Deus Ex

aka: DX1, Deus Ex: The Conspiracy
Moby ID: 1749
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/22 8:56 PM )
Add-on (unofficial) Special Edition

Description official descriptions

Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.

Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.

Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant JC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.

The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.

Spellings

  • 杀出重围 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

184 People (144 developers, 40 thanks) · View all

Producer and Project Director
Lead Programmer and Assistant Director
Programmers
Designers
Dialogue
Additional Dialogue
In-Game Text and Intro/Endgame Cinematics
Art Director
Lead Artist
Artists
Audio
Music
[ full credits ]

Reviews

Critics

Average score: 89% (based on 78 ratings)

Players

Average score: 4.0 out of 5 (based on 531 ratings with 34 reviews)

Despite few flaws, one incredible game.

The Good
Involving storyline. Excellent, challenging gameplay. A lot like SS2 in terms of gameplay, but the environment is much better. Offing corrupt bureaucrats hellbent on world domination (hopefully not too much of a spoiler) is much more gratifying than killing pseudo-zombies. You aren't some god character who can blast through areas Doom-style, a welcome change from the "realism" some games claim to have (Nam comes to mind). All the basic aspects of games are outstanding in Deus Ex.

The Bad
The game likes to hold your hand with periodic transmissions and datapads with top secret info left lying around in places that just make no sense. AI is pretty weak, better than a lot of games, but still enemies just do things that the game acts like they can handle but can't. Shooting an enemy and then taking cover causing them to not know where you are when they clearly should, for example.

The Bottom Line
Great meshing of FPS and RPG with an incredible and interesting storyline. Do not not play this game!

Windows · by mike huch (2) · 2001

The Bartender reveals much about this games depth.

The Good
There's a key moment in Deus Ex which told me I was playing a great game, one that tries to achieve loftier goals than most. It's a minor one, easy to miss and bears no influence on the plot. It's a conversation with a bartender, I can't remember which bar – there are a lot in the game. Rather than the usual filler dialogue you instead engage the bartender in a deep philosophical conversation about what's happening in the game and whether the organisations in the plot are right or wrong. It's a wonderful chat that came out of the blue. Talking to my friend who I'd borrowed the game from he remembered the conversation too, so it must be quite profound. That it was possible to have that kind of conversation displayed that deep thought had gone into the story and the setting.

I had already realised this by the time I reached that bar, Deus Ex had me hooked despite seeming initially disparaging. The setting seemed so-so like a limited Blade Runner rip-off, it too is set perennially at night - seemingly to limit the amount of detail needed. The first level seemed impossible, as I was endlessly gunned down in an overly-punishing mission that nearly made me give up – but I'm glad I persevered.

After completing this token opening the game completely opened up. No longer was I playing an awkward action game, now it was an adventure-RPG hybrid that seemed to be trying to suck the most out of it's engine. Part millennium conspiracy theory, part stealth adventure, Deus Ex tries to present a plausible near future full of doubt. I'd not played a game before which made you question your actions within the game only to possibly regret them later, creating the strongest aspect to the game. It's a smooth RPG, no levelling up or quests and side-quests - this is about your character. You naturally customise the protagonist the nano-enhanced super soldier JC Denton in his weapons and skills (including non-lethal ones) as you gradually mould his personality and actions to suit your playing style.

The story has conspiracy at its heart and has you travelling the globe to New York, Paris, Hong Kong and more as you unravel the mystery behind NSF terrorists and the 'Grey Death' virus. Before you know it you have to question your motives and why you exist. Ultimately the course of fate lies in your hands.

This is all handled through superb dialogue and creative writing which pops up in newspapers and elsewhere. There's even sections of a novel within the game which questions the games premise. The missions are all open levels, there's no set method or route through allowing you to improvise in a style that suits you. Often guns blazing is the worst but can be satisfying. The open levels are also persistent allowing you to come back later and pick up that important item right where you left it.

The Bad
When I wrote that the game squeezed the most out of it's engine, it's possibly because the engine seems so cumbersome in places. The graphics look blocky with low poly-count models who move in a stiff manner. This is in a world that is always dark, dawn is about the lightest it gets. Whilst I'd like to believe it's purely for mood I'm sure it's also to get away with lower quality textures. It counters the large scale feel to the levels as much of them are shrouded in darkness.

My only other real problem with the game is that opening level which is just too hard. Before I had a handle on the possibilities within the game I had to survive an onslaught with no real indication of how to succeed.

The Bottom Line
Deus Ex deserves recognition as a classic game. It set the tone for open-ended level design, and level design that felt like part of the real world, not simple a set for stunts. The RPG elements work well as you tailor abilities to suit play style. It really improved the standard of game writing making you feel that you had choice – influential choice in a living breathing game world where you could literally change the fate of civilisation. It did all this by putting some serious thought into the question 'why?' a real rarity and in doing so created the best conversation I've ever had with a bartender.

Windows · by RussS (807) · 2011

Ex-cellent! (Gee... can't believe nobody else thought of that before! ;D)

The Good
Deus Ex... What else to say? I almost feel there are already too many reviews for this game here, but well another one can't hurt, right? I really can't add much more praise to this game so I'll just stick to confirming that all of it is well deserved. Really, to those who still have their doubts about this game and ask themselves "is it really that good? Or is it all hype?" All I have to say is that it isn't that good. It's even better.

The premise of the game is part System Shock (man, Spector must have a real thing with AI's!) and part X-files slapped on a first person rpg with fps elements, but the game takes all preconceptions you may have over all these genres, influences, etc. and mixes it into one very well made whole which manages to amaze even diehard gamers like myself... well maybe that's overstretching it but yeah, it's VERY good.

Granted, a lot of the marvel of the game comes courtesy of a lot of groundwork that was laid in previous games so it's not as "original" as one would like to assume (a certain person I know thinks this is the holy grail of gaming simply because he completely skipped past all of Spector's early works). But still Deus Ex manages to take all that has been done before and expand it to pharaonic proportions. Want cyberpunk ambience? Have as much as you want. Non-linearity? Ten times as much as you have ever seen. Complex storyline? Take every conspiracy theory and add some more. That's how Deus Ex feels, it's ideas may not have sprung first, but it sure is the best incarnation to date of them.

I could go on and on about each aspect of the game that has been tuned to perfection, but instead let me adress what I think is the golden nugget of Deus Ex: It's freedom of choices. At virtually no point in the adventure the game makes any preconceptions about what your choices may be, for each objective there is a million different ways to accomplish your objective be it guns-blazing, sneaky or whatever. Thus Deus Ex has done something utterly amazing: it has found the absolute cure for gaming frustration. Sure, you may love a certain type of games, But every now and then you need a change of pace right? Well Deus Ex changes paces with you. Got tired of sneaking around? How about some stress-relieving shootouts? Want to stop "playing" for a while and just talk with npc's and interact with the world? Go right ahead! Anytime, anywhere, anyhow. Thus you are never stuck in the game, you always find another solution to whatever problem lies ahead of you, and you are always moving forward. The sense of progress is constant, and it's a remarkable feat to accomplish in any game. This is quite simply: admirable.

The Bad
Well, there are some bad things about Deus Ex I'm afraid: First of all it's AI is braindead. Seriously. It uses the so popular pre-set reactions that make it look like it actually thinks when it goes and hits the alarm or whatever, but in reality there's very little under the hood. In fact, the AI suffers from the deadly "Headless chicken" syndrome, when no alarms are around, the enemies will start to run around frantically with absolutely no purpose whatsoever whenever you show up, shoot someone, or do whatever. Fully emulating the behavior of... you guessed it, a headless chicken. Furthermore, there are also some serious issues like their indifference to knocked-out bodies (if they are dead, sure they start to run around, but if they are ko'd... guess they probably figure they are taking a nap. Face first. In the middle of a corridor... a-ha)

Also something that is truly horrible is the voice-acting. AHHHGH!!! Memo for Deus Ex 2: get professional voice actors!. Most characters sound like they had a gun pointed at them, and those who don't simply can't act, like Simons who is simply HORRIBLE, and don't even get me started on the "foreigners" and their painfully overacted accents. Seriously, I though my ears were bleeding at times, and I have heard everything from the abominable (but ground-breaking we must admit) Ultima Underworld opening to the Resident Evil games.

Now, this is all... shall we say on the technical area, the game does have a cohesive (though sometimes cliched) story, but I also have a bone to pick with the "creative" aspect of the game.

Whenever you play a game, watch a movie, etc. you make concessions to it depending on the game's setting and other things in order to get into the adventure. Thus nobody complains that in Mario Bros. there are talking mushrooms or that Mario can't jump so much without getting tired, since we accept that Mario's games are totally free of our physics laws and happen in a fantastic reality where we accept those things. Deus Ex on the other hand, is "for real".

Sure, it's sci-fi, but it's rooted in our reality, in our world. In fact, every fantastical or outrageous element in the game is explained and justified with luxury of detail both to add to the ambience and to ground the game in our reality. So Deus Ex takes the stance that it's serious and "realistic" and lets go of practically every concession we make to videogames. Now, I have nothing against this, but it's tricky business to make something "real" and I'm afraid not even Spector and his group of elite coders got it right.

Sure, they added realistic details to the game, real-life reactions to certain events, etc. etc. etc. But they missed out on lots of simple stuff. Stuff that is so blatantly stupid that I couldn't stop myself from laughing whenever they popped up, and in fact it's stuff that doesn't concern the game per se, but the narrative/dramatic qualities of it. I wouldn't even call them flaws, but "goofs" since it seems like stuff that got lifted from those hilarous mails that go around the net by the title of "Stuff we learn from the movies" or variants of it. Allow me to list a few: The bad guy that tells you his plan and laughs maniatically (with the optional "The world is Mine!!! Bwahahahaha!!") the "I'm-so-cool-I-talk-in-a-low-key-drone-and-I-never-raise-my-voice"; the one man army vs a million terrorist/conspiracy soldiers; the self destruct button, characters that are lifted right out of comic books and are either "good" or bad to the bone, etc. etc. etc. But those that were most amusing to me had to be the ones related to the "internationality" that the game was given. Let me tell you a secret as a certified non-US resident: We all secretly speak english. Seriously! All that mumbo jumbo about different languages is a hoax, we are only people who speak english in different accents! In fact, when we are alone we like to discuss in english!! I swear it's true! And thank god that Deus Ex has blown the cover on this big hoax showing us all as we really are! :))) ....Seriously, sometimes the game seemed to become something like "American tourist: The simulation" :)) With wonderful bits like J.C. approaching a couple in paris and going "Yo! 'Sup bro? Heard anything 'bout Silohuete?" :)) Ok,ok so I'm stretching it, but that is pretty much J.C.'s approach to "spying" in the whole game, complete with a Matrix-get up and a low key drone-like voice.... yeah, "conspicuous" it ain't! :))

So yeah, yeah, I know what you are thinking: I'm nothing but a little bitch. But remember that in the box it says "epic globe-hopping adventure", etc. etc. Not "cyberpunk B-grade James Bond clone" so I think I'm right when pointing out whenever the so vaunted "realism" comes apart at the seams.

The Bottom Line
Quite simply Deus Ex is a superb game, I can't help pointing out the few flaws because... well, maybe I am nothing but a little bitch :) But still, American tourist simulation or not, braindead AI or not, terrible voice acting or not, Deus Ex is fantastic. It's a remarkable game and everyone who considers him/herself a serious gamer HAS to own it. There is no way around it, Deus Ex is a defining moment in the history of videogames and no one should miss it.

Windows · by Zovni (10504) · 2002

[ View all 34 player reviews ]

Discussion

Subject By Date
Genres Cantillon (76910) May 7, 2021
20th anniversary Patrick Bregger (301024) Jun 22, 2020
First original US box design? sndwv Aug 28, 2016
Did you know? Donatello (466) Jun 23, 2013
Happy birthday! Patrick Bregger (301024) Jun 24, 2010

Trivia

1001 Video Games

The PC version of Deus Ex appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Alex Denton

Somewhere in Area 51 (the last stage of the game) you can see a number of containers with clones in suspension. One of them is called Alex Denton. Alex Denton is the lead character to the successor Deus Ex: Invisible War.

Books

Ever wonder about the books found in Deus Ex? The Man Who was Thursday by G.K. Chesterton is a real book written in 1901, and takes place in a fantasy version of Victorian England, in which anarchists take names of days of the week it has some similarities to Deus Ex. G.K. Chesterton also wrote a book about St. Thomas Aquinas whom is referenced several time in Deus Ex.

One of the many books you can read in Deus Ex is the beginning of The Eye of Argon by Jim Theis. This is a real book, considered by many to be the worst fantasy book ever written. Information about the book and the full text can be found online.

Cancelled Linux version

The Linux version of Deus Ex was supposed to be ported by Loki Entertainment Software. Unfortunately, they went bankrupt back in 2001. Although their company website still exists, it (obviously) hasn't been updated. The status of Deus Ex in the website is "coming soon". Not likely.

Non-lethal

Due to the array of non-lethal weapon and the numerous stealth options, it is quite possible to finish the game having only killed three people. That's a pretty non-violent option for a first person shooter! With the explotation of glitches, the number can be dropped to one.

References

  • There's a register in the hotel at the Hell's Kitchen location... click on it and you will see that the last name is Hyppolita Hall... a character from the Sandman comic books.
  • One of the computer passwords used in the game, "reindeerflotilla", is actually a reference to the 1982 movie Tron, where it was used by Flynn to hack into the computer network and challenge the MCP (the time when he's actually inside the Encom building).
  • The helicopter pilot Jock with which J.C. Denton allies himself in the game is possibly a reference to the movie Raiders of the Lost Ark. In the opening scenes of that movie, Indiana Jones makes a getaway in a biplane, flown by a pilot also named Jock.
  • Main voices of JC Denton and Agent Navarre are eerily similar to the protaganists of Nocture... as well as their general appearances.
  • A couple of tidbits. JC Denton was supposed to have a famous ancestor with the Initials J.C. If you look at the game logo, you see a very stylized J and C rotating around a tiny sphere.
  • Castle Clinton, as well as the Statue of Liberty, are real buildings represented in the game as playable maps.
  • In the hotel, in NYC, check the guest register. One entry is, Gabriel Syme, from London, England. Syme was the title character in the novel, The Man Who Was Thursday.

Special edition

Beware the "special edition" that's being sold for $9.99 in bargain bins at Best Buy, Circuit City, Target, etc. This is a one-level demo being passed off as a full retail version. Unlike other legitimate bargain bin software, the Deus Ex being sold in the bargain bin section is only a demo and not the full game.

Eidos has a nasty habit of releasing game demos disguised as full retail versions and pedalling them in bargain bin software racks (they've done this previously with Tomb Raider). Nowhere on the packaging is it mentioned the "special edition" is a demo and not the full retail version of the game.

Title

The title "Deus Ex" comes from the latin term deus ex machina. It means- 1. A god introduced by means of a crane in ancient Greek and Roman drama to decide the final outcome. 2. A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a solution to an apparently insoluble difficulty.

Twin Towers

If you run around Liberty Island, you can see the New York skyline. The Twin Towers are missing because allegedly, they were destroyed by terrorists. This was a design decision for a game released before September 11, 2001.

Voice acting

Lots of Ion Storm employees were used as voice actors. Tom Hall plays the villain in the game; Jay Franke, a QA tester, played the protagonist. He used to be on the TV sitcom California Dreams.

Awards

  • GameSpy
    • 2000 – Game of the Year
    • 2001 – #18 Top Game of All Time
    • 2011 – #3 Top PC Game of the 2000s
  • PC Gamer
    • 2000 - Game of the Year
    • October 2001 - #10 in the "Top 50 Games of All Time" list
    • April 2005 - #27 in the "50 Best Games of All Time" list

Information also contributed by Adam Baratz, Alan Chan, Dr. M. "Schadenfreude" Von Katze, emanjonez, Entorphane, Jason Musgrave, jeremy strope, MasterMegid, PCGamer77, Ryan Prendiville, Scott Monster, Stephen Atkinz; Tomer Gabel and WildKard

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Deus Ex: Invisible War
Released 2003 on Windows, Xbox
Deus Ex: Human Revolution
Released 2011 on Windows, Xbox 360, PlayStation 3...
Deus Ex: Game of the Year Edition
Released 2001 on Windows, 2011 on OnLive
Deus Ex: Human Revolution: Benelux Edition
Released 2011 on PlayStation 3, Xbox 360, Windows
Deus Ex: Human Revolution - Ultimate Edition
Released 2012 on Windows, Macintosh
Deus Ex: Human Revolution - The Missing Link
Released 2011 on Windows, Xbox 360, PlayStation 3
Deus Ex: Mankind Divided - A Criminal Past
Released 2017 on Windows, Linux, Macintosh...
Project: Snowblind
Released 2005 on PlayStation 2, Xbox, Windows
Tower of Deus
Released 2011 on Nintendo DSi

Related Sites +

Identifiers +

  • MobyGames ID: 1749
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by rstevenson.

PlayStation 3 added by GTramp. Macintosh added by Kabushi. PlayStation 2 added by NeoMoose.

Additional contributors: MAT, Adam Baratz, Unicorn Lynx, Shoddyan, Zeppin, DreinIX, Zeikman, Patrick Bregger, FatherJack.

Game added June 25, 2000. Last modified March 31, 2024.