7 Days a Skeptic

aka: 7 Days a Skeptic: History runs in Cycles
Moby ID: 14228
Windows Specs
Special Edition

Description

7 Days a Skeptic takes place 400 years after 5 Days a Stranger.

You play as Dr. Jonathan Somerset, a psychiatrist on a spaceship. One day, a strange artifact is found floating outside the ship's doors. When the crew brings it in, it appears to be a coffin with the remains of John DeFoe, which somehow floated out into deep space. At first the crew believes it's nothing, and leaves it lying around. But during the night, the ship's captain goes missing. And even stranger, the box is open, and nothing is inside.

7 Days contains fewer puzzles and more action elements than its predecessor, and is also made with the AGS engine.

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Screenshots

Promos

Credits (Linux version)

13 People (7 developers, 6 thanks)

Artwork
Programming
Dialog
Story
Characterization
AGS Engine by
Sound effects taken mostly from
  • Half-Life
Playtesting by
Thanks to
  • All the playtesters - for their time and criticism
  • Valve - for not knowing about this
  • Philip J. Reed (for living the dream and keeping the faith)
  • The AGS forum regulars - for not working out my false identity
  • The Brothers Redcloud - for the usual stuff
  • Bruce Campbell (for inspiring a generation)

Reviews

Critics

Average score: 81% (based on 6 ratings)

Players

Average score: 3.8 out of 5 (based on 35 ratings with 6 reviews)

Big on atmosphere, short on gameplay

The Good
Continuing in the vein of its predecessor 5 Days a Stranger, Skeptic transposes the slasher flick vibe to a sequel -- IN SPAAAACCEEE. I'm not sure why it was necessary to pick up the same storyline 400 years in the future, but it makes for a really cool Alien-esque setting. Except instead of an Alien it's an aptly malicious and scary space-Jason.

Even (or especially) in the adventure gaming heyday of the early- to mid-90s, there were very few decent horror/suspense games, so it's cool that the designer made an effort to right these past oversights. The ship is a fun setting, and the sparse music combined with ambient sound effects, particularly the use of bipedal pitter-patter, adds immensely to the creep factor. Throw on top of that an inexplicable murder mystery wherein everyone, including the main character, is suspect.

The tension and suspense is really palpable, and the puzzle design is remarkably logical for an adventure game. Every problem has a sensible solution, a relieving change from most fanmade retro games which feature puzzles designed by level 5 sudoku masters who spent too much time playing King's Quest 6.

The Bad
Obviously a retro-style amateur game should be held to different standards than a pro-game. It's free, so that said, there's only so much to complain about but...

..for starters, it's short. Maybe too short. As a side effect of logical puzzles, you can work through the game in pretty short order. There are no alternate solutions, so you're following a very linear path. The limited scope of gameplay means you're essentially playing a movie, but it's in 16-bit and you could be watching Alien instead.

The explorable areas on the space ship are pretty limited and the prop-ish rec room could have done with some functionality for at least the illusion of more open-ended gameplay.

I understand the limited scoring was done for dramatic effect, but honestly a bit more music would have really added to certain segments.

The story itself is a little want for detail. Flashbacks, hallucinations and dreams all add to the atmosphere, but they don't really explain what's going on. The gruesome revelation toward the climax is more for shock value than exposition, and it still leaves tons of loose ends. The Twilight Zone hook at the end is kind of baffling and cheap.

The Bottom Line
It's free, it's fun and it's short. You can't go wrong if you're an adventure gaming fan and you're not expecting a masterpiece of the genre. If you like slasher flicks and suspense games, 7 Days is your man.

Windows · by jTrippy (58) · 2010

A Solid Enough Effort From An Amateur Developer

The Good
I'll be the first to admit that I can't fathom the faulting of amateur games, even mediocre ones. Especially in the adventure genre, where game designing tools for years have made it one of if not the easiest genre to create games in. Not quite foolproof, but much less prone to failure than games in other generations.

And if a game is given to you for free, created by a handful if not a singular person, and not created with the benefit of millions of dollars being poured into it... How can you complain about it if the game is even anything approaching decent?

And 7 Days a Skeptic, for what it is, is most definitely more than average.

A handful of appropriate MIDI tunes that set the mood, and the same goes for the sound effects, those few that there are in a game that only spans a few hours at most.

Some gruesome bits that a horror game like this benefits from.

Actual tension when being chased throughout the station. For a game that takes up a handful of MB at the most, that's remarkable in itself. Reminded me of Maniac Mansion to no end, being chased that is.

Diverse enough characters who act convincingly enough relative to their personalities.

The science fiction setting isn't without explanations of it's inner workings. Plants that can't grow in such an environment, no one needing more than two suits since the creation of material that dirt can't cling to, a Star Trek like food creator. It sets the stage, not letting you forget that you are a few hundred years in the future on a spaceship.

All in all the game isn't anything I didn't play over a decade over... And it's not going to change the landscape of professional or amateur gaming.

But it's a solid enough space adventure romp that'll make you think, invoke more than a few emotions, and keep you busy for a few hours. So why not?

Nice little twist there at the end too. Didn't see it coming.

The Bad
Hmm. The ship looks a little bland, and there's a lack of furnishing and general things around it. Could of used some more variety, more of the science fiction "fluff" that I mentioned above, to flesh it out.

The pitter patter of everyones feet gets a little annoying too, I guess. =)

Some puzzles are more than a little hard to piece together in your mind. And though they're not as aggravating as some adventure games, they did grate on my nerves at times.

Oh yeah, the developer didn't spell "artifact" correctly. Hehhee.

The Bottom Line
A solid enough entry into amateur adventure gaming. You could do far, far worse than playing this one for a few hours.

Kudos to the developer big time for creating a mythos and making his creation into a series. Very well done.

Windows · by Russell Brisson (5) · 2007

Like a chewed bubble gum with almost no flavor.

The Good
Let's start with the good. I though the music and the sound effects, although scarce, were kind of nice and well put, I particularly liked the intro piano music a lot and the sudden stabbing sound effects. We have characters that are distinctive and with situations that resemble the first game. And... well, I admit I was hooked and wanted to beat it quickly. I'd add some points for the gore too.

The Bad
This game is cheesy and dumb. First of all, if you compare the title with the prequel's you might think this game should be like longer and more elaborated than the first, but despite that the game takes as much time as the other to be completed, if not less. A reason for this is that as a sequel it's more action driven while the first was more story driven. The little story the game has is impaled with logic gaps that are just dumb, and also the dialogue is generic and lacking in wit and humour unlike the more earthly driven prequel. And same with the first one we have a very limited environment with wasted possibilities of interaction. The crappy interface make the game look even more anemic due to its limitations. The graphics and scenarios are poor.

And the whole idea of making a space sequel of "5 Days a Stranger"... it might sound like it can be something original if you have faith in the wits of the creator (I had for a while), but what it came up really feels like a stretched bubble gum with almost no flavor.

The Bottom Line
This is a sequel to the unbelievably acclaimed amateurish mini horror adventure game, "5 Days a Stranger". Not bad for a free award winning AGS game, but not good enough for the reputation it got. But still better than this, which has to be one of the most forced and unnecessary sequels of an amateurish award winning game ever.

Windows · by Czar Husk Qi (27) · 2007

[ View all 6 player reviews ]

Trivia

Hidden scene

There's an easter egg in 7 Days a Sceptic, in the form of a lost scene. To see it, play through the game to the end on a date close to my heart (or at least with your Windows clock changed to that day).

References: Chzo Mythos

  • Dr. William's last name is Taylor, and he has very blond hair. He is a descendant of Simone Taylor from the first game.
  • Parallels with 5 Days A Stranger: the first (full) day ends with the discovery of a corpse, and the hero is at one point accused of the murders and imprisoned.
  • On Friday, the captain's console will tell you that the Captain's birthday was on Monday, that he is 55, and that today's date is the 1st of August 2385. Monday was four days ago, so his birthday is the 28th of July. Fifty-five years ago would be 2330. So, the captain's birthdate is 28-07-30.

References

  • The imagery wherein the Welder's hands appear on the side of the box, ready to haul him out, is a reference to the classic Japanese horror film The Ring, as is the way the camera cuts away before anything else happens.
  • At the end of day 4, William says "Don't you think we can refer to 'it' as 'him'?". This is a line from Halloween.
  • The bit where William has lost his eyes is a reference to Event Horizon, a film in which a spaceship is taken over by an evil force, possesses a doctor and influences him into pulling his own eyes out.
  • While on EVA, the only sound you hear is your own breathing. The same thing occurs during EVA scenes in 2001: A Space Odyssey.

Soundtrack

The music playing at the beginning of the game is called One Man's Dream.

Additional information contributed by CubbyKatz

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  • MobyGames ID: 14228
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Contributors to this Entry

Game added by Zack Green.

Additional contributors: Indra was here, CubbyKatz, formercontrib, Solid Flamingo, Patrick Bregger, Tien Thuy Le Nguyen.

Game added July 29, 2004. Last modified December 5, 2023.