🐳 Moby v2024.04.07

Far Cry

aka: FC, Far Cry Classic, X-Isle, X-Isle: Dinosaur Island
Moby ID: 12534
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/15 7:50 PM )

Description official descriptions

You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.

Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's new CryENGINE.

Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.

Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.

Spellings

  • 孤岛惊魂 - Simplified Chinese spelling
  • 極地戰嚎 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

428 People (351 developers, 77 thanks) · View all

Developed by
  • Crytek GmbH
CEO and President
COO/CFO & Executive Vice President
CMO & Executive Vice President
Creative & Technical Director
Executive Producers
Producers
Assistant Producers
Lead Programmer
AI Lead
Multiplayer Lead Programmer
AI & Game Programming
3D Engine Lead
Physics Lead
Sandbox Lead
Renderer Lead
Animation & 64bit Programming
CryEngine Optimisations
Optimisations & Dot-3 Lightmaps
Multiplayer Programming
[ full credits ]

Reviews

Critics

Average score: 87% (based on 50 ratings)

Players

Average score: 3.9 out of 5 (based on 205 ratings with 13 reviews)

Fun is Inversely Proportional to Difficulty

The Good
Well its finals week for college kids living it up in pollution-bathed North Jersey, and like all good college kids I find myself wanting to procrastinate from studying. FarCry gave me good enough reason to do this, as I assumed it would be a quick play and it would be something fun and mindless to do with all of my free time now that classes were over. I turned out being wrong on both parts, and having had enough of a drawn out experience with FarCry, I feel that it warrants some kind of review as a follow-through ordeal.

I really had no idea what to expect going into FarCry except that it was an FPS in the jungle and there was something special about the open environments. About 10 minutes into the game I knew just about the same amount. The opening intro is a collage of explosions and a dude swimming somewhere. What I got is that you and your wife/girlfriend/next rape victim were sailing in the Pacific Ocean for no reason at all, the girl drives off on a jet ski for no reason at all, people come and destroy your boat for no reason at all, you find your way onto an island, and ultimately having nothing else available to have sex with, grab a gun and go looking for the girl for no reason at all. About five minutes in a random black scientist appears on a PDA type thing and decides to help you, and despite the fact that you have no idea who he is or why he wants to help, you decide to follow all of his advice to the letter, most of which is "Go here, kill people, and blow this thing up."

Even then it became apparent that FarCry's plot was going to be as ridiculous as a James Bond movie. Add on top of this an evil corporation trying to take over the world, a mad scientist genetically mutating an army, and a completely obvious plot twist about a third of the way through and you've got one hell of a thin plot line.

Despite this, I was pretty giddy over FarCry at first because it was fun and challenging. The general appeal of the game is the open environments the game provides. Now, don’t be stupid, the game is not GTA. There is obviously a linear progression from village to village and point to point. But each village is always assailable from every angle, and there are always multiple ways through the jungle. This makes it kind of fun planning out your route and your attack method. I remember sitting in a little rubber boat off shore for the first time and using my binoculars to spy out each guard on shore, planning out which guards I kill first before alerting the others.

Thanks to the abrupt introduction and the generally unpolished impression the game gave me, I was actually surprised but the stunning graphics the game has to offer, or rather, the stunning settings in the game. The jungle levels are lush with vegetation; and you can see every faraway building as it stretches onto the horizon. Even as you zoom in on faraway locations through the scope, you can still see (and shoot) guards, people having conversations, etc. over a kilometer away. Indoor levels are equally as nice, with fairly detailed environments and crisp graphics. What's truly nice about playing an old game later is that I was able to turn the graphics up to very high without a single hit to my FPS rate. Not even a single stutter.

Even more so, this game has some amazing AI. Enemies genuinely react to how you act, forming up in teams and moving depending on how you move. You can hear them shouting things like "You take care of him while I go get help," and unless you kill the guy running for help he will call out to his buddies to join him. Another thing I was shocked about is that they also shoot up flares to signal helicopters and boat patrols. Helicopters also interact with ground troops as they pick them up and drop the down behind your position to flank you.

Because of this, FarCry is different every time you play it. There's so many ways to go and new places to explore that you, and the game adapts to how you play so that it always feel like a new experience. For some this is where the strength of FarCry lies. You can always go back and do something different, and even dying sometimes gives you a new chance to try a situation from a different angle.

FarCry cashes in on its fun factor. It's got a stupid plotline, so here's a gun and shoot some people. It's always a blast trying to decide whether to assail a camp and steal their jeep, or to trek to the top of a mountain and use a hang-glider to float overtop of the level. Had they stuck with this, FarCry would have been a fun game for me all the way through

The Bad
Unfortunately, FarCry suffers from something I call "Half-Life Syndrome," which is when a genuinely good FPS becomes long, frustrating, repetitive and tedious about half-way through due to stupid, arbitrary tasks popping up along the way. You see, it's natural in any FPS to continually up the difficulty as the game goes on until it plateaus somewhere between "Impossible" and "Anal rape." Despite its razor thin and ridiculous plot, I was having an absolute blast frolicking in the jungle until the appearance of these skinless ape things that looked eerily similar to those monsters from Doom 3.

Whoever thought up these things clearly thought the game was not hard enough because these "trigen" as they call them will seriously FUCK YOU UP. On the second easiest mode they will kill you in one hit. That's right, ONE HIT. The only time that mechanic has worked in a video game is when the monster is a one-time-boss, and you're actually meant to run away than actually fight it. But no, once these guys appear they never go away. And what's more is that they're never alone. It's always two or three at a time. The most I've ever fought is seven at a time, after which I needed a fresh application of deodorant. But the true kick in the balls is their twenty foot rape reach of death. So even when you've got your gun trained on them, they can still bridge the distance in under a half a second. I quickly figured out that if they'd already locked eyes with yours then it was already too late and you should just wait for death.

In order to survive the rest of the game I realized needed to bind my left mouse button to quick save and my right mouse button to quick load. That is, of course, if there was saving. It's shocking to see no save feature in a modern computer game. Rather, the game has a checkpoint system which will save for you after it's arbitrarily decided you've done enough tedious shit. This honestly isn't too bad after a while because it gives you a chance to rethink certain situations and how you tackled them and you honestly don’t die enough for it to become an annoyance. Unfortunately, after previously said arrival of trigens, just killing a room full of them becomes a heroic accomplishment in itself, yet you won’t be able to save the game until you blast through the next three rooms full of them. This turns the game into a mad rush to the next checkpoint and makes the game an utter chore. Imagine doing ten minutes worth of frustrating tedious work only to be sent back by a pissant little ape thing with a bad attitude.

After about half way through the game you start to have problems with the crap Doyle gives you. As soon as you're done the three hour monstrous task of getting from point A to point B to take care of arbitrary task C, Val and Doyle arrive to whisk you away for your next ten mile trek of death. I originally assumed Jack must have had balls the size of oranges due the sheer audacity of wearing a bright red Hawaiian shirt during jungle combat. However, after ten hours of taking orders from two people sitting in a quiet bunker shoveling snacks from the nearby vending machine into their mouths, one does begin to wonder who the man in Jack and Val's relationship is.

After the trigen, the game lost its charm. It became more about surviving until the next checkpoint rather than finding fun ways to sneak up on people and lobotomizing them with a rifle. It became less about freedom and more about getting from point A to point B. All in all the game became a total chore. I found myself wanting to have the game be over with so I could uninstall it to free up some space on my hard drive for a new game.

The Bottom Line
However, for a game that came out in 2004, FarCry is rather spectacular for its adaptive AI and open environments. If you can get past the frustration of dying a lot (and there are tons of people out there that can do this much better than I can), then FarCry is game you shouldn't miss. All around, it’s an FPS gem, one which I'm glad I decided to finally try out. FarCry will certainly keep you entertained and is worth shelling out $20 for.

Windows · by Matt Neuteboom (976) · 2008

Just a little touch of paradise...

The Good
Way back in 2001, nVIDIA was shown a technology demo called X-Isle: Dinosaur Island by a small development company known as CryTek, to showcase the capabilities of nVIDIA's new third-generation GPU. nVIDIA was impressed and realized that it had potential, that CryTek was happy to turn it into a complete game, just without the dinosaurs.

Players control Jack Carver, a former special-forces soldier now in the boat charter business, is hired by a woman named Valerie Constantine to take her to an uncharted island in Micronesia. Val knows that something is about to happen so she takes off in a jet ski. Jack's boat is blown up by mercenaries for some reason we don't know. Perhaps the mercs have a bad history dealing with people in Hawaiian shirts. He is left stranded on one of the islands where he uncovers a more sinister plot.

Early on in the game, players pick up a communications device in which Carver uses to make contact with Doyle, who helps him accomplish missions such as stealing a vehicle from a camp and cutting off communication between the islands. Preventing him from doing this will be mercs and creatures that were developed in a lab you eventually infiltrate at the end of the game. You can deal with these situations through stealth or going out with guns blazing.

The artificial intelligence of the mercs is brilliant. They are able to detect noise and go investigate where that noise is coming from – as indicated on Carver's radar - so it is important to get down on the ground and crawl like a snake. When they do spot Carver, they will open fire and move about in a specific pattern, making it difficult to get a clear shot. One thing I find amusing is the way they hide behind trees or rocks and demand where you are.

You can take down enemies with a variety of weapons such as handguns, assault rifles, sniper rifles, and rocket launchers, with each weapon more effective in certain situations. The rocket launchers, for example, is ideal for blowing up enemies from a long distance. You can only carry four weapons at a time, but can drop one of yours for something a bit better.

Another thing that Carver carries around with him is a pair of binoculars. Not only can these be used to locate any enemies in a distance, but its built-in sound enhancer allows him to eavesdrop on conversations. I found that most of these conversations interesting, since they usually give you a hint on what you need to do later.

As I just mentioned, you have to steal a vehicle from one of the camps, but you also have a chance to commandeer trucks and patrol boats and jeeps. It may be fun to drive around and mow down enemies that get in your way, but these transport is prone to damage, possibly by mercs aiming their rockets at it. My personal favorite are the hang gliders that give you a bird's-eye views of the island, and it is easy to control them once you get used to it.

I normally avoided going out too far into the horizon, for fear it would send unwanted choppers to my location. I also liked driving the jeeps as it allows you to mow down any merc that happens to get in your way. The highlight of this game is using the binoculars that you pick up earlier to not only look at distant areas close-up but to eavesdrop on the enemy's conversations. The conversations are interesting, with some talking about Carver. You can also haul a grenade in their direction, and they become alerted, actually trying to hone in on your location.

Far Cry was the first game that utilized the CryEngine, which was quite new at the time. The engine provided humongous indoor and outdoor areas, as well as the ability to see long distances. There were times that I really wanted to wander off the main island and go exploring an island that is completely isolated, but I risked summoning an attack helicopter that cannot be shot down, even if you hurl a few rockets at it. Also, I like the shadows that get reflected on whatever weapon you are carrying as you pass by palm trees. By the way, I like how they just sprout out from the ground as you approach the island.

Far Cry uses a checkpoint system, in which the game is automatically saved when you cover a certain distance. I quite like this system, because you are not limited to a certain amount of save slots and it allows you to go back and play each chapter again if you like the missions that occur in that chapter.

The game comes with its own sandbox editor that allow players to create their own levels, and there are plenty of mods out there for other players to have a go at. In my opinion, the best mod out there is “First Contact”, a mission that has you exploring the planet Hestia evaluating its possible risk/benefit to humanity. It features a beautiful alien world and contains a story well worth diving into. There are even total conversions that upgrade the game to today's standards.

The Bad
The action turns to dark red when the mercs are shooting at you from all directions. This, combined with the flashes their bullets produce, is enough to hurt your eyes. Also, when you attempt to take out an enemy using the sniper rifle, the crosshair jumps around even if you don't move the mouse, making it difficult to get a clear shot.

I talked about how the artificial intelligence of the mercs is brilliant: the way they move and shoot, making it difficult for you to get a clear shot. But some of their actions are questionable. I've seen one merc stand behind another while opening fire, resulting in the merc in front go down. Then, there's the situation where you throw a grenade at a merc just standing in the same spot. In this case, he will stand there waiting to be blown up.

I didn't like how Val kept Carver company near the end of the game. The annoying thing about her is the way that she gets ahead of you and risk being shot at. She can get killed, and when she does, you get killed as well and you have to go back to the last checkpoint, even if you are not low on health.

Also, I found the ending to be rather weak.

The Bottom Line
In conclusion, Far Cry is so much better than any first-person shooters before its time. It basically has you walking through breathtaking locations, shooting down mercs that get in your way and completing a set of mission objectives given to you. You can use binoculars to spy on enemies and overhear their conversation, and throw grenades at them occasionally and watch them hunt you down. You can use any weapon you like to take them out, with the basic weapons ideal for taking out enemies earlier in the game. (Too bad about the sniper rifle.) The more heavier weapons are effective against enemy vehicles.

As I mentioned before, users can create their own maps and distribute them freely on the Internet. To be fair, Far Cry isn't the first game to be shipped with a sandbox editor of its kind. Half-Life came out a lot earlier and shipped with the WorldCraft editor.

For their first game, Crytek did an excellent job on making Far Cry reflect real-life situations and introducing features that were unusual for a first-person shooter before its time. The graphics and sound are great, and any FPS gamer should purchase this.

Windows · by Katakis | カタキス (43091) · 2017

A great piece of first person shootery

The Good
I marveled on the graphics when i first saw them and I still do now, even though I don't have the best computer they still look damn good. The game was also very fun, I loved how you could be stealthy, or (for most of the game) just go in guns a blazing. The story, characters and voice acting were also good.

The Bad
I thought this game was overly hard in some places and I had to keep trying in the same place over and over again.

The Bottom Line
This game is worth the purchase because it has great gameplay, great graphics, and lots of big explosions. If you haven't got it, get it now!!!

Windows · by Charles Auger (2) · 2005

[ View all 13 player reviews ]

Trivia

1001 Video Games

The PC version of Far Cry appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter, it then got turned into the complete game it is now.

German version

The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft learned the hard way with Far Cry.

Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry was banned in Germany by the federal agency BPjM on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.

UbiSoft and developer Crytek had anticipated this, and created a special version of Far Cry for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.

At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.

Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.

UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.

The German second edition cover of Far Cry is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.

Graphics

The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."

Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!

This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.

The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.

Mods

Far Cry fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps.

Far Cry seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.

What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch.

Movie

The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.

Patch 1.2

In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).

Title

On May 28, 2002, developer Crytek changed the game’s name from X-Isle to Far Cry. The “X” was too allusive of Microsoft’s game console X-Box.

Awards

  • 4Players
    • 2004 – Biggest PC Surprise of the Year
  • GameSpy
    • 2004 – #9 PC Game of the Year
    • 2004 – Special Achievement in Graphics Award (together with DOOMÂł)
  • GameStar (Germany)
    • February 2005 - Best German PC Game in 2004 (Readers' Vote)
  • Golden Joystick Awards
    • 2004 - Runner up to DOOMÂł in the "PC Game of the Year" category
  • PC Gamer
    • April 2005 - #18 in the "50 Best Games of All Time" list
  • PC Powerplay (Germany)
    • issue 01/2005 - Best German Game in 2004

Information also contributed by -Chris, Dr. M. "Schadenfreude" Von Katze, MAT, piltdown man, Sciere, Tiebes80 and Zack Green

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Far Cry 2
Released 2008 on Xbox 360, PlayStation 3, Windows
Far Cry 6
Released 2021 on Windows, PlayStation 4, Xbox One...
Far Cry 4
Released 2014 on Windows, Xbox 360, PlayStation 3...
Far Cry 5
Released 2018 on Windows, PlayStation 4, Xbox One
Far Cry: Primal
Released 2016 on PlayStation 4, Xbox One, Windows...
Far Cry 5: Season Pass
Released 2018 on Windows, Xbox One, PlayStation 4
Far Cry: New Dawn
Released 2019 on Windows, PlayStation 4, Xbox One
Far Cry 3: Blood Dragon
Released 2013 on PlayStation 3, Windows, Xbox 360
Far Cry: Instincts
Released 2005 on Xbox

Related Sites +

Identifiers +

  • MobyGames ID: 12534
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Cyberzed.

PlayStation 3 added by Sciere. Xbox 360 added by Kabushi.

Additional contributors: Unicorn Lynx, Jeanne, tarmo888, Sciere, Kabushi, PhoenixFire, Yearman, Patrick Bregger, Victor Vance, FatherJack, 一旁冷笑.

Game added March 24, 2004. Last modified March 7, 2024.