Maniac Mansion

aka: MM
Moby ID: 714
Apple II Specs
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Description official descriptions

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.

GOG release includes both Original and Enhanced game versions.

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Credits (Apple II version)

22 People (20 developers, 2 thanks) · View all

Produced by the
  • Lucasfilm Games Division
Created and Designed by
Programmed by
Graphic Art and Animation by
Sound Effects by
Original Music by
Apple Conversion Special Support by
Creative and Technical support by
Lucasfilm Games General Manager
Production and Marketing Management by
Administrative Support by
Lead Playtester
Special thanks to
  • The many other playtesters; especially Tom and Darrell
  • George Lucas
Box Cover Art by
Package and manual designed by
[ full credits ]

Reviews

Critics

Average score: 83% (based on 53 ratings)

Players

Average score: 3.8 out of 5 (based on 282 ratings with 16 reviews)

Classic, fun, what more do you want?

The Good
This game has humour. Sure, it's bad, but that's what makes it so good. It's like a B movie, except you control it. The puzzles won't make your brain explode, and most people who don't like it haven't given it enough time, most haven't even completed it. The story is off the wall, think about it, a purple slimey meteor hypnotizing a family (all of them have the name "Ed" in their first names somewhere, cute), and having the "insane" Dr. Fred suck the brains out of teenagers one at a time. All the characters are different, save razor and syd, but you can do 100s of things in this game. The main plot of this game has countless sub plots, and depending on the characters you choose, the game will end differently EVERY TIME!

The Bad
The crappy reviews it got. This game is OLD! You can't compare a game like maniac mansion to quake! Boo to all you who voted low for this game (except Mat, he's ok). This game was made in 1988!!! Boo hoo, poor graphics. I'll tell you what, think back to 1988 (well, most of you quake players were in kindergarten). 16 colours was a big thing. Maybe it wasn't lifelike, but in 12 years, quake will seem pretty fake too.

The Bottom Line
This game is a must play for all people with an IQ above 09. It exercises your mind, and the puzzles actually use real life items, unlike half-life, which in my opinion had some of the worst puzzles I've ever had the misfortune of stumbling upon.

You are a band of teenagers, Dave, and two other friends, there is a choice of 7. Dave's Girlfriend Sandy has been kidnapped by Dr. Fred, who is going to suck her brains out. To get through this game, you have to solve puzzles galore, and puzzles is a good word because like a puzzle, all the pieces fit together in the end and you go "OH! I GET IT!" I'll just say that every move you make will affect you in the end.

If you like sci-fi/b side movies, and can keep an open mind, don't mind 1988 graphics, I would strongly suggest getting it.

DOS · by C W (5) · 2000

The adventure game that makes no sense

The Good
In 1987, Lucasfilm released their first adventure called Maniac Mansion. It was also the debut of their SCUMM engine, which was superior to Sierra's AGI engine. As well as making it easier for designers, players could also select commands and objects on the screen, rather than entering them on the keyboard.

The story revolves around a meteor that has crash-landed near a mansion. Doctor Fred, the owner of the mansion, decides to bring it in from the cold and store it inside his “seckrit lab”. Since then, Fred does some strange things. First, he goes out and kidnaps a young girl, and hooks her up to his machine capable of turning innocent people into zombies. Then, he occupies himself with too much work, meaning that he doesn't leave his lab for years, even refusing to eat dinner with his own family. His bizarre behavior is affecting the entire family.

The news of the kidnapping reaches the girl's boyfriend, who comes to the rescue. Joining him are two of his friends. I like how you can play as different characters. You first start controlling Dave, who is the character that you play most of the time; but anytime during the game you are free to change to a different character and swap objects between the three of them. There are up to five other characters you can play, and all of them have different skills. For example, Syd and Razor both play a cool tune on the piano; and Bernard can put technology he finds to good use, such as the HAM radio).

How you treat the characters is up to you. You can rescue Sandy with all three kids intact, kill the main character and tough it out with just two kids, give the meteor a contact, or have him arrested. I actually played Maniac Mansion more than once just to watch each ending. Most of the endings are funny, especially the first one. I believe that multiple endings are hardly seen in any LucasArts game. Speaking of the characters, how they respond to you, as well as the others, is quite interesting to listen to: Edna with her sexually-suggestive comments, Weird Ed with his 'Tum de Dum' lines.

The graphics were good at the time. I like how the mansion is laid out, with at least two rooms on every floor. Apart from the second last floor, where Weird Ed and Nurse Edna live, you can just walk into any room and actually do something without getting caught. Everything, including the main characters, are quite colorful and animated nicely. I played the enhanced version, which looks much better than the original one.

Although there is little music in the game, the music is catchy. The sound effects are very basic, since everyone can only hear them through PC Speaker. The alarm that sounds when you turn the main power off sounds excellent, and what's funny about it is it sounds like a fire engine, and not a real alarm. I also enjoyed listening to the tunes that Syd and Razor uses the piano to belt out. The enhanced version sounds much better.

If you played any future LA games, then chances are that there is a fair bit of humor in Maniac Mansion. One example of such humor would be where you land yourself in the dungeon after being caught. Also, entering the wrong code for the big security door causes a nuclear meltdown. As I mentioned earlier, the endings are quite funny, especially if Doctor Fred gets involved.

The Bad
The “What is” command is useful for finding objects on the screen and using those in conjunction with the commands, but it doesn't help when you are in a dark room, where the light or lamp is already turned off. By selecting this command, you have to hunt for the light source, and this takes some time.

The Bottom Line
Maniac Mansion was not the first LA game that I played; that was Monkey Island 2. The first time I got to look at the game was from Day of the Tentacle, where you can access Ed's computer to play it. The one from DOTT uses Version 0 of the SCUMM engine, the same as the Commodore 64 version. This version had bland graphics compared to the 1989 remake of it.

Besides Zak McKracken, this is the only game that gives you the ability to control up to three characters during the game. As I mentioned before, each playable character has different skills, and because of this, Maniac Mansion can be replayed with different characters. Also, there are multiple endings, and most of these are worth watching.

If you enjoy playing LA games for their humor, then I recommend playing Maniac Mansion. you should get the 1989 version, as the graphics and sound are heaps better. I don't think that there are timer issues with it, so you should get it up and running on modern computers.

DOS · by Katakis | カタキス (43091) · 2008

Groundwork for some of the best adventure games of the '80s/'90s.

The Good
The historical value of this game is huge: It was the very first of LucasArts' games to feature the SCUMM (Script Creation Utility For Maniac Mansion) engine, a groundbreaking platform that featured many classic adventure games over the course of the '80s and '90s (such as the Monkey Island series, Day Of The Tentacle and Sam & Max).

It's certainly interesting to play through this game in light of having played through the 'classic' SCUMM games: You can then see how the genre has evolved over time.

The Bad
Some puzzles are quite a bit harder than those found in other LucasArts games; can be dull/frustrating if you get stuck. The interface isn't as intuitive as is found in later SCUMM games, so it can be confusing at times.

I expect that if you played this in 1987 you would really enjoy it and find the graphics and sound to be excellent. Nowadays, it just doesn't stand up to the later SCUMM games in terms of storyline, humor, graphics and just about everything else. I found it interesting to play, but not that much fun really.

The Bottom Line
If you're a fan of SCUMM games, then you need to play this game (make sure to play the enhanced version). If not, stick to the later SCUMM games to fully experience and appreciate the genius of LucasArts.

DOS · by tFX (7) · 2003

[ View all 16 player reviews ]

Discussion

Subject By Date
Famicom version -- new entry? Pseudo_Intellectual (66360) Jul 21, 2012

Trivia

1001 Video Games

Maniac Mansion appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Chuck the plant

In the mansion's library, there is an un-useable plant called "Chuck the Plant" The plant also appears in Indiana Jones and the Last Crusade in Henry's room, and Day of the Tentacle in the lobby.

Copy protection

The computer versions featured an humorous copy protection scheme. In a new game a player entered the house, walked upstairs and are confronted by a giant iron bolted door which opens after entering four correct symbols on the keypad as shown in "Nuke'm Alarms - Nukes Burglars in their tracks: Owner's Disarmament Quick Reference Guide" included with the game. The wrong answer proved fatal!

Day of the Tentacle

Maniac Mansion is included as a bonus game inside Day of the Tentacle (on Ed's computer).

Hamster in the microwave

Players can microwave the hamster in any of the computer releases (but not the European NES version), but they have to use a sick-minded character (such as Syd or Razor) when doing it. Showing the exploded hamster to Weird Ed will make him kill that character.

NES version

The game was ported not once, but twice, to the NES. One version was made in America, while another one was made by Jaleco in Japan. The two versions look very different. It was one of the very few NES games to be translated into Spanish.

Many things had to be censored/changed to comply with Nintendo's policies: * Some of the language was toned down, for example: "The meteor is going to be pissed" was changed to "The meteor is going to be mad." * The "KILL THRILL" arcade game was changed to "TUNA" * "For a good time EDNA 3444" was changed to "Call Edna 3444"

A complete list of changes and more info can be found at http://www.crockford.com/wrrrld/maniac.html

In the European NES version, additionally the possibility to microwave the hamster was removed. In turn, at least in the German version, some linguistic points from the above list are closer to the original.

References

  • The name of Razor's punk band is "Razor and the Scummettes", a reference to the SCUMM graphical interface used by LucasArts adventures.
  • There is an X-Wing model in Ed's room.
  • The speakers in the green tentacle's room are "THX" sound speakers. THX is a high-quality sound technology developed by Lucasfilm.

Zak McKracken

Connections between Maniac Mansion and Zak McKracken (based on Amiga version): * In the game room there's a Zak McKracken poster. * In Maniac Mansion there's a chainsaw that has no gas. In the game Zak McKracken there is a can of gas on Mars. The can reads, "For use with chainsaws only". When trying to pick it up the character says, "I don't need it. It's for a different game." * "Tuna head" is said in both games. One of the aliens in Zak McKracken is always saying, "Tum de dum." In Maniac Mansion when Weird Ed is walking through the kitchen to get his cheese he says, "Tum te dum." * It appears that Zak happens to be going out with Sandy from Maniac Mansion. In Zak McKracken, if players go away and come back home enough times and keep checking the answering machine they will soon get a message from Weird Ed from Maniac Mansion. He calls up about going to a monster truck show, and that he'll come by with Sandy at 6:00 in the Edsel. * In Zak McKracken, at the police station in Nepal: there is a wanted poster for the purple meteor.

Remake

The German LucasFan Games developed a freeware 256-colour remake called Maniac Mansion Deluxe.

TV series

The game spawned a comedy series on the Family Channel in the early 90's.

Awards

  • Commodore Format
    • April 1991 (Issue 7) - listed in the A to Z of Classic Games article (Great)
  • GameStar (Germany)
    • Issue 03/2013 – One of the "Ten Best C64 Games“
  • Happy Computer
    • Issue 01/1988 - Best Game Idea in 1987
  • Power Play
    • 1987 - #2 Best C64 Game '87

Information also contributed by Игги Друге, Der.Archivar, Garcia, Jason Harang, kelmer44, Hitman23, Ricky Derocher, Tiago Jacques, whatt, Ye Olde Infocomme Shoppe

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  • MobyGames ID: 714
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Contributors to this Entry

Game added by Tony Van.

Amiga added by POMAH. Commodore 64 added by Rebound Boy. Linux, Windows, Macintosh added by Sciere. NES added by jeremy strope. Antstream added by lights out party. Atari ST, Apple II added by Servo.

Additional contributors: Jason Harang, Jeanne, tFX, Shoddyan, Sciere, Pseudo_Intellectual, Ricky Derocher, Zeppin, Patrick Bregger, Maniac Mansion Fan, Izmir Egal, Fred Zanfardino, Victor Vance, FatherJack, ZeTomes.

Game added January 10, 2000. Last modified April 1, 2024.