doesn’t loop. It is worth memorizing this path so that you don't have trouble if you decide to play the game later.

The Bad
I agree with other reviewers here. There is no password system, so Nintendo expects you to complete the game in one sitting

The Bottom Line
Super Mario Bros. served as a pack-in title for the NES, a smart move by Nintendo which contributed to its success. Pack-in titles are not possible today due to the high cost of putting machines together, and if companies included these pack-ins anyway, the machine would cost more than it should.

The game itself revolutionized platform gaming due to its crisp graphics, multiple paths, real-life physics, and support for two players. I agree that the game can be difficult since the player being forced to determine the correct path to take, especially in the later levels. So in conclusion, Super Mario Bros. is the game that NES owners should play, as it spawned a great series.

NES · by Katakis | カタキス (43091) · 2019

This game is changing my life

The Good
It's gameplay is fantastic, you can really enjoy it even now, I am playing SMB once per week and I know one thing, it's diamond of games. The simple idea make a real great gameplay experience that is really near to some highest level of purest gaming ever, this game don't have a graphics that will blind you, the mechanics of game are not big and fascinating but playing this game make you feel like playing REAL gaming masterpiece. When you are playing Metal Gear Solid you are enormously excited by it's storyline but Super Mario Bros make you feel that the game itself don't have to have even storyline (cause you can't say that Super Mario Bros have REALLY storyline) or fascinating graphics to be ONE OF THE GREATEST GAMES EVER.

The Bad
Maybe graphics are not 100% of NES, maybe there is not many sound effects (but music is really good) but I can't say that I didn't like it in this game because it's not making any difference, the gameplay is so perfect that all this things are marginal.

The Bottom Line
As I said in the title, the game that's changing my life, every time I play it I feel the same, great amount of pure gameplay.

NES · by Mejs (8) · 2007

Number 1 reason to visit friends

The Good
The only game console our household ever had was a SEGA Master System. So I never got to play this gem at home. Luckily however some friends and acquaintances owned a NES and of course Super Mario Bros.!

I started playing Super Mario Bros. in the early nineties and it hadn't yet aged a single bit. And in fact if I play it now it still stands the test of time quite perfectly. Everything about the game is charming, the characters, the world, the sounds. And it all plays rather fluently. You can control Mario while in the air and he has to break when he has a lot of momentum. This makes Mario much more like a real character than some older games, where it felt much more as if you were just moving a sprite left and right. Mario has a great variety of moves which all have their uses in various puzzles and enemy encounters.

The graphics are quite amazing and very clear. Enemies have distinctive looks which allow you to quickly see what harm they might do and how to get rid of them. The sound is just as great with a tune worth remembering and the pleasant ping when you collect coins.

The Bad
The game can get rather frustrating. Especially when it comes to tricky jumps with low ceilings. It can be quite frustrating to die near the end of a level and have to do it all over again. Luckily there are quite some lives to be gathered so that you won't easily go game over.

Most of these bonus lives, however, are in secret areas or boxes however and finding those is kind of random. After a couple playthroughs you know how to find a lot of the secrets, but then you actually don't need it so much anymore. It was a great conversation topic in the 10 years after its release, though!

The Bottom Line
I doubt there are many gamers who've never player Super Mario Bros. or one of its sequels, so there is not much left to say.

By the time I first touched a console Super Mario Bros. 3 had already been released and that game always had my preference over the first. But that doesn't mean that it isn't one of the best games ever created. There is very little about this game that isn't absolutely amazing. This is one of those games that everybody, both young and old should have played at least once in his life, because it'll never get old.

NES · by vedder (70767) · 2008

[ View all 18 player reviews ]

Discussion

Subject By Date
It seemed like a weird idea for Star Wars also... Pseudo_Intellectual (66360) Jan 31, 2008

Trivia

1001 Video Games

The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cereal

Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.

NES supplement

For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.

Parody

Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.

Sales

According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.

It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..

TV series

Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).

Awards

  • EGM
    • November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
    • February 2006 - #1 out of 200 Games of their Time
  • FLUX
    • Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
  • Game Informer
    • August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
    • October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
  • IGN
    • #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
  • Official Nintendo Magazine
    • Greatest Nintendo Game
  • Power Play
    • 1987 - Best NES Game '87
  • Retro Gamer
    • October 2004 (Issue #9) – #24 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook

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Contributors to this Entry

Game added by Kartanym.

Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Wii U, Arcade added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.

Game added September 28, 2002. Last modified March 16, 2024.