StarCraft

aka: SC
Moby ID: 378
Windows Specs
Buy on Windows
$10.00 used on eBay
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Description official descriptions

In the distant future, a small group of human exiles have been doomed to fight for survival on the edge of the galaxy. Through military strength, espionage, and deceit, a unified Terran government has maintained an uneasy peace. But a previously unknown species, the Zerg, has started overrunning their colonies. Furthermore, a second alien species, the enigmatic Protoss, became intent on stopping the Zerg. The Protoss solution, however, is to extinguish all life on Zerg-infested planets, including many surviving resident Terrans. At the same time, rebel factions within the Terran government are gaining popular support during the Zerg crisis. The time for war has come!

Gameplay in StarCraft has clear similarities to Blizzard's earlier WarCraft II. Building units requires credits and a power source, and once completed you can direct them into combat against foes. You only know the layout of terrain you have visited, and only the exact whereabouts of enemy units which are range for one of your units, due to the Fog of War.

Each of the three races has a distinct range of units and general strengths: Zerg units are quick to build, Terran units cost the least, and Protoss units are the most powerful individually. In a change from many strategy games, the base style for each race also varies significantly, resulting in a very different playing experience with each. Missions vary from destruction to infiltration. Realistic line-of-sight calculations make the correct result more likely. A full map editor is provided, with many user-created maps available online.

Spellings

  • 星海爭霸 - Traditional Chinese spelling
  • 星际争霸 - Simplified Chinese spelling

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Credits (Windows version)

314 People (161 developers, 153 thanks) · View all

Game Design
  • Blizzard Entertainment
Executive Producer
Producer
Lead Design
Lead Programming
Programming
Additional Programming
Campaign Editor
Battle.net Programming
Installer Programming
[ full credits ]

Reviews

Critics

Average score: 89% (based on 40 ratings)

Players

Average score: 4.1 out of 5 (based on 320 ratings with 16 reviews)

A good, but ultimately flawed, RTS game.

The Good
Hopes were pinned on Starcraft that it would be the next-generation RTS game, which is not surprising as it came from Blizzard, who have established themselves as one of the great computer game producers making games today. And the play balancing IS top-notch, the cinematics are of Hollywood quality and quite clever, the races are incredibly diverse and their various storyline plights involving. Plus, multiplay on Blizzard's Battle.net can't be beat.

The Bad
Unfortunately, while Starcraft is a very fun game to play, it is hardly revolutionary. It has some serious flaws which keep it from being truly great. It is surprisingly retro in its unit management scheme: you can only queue up a certain amount of units for production, and once they are created have no kind of behavioural commands to allow you to detirmine how they react in battle. As well, the unit AI, especially in pathfinding, is truly attrocious. Why oh why do player units still run around and bump into each other and the scenery when we tell them to go to a position three screen inches away?! Another AI deficiency is the old "my buddy is getting whacked right next to me but damned if I'M gonna get involved" problem.

The Bottom Line
Your typical "gather as many resources as you can and build units as fast as you can" RTS game. Play as the human Terrans with their familiar and durable tanks and fighter aircraft, the Zergs with thier disturbingly organic and rapidly produced creatures, or the enigmatic and powerful Protoss. Each race has its own buildings and units, and the balancing between the three is pretty good, if slightly slanted towards the might of the Protoss. If you're any kind of fan of the real-time strategy genre, you should play this game. Even in spite of its many flaws, there's lot of fun to be had, and an interesting story to get sucked into.

Windows · by Ummagumma (74) · 2000

Unique

The Good
This game remains the only good game I have come across where the races are different. In many, many games they have directly opposing units (sometimes with a small alteration to how they work) while other games go a bit further and have genuinely unique units. However in Starcraft every unit bar the resource-gatherers are unique. There are a few similar units, but always with very different roles. Even more surprising is the base setup. While, there are some similarities between the Protoss & the Terrans (both possessing buildings that build individual....) the zerg are totally different. They build technology buildings, then one building builds everything. This results in a totally different playing style, allowing Zerg to change unit type with far greater speed than the other races. The Protoss can build bases very fast - they don't have to have a unit build their structures, just placing them then leaving for the next one. The Terrans have the most flexible base setup - allowed to build almost anywhere on the map, not just near control srtuctures like the other two. They can also move existing major structures around at will, although the structures are slow & inoperable while in transit.

The result is a game with three sides, not a game with one plus a handful of idiosyncrasies. With great balance between the races the game is very replayable, and the map editor has created almost limitless numbers of special objective maps for those bored with the standard game.

The Bad
The single worst pint has to be the unit AI, as already mentioned. Arranging units can be a nightmare. Path-finding is poor, but comparable with other games of the time. The computer controlled players are infuriating however. Sometimes they appear to know everything about you, other times they can't build there own base even without any opposition. While in general they are fairly easy to beat they gain immeasurably powerful units - as they can control every units special at once they can do things no human could ever hope to achieve, individually targeting every one of your units with an appropriate ability. While the AI does respond to your actions in building units that are capable of fighting what you are currently using they are still very poor defenders, so if you can ever stage an assault on them you are likely to be able to cause a lot of damage while having a relatively weak attack force, as by attacking in multiple areas in sequence their units will simply run from one place to another, never actually engaging any attacking force in numbers.

The Bottom Line
A great game - but mostly only for playing the campaign or for playing other humans. While online you will often find humans back-stab you, those that do tend to be very poor players & signal their intent well in advance.

For those who wish to play computer opponents - look elsewhere.

Windows · by dave b (3) · 2007

Thou shall behold and bow down to #1 RTS of ALL TIME!!

The Good
It's amazing to know that not one single dang Real-Time-Strategy game has accomplished the pure genius this dang game has achieved!

Like the other guy said, the world needs another StarCraft review cause I'm totally gonna kiss ass when it comes to this game. The adventure world had Loom, the RPG world has the classic Dragon Wars and the modern Fallout and the semi adventure/RPG Ultima VI, the Playstation world has Final Fantasy VII, dang it the Real-Time-Strategy game has this one!

Funny to say, I didn't actually play the "real StarCraft" to begin with. I played some StarCraft module that replaced the races with "Gundam" (Japanese battle-mechs) characters (not knowing what the real StarCraft was). The graphics in that version was actually a little better than the original StarCraft...but nevermind.

Once I realized which one was the original StarCraft (there are a lot of custom versions), I was hooked. But, then again StarCraft isn't really all that "new" in the RTS genre, since it's obviously an upgrade from Dune games. So what's so special about StarCraft?

shout out load STORYLINE! STORYLINE! STORYLINE

WHEN IN THE HELL WILL DEVELOPERS AND THEIR MONEY DRIVEN PUBLISHERS REALIZE TO START FOCUSING ON A GOOD STORY FOR A GAME THAN FOCUSING ON DANG 3D GRAPHICS!

Sure you can't see what's so "great" about a storyline at a stupid gaming expo, just to hear "the wows and gasps" of crowds looking at the last graphical 3d experience. Hmm...got carried away there...haha

Starcraft had a story. In fact, it wasn't just a story, it was a whole dang book of storytelling. It had stories about individual players, your little heroes that lead your armies. It had stories about the struggles of each race there is, the good, the bad, the hardships, the victories. It was a juggling act to balance all races in a perfect equilibrium of each micro victory and defeat as a contribution to the overall macro story of storytelling genius. Dang this game had a great way to tell a story, the last game that actually got away with this is probably Final Fantasy VII and VIII.

One of the toughest thing's you can do to create a balance of units and races. When you find a RTS game where each race has totally different units but the only reason you pick a race just based on "personal taste", you know your looking at a work of genius! Other famous RTS games such as Age of Empires and Red Alert could never in their wildest dreams be compared to the balance of races and units this game has to offer.

The Bad
The fact that the game I played lacked the cutscenes is a major bummer. Gotta get me the original version this time.

The Bottom Line
You know what the world needs better than another StarCraft review? It's another StarCraft game. No question.

Windows · by Indra was here (20756) · 2004

[ View all 16 player reviews ]

Trivia

1001 Video Games

StarCraft appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Action figures

The game even spawned a line of action figures from Davidson, including a Terran Marine, Zerg Hydralisk, and Protoss Zealot.

Board game

In 2007, a board game adaptation of this game was released, eventually spawning a Brood War expansion set and small promotional bonuses.

Collector's editions

Blizzard originally released the game in three collector's boxes. Each featured one of the three races in the game: Terran, Protoss, or Zerg. The non-collector's box art now used is the same as the box art for the Protoss box.

Development

  • The Terran Dropship, in beta stages, had to land to pickup/dropoff.

  • Blizzard originally intended to reuse the WarCraft II engine for StarCraft. In fact, they had a nearly completed version with the engine during E3 in 1996. Blizzard has also planned this to be their first game to support Battle.net, their free multiplayer service. However, due to criticism of the game at E3 (most called it "Orcs in Space"), Blizzard decided to start over and completely redesign the game and engine. It took two years, but StarCraft became one of their biggest sellers.

  • If you extract the StarDat file, you find evidence of units found in Brood War that weren't used in the original game, and some indication that the Terran Marines were supposed to be able to throw grenades as well. This lead to many accusations toward Blizzard that they held back these units so they could release them in an expansion and make more money.

  • The Zerg were referred to as the "Nightmarish Invaders" in the game's alpha build. Later, this was changed to "Zurg", and then altered to "Zerg" to prevent legal issues stemming from Buzz Lightyear's archenemy of the same name from the movie Toy Story 2.

DVD

Blizzard released the StarCraft widescreen DVD which consists of cinematics from both StarCraft and StarCraft: Brood War, digitally remastered for enhanced picture quality.

The DVD features:

  • 36 minutes of cinema-quality digital animation
  • Exclusive director's commentary
  • Original development artwork and never-before-seen storyboards from the Blizzard Film Department
  • Cinematic trailers for StarCraft, Brood War, Diablo II, the Diablo II Expansion Set, and Warcraft III

As of 2002 you could find it on Blizzard's store for $14.95 only.

Korea

StarCraft has become a national phenomenia in Korea. The game has become so popular there, that it is found on bags of food items (such as potato chips), sticker sheets, backpacks, phone cards, and even in Korean music videos! Korea makes up the largest portion of Battle.net players in the world, surpassing even the United States!

Novels

In addition to StarCraft Adventures, a pen-and-paper RPG supplement for Alternity, and some unusual short stories published in Amazing Stories magazine (Revelations (1999), by Chris Metzen and Samuel Moore in issue 596, and Hybrid (2000) by Micky Neilson in issue 601), its rich sci-fi campaign setting has resulted in several StarCraft novels being published through Pocket Books:

  1. Uprising (2000), by Micky Neilson (an e-book prequel);
  2. Liberty's Crusade (2001), by Jeff Grubb;
  3. Shadow of the Xel'Naga (2001), by Gabriel Mesta;
  4. Speed of Darkness (2002), by Tracy Hickman;
  5. Queen of Blades (2006), by Aaron Rosenberg; and
  6. Ghost: Nova (not yet in 2006), by Keith R.A. DeCandido.

Observer

StarCraft is very well known for its amazing UMS (Use Maps Settings) maps and their great quality. Over the years, one map has taken a 'cult' status and is being played daily on Battlenet by a huge amount of people. "Observer Madness", a fairly simple concept, but extremely hard to master! The "dodgers" as they call themselves, are all gathering in 2 Battlenet channels, one "Observer" on US-East server and one "a2848" on Asia server. They even made a shrine for the map here: http://kickme.to/ob-mad There are said to be over 50 known versions to Observer Madness! and more are being made on regular basis.

Operation C.W.A.L.

A group named Operation C.W.A.L.(Can't Wait Any Longer) emerged on the Starcraft Pilot's Lounge Forum in Late 1997. This group filled the forum with stories of the fight between Blizzard and themselves to gain the release of StarCraft. Blizzard enjoyed the fan interaction so much then thanked Operation C.W.A.L. in the manual and used their name in a cheat.

Rating

The original rating given to StarCraft was a Mature rating. This was shown on the three collector's edition boxes. However, the game's rating was later moved down to Teen, which is what is now found on all the normal boxes.

References

  • The dropship pilot's responses are modeled after the lines from the dropship pilot in the movie Aliens.

  • The cheat code "there is no cow level" actually refers to the Diablo rumour which stated that you could access a secret level through a cow, the inclusion of this code was the most explicit claim made by Blizzard in deny of this rumour (though to this day there are people that claim such level exists).

  • Even through its way too garbled, upon repeated selection the terran Goliath pilot says some lines from Robocop's ED-209 (which points the similarities in the unit's design and Robocop's ED) .

  • The "Medieval Man" cheat code found in StarCraft is an obvious homage to WarCraft II, where a song named "I'm a Medieval Man" was composed to celebrate the game's release.

  • Every unit in game has some secret speeches. They are activated by clicking on this unit several times. They are usually trivial and funny yet some of them are particularly interesting. Protoss Observer transmits the voice of Adria the Witch and Griswold the Blacksmith from Diablo.

  • StarCraft contains many references to popular movies or books. For example, in the map editor players can choose a Terran Wraith hero called Tom Kazansky. Lt Tom Kazansky played by Val Kilmer is one of main characters in the movie Top Gun. There is also a Terran Firebat called Guy Montag. It is a reference to Ray Bradbury's book Fahrenheit 451. Zerg hero Yggdrasil is named after a computer in the Japanese anime movie Oh My Goddess.

Sales

As of 2000 StarCraft still sold in the top 10, 2 years after its release.

Space

StarCraft is one of the first computer games to have ever physically made it into space. It was sent aboard Shuttle mission STS-96 on May 27, 1999 by Mission Specialist Daniel T. Barry, who is also a StarCraft fan. Another game that made an early voyage into into space was Twigger.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Strategy Game of the Year
    • June 2000 (Issue #191) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #4 Best Game of All Time (Editors' Choice)
    • March 2001 (Issue #200) - "#6 Best Game of All Time (Readers' Choice)
  • Game Informer
    • August 2001 (Issue #100) - #98 in the "Top 100 Games of All Time" Poll
  • GameSpot
    • 2010 - "All-Time Greatest Game Villain" (for Kerrigan; users' voting). She defeated Darth Vader in the Final, with 60% of the votes. After being selected by the GameSpot staff as one of the 54 villains to make it directly into the First Round, her other "victims" were Gruntilda (with 77.9%) in the First Round, the Pac-Man Ghosts (57.8%) in the Second Round, Sweet Tooth (67.1%) in the Last Sixteen, Bowser (51.8%) in the Quarterfinals, and The Joker (55.2%) in the Semifinals.
  • GameSpy
    • 2001 – #9 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/2008 - One of the "10 Coolest Levels" (for "New Gettysburg" because a plot point within this level proves how StarCraft uses a simple concept and script attacks to be more dramatic than other strategy games with FMV video sequences.)
  • IGN
    • 2009 - #16 in the "Top 25 PC Games" list
    • 2010 - #17 in the "Top 10 Videogame Villains" classification (for Kerrigan)
  • PC Gamer
    • April 2000 - #2 in the "All-Time Top 50 Games" Poll
    • October 2001 - #6 on the "Top 50 Games of All Time" List
    • April 2005 - #7 on the "50 Best Games of All Time" List
    • February 2011 - #86 in the "Top 100 Best PC Games of All Time" list
  • PC Powerplay (Germany)
    • Issue 11/2005 - #1 Game Which Absolutely Needs A Sequel (it eventually got one in 2010)
  • Origin Award
    • 1998 - Best Strategy Computer Game
  • The Strong National Museum of Play
    • 2021 – Introduced into the World Video Game Hall of Fame

Information also contributed by Adam Baratz, Ajan, CaptainCanuck, Cavalary, Chris Martin, enigma, Entorphane, kbmb, Itay Shahar, MAT, Maw, Michael Reznick, PCGamer77, Pseudo_Intellectual, Warlock, WildKard and Zovni.

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Contributors to this Entry

Game added by MajorDad.

Macintosh added by Belboz.

Additional contributors: Blackhandjr, Andrew Hartnett, Unicorn Lynx, Attila, Jony Shahar, Alaka, Carl Ratcliff, Cantillon, Patrick Bregger, lilalurl, MrFlibble, FatherJack, Brian Lin, SoMuchChaotix.

Game added November 4, 1999. Last modified March 9, 2024.