Alone in the Dark

aka: AITD, Call of Cthulhu: Doom of Derceto, In the Dark, Screams in the Dark
Moby ID: 325
DOS Specs
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Description official descriptions

Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies, and giant worms are among the foes who are after you, and you must somehow escape.

Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items, and monsters are rendered as 3D models.

To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons.

Weapons come in handy since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Spellings

  • アローン・イン・ザ・ダーク - Japanese spelling
  • 鬼屋魔影 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (DOS version)

39 People (35 developers, 4 thanks) · View all

Producer
Realized & Directed by
First Assistant
Programming
Production Designer (2D Graphics)
3D Modeling & Animation
Original Music & Sound FX
Mixed by
  • Sequence Coda
Screenplay
Product Manager (US)
Product Manager (EU)
Translation
Best Boys
Special Thanks To
JACK IN THE DARK and the CD-ROM conversions
[ full credits ]

Reviews

Critics

Average score: 76% (based on 50 ratings)

Players

Average score: 3.9 out of 5 (based on 201 ratings with 14 reviews)

A landmark arcade adventure which started the survival horror genre.

The Good
First off I bought this game when it first came out. I was amazed by the fluid 3d graphics, haunting camera angles and tricky puzzles. I was an instant fan. The story is basically a haunted house plot but has a suprising depth to it thanks largely to the fantastically written books that are found around the mansion. The puzzles, unlike the simplistic fodder that's featured in more recent games of the genre such as the famous Resident Evil, are challenging and thought provoking but are never without clues, however hidden. The music on the cd version is great and if you can get hold of it in this form, it's well worth getting. (you also get an exclusive mini adventure called Jack in the Dark that is all but forgotten now.)

The Bad
The puzzles, while good, also have a hidden evil in that it's possible to stuff something up leaving you unable to finish the game without restoring. Also some sudden death is featured so save often and use multiple saves. The game is fairly short. On the first time through you will likely not take more than a few days and subsequent plays are completed in under an hour. Lastly, the battle system is a little confusing at times because of the camera angles.

The Bottom Line
Alone in the Dark is a fantastic survival horror game which started the entire genre. It suffers slightly from some unwinnable situations but if you're a fan of the genre then you really should check it out if only just to see where it all began.

DOS · by Sycada (177) · 2001

The House the Lovecraft Built

The Good
What could you not like about a game that takes place within the ancient house of a fallen family? This game is the precursor to the survival horror genre and one of the first to animate a polygonal character against a pre-rendered background.

From the moment you take over the playing you must barricade yourself or get attacked by monsters. Also, this game makes great use of camera angles. There is nothing creepier than entering a room and seeing a hint of a monster just behind you.

Finally, loved the library. There are some books that aren't meant to be read.

The Bad
Graphically this game doesn't hold up well. Audio is a little shaky. The biggest problem is the controls, sluggish would be a kind way to describe it.

The Bottom Line
While still a fun game, if you didn't play this game in its time, then you might wonder what the big deal is. One of the better Lovecraft games though.

DOS · by Terrence Bosky (5397) · 2001

Truly a remarkable game

The Good
The first Alone in the Dark was without a doubt a landmark achievement, (well, most games that singlehandedly invent a genre usually are). Trapped in a hounted house, you are introduced to a very simple concept that would make the cornerstone of it's gameplay: you aren't saving any princess, you aren't out to save the world, your mission is simply to survive and escape this friggin' mansion, preferably with all your limbs in place. Sound simple? Sure, now. But at the time it was a complete revolution, you actually had to think in advance what you where going to do, because the game actually had plenty of sequences that were unbeatable, and for the most part, you just had to run and hope no zombie or monster got in your way.

Enemies were a-plenty, yet weapons were scarce, and ammo was even more so, which only serves to add to the tension. Also throw in dramatic and sometimes claustrophobic camera angles straight from horror flicks, cool & realistic sfxs like creaking wood, a creepy storyline that unfolds as you try to survive, some pretty inspired puzzles and plenty of "jack-in-the-box" moments, and you have yourself the makings for the first great horror game.

And on top of that you had the first polygonal models interacting real-time with 2d backgrounds, how cool is that huh??

The Bad
Could be pretty hard at times (tough never to the extent of it's sequel). And the ending, tough correct by all means in it's writing was really a letdown in the sense that after the extenuous battle you just endured throughout the game you really were looking forward to something a tad more spectacular. I don't say they should have changed it, it's perfect story-wise, but a little more glamour would have been apreciated... then again, most games from that era usually had crappy endings.

The Bottom Line
Survival/horror starts HERE. Alone in the Dark combines enough innovation, gameplay genius and sheer entertainment that years later it's still being copied and imitated. While everyone's idea of "horror gameplay" was Slaughterhouse, we Pc users got a serving of a dish most people would only see years later on the psx, and it's sweet aftertaste remains to this day.

DOS · by Zovni (10504) · 2002

[ View all 14 player reviews ]

Discussion

Subject By Date
Crime doesn't pay chirinea (47496) Nov 8, 2011

Trivia

1001 Video Games

Alone in the Dark appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Backgrounds

All backgrounds were rendered in 3D via multiple camera angles, then converted to 2D.

Budget

Alone in the Dark was made with a budget of US $400,000.

Christmas CD re-release

There was a Christmas CD re-release with all the patches and Jack in the Dark.

Development

According to the French book La saga des Jeux Videos, by Daniel Ichbiah, the original title would have been In the Dark. The idea came from the Infogrames' PDG, Bruno Bonnell, and one of his collaborators, Eric Motet. The player would have been constantly in the dark, having only 3 matches he could use to progress.

Frederic Raynal, an Infogrames coder who was working on a 3D engine in his free time, tried to integrate the project very soon, but he didn't succeeded in convincing Eric Motet. He then finished his 3D engine and made a demo with an Infogrames artist Didier Chanfray. The result was shown to the managers in 1991 and it was judged so good Raynal became the project leader.

After a first attempt by the team itself, the scenario was written by Hubert Chardot, an independent writer who had worked for the 20th Century Fox and was a real Lovecraft fan. The definitive version was finished in only 3 afternoons, the whole team participating. Chaosium, judging it was unfaithful to Lovecraft's work, refused to validate it, thus losing any right to perceive royalties on it. It's also at this moment that the definitive title was chosen.

Last but not least.. when the project was in its early stage, Frederic Raynal met Yael Barroz, an Infogrames artist which integrated the team. They married very soon.

More details can be found in the book already mentioned; this is just a partial summary.

Inspiration to other games

Besides the obvious sequels, this game also "inspired" two other Infogrames Cthulu games, Shadow of the Comet and Prisoner of Ice. Two books in the game refer to Lord Boleskine and his ill-fated expedition to Illsmouth, which was later used as the basis for Shadow of the Comet's plot. Another book refers to the Prisoners of Ice who are featured in the Infogrames game of the same name.

This game is widely reported as being the inspiration for the Resident Evil series for both its graphical innovation and "survival horror" plot. But in terms of the graphic engine, a similar approach was used in Cruise for a Corpse.

Inspiration

The story was inspired by a supposedly true event. A man by the name of Edward Carnby spent a night in an old house by the name of Decerto to prove that it wasn't haunted. The following morning it is reported that Carnby used a pay phone to call someone called Gloria Allen and according to a witness he looked like "he'd been fighting 'gators all night."

Virtual Dreams

Before its release, Infogrames announced that Alone in the Dark would be the first in a new series of games; The "Virtual Dreams" series. Each game would have a totally different plot and setting, but they would all use the same engine. The original Alone in the Dark box (at least, in Europe) had different cover art, and featured the "Virtual Dreams" title. The game was later re-issued in its current box design, and there was no further mention, from Infogrames, of the "Virtual Dreams" series.

Awards

  • Computer Gaming World
    • February 1996 (Issue #139) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) - #88 on the 150 Best Games of All Time list
    • November 1996 (15th anniversary issue) – #14 Best Way To Die In Computer Gaming (being dragged into the underworld and sacrificed after)
  • GameFan
    • Vol.3, Iss. 1 - Best 3DO Action/Adventure Game of the Year in 1994
  • Game Informer
    • October 2005 (issue #136) - one of the Top 25 Most Influential Games of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #34 in the "100 Most Important PC Games of the Nineties" ranking
  • ECTS Awards 1993
    • Most original game
    • Game of the year France
    • Best graphics

Information also contributed by Alan Chan, Andrew Grasmeder, Big John WV, hydra9, Joshua Dove, Karthik KANE, Sycada and Yeba

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Related Sites +

  • Postmortem Video - How the game was crafted
    A video featuring Alone in the Dark designer Frédérick Raynal discussing in depth the creation of Alone in the Dark on it's twentieth anniversary. Video is about an hour long, taken on March 9, 2012 at GDC 2012. Content starts at time index 13:32 in the video.
  • Walkthrough on GameFAQs

Identifiers +

  • MobyGames ID: 325
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Brian Hirt.

FM Towns added by Sciere. iPad, Acorn 32-bit, iPhone added by Kabushi. PC-98 added by Terok Nor. Macintosh added by Scaryfun. 3DO added by Indra was here.

Additional contributors: Matthew Bailey, Xantheous, Brolin Empey, Unicorn Lynx, Sciere, Pirou Julien, Patrick Bregger, Rik Hideto, li zhen, FatherJack, BlaringCoder, Johny Barreau.

Game added October 25, 1999. Last modified March 4, 2024.