Blade Runner

Moby ID: 341
Windows Specs
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The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.

Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.

Spellings

  • 銀翼殺手 - Traditional Chinese spelling
  • 银翼杀手 - Simplified Chinese spelling

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Credits (Windows version)

232 People (231 developers, 1 thanks) · View all

Cast
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Reviews

Critics

Average score: 86% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 172 ratings with 12 reviews)

A great looking game with an absolutely clue-less storyline.

The Good
First of all, I should mention that I'm a fan of the movie Bladerunner, so my expectations were high for this game. Visually, Bladerunner (the game) is stunning. The sound effects and music are awe-inspiring. The game does a fantastic job of putting you in the world of the Bladerunners. The interface is well thought out. I especially enjoyed mucking around with Esper, the photo analyzer.

The Bad
As a Bladerunner, it is your job to hunt down some renegade replicants. However, the story completely fails as a detective story. Time and time again we are not allowed to act in ways that a detective (or even just a rational human being) would. Example Number 1: Our hero questions a witness, but has doubts about his truthfulness. He warns the witness that if he is caught lying, he'll pay him another visit. Later in the game, we find absolute proof the witness was lying. However, questioning the witness is no longer an option in the game. Example Number 2: Our hero is unable to follow a replicant he is chasing through a door. No attempt is made to break down the door, pick the lock, or find another entrance. Our hero simply stands there scratching his head, telling us the door is locked. Example Number 3: Our hero is bound and gagged in a hotel room by replicants. After finally breaking free of his constraints, he bursts through the door (this door poses no problem) to find himself in the hotel lobby. The hotel manager is at his desk, right beside the room our detective was held hostage in. Can we talk to the manager? Inform him we were just held hostage a few feet from him? Arrest the manager? No, none of the above. Conversation with the manager is not an option. Telling him that a cop was held hostage in the next room is apparently not important.

These are just a few examples of the way the story fails to progress logically. Instead of having the player make thoughtful choices, Bladerunner forces the player to move the mouse over every square inch of the screen in an attempt to find the magic "hotspot" where the golden key is concealed. Remember those old Sierra "Quest" games? Same sort of thing here.

The Bottom Line
Don't waste your time. The game is beautiful to behold and absolutely awe-inspiring at first, but the story does not progress logically. In the end, Bladerunner disappoints.

Windows · by Les Nessman (265) · 2004

Movie ain't worthy remembering, this game suuuure is.

The Good
No matter how many times I watched the movie, I could never see anything so... delightful or special as its fans can, and can hardly find it interesting at all. But seeing Westwood Studios developing the game with same name, and movie team, you can only guess my expectations weren't too hight. But hey, it was an adventure, it was point-and-click, and it was using third-person perspective, what more could I possible have wanted? Well, after I got the game, it didn't take me long to realise that the answer is nothing. The game was so live, so full of gloomy and incredibly real atmosphere, breathed the feeling of a Noir and it's soundtrack was as compelling as none I've ever heard (I am not going to criticize Vangelis who is a great composer, but what Frank did of it is simply uncanny). This game featured some of the most amazing pre-rendered cinematics to date, some with the exact looking characters as the actors in the movie (Dr. Eldon Tyrell comes to mind quite first), and dramatic direction is on top for all of them. The action sequences are only too well implemented in this game which doesn't stray from anything but pure adventure genre. I am very much against any replayability level within games, but this one makes an exception with its thirteen different endings and all differences that happen each time you start the game anew. Learning curve doesn't take too long, though handling inventory and option may prove challenging at first, but once you realise it's as simple as it actually looked from the start, you catch that wave and surf rather easily. This is one adventure game that is worth remembering for all the things it offers, one game you could go on playing for ages without getting bored, just to enjoy the exploring of its world and all its details.

The Bad
No way, this game doesn't require any 3d graphic accelerator using Voxel technology, it has awesome soundtrack that should've been released as standalone, and it's story is immense as you'll never believe. It is sad people don't notice a jewel such as this and go and select all kinda mindless games such as Doom and Quake instead. Well... it keeps the world running, I s'ppose.

The Bottom Line
Blade Runner features:

  • a true mixture of sci-fi detective/mystery with noir feeling and lots of detective monologues
  • 3d dynamic locations, some of them looking identical to those in original movie
  • movie characters look identical as the real actors from the movie, and voice-cast is consisting of movie actors such as Brion James and Sean Young
  • over dozen different ending, some similar, some completely different, give this game a great boost for replayability
  • re-done Vangelis original movie soundtrack with lots of new tracks added, as real and gloomy as the atmosphere for the game is
  • your character can shift moods at your own will, resulting with different friends, foes, and troubles he gets in
  • the unique science fiction detective story that blends action, mistrust, and love that movie so lacked to present
  • lots of new characters are entangling the events in a dangerous web where your every move can bare a different result
  • be an honest police detective, or turn into merciless killer that cares for nothing
  • enjoy the exploration of the striptease bars... of course, only due to the case's sake
  • Windows · by MAT (240793) · 2012

    Whether or not you saw the movie, it doesn't matter

    The Good
    Based on the movie of the same name, you are “Rep-Detect” Ray McCoy who is hired by the Los Angeles Police Department to retire a series of replicants. The game is spread across five acts that has Ray searching a crime scene and gathering any evidence that tells him that murder was committed by reps. The first crime scene is Runciter's Animals where two men, believed to be reps, slaughtered birds and trashed the place.

    Before I played this game, I saw the movie several times (the director's cut, not the 1982 original) in order to understand fully what it was about, but little did I know that the game is slightly different but still retains the plot. There are some similarities between the two mediums. The main one being that five of the actors who were cast in the movie lend their voice in the game. Also, during the game, Ray uses the ESPER machine to zoom in and pan around a 3D image to look for clues. Some of the locations that were in the movie (eg: Chinatown, Animoid Row) also feature in the game.

    New characters are introduced. Some of them may help you, some of them will get annoyed at who you are. There are five modes that you can play the game at. Each mode will determine what a true Blade Runner you are. You can start a conversation with the characters, and pick any topic that you want to start with first as long as you play the game at “User's Choice” level. You can change modes in the game. This means that you can start off as a polite person but later in the game change into a more erratic or more aggressive person. The bottom line is whatever mode you are at will determine what McCoy says and does.

    Blade Runner has several endings, some of them have minor adjustments. Which ending that you will view depends on what you do in the game such as shooting replicants or saving them (because you have a soft spot for them.) with all the critical decisions that you must make in the third act. Before you start a game, Blade Runner decides which characters are human or replicants. The game is replayable, mostly to see how many endings you can view and see which characters the game picks out as humans or replicants.

    The game has no puzzles, which is good for people like me who are annoyed at solving them. There are some timed sequences, requiring you to either pursue a character quickly before you lose him or run away from an area where you are going to get killed. Blade Runner also has a number of cut-scenes, which usually shows a character talking to another character. More often than not, their conversations add more depth to the game, and you are anxious to see how these cut-scenes affect it. When you are at a location that requires you to turn corners, the game zooms in onto what is around it, and this is a technique not seen in any adventure game.

    The voice acting is superb. As I mentioned earlier, some of the actors from the movie lend their voice for the game, and each play their respective characters. They include Sean Young, William Sanderson, Brion James, and James Hong. With the exception of Young and James, most of the actors have the same type of voice as their one in the movie. I could not recognize the rest of the voices as being the original.

    The type of music in the game varies. When you are in McCoy's apartment, for instance, a jazz melody is played. But when you enter a scene that is likely to have more action in it than others, than heavy metal and techno music is heard. Some of the music is well composed. As for the sound, they are good. I like the chime that plays when McCoy picks up something.

    The Bad
    Nearly all the characters are a bit blocky when they walk toward the player.

    You have the opportunity to engage in target practice which occurs in the police station. I found that the targets never come out on a state-of-the-art system, meaning that you would never achieve a better score.

    The Bottom Line
    Gamers who have not watched the movie need not worry. Blade Runner is a complete rehash of the story. It introduces new characters, locations, and objectives, and there are several modes to play the game at. These modes determine what personality Rep-Detect McCoy has, what he does, and what he says. In addition, there are several endings, and the ending that you will view will depend on the actions that you take. The game decides at the very beginning which suspects are human and which suspects are replicants. Because of this, the game can be played over and over again.

    There are some similarities. One location is taken straight out of the movie, and some characters return, voiced by the same actors from the movie. The cut-scenes, voice acting, and sound effects are excellent. The game is suitable for people 15 or over because there is a fair dose of nudity and violence, but those who were entertained watching the movie will be entertained playing the game.

    Windows · by Katakis | カタキス (43091) · 2007

    [ View all 12 player reviews ]

    Discussion

    Subject By Date
    Is it really randomized? BurningStickMan (17916) Apr 28, 2010
    Which Version Do I Have? mobiusclimber (235) Jul 2, 2008

    Trivia

    1001 Video Games

    Blade Runner appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Blade Runner legend

    Here's an interesting, if unprovable, bit of legend behind Blade Runner the movie and the game. The original movie was noted for having many numerous corporate sponsors seen throughout the film. (e.g. Coca-Cola, Pan-Am, Atari, etc...) After the films release many of these corporations suffered huge financial losses, some like Pan-Am filed for bankruptcy and have since ceased to exist. This has been known as the Blade Runner Curse. The curse, it seems, did not end there. The game was produced by Westwood Studios in 1997, less than a year later they would be acquired by Electronic Arts. By March of 2003, Westwood Studios ceased to exist when Electronic Arts shut down its operations after several of its titles such as Command & Conquer: Renegade failed to meet sales expectations.

    Blade Runner similarities

    Blade Runner made is based upon the Blade Runner movie from 1982. The movie was based on Philip K. Dick's novel Do Androids Dream of Electric Sheep. The novel story happens somewhere around '90s, since that was distant future for the author, but when the movie was about to be made, they had to increase the time-line and post it on the beginning of the 21st century, since '90s wasn't much of an unknown future for the time movie was made, back in 1982.

    Most of actors that played in Blade Runner movie gave their voice talents to some characters in Westwood's Blade Runner, first 3D real-time adventure game, and some of the characters were made as same as movie characters look. Not to mention how many locations in a game looks exactly like the ones from a movie.

    Globally speaking, the plot is almost exactly the same as the movie. Sure, the names are different, there are a few more locations, but that's about it.

    Compression

    Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs (there is also a DVD version of Blade Runner), so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations (lift, for example).

    Endings and quality assurance

    There are actually 12 different endings to this game.

    Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive.

    This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

    Installation

    The maximum installation takes 1,4 GB, which was enormous for the time.

    Music

    Vangelis, the composer of the movie soundtrack, did not compose anything for the game. Even the short parts of his pieces in the game are not played by Vangelis himself.

    Pictures

    Look in the folders on the CD There should be some graphics with some weird names. Click on them. You have a few (amusing) pictures of the Westwood staff.

    References

    • In the police station, look at the score board : there's Deckard (Deckard is the main character of the movie).
    • As you can see on the screenshots, there is a Command & Conquer: Red Alert game in the arcade center.
    • In the movie. Deckard visits the fish lady in Animoid row to find out if the scale is from a fish or from something else.

    When you pay a visit to Izo in his pawnshop at Hawker's circle (Animoid row), he'll use the flash of his camera to blind you and escape. When you run the picture he has taken of you through an Esper, you can see Deckard in the background when he is talking to the fish lady. * The game opens with a crime scene at a pet shop owned by a man called Runciter (the shop in question is named after him). This is a nod from the developers to Phillip K. Dick, author of Do Androids Dream of Electric Sheep? (1968) (the book from where Blade Runner is based), since Runciter is also the name of one of the protagonists in another novel written by PKD called Ubik. Coincidentally, there was a game based on Ubik developed by Cryo Interactive Entertainment. * Throughout Blade Runner there are numerous references to the source material, such as the movie, and Philip K. Dick's novel Do Androids Dream of Electric Sheep, however the game designers threw in one subtle reference to another movie not related to either of these. At the beginning of Chapter 4, send Roy McCoy up the tunnel with the train tracks. On the right side of the tunnel are the letters CHUD. A obvious reference to the 1984 horror movie about Cannibalistic Humanoid Underground Dwellers. * The poetry Clovis leaves on McCoy's answering machine at the end of the first day is the first four lines of A Poison Tree by William Blake.

    Secrets

    • For a good laugh: Click on McCoy or hit ESC to view the KIA and type POGO.
    • Start Blade Runner with the command line option SITCOM. (in command line: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.
    • Start blade.exe with the parameter SHORTY. (from commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

    Speedrun

    The game is beatable in 41 minutes if you skip through all the dialogue and know exactly where to go, what to do, who to talk to, and what to say.

    Trilobyte

    Originally Trilobyte had first thought of aquiring the rights to make a game out of Blade Runner. But they ultimately abandoned the idea for the "lack of creative control" dealing with licensed material would cause.

    Voice Actors

    Nearly all of the characters who appear both in the movie and the game are voiced by their original actors. These include James Hong as Dr. Chew, Brion James as Leon, Sean Young as Rachael, Joe Turkel as Eldon Tyrell and William Sanderson as J.F. Sebastian. Edward James Olmos did not reprise his role as Gaff.

    Information also contributed by Goteki45, Michael Palomino, Itay Shahar, Juan Pablo Bouquet, MAT, ROFLBLAH, Shogun, Timo Takalo Yeba and Zovni

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    Contributors to this Entry

    Game added by robotriot.

    Macintosh, Linux added by Plok.

    Additional contributors: emerging_lurker, Unicorn Lynx, Jeanne, Zeppin, CaesarZX, Picard, Paulus18950, Patrick Bregger, FatherJack.

    Game added October 31, 1999. Last modified March 19, 2024.