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Doom³

Moby ID: 14320
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The third game of the DOOM series (now in full 3D) takes gamers through the depths of Hell, where technology and demons meet. But this time round, the game is more focused on horror elements than previous games in series.

Doom 3 is set in the year 2145, on Mars. You start as an unnamed marine soldier sent to the Red Planet, where a corporation named The Union Aerospace Corporation makes secret experiments based on ancient aliens' technology. People around the base are on the edge, & something is not right. You receive your first simple mission and when you depart, the game really kicks off.

This third major release of the Doom series is especially based on single player experience. As in most First Person Shooter games, you aim, you shoot, & you run... Enemies are zombified humans from the base or daemons straight from Hell. Doom 3 is much darker visually than previous games - you can use a flashlight in dark corridors, but you must choose between various weapons and the flashlight (the marine can't use them both in same time.)

The game has multiplayer with four game modes for four players.

Spellings

  • Doom 3 - Alternative spelling
  • 毁灭战士3 - Simplified Chinese spelling
  • 둠 3 - Korean spelling

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Credits (Windows version)

141 People (135 developers, 6 thanks) · View all

Reviews

Critics

Average score: 85% (based on 107 ratings)

Players

Average score: 3.7 out of 5 (based on 301 ratings with 28 reviews)

A very problematic game

The Good
Doom 3 has great sound. Even though there is no music, the environmental sounds are of good quality and positioning is excellent. If I had to name one area where the game succeeded that would be sound. It's not without its problems, though. The weapon sounds are widely agreed to be crappily weak and need to be replaced by one of the mod packs. The scary noises are quite pointless really, especially in a room where you just killed everyone.

Speaking of graphics, there actually is one great aspect - the modelling and animation of the monsters. It's probably good - probably because you don't have a chance to see them - monsters are either in the darkness or disappear after their deaths.

A nice feature is the interactive displays - I was happy to finally see decent quality video and interfaces on the ingame displays. Unfortunately, it is not used to its full potential by id.

The Bad
Once the initial aural excitement is over, the problems rear their ugly heads. And there are lots of them.

First, graphics in Doom 3 are overrated. The technologies are not really revolutionary - polibump was done before, physics was done before and even stencil shadows were done before, even in budget titles (Secret Service from Activision). Perhaps, when the game is run on X800 or another top-of-the line card the engine would shine, but on everything else it looks like crap. No, the picture is somewhat nice, but only before you consider the quality of other games such as Far Cry and Painkiller. Those games managed to create extremely beautiful and detailed environments while still running at acceptable framerates at high quality settings and in hi-res. Another fault of Doom 3 is that it uses very low-res textures for no apparent reason. The sad thing is that 95% of what Doom 3 shows us could have been reproduced on CryEngine or any other recent game engine much better. The unified lighting is great, but the same scary atmosphere could have been done with traditional lightmaps and individual character shadows.

This leads us to the second problem. Doom 3 atmosphere is not a result of good lighting, but lack thereof. Levels are very poorly lit, leading to many jokes about the most powerful corporation in the world failing to install adequate lighting on its base. You also can't use the flashlight with your weapons, adding to both scariness and annoyance, and leading to another joke about duct tape missing on Mars.

The gameplay is very boring after some time. Yes, it's scary, but in a very bad sense, like when playing an old console platform arcade where you need to repeatedly execute pixel-precise jumps or risk falling to lava and starting over the level. Monsters are constantly teleporting in around you and jumping from secret rooms. Coupled with the pitch black darkness that makes your heart beat faster, but after a few hours you start questioning whether it's worth it and whether it's actually fun.

All levels are completely linear and your missions are too. Very often you don't really understand why you are going somewhere and need to "use interactive controls" (press buttons) to do seemingly random things, because the level designers failed to introduce you to the problem first (such as having you close a valve before you realise there is a leak somewhere). The world is completely non-interactive and there are almost no objects that have physics enabled. All other modern FPS games, including Max Payne 2, Far Cry and Painkiller (presumably Half-Life 2 too) used physics much more extensively and creatively.

There is no AI in the game to speak of. The monsters are completely stupid and rely on spawning behind you and quickly jumping on you. They do not walk or do anything else on their own - you come only to find them waiting for the scripted event to start. The NPCs are almost non existent and the only thing they usually do is die right after you find them. This is extremely annoying and you quickly stop caring about "the rest of the team", despite constant radio updates. Alien vs. Predator 2 did it much much much better.

There is some story in Doom 3, but it's quite boring and the designers didn't really make an effort to make you care about it (unlike Half-Life, for example). Because of this, they had to lure you into reading the e-mails and listening to audio logs by inserting there codes unlocking ammo cabinets. Quite stupid, actually. Speaking about ammo, another annoying practice is throwing some ammo beside your path and scripting an enemy appearance when you pick the ammo up. Stupid and utterly predictable, because the element of surprise is taken away after the first 30 minutes or so.

The Bottom Line
Get this game if you have the latest video-card and need to justify the money spent on it. Get this game if everyone around you plays it and you want to fit in. Get this game if you are just curious and want to see for yourself how bad/good it is (but you better rent, download or copy it, to not be disappointed later). But don't get it expecting to see a masterpiece. It's quite average, actually.

Windows · by Paranoid Opressor (181) · 2004

Too bad they got rid of "IDBEHOLDL".

The Good
The original Doom is on my all time favorites list, as I suspect it is for millions of other people who have, say, touched a PC within the last decade or two. So needless to say that Doom 3 is (or rather, was) going to be a big hit no matter what anyone said about it. Of course, when ID Software has their mojo on (as opposed to Quake 1, where they didn't) you are in for a fine time, and quite fortunately they were in top form for Doom 3.

I rather like the "Episode 1" style of Classic Doom level, and though John Romero is long gone from ID, the braintrusts in Mesquite took that "Techbase" format (used for about 80% of the game) to the next level. While normally I would consider the persistent use of a certain theme or style repetitive, the architecture is so skillfully planned in Doom 3 that you really don't even notice that the textures are vigorously reused. Every area has a different feel, a different atmosphere, and looks suitably constructed and destroyed. Later on, Hell (sorry for ruining the "surprise", such as it was) takes things even further, and is one of the most effective depictions of that locality I've seen in a game. Certainly better than Episode 3 in the first game, at any rate.

The gameplay is pretty solid, about what I would expect from ID. Responsive controls, quick movement, and intuitive key placement. The difficulty isn't too bad, though the health sapping on Nightmare can lead to some tight situations at times (but hey, it's Nightmare). The arsenal, a combination of weapons from Quake 2 and the original Doom games, is quite varied although the lack of a double barreled shotgun is a conspicuous absence.

The storyline is actually pretty good, something ID put quite a bit of thought into for this release - a big step up from "blow up the Big Gun, plus some other things" from Quake 2, let alone the 'avenge your bunny' plot from the end of Ultimate Doom. Atmosphere is also a strong component in this release; while I personally was not scared by this game at all, I knew some people who had nightmares stemming from this title.

The graphics, amazing upon release, hold up to the test of time incredibly well half a decade later. The use of the hard (real-time) shadows really heightens the horror-themed experience. The sound production is also excellent. Though there isn't a whole lot of music, the title theme is appropriate for the series.

The Bad
There's a lot to like about this game, but (and this will sound a little strange) Doom 3 isn't as "solid" or "legendary" as the title that spawned it. Don't get me wrong; it's been in my Top 10 favorite games, so it is by no means a bad title. But despite the fact that is an excellent game, it just feels a little...mechanically predictable, in a way. In the original games, while the AI perhaps was not as sophisticated, the action was fast and you were ambushed frequently. Outside of roughly knowing where the monsters were for the most part (if you were a veteran mapper), you could still get thrown a curveball every once in awhile. Here, when you get used to the tactics of a monster, opponents of that monster type generally start to present no challenge, even with inferior weaponry. Despite the big writeup, though, I really don't consider it a major problem, just a noteworthy thing to mention.

I also have some minor quibbles about plot sometime falling to cliche's and the aforementioned lack of music, but nothing I feel like writing at any length about presently. Although I will mention quickly that, in reference to the review title, that sometimes its a little too dark in some spots, making it harder to navigate through some areas (in normal situations where darkness shouldn't be a factor, mind you; I'm not complaining about the scenes where you have to follow a light source to a destination, those are generally fun).

The Bottom Line
I really can't think of any reason why you wouldn't buy a copy of this game. It's good fun from ID, with a lot of meat on the bones with which to chew. If you are looking for a classic swarming monsters experience then perhaps you would be better served by the Serious Sam series this time out, but if you want a nice solid game that you can cut through in a few days time, look no further.

Windows · by Longwalker (723) · 2010

A great first person shooter!

The Good
The atmosphere, graphics, enemies, almost everything!

The Bad
It's way too short.

The Bottom Line
DOOM 3 is the first FPS that I played using a gamepad. And one of the first games that I played using a gamepad, be it a Xbox one or another. In the end, I managed to handle it quite well if bragging is allowed. :)

Before playing on Xbox I've already tried the game on the PC but after 15 minutes of gameplay everything seemed so boring. Switching from a 17" LCD monitor to a TV with a 94 cm plasma display had a great impact on the overall game feeling for me. Even though PC graphics are way better, the game was still looking damn awesome. I immediately liked just about everything regarding graphics and the atmosphere induced by visual themes and effects.

The game is dark and the sound effects keep you under pressure, especially Betruger's continuous taunting. Enemies look and sound horrifying enough, especially if you're taken by surprise and some are really hard to kill while others seem to be too easy. Anyway, they usually show up in multiple waves or just one with a large amount of targets for you to shoot so you shouldn't think lightly about any of the demons around the UAC buildings.

I have played the game on medium difficulty (the first sentence in this review states as to why I did this) and it was fun enough. Not too easy and not too frustrating, just right. Being a DooM game, its action is pretty straightforward. Go there, kill that, open that door, kill some more enemies etc. The game also features some puzzles, none too difficult. I found one a bit frustrating, it involved a lift and some jumping over a fence of some sort. The puzzles seemed enjoyable to me in the end, a nice pause from the killing.

The main title (also, credits) theme is really great. I'm still listening to it and will surely listen to it occasionally from now on. Unfortunately, there's no other notable music in the game. That's a big minus for it. I'm pretty much a soundtrack maniac and a bit disappointed because of the lack of music in DooM 3.

The weapons available are really interesting and vary from the classic pistol to the DooM Exclusive BFG. The BFG is really easy to find towards the end of the game. More exactly, you pick it up from a dead boos. My favorite weapons are the Shotgun and Plasma Rifle. The shotgun is great for close quarter combat (you get those like, a lot) and the plasma rifle can explode enemy launched projectiles in mid-air while causing serious damage to most enemies making it my favorite long-range weapon.

I've complained a bit earlier about the game being too short. I spent around 8 hours before hitting the end. I really liked the game. I wish there were another 8 hours to play after the final boss (a Cyberdemon, which was really nicely modelled/drawn; something like a space Balrog (Tolkien)). I guess getting the expansion pack won't hurt at all. Maybe it will be just as fun. :)

Xbox · by Hypercake (1310) · 2010

[ View all 28 player reviews ]

Trivia

1001 Video Games

DOOM³ appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Board Game

This game was loosely adapted into 2004's DOOM: The Boardgame.

Budget

The budget for this game was US$15 million.

Cut Content

Original concepts for the game included: * Longer outdoor excursions that got scrapped mostly due to engine considerations. Their removal being quoted as the final nail in the coffin for the inclusion of a railgun (the weapon from Quake was originally going to be in the game as the long-range/sniper weapon). * More female personnel in Phobos, including a never confirmed female receptionist and an apparently complete topless dead female modeled by Kenneth Scott that was to be found on an autopsy table later in the game. * A flamethrower was at one point considered, and the PDA was going to include a map feature like in the original DOOM games. * Finally, (and most infamously) the game's initial concept called for a use key like in the original, but this feature was removed by head honcho John Carmack who called the feature "just a gimmick".

German Release

In Germany, the game was released unlocalized and uncut, both which are very unusual.

Language

The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

Narrative

The Doomguy speaks only one word in the entire game. That word is "God..." as he sees the Cyberdemon. Incidentally, this is the first time the main character in a DOOM game talks.

Novels

As of 2009, two novels based on the game have been released, Doom³: Worlds on Fire, and Doom³: Maelstrom. Both were written by author Matthew J. Costello, who helped writing the story and dialog on DOOM³ and its expansion pack, DOOM³: Resurrection of Evil.

References: General

  • In a certain section of the Delta Complex, the player comes across a whole area of employee offices. The names on the door are names of actual id Software employees.
  • On Site 3 and the Excavation Dig Site, there are four stone tables which the archaeologists had found. One of these is showing the ancient hero in a battle against the forces of hell. This ancient hero is actually the Marine from the original DOOM, and the stone tablet looks almost exactly like the front cover of the original US DOS DOOM box. Other examples of hidden images in the pentagram are the UAC (Union Aerospace Corporation) logo and a Moon symbol (probably referring to the moons of Mars, Phobos and Deimos, but it is not sure whether this really is a reference)
  • At one point in the game, the player comes across a nearly-dead soldier named E. Webb. This is most likely a reference to id Software monkey Eric Webb.
  • At certain points within the game, magazines with various covers can be discovered. One of them, called Booty actually sports a picture of Hunter's (a female character from Quake III: Arena) lovely backside.
  • The game's intro (text and voice-over) and story bare an uncanny resemblance to Resident Evil: The Movie.
  • Among the many names the game uses for owners of the PDF pads are Seamus Blake and Ben Wolfe. Besides being laborers who have turned into the undead, these people are also renowned contemporary jazz musicians.
  • The logo of the Super Turbo Turkey Puncher 3 mini-game is a parody on the Street Fighter Alpha 3 logo.

References: Internet

  • id Software registered www.ua-corp.com, making it look like the homepage of the Union Aerospace Corporation.
  • The player will receive e-mails on their PDA that advertise for Martianbuddy (the greatest company ever conceived!). It is a jab at the annoying Bonzibuddy. When visiting martianbuddy.com, the player will receive the cabinet code 0508, which can be used prior to the end of Alpha Labs to unlock the chaingun and at the end of Delta Labs 2 to unlock the BFG9000.
  • The player will get a message on their PDA that refers to the famous 419 Nigerian scams. The sender, John Okonkwo, is not a random name, just read this.

Secrets

  • Near the end of the game, there is a clickable brick on the wall bearing the id Software logo. Click it and a wall opens. Inside, a secret PDA can be found, with messages from the id employees thanking everyone for playing the game.
  • The character who supplies the protagonist with the PDA turns back to typing after doing so. If the player takes a look on the man's screen, they can see him typing an e-mail about the main character being rude for watching over his shoulder.
  • In the very first levels you can see UAC employees that can not be reached normally. When using the noclip cheat code and going through the walls to reach the unreachable areas, it can be seen that all of these employees share the name Joe.
  • Try one of the old cheat codes from the other DOOM games; in addition to the obvious "unknown command" reply, the message "your memory serves you well" will also be shown.

Super Turbo Turkey Puncher 3

After arriving in Mars City, go to the kitchen. There the arcade game Super Turbo Turkey Puncher 3 can be played. The game looks like a previous DOOM game, except for the turkey of course. And so it plays (playing the Marine while he is in Berserk mode). After having punched enough turkeys and reaching a score of 25,000, the player receives an e-mail via their PDA saying: "Your parents can rest easier knowing they have raised another shining example of humanity. Due to the incredible amount of time you wasted punching poor defenseless turkeys, your vacation time has been docked two days."

Technology

  • The game refuses to run not only if CD/DVD emulation software is installed on your computer (CloneCD, Alcohol), but certain burning software as well (Nero).
  • According to the promotional video G4 History of Doom when DOOM³ was first demonstrated at the E3 Expo in 2002 the E3 Judges had to offer people to play a part of the game or to play the game themselves in order to show that the game being demonstrated on the screen was in fact real. People were that impressed by the graphics.

User Created Content

  • While most new FPS games have outrageous minimum system requirements, especially for video cards (at least 128MB, Texture & Lightning required), the Doom III engine is, despite the hefty overall requirements, quite scalable. Some users have developed a small patch that makes the game compatible with the Voodoo 2 card, among others in the Voodoo line. These are some of the very first 3D cards and they often do not carry more than 12MB. The game does not look better than Quake II with such setup, but it still is a fine piece of programming.
  • Within approximately 1 day of release, there was already a game modification which added a light to the pistol. In the game itself, players must swap between the flashlight and a gun.

Awards

  • Computer Gaming World
    • March 2005 (Issue #249) – Best Sound of the Year
  • GameSpy
    • 2004 – Special Achievement in Graphics Award (together with Far Cry)
    • 2005 – #5 Xbox Game of the Year
    • 2012 – #7 Top PC Gaming Intro
  • Interfaith Center of Corporate Responsibility
    • 2004 - one of the Top 10 Worst Violent Video Games of 2004
  • Golden Joystick Awards
    • 2004 - PC Game of the Year
    • 2004 - Ultimate Game of the Year
  • PC Powerplay (Germany)
    • Issue 03/2005 - #4 Biggest Disappointment

Information also contributed by AHO, bobthewookiee, Hamish Wilson, Karthik KANE, lasttoblame, lvnvgmb, M4R14N0 Maw, piltdown man, Pseudo_Intellectual, Sciere, Silverblade, Steve ., Tiago Jacques, Xoleras, Zack Green and Zovni.

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Related Sites +

  • A Guide for Beginners
    IMG's introduction to playing Doom 3.
  • Doom 3
    Official website
  • Doom 3
    Official game page on id Software's website
  • Doom 3 HQ
    A well-rounded Doom 3 fansite, with custom levels, game info and a forum.
  • Doom 3 Portal
    Comprehensive fansite for all things Doom 3 from fan art and fiction to a mod index.
  • Doom 3 on Win98
    A quick and easy to follow tutorial on running Doom 3 on Windows 98
  • Doom Wiki
    A Wiki site for the Doom series.
  • Doomworld
    Website with classic Doom and Doom 3 news and forums.
  • Hints for Doom 3
    Question and answer type solution guide gives you nudges in the right direction before revealing the final solutions.
  • Lord FlatHead's Homepage
    Hasn't been updated since Doom 3's release, but contains a lot of interesting articles about the technology behind Doom 3 and some speculation.
  • Once More into the Inferno
    An Apple Games article about the Mac version of DOOM³ (February, 2005).
  • PlanetDoom
    GameSpy's Doom Website

Identifiers +

  • MobyGames ID: 14320
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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Lexicon Dominus.

Macintosh added by Corn Popper. Xbox added by Sciere. Linux added by Iggi.

Additional contributors: James1, Unicorn Lynx, Lord FlatHead, Jeanne, Michael Dionne, Guy Chapman, Sciere, Jack Lightbeard, Silverblade, Maw, xy xy, Zeppin, Cantillon, lee jun ho, Patrick Bregger, Titan10, FatherJack.

Game added August 9, 2004. Last modified April 8, 2024.