Fallout 3

aka: FO3
Moby ID: 37167
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 7:25 PM )

Description official descriptions

After World War II, rapid technology development carried humans towards a supposedly bright future, fulfilling their eternal dream. But eventually war raged again and in the year 2077, the dream suddenly came to a halt and mushroom clouds dominated the sky. A few communities survived in their underground bunkers called "Vaults"; others mutated heavily. Overall, what was left of the world was nothing more than a nuclear wasteland filled with ruins of a once great civilization. Two hundred years later, the human kind slowly but surely leaves the vaults and reclaims the lands of Earth.

The protagonist is one of them. As a member of Vault 101 in the wasteland surrounding the city formerly known as Washington D.C. and now called "Capital Wasteland", raised under the tight rule of the Overseer and the watchful eye of his father, he doesn't know anything about what is outside. But on his nineteenth birthday, his father unexpectedly leaves the vault. The hero's goal is to find him, learning part of the truth about what the Overseer concealed all these years on the way.

Fallout 3 is a role-playing game with elements of a 3D shooter. It retains many elements of the previous games in the series, while somewhat shifting the emphasis from social interaction and ethical role-playing to exploration of an open, continuous 3D world and combat. The player is free to explore the game's world from the beginning, visiting many optional locations, talking to characters and completing side quests. The main quest line, however, is largely linear, posing moral choices to the player only during its final phase.

Character creation and customization are similar to those of the previous games. The player shapes the main character by allocating points into the S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) attributes. The skill system has been mostly carried over from the preceding installments, including weapon specializations (small and big guns, energy weapons, etc.), and active skills such as Science, Repair, Lockpick, and others. Passive skills, particularly Speech, play a lesser role than in earlier Fallout games. A few skills have been removed completely. Skill points and perks are acquired when the protagonist levels up.

Combat system has undergone a major overhaul. Tactical turn-based battles from the previous games have been replaced with two different combat modes; the player is able to switch between them at any time. The simpler system of these two is action-oriented, nearly indistinguishable from traditional 3D shooter combat. The player character equips a weapon (ranging from a baseball bat to the destructive mini-nuke-launcher) and attacks enemies with it; damage calculation is based on the participants' statistics more than on the player's dexterity, though the latter plays a role as well. In addition, the player can opt to switch to Vault-Tec Assisted Targeting System (V.A.T.S.) combat mode, a real-time system that allows the player to pause the game at any time and target specific regions of one or more enemies until the available action points are used. After all the actions have been assigned, the game plays them out in a slow motion.

The Karma system from the previous installments is back, keeping track of the main character's actions and decisions made by the player throughout the course of the game. Ethically unacceptable actions reduce the player character's Karma points.

Spellings

  • 異塵餘生3 - Traditional Chinese spelling
  • 辐射3 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

473 People (446 developers, 27 thanks) · View all

Game Director
Executive Producer
Lead Designer
Lead Writer
Lead Artist
Production Director
Lead Producer
Technical Director
Lead Programmer
Lead Animator
Lead Level Designer
Audio Director
QA Lead
Producers
Associate Producers
Programming
[ full credits ]

Reviews

Critics

Average score: 90% (based on 144 ratings)

Players

Average score: 3.7 out of 5 (based on 282 ratings with 12 reviews)

A gaming legend gets a new lease on life.

The Good
Fallout 3 is a game that I have been waiting for from the moment I finished Fallout 2.

Of course, back then I never visualized anything like Bethesda's Oblivion-like treatment of the game. I was thinking of - and wanting - another iteration of the classic 2d isometric game style. And if that is what we had gotten, then I would have been ecstatic.

When I found out that it was Bethesda which was going to make a new Fallout, I was somewhat apprehensive. I had played the stuffing out of their last two Elder Scrolls games - Morrowind and Oblivion. However, I have to admit that I was finding their formula a bit stale. In particular, Oblivion is a game which I gave an earnest effort to getting into, but never found compelling enough to complete.

The worry which I had was whether Fallout 3 would remain true to the series or simply be Oblivion With Guns. Well...the good news is that it is true to the series. The bad news is that it is also Oblivion With Guns.

The Fallout series had its start back in 1997. Game wizards Black Isle developed the title, as well as its later sequel Fallout 2, for publisher Interplay. Heavily influenced by classic DOS title Wasteland, the plot involved people living in the aftermath of a massive global nuclear war which almost destroyed humanity. The player, known as the "Vault Dweller", was among a select group of people who had been living in underground protective vaults since the apocalypse. Your vault, number 13 (a number which hints at the dark humor of the series), has run into an emergency when the computer chip controlling the water purification system needs replacement. Armed with a weak pistol, an even weaker knife, and dressed in a spiffy blue jumpsuit, you are dumped unceremoniously into the bitter wasteland to save your people. In the process, you find out that there is something much worse than a water purification crisis facing the world. So the legend of the vault dweller began. And from the quirky 50's/futuretech stylings of the world to the visceral combat, gamers loved it.

As classic as the first Fallout games were, the combination of key staff members going elsewhere and a lack of success with spin-off games made it so that fans of the series eventually saw a third game as unlikely. So it was that the news that Bethesda Softworks had acquired rights to the IP sent an electric shock through the gaming world. Strong opinions abounded, as they still do, about whether or not it was a good thing that a company known for a very different style of RPG would do justice to a series which was so iconic.

Fallout 3 is, if nothing else, a loving homage to its predecessors. From the Pip Boy character to the use of the Inkspots for the opening music, there is a great deal of classic series nostalgia here. There is no doubt that this is meant to be a continuation in true spirit.

While the first two Fallout games took place in California, Fallout 3 takes place in the wasteland around Washington D.C., including southern Maryland and northern Virginia. The player character grows up as the son of a brilliant scientist in one of the underground protective vaults - Vault 101. It is in this environment that the player gets their first experience with the game, going through a few different stages of early life while working out their initial stats, looks, and such. Some parts, like the GOAT exam, are reminiscent of the old Ultima series where you would be asked a series of situational questions to determine what your character would be like. However, if this is not for you or if the test gives you results contrary to what you wanted, you can adjust things accordingly.

One of the most important aspects of the Fallout tradition is the "S.P.E.C.I.A.L." system for stats. In my earnest opinion, it is one of the finest roleplaying systems ever created. The system is based upon the primary statistics of Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each of these has possible scores from 1 to 10 and in turn effects a variety of derived statistics. Then there is a large set of skills, from combat related abilities to speech and bartering, which are influenced by the primary stats as well as points applied directly by the player. SPECIAL is essential to the full experience of Fallout. Bethesda knew this and reproduced it mostly intact. The few changes they did make I have to say I enjoyed. Having new perks - special bonuses or abilities - every level more than made up for the removal of the two starting traits from the first games.

All seems to be going reasonably well in the placid but slightly uneasy atmosphere of the vault until one day everything falls apart in a hurry. Suffice it to say that your father has left the vault and you need to go after him, starting the game in earnest and beginning the main quest line. And once you enter the outside world, you find that it is a place where even if you are skilled with words, some things have to be solved with a bullet (or a sledgehammer...or a missile...or a laser bolt....or a power fist.....etc)

The variety of weapons in Fallout 3 does not disappoint. You can choose from small guns (eg. sniper rifles, assault rifles, pistols), energy weapons (eg. laser rifles, plasma rifles), melee weapons (eg. sledgehammers, swords, baseball bats), big guns (eg. missile launchers, miniguns, a tactical nuclear bomb launcher), explosives (mines and grenades), and "unarmed" (which actually includes things like brass knuckles and power fists). Within each category there is a decent selection of options, each with different strengths and weaknesses. The assault rifle puts out a lot of bullets, but does not have very impressive critical strike performance. Meanwhile, the sniper rifle has a higher chance to cause a critical strike and packs a punch when it does. Different weapons have distinct situational uses as well as play style uses.

There are also schematics available to craft your own weapons from wasteland salvage. It is a nice way to use all that clutter which you are constantly wading through in the game. All I will say about the specific weapons is that firing the railroad rifle is very satisfying.

Combat itself is a mixture of real time and turn-based, as compared to the original turn-based style of Fallout 1 and 2. You can play entirely in real time if you wish and some weapons work much better this way - especially those with high rates of fire. However, aiming is not quite like a normal FPS where things go pretty much where you aim them. Rather, the RPG engine is underneath the action calculating your accuracy and effectiveness based on a variety of factors.

Along side the real time action, there is a turn based mode known as V.A.T.S.. Hitting the VATS button causes the action to pause. At this point, the player can choose to target various parts specific locations on one or more enemies with ranged weapons, depending on how many action points are available. Melee, unarmed, and grenades can also use VATS but they cannot target specific body locations. I found that this setup was gracefully instituted in general. It works very well for quick and accurate head shots or, when facing a powerful enemy, for tactical attacks on limbs. And shooting a grenade while it is still in the enemy's hand is always a great moment.

Combat in general is visceral and brutal in the game. Slow motion critical strike take-downs can be quite entertaining. In the tradition of the earlier titles, deaths can get gruesome, with blood and gore spilling out liberally over battlefield. Adding the infamous Bloody Mess perk just ramps up the carnage.

Using the same engine as Oblivion, the graphics in Fallout 3 to be technically excellent. The overall sense of devastation after a nuclear war is impressive and leaving the vault for the first time is one of the best moments of gaming, no doubt. The models and textures that are used are all very well done.

Character interaction was somewhat faithful to the earlier games. There are some genuinely fun characters in the game.

As far as quests, the side quests are really the shining point of Fallout 3. Most of the smaller quests and side quest lines are fun to play and some are quite memorable I think that I had the most fun with the character of Moira and the quirky missions she sends you on in order to complete research for a book. But that is just the beginning. Exploring the wastes, you find yourself rescuing mercenaries, retrieving historical documents, dealing with costumed crazies, and more.

While you are taking care of business, your exploits are announced to the world via one of the in game radio stations - Galaxy News Radio. In general, GNR serves as an extra soundtrack, providing a list of old big band and jazz classics, including the iconic "Maybe" by the Inkspots. During interludes between the music, DJ "Three Dog" will make news and public service announcements. Being able to hear about your adventures over the radio is one of the coolest ideas I have seen in gaming. Bethesda gets a big thumbs up for that one.

Thanks to the release of the modding utility, a robust modding community has now sprung up around Fallout 3. They have introduced a variety of possible changes, extensions, and fixes to the game which can significantly improve the experience. I highly recommend checking out what is available.

The Bad
As I said, Fallout 3 is Oblivion With Guns in many ways.

To start out with, I have always found that in Bethesda games there is a strange sense of things being incomplete regarding how people react to your accomplishments. For instance, in Morrowind, I was head of the Fighter's Guild and yet when I needed to hire them to guard my new house, I still had to do quests for the Fighter's Guild.

In Fallout 3, I found myself disappointed that when I finally did return to the vault briefly, no one really noticed that I had come back as a seasoned wasteland warrior in a suit of power armor. I might as well have been walking in wearing my vault suit and carrying a baseball bat for a weapon.

Repetition is another major issue. Just like in Oblivion, while Fallout 3 is massive, the set of models and textures is just too small. After exploring for awhile, the continual sameness of many of the locations saps away some of the life of the experience. Variety is the spice of life. Bethesda needs to get a bigger spice rack.

Now I will stop here and say that I do realize one could say the same for Fallout and Fallout 2. Absolutely. But those games were made a long time ago and, furthermore, were not 3d first-person games. As soon as you go into that realm, any sameness becomes much more noticeable.

I would much rather have a smaller world with more interesting places to see.

For contrast, look at Bioshock. Yes, Bioshock is much smaller. However, every place had a very strong sense of reality to it and was distinct from the others. Exploration of the Bioshock game world was extremely rich because every location was fully unique.

Also the same are NPC's - both in models and vocalizations. There were a few big name actors who, naturally, provided good work to the game. However, most of the voice work for the minor characters in the game sounds as if Bethesda had something like five total voice actors available. Indeed, as far as I can tell, there is only one male and one female VA for ghouls period. And, unfortunately, the dialogue often sounds unnatural and stilted.

It became quickly tiresome to run into the same voices and models all the time. And, worse, it destroys immersion and makes it harder to take the characters seriously.

Additionally, while I loved GNR, the same small list of tracks plays over and over again until you start to become really tired of it. For an A-List title, I really find that problematic. And the fact that there is no built-in utility to have a custom playlist (as there is in the much lower tech Grand Theft Auto games) is a sever omission. However, the modding community has come to the rescue on this with custom playlist mods and even a wonderful library of classic music to extend the GNR library by as many as 100 songs. The latter mod is called More Where That Came From and it greatly enhances the game experience.

In general, I did not find the plot of the game to be as well put together as that of Fallout 1 and 2. There were some severe holes, especially in the ending (which thankfully was changed by the Broken Steel expansion), and it was too short. Further, some things in the game seemed too gimmicky, which also hurt the overall sense of narrative.

Finally, there are numerous bugs, including quest breaking ones. Things like character walking off of high ledges and falling to their deaths should not happen in an A-list title. Even with patches, things are still messy and that is unfortunate.

The Bottom Line
Fallout 3 is a very enjoyable and engaging action RPG with a classic post-apocalyptic setting. A must-play for Fallout fans. But it is not without its flaws.

Windows · by Steelysama (82) · 2009

Fallout 3 is a great post-nuclear sandbox experience.

The Good
Fallout 3 continues the great non-linear gameplay of Fallout and Fallout 2, while adding much-needed innovation to the series. The first or third person viewpoint is a much more immersive experience than the isometric point-and-click interface of the earlier Fallout games. Unlike other sandbox RPGs, Fallout has breadth and depth in the same game -- you feel like your character is really changing the world that he/she inhabits, and there are few quests that aren't worth trying. Contrast this with Bethesda's Oblivion, where a lot of quests were clearly just filler for a fun, but ultimately empty gaming experience.

VATS is a fun way to add precision targeting to the game without turning it into an FPS. It makes combat more strategic - you can spend Action Points (which regenerate slowly during combat) to freeze the game and target specific body parts to cripple the enemy's movement or attacks (or just to get in that glorious headshot).

Finally, Fallout 3 distinguishes itself with attention to little details. Some examples: Galactic News Radio, the main radio station, repeats news of your exploits to the whole Capital Wasteland when you finish an important quest. Characters talk with each other on topical subjects, and comment on your actions or warn you if they think you are going to steal the Mini-Nuke on their store shelf. Most importantly, settlements and ruins exist within the context of the game's setting, that is, I never felt like a ruined town was just there because the game designers needed to fill in space on the map.

The Bad
The control system was sometimes difficult to use. Even after scanning through the manual, I only found out how to turn my flashlight on by mistake. VATS is a great system, but it can sometimes be hard to get the game to select the body part you want. I would often move the left stick in every direction and manage to select every body part BUT the one I wanted to target.

The graphics are well done, but there is a distinct lack of variety in the settings. There are only about 4 different types of places in Fallout 3: wasteland, ruined sewers/subways, ruined buildings, and Vaults/high-tech buildings. The color palette of the settings (with few exceptions) is brown, light brown, and black. Another graphical failing is the poor animation of your character in third-person view, where you look like you are skating or floating above the ground, not walking upon it.

The character advancement system is fun, but I was level 20 before I finished even half of the main quest.

Finally, the main plot of Fallout 3 is not as interesting as some of the preceding games. The side-quests (with one notable exception) are actually more fun than the main quests.

The Bottom Line
Fallout 3 is a post-nuclear sandbox RPG set in the ruins of Washington, DC and the surrounding area. Using a combination of real-time and turn-based combat (whichever you prefer) in a first-person or third-person view, you battle, explore, discover, and make difficult choices to influence the world around you.

Xbox 360 · by Droog (460) · 2009

If you like oblivion and sci-fi, you'll like this.

The Good
The exploration that you can do in game could keep you amused for hours, there is just so much to see and people you can meet. Add to that the amount of side quest's you can do just add's to this. Most of these are acquired from the people of the wasteland, who you could enjoy talking to a lot.

One of the big plus points of fallout 3 is it's diverse range of weapons (and customised one off's you can find) can be a joy in itself. They are so varied, just about everyone has they're favorite. and there is just about one for every type of situation you will encounter in the wastelands.

One of the most interesting and unique features is the V.A.T.S targeting system. It do have limited usage of it, but is such a help, and so fun to use, just from a visual stand point.

The Bad
It's main quest line suffer's from a plot that is not exactly very original, but this is not a major bone of contention.

The ending, however is. Put simply, it's so rubbish, it ended up getting patched as part of the DLC.

The only other annoying feature is it's autosave. Or to be exact, how it won't save after you have just walked across the wasteland. Especially frustrating when you were killed by something like a lone raider or a landmine.

The Bottom Line
Worth buying. It is one of the current generation of consoles greatest games.

Xbox 360 · by Starbuck the Third (22606) · 2009

[ View all 12 player reviews ]

Discussion

Subject By Date
BOS-in-a-BOX bubbleman1987 Dec 9, 2012
(no subject) bubbleman1987 Sep 5, 2012
Minor complaint time! *spoilers* Simoneer (29) Feb 19, 2011
Melee character? BurningStickMan (17916) Jan 8, 2011
Teh Ultimate Fallout 3 Mod Guides! Slug Camargo (583) May 13, 2010

Trivia

1001 Video Games

Fallout 3 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Australian release

Fallout 3 was originally banned in Australia in July 2008, but an edited version was re-submitted to the country's Classification Board. Funnily enough, this is also the version that was released in all regions.

German version

In the German version all blood and removed limbs were removed. This includes robot parts, e.g. the arms of Mister Gutsy.

References to the game

Fallout 3 was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 02/2009.

Awards

  • 1UP
    • 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Editor's Choice)
    • 2009 - "Digital Delivarence" Award for Best DLC in 2009 (Reader's Choice)
  • GamePro
    • February 2009 (issue 245) - PC Game of the Year 2008
  • GamePro (Germany)
    • February 26, 2009 - Best Console RPG in 2008 (Readers Voting)
  • GameStar (Germany)
    • February 26, 2009 - Best PC Game in 2008 (Reader's Voting)
    • February 26, 2009 - Best PC RPG in 2008 (Reader's Voting)
  • Gamespot
    • 2009 - Best Downloadable Content/Expansion in 2009 (Reader's Choice; for the DLCs)
  • GameSpy
    • 2008 – Game of the Year
    • 2008 – PC Game of the Year
    • 2008 – Xbox 360 Game of the Year
    • 2008 – PC Game of the Year (Readers' Vote)
    • 2008 – Xbox 360 Game of the Year (Readers' Vote)
    • 2008 – #2 PS3 Game of the Year
    • 2008 – PC RPG of the Year
    • 2008 – Xbox 360 RPG of the Year
    • 2008 – PS3 RPG of the Year
    • 2012 – #10 Top PC Gaming Intro
  • GameTrailers
    • December 25, 2009 - Best Expansion/DLC in 2009 (for the DLCs)
  • Golden Joystick Awards
    • 2009 - Ultimate Game of the Year
    • 2009 - PC Game of the Year
  • IGN
    • 2009 - Best Xbox 360 Aftermarket Support in 2009 (Reader's Awards; for the DLCs)
  • Machinima 2009 - Best DLC in 2009 (for the DLCs)

Information was also provided by Big John WV, PCGamer77 and piltdown man

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Fallout 2
Released 1998 on Windows, 2002 on Macintosh, 2021 on Windows Apps
Fallout: New Vegas
Released 2010 on Windows, Xbox 360, PlayStation 3...
Fallout
Released 1997 on DOS, 1997 on Windows, 2012 on Linux...
Fallout Tactics: Brotherhood of Steel
Released 2001 on Windows, 2021 on Windows Apps
Fallout 3: The Pitt
Released 2009 on Windows, Xbox 360, PlayStation 3
Fallout 3 & Oblivion Double Pack
Released 2012 on Windows, Xbox 360
Isoland 3: Dust of the Universe
Released 2020 on iPad, Android, 2022 on Nintendo Switch...
Xenoblade Chronicles 3
Released 2022 on Nintendo Switch
Forsaken
Released 1998 on Windows, PlayStation

Related Sites +

Identifiers +

  • MobyGames ID: 37167
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Sicarius.

Xbox One added by MAT.

Additional contributors: Katakis | カタキス, Jeanne, Apogee IV, Carl Ratcliff, Solid Flamingo, Zeppin, Paulus18950, Lizzy Carft, Patrick Bregger, Starbuck the Third, Plok, FatherJack.

Game added October 31, 2008. Last modified March 7, 2024.