Star Wars: TIE Fighter

Moby ID: 240
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Description official descriptions

You are a member of the Imperial Navy, eager to fight the Rebel Alliance and other scum to strengthen the rule of Darth Vader and the Emperor.

The follow up to X-Wing is a space combat simulation set in the Star Wars universe. There are 7 campaigns, taking in over 50 missions. You often have wingmen who can be given orders to help you out. The detailed storyline is driven by cutscenes. You will fly a variety of craft from the lowly Tie Fighter to the speedy Tie Interceptor to the high-powered Tie Advanced. On each of these, balancing engine/laser/shield ratios in real time is crucial to getting the most power and safety.

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Credits (DOS version)

76 People (66 developers, 10 thanks) · View all

Project Leader / Translation
Voice Production
Translation of Manual
Editor
Art Director
Production
Pre-Press
Story
Concepts
Original Art
3D Models
Layout and Design
Project Coordination and special assistance at LucasArts
Project Coordination and special assistance at Lucasfilm Ltd.
[ full credits ]

Reviews

Critics

Average score: 90% (based on 20 ratings)

Players

Average score: 4.0 out of 5 (based on 117 ratings with 14 reviews)

Star Wars combat at it's best

The Good
The fact that it's Star Wars means that you will wan to play this, only the difference is that you get to play as the Empire, that means instead of X-Wings, you can now play as a Tie Fighter!. There are planty of missions that will keep you busy, also the film room mode that allowed you to view your mission like a mini movie (a rather good feature in X-Wing) is also in this game.

The Bad
The missions can get a bit on the hard side and there are too many controls, but then that's the problem with flight games.

The Bottom Line
If you like Star Wars, and flight games, then you will really want to check this out

DOS · by Grant McLellan (584) · 2001

A masterpiece of the space-sim genre.

The Good
There is a good deal to like about TIE Fighter. First of all, of course, is a chance to fly for the Empire in all of its technologically advanced starfighters. All the elements that made X-Wing so great are there and there are several improvements. The graphics are excellent, the sound appropriate, and the famed Williams soundtrack is, of course, there to accompany you for the ride. The missions are exciting and interesting, with multiple goals to accomplish. You can get through the game by accomplishing only the main goals of the missions, as assigned to you by your commanding officer, but there are also hidden goals, often assigned to you by a secret agent of the Emperor. The dogfighting action is great and the new variety of weapondry makes it even better, adding such goodies as space-bombs and rockets. The Tour of Duty is the best of this game. Though there are "simulator" missions, like X-Wing´s "Historical Missions", this time around most of them are simple training exercises and not too challenging, though there are some real nutcrackers there. The final nice feature and a great improvement over X-Wing is the ability to back-up your pilot´s illustrious career, just in case you get blasted to kingdom come in the next mission.

The Bad
Can´t think of anything in particular, except that joystick support for the Gravis Blackhawk is horrid (it kept jumping to the side when I was trying to get a good bead). It works great with a Sidewinder, however.

The Bottom Line
A great space-sim set in the inspiring stage of the Star Wars universe.

DOS · by Steelysama (82) · 2000

The definition of the genre.

The Good
What happens when you combine LucasArts' art talent, music staff, programmers and producers? This happens. You get another classic. A classic with a movie license. Normally an irony beyond compare, it's proven completely wrong here.

TIE Fighter put Star Wars on the space sim map. Heck I think it was the first good Star Wars game made. X-Wing was far too hard for most people, TIE Fighter fixed that. TIE Fighter's graphics engine was fast, detailed, and 3D (unlike Wing Commander back then.) The characters were pulled from the best series of Star Wars books ever (Tim Zahn's.)

I need to put some emphasis on the soundtrack. It has to be some of the most creatively engineered MIDI ever. Michael Land said in an interview that TIE Fighter was one of his most difficult challenges. He, Peter McConnel and Clint Bajakian wanted to give the Star Wars soundtrack a little spice, a 'rock'n'roll' attitude. In my opinion they pulled it off marvelously. The IMuse music system also got a workout, giving the player music which changed style according to the action. I think the only issue with the music is that you need a high end DOS MIDI card to hear it properly. If they had been able to make it streaming digital music instead of MIDI I think this soundtrack would be on CD.

The Bad
I always thought it kinda portrayed you as the invulnerable TIE pilot. A single TIE Fighter placed in the right spot could destroy a Star Destroyer. That's pretty unrealistic. But, it's fun! The gameplay may come off as too easy to some but remember, you ARE having FUN!

The Bottom Line
The classic of classic space sims. It's Star Wars. It's the good 'ol LucasArts from when they were an unbeatable development house. It's FUN!

DOS · by Deleted (33) · 2002

[ View all 14 player reviews ]

Discussion

Subject By Date
Developer information MrFlibble (18144) Feb 13, 2013
Star Wars: TIE Fighter tuxu tuxu (2) Jun 18, 2008

Trivia

1001 Video Games

Star Wars: TIE Fighter appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Coruscant

The high-orbit view Coruscant as seen in the intro (when the Star Destroyers approach it), looks curiously faithful to how Coruscant looked in the prequel movies, which were filmed five years after the game.

However, the collector's CD-ROM enhanced intro cutscene, features a different view of Coruscant orbit, blue with clouds, totally unrelated to the appearance of the planet-wide city we know.

Demo

In an early coup for advergaming, TIE Fighter's demo dropped jaws when it opened with a brief ad for the then-new Dodge Neon automobile.

Manual

Included with the game was the shortstory The Stele Chronicles which follows the young Maarek Stele, a top notch swoop jockey who's home planet has been at civil war for decades. When The Empire arrives and declares martial law in the system Maarek see's his chance to join up with The Empire and become one of the greatest Imperial pilot's of all time...

The manual has been merged together with shortstory, meaning that you learn tactics and instructions on how to operate your fighter whilst Maarek Stele is being trained at the academy. In the Offical Strategy Guide to Tie Fighter you learn more about what happened to Maarek Stele.

References

  • In one of the training missions, you're called upon to protect a "Star Tours" ship from attack, a reference to the popular ride at the Disney theme parks.
  • Many of the 'pirate' ships (neither Rebel or Imperial) have cryptic names. It's worth checking what they say in reverse. For example, on Mission 1 of Battle 11, the pirate ship is called 'yrabrab". In reverse, this spells 'barbary', which was a Mediterranean coast base for pirates from the 16th-19th Century. In missions that involve 'space pirates', look at the names yourself and try to figure it out!
  • In Battle 9, mission 6, there is a Nav-Bouy with the designation CRM-114. If it looks familar, it should. It's the designation of the decoding device in Kubrick's Dr. Strangelove: or, How I learned to stop worrying and love the bomb.
  • The creators were obviously quite fond of pop culture. In mission 1 of Battle 10, there is a buoy designated "MST-3K", aka the acronym for Mystery Science Theater 3000

Awards

  • Computer Gaming World
    • July 1996 (Issue #144) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) - #56 in the “150 Best Games of All Time” list* PC Gamer
    • April 2000 - #23 overall in the "All-Time Top 50 Games" poll
    • April 2005 - #13 in the "50 Best Games of All Time" list

Information also contributed by Apogee IV, Boston Low, Cameron Rhyne PCGamer77, Pseudo_Intellectual, Quackbal and WizardX

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Contributors to this Entry

Game added by Droog.

Additional contributors: Trixter, William Shawn McDonie, Adam Baratz, Patrick Bregger, darkpilot, FatherJack.

Game added August 21, 1999. Last modified January 24, 2024.