Crisis Core: Final Fantasy VII

Moby ID: 32846
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Description official description

Set six years before the 1997 PSX game Final Fantasy VII, the prequel Crisis Core follows the adventures of Zack Fair as he discovers the truth of the organisation he works for, Shin-Ra. At the time, Cloud Strife is still a Shinra Guard and Aerith Gainsborough also makes an appearance. Other prominent figures are Sephiroth, Tifa, Yuffie, Cait Sith, members of the Turks gang and also characters from Dirge of Cerberus.

The game is played as an action RPG and the events are mainly set around the city of Nibelheim. The turn-based battle system, DMV or Digital Mind Wave, is entirely new. It is based on reels with the portraits of the characters spinning in the top left corner. Lining up the same character in all reels is awarded with a power-up (Power Surge). Attacks are both physical and spell-based, and materia also makes a return. There are different varieties, both defensive and offensive, and different materia can also be fused together.

Spellings

  • クライシス コア -ファイナルファンタジーVII - Japanese spelling
  • 크라이시스 코어: 파이널 판타지 7 - Korean spelling

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Credits (PSP version)

586 People (535 developers, 51 thanks) · View all

Scenario Planner
Event Planning Co-Director
Lead Event Planner
Event Planners
Battle Planners
Map Planners
Chief Continuity Designer
Continuity Designers
3D Engine Programmer
Battle Programmer
Menu Programmer
VFX Programmers
Character Modeling Designers
[ full credits ]

Reviews

Critics

Average score: 83% (based on 91 ratings)

Players

Average score: 3.9 out of 5 (based on 33 ratings with 2 reviews)

You Are My Living Legacy....

The Good
Of all of the 12 present Final Fantasy entries (of the main series), Final Fantasy VII struck a resonant chord that surpassed even the most beloved entries of the series. In this case, a sequel has begat multiple sequels within itself.

Crisis Core is an integral, important chapter of the Final Fantasy VII lore, more so than any other film or game entry in the compilation. This title works as the missing pieces to an 11 year old puzzle that finally constructs the bigger picture fans have been wanting to know for years. Is it a worthy entry, or does it thrust the "facts" in your face haphazardly like the Star Wars movie prequels?

George Lucas could have learned a lot from this one....

Leave it to Square to make a character that was little more than a lightly referenced cameo appearance into a fully realized and likable character. Zack is very different than FFVII's Cloud, being cocky, impatient, light-hearted, eager, with a real sense of empathy and involvement in what happens around him. In that regard, knowing Zack's inevitable fate makes it all the more bittersweet upon reaching the conclusion.

As with any Final Fantasy title, the emphasis on story, music and graphics take priority here. As a PSP title, the game is gorgeous, easily being one of the best-looking titles to grace the system to date. This comes from the usually high-quality CG cutscenes that litter this title, to even the in-game engine, which is filled with numerous "oohs" and "aahs". Seeing familiar places from the original FFVII title is a real treat, but the new locales are just as, if not more so, stunning.

The music again pushes into a "great" category. Several classic themes are remixed for this title, and are well-done, but this score also brings some great new themes to the series. I wasn't too sure about the "hard rock" music for the battles at first, but it fits Zack's personality.

The story is.... As I said earlier, the puzzle is finally revealed, with character motivations and histories presented in a way where you can literally feel the pieces sliding into place, until by the end everything becomes clear. Characters re-introduced are not throw-away cameos and actually have relevance to the story. New characters such as Angeal, Genesis and Lazard blend in well with the established continuity. Sephiroth is presented as a hero that he was once referenced to, and his change into the main antagonist of FFVII becomes all to clear as to why.

The story itself has some much needed "light" moments, but there are numerous tragedies that Zack faces that are so well played out, they become emotional, and tragic. But this is a more personal story, being the chain of events in Zack's personal life that lead up to FFVII, and less of a "save the world" game. The characters are all that more compelling and believable by some top-notch voice acting.

The game controls well, with Zack doing what you need to (the control scheme feels very Kingdom Hearts), and there are numerous side missions that extend the life of the title, and provide some useful items. Combat has a new DMW (Digital Mind Wave) feature, that allows for summons and assists like a slot machine, adding diversity to the hack, slash, spell, and item heavy combat.

The Bad
As great as this game is, there are a few unavoidable issues.

The game itself is very linear and short. It is very Point A to Point B in its telling, which in many ways, the side missions feel like an artificial way of extending the playtime. They're not bad, but you can level yourself up very quickly without the use of hugely powerful weapons and materia and can still beat the game. If you've played Final Fantasy VII, you know what's going to happen, all the way to the end, but it's still presented in an interesting manner.

Gameplay is also a little simple, and many battles are easy by simply pressing the "Attack" button over and over. If you've played Kingdom Hearts, then you'll relate to the comparison. This isn't to say that it's bad, but it's certainly not very diverse.

Missions also seem to get a bit repetitive. It's a great way to power up and get rare items, but they do little to enhance the overall story. If you do them, great. If not, other than a few side comments, you won't be getting this whole new part of the story.

The Bottom Line
Crisis Core is a title that has made me look upon the PSP in a whole new light, and I would go as far as saying that it is a "must have" title if you own the system. It's a beautiful game in graphics and story, reaching a level of emotional depth I've not experienced in a portable title before.

Square still knows how to spin a good yarn, and this is not a cheap cash-in on a popular title. I would consider it an integral part of the Final Fantasy VII mythos, and due to the nature of the ending, I would strongly encourage anyone who plays this to see it through to the end, as it ended in a genuinely moving way, and sets up for the future.

To put it this way: If a certain scene from FFVII had triggered an emotional response from you, you will find something similar here.

Despite a few issues in difficulty and repetition, Crisis Core is a well-crafted tale, and a remarkable portable title. The graphics and sound will draw you in, and the story will keep hold of you.

Highly recommended, and easily one of the best PSP titles of 2008.

PSP · by Guy Chapman (1748) · 2008

“Gift of the Goddess”

The Good
Ok, I’m starting by saying that I didn’t want to relate the word gift with Crisis Core and the word goddess with Square-Enix but if you feel like doing so go ahead. I just took the phrase from within the game because I liked the sound of it. Now that we got that straight let me fill you in a little.

Plot: Being a prequel to FF7 it covers the events that happened 5 years prior to it up to the point where the events of FF7 are about to take place. The story revolves around Zack Fair, a SOLDIER who is assigned with missions around the world on account of Shinra. The introduction to the Crisis Core world starts with the Wutai War and like Zack’s love for Aeris that were simply mentioned in FF7, here are given a more significant role but still take only a small portion of the game’s story. The major part of the story has to do with human experiments, the Nibelheim Reactor incident and what follows it.

Characters: The game introduces new characters like Genesis – a 1st class SOLDIER who constantly quotes lyrics from a certain poem, Hollander – a Shinra scientist who’s responsible for some not so noble experiments and Cissney – a member of the Turks – the cutest one I might add, to name a few. And there are also the familiar characters that return from FF7 but without assuming any leading roles. They’re most like the surrounding cast of the game’s protagonist but at least some of them like Cloud and Sephiroth play a more vital role to the main story. And that leaves Zack whom I left to the end because I think he fits both categories. He is a familiar face but at the same time a newly introduced character since his personality was not further explored up until the current game came to life. From Cloud’s flashbacks in FF7 and FF: Advent Children I did create an image of him as that of a noble figure. An image that was greatly spoiled when I played the game at first and saw that he’s more like an impatient and impulsive brat who has yet to experience the real world. At least he was like that at first. I was glad to see that after some events that took place in the game he got closer to what my original image of him was.

Gameplay: Crisis Core is basically an action rpg but don’t let that put a smile on your face cause battles are random. Concerning the frequency of battles though, I noticed that when you are closer to the side of the path you’re walking, instead of the centre, the frequency of encounters drops drastically. I still haven’t figured out whether this was due to coincidence or not but either way you may wanna try it.

In the battle screen at the bottom right you have an Attack option at the beginning and an Item option at the end. While these don’t change, between them you can have up to any 4 Materia (6 later) from the ones that are in your possession. You use L, R to scroll through these and press X to confirm. You can also press the Square button to evade an enemy’s attack and Δ to defend yourself. At the bottom left corner of the screen there are the HP, MP and AP meters. Yes, there is an AP meter. This time and unlike FF7 your yellow Materia (abilities) need AP to execute. Apart from ability Materia like Jump (same as Freya’s and Kain’s ability from FF9 and FF4 respectively) there are magic Materia like Fire, Blizzard and Thunder, enhancing Materia like HP Up and Mag Up and other types of Materia along with a plethora of equipable accessories. You can’t change weapons in this game but it doesn’t really matter plus there’s a very good reason for it. OK, back to the battle screen now. Apart from the things I mentioned there is also the newly introduced DMW feature that stands for Digital Mind Wave. DMW is a feature that adds the factor luck to the battle and it’s always to your advantage. It works like this. On the upper left corner of the screen you see something that resembles a slot machine. This “slot machine” has pictures of certain characters you’ve met inside the game and numbers. If certain conditions are met you may have effects such as “No MP Cost” or “No AP Cost”. If you get 2 matching characters the slots will cover the entire screen and depending on where they stop you’ll get different effects. If you get 3 matching pictures of a character/summon then Zack will execute a Limit Break that may damage the enemy, heal him, etc. (depends on the character’s picture). When the slots with the pictures stop, numbers from 1 to 7 also appear. Numbers 1 to 6 correspond to a matching Materia slot. For example if you have Fire to Materia slot number 3 and you get twice number 3 then the Fire Materia will level up. If you get all 7 then Zack will level up. Don’t try to find a way to manually trigger these as they’re totally random. Later in the game you can buy items that increase the chances of executing a Limit Break.

Apart from battles the game offers er…more battles (?!). Yeah, that’s right. There are countless missions accessed via the Menu that you can do which are basically battles. The concept behind some of them is pretty cool actually but sadly failed in execution. For example you may have finished a part of the main story and moved on to the next one and a mission appears that tries to further explore the part of the main story that you just finished. As I said though the concept failed in execution because there are no cutscenes or dialogue during most of these missions, only a small briefing before you decide to do it. So missions are mostly for you to get new accessories, rare items and Materia and range from Very Easy to Very Hard.

The game also has a “Materia Fusion” feature. As the name implies Materia Fusion lets you choose two Materia and fuse them together to create one with enhanced attributes or one that is completely new. For example if you fuse a Lv.1 Fire with a Lv.1 Blizzard you will get a Lv.1 Thunder with a Mag+1 attribute that is added to your stats if you equip it. To complete the fusion you’ll also need an amount of SP points that you can get by defeating opponents.

Music: The game’s world is mostly filled with rock tunes. It definitely works for most of the occasions, especially for the action-based battles, but gives the game a cool feeling rather than emotional. There are still some acoustic stuff and some fine melodies thrown in though. My favourites themes are the theme that plays on “Church in the Slums” and the one that plays on “Gongaga – Outskirts”. There are also old themes from FF7 remixed for the – I don’t know – third, fourth time? Anyway, these are nice additions too.

The Bad
The game is a big spoiler to FF7. As is FF7 to this game. Depending on which game you’ve played first there are great chances that the other one will be ruined because of that. If you haven’t played any of these yet take my advice. Don’t play Crisis Core first just because it is a prequel. It doesn’t matter in this case and trust me you really don’t want to spoil FF7. Another good reason for playing FF7 first is that Crisis Core doesn’t really fill any gaps. It may be a prequel but it’s not like it was planned from the beginning. Everything that needs to be explained in FF7 is perfectly explained there.

Something else that has to do with Sephiroth and I didn’t like is that everything that made this character unique in FF7 is now "stolen" from other characters in Crisis Core. It’s not like he has the same personality as other characters within the game but there are characters that share same “traits” as him, something that I didn’t expect and didn’t want to see. Unfortunately I can’t go into further details cause they’ll be taken as spoilers (actually they are). Of course, you shouldn’t let that scare you. It’s only a subjective opinion that comes from the first play-through. Chances are a second play-through will make me see things differently. Well, maybe not.

As with other FF and games in general the eternal crisis called linearity is back. You’ll only be able to go where the plot dictates you and surprisingly the game still manages to have certain parts that are really frustrating, which only makes it worse.

Other problems are mostly trivial and include things like bad camera rotation (depending on where your character stands) and an irritating voice that you hear every time the battle initiates and ends.

The Bottom Line
Honestly I don’t know. But I have pretty good reasons to believe that Square-Enix is trying to pass a whole new genre in the industry. The “casual rpg” genre. You’ll probably ask, can a rpg be casual? Well, seems like Square-Enix has found the recipe. Games that belong in that genre usually have a good - from many aspects - story but without leaving a major impact to the player, controls that are easy to get used to and a duration of 20 hours or below. OK, I’m exaggerating. But I really wouldn’t put Crisis Core and FF7 in the same league. I liked parts of its story but not so much as a whole. Still, knowing certain events beforehand, I couldn’t help but sympathize with the characters, especially Zack and especially when the game was near the end so maybe I’ll give the game some extra points because of that and also because overall it’s a fun game to play.

PSP · by DreinIX (10472) · 2014

Trivia

Awards

  • GameSpy
    • 2008 – #4 PSP Game of the Year
    • 2008 – PSP RPG of the Year

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Game added by NIL8R153.

Additional contributors: fooziex, Sciere, —-, Fred VT, Patrick Bregger.

Game added March 16, 2008. Last modified December 5, 2023.