Super Mario Galaxy
Description official descriptions
Mario takes to the skies and beyond in another outing to save the Princess. As the Mushroom Kingdom prepares to celebrate the arrival of a comet that appears in the skies every hundred years, Princess Peach sends Mario an invitation to attend. As Mario arrives, Bowser and minions attack the Kingdom and once again kidnap the Princess... and her entire castle. Mario gives chase but is lost as the ship leaves the atmosphere and ends up on a space station built on the visiting comet overseen by the mysterious Rosalina. It's up to Mario to brave new galaxies, find the elusive Power Stars, and bring his friends home.
Super Mario Galaxy plays similarly to Super Mario 64, as Mario explores his latest 3D world defying gravity, crossing various terrains, and even running upside down across the planet surfaces. Bouncing from planet to planet, Mario must collect Star Bits and coins, using his usual jump attacks and spins (now controlled with movement from the Wii Remote). The Wii Remote is also used to collect out-of-reach Star Bits and also can be controlled by a second player.
In addition, Mario can find new suits (similar to Super Mario Bros. 3) that give him the ability to turn into the ghostly Boo Mario, the high-flying Bee Mario, launch fireballs as Fire Mario and skate across frozen lakes as Ice Mario. New challenges also await Mario including ray surfing, balancing on a high-speed ball, floating inside bubbles, and other challenges in his quest to get all 120 stars. Even Luigi lends a hand in the search, making valuable contributions to the adventure.
Players can also take a snapshot of the worlds they've completed along with their best record times and send them to their friends via Wi-Fi.
Spellings
- ăčăŒăăŒăăȘăȘăźăŁă©ăŻă·ăŒ - Japanese spelling
- ìíŒ ë§ëŠŹì€ Wii ê°€ëì ìŽëëČ€ìČ - Korean spelling (Hangul)
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Credits (Wii version)
149 People (129 developers, 20 thanks) · View all
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[ full credits ] |
Reviews
Critics
Average score: 96% (based on 147 ratings)
Players
Average score: 4.2 out of 5 (based on 157 ratings with 10 reviews)
Breathes new life into platformers, but still doesn't go beyond it's true potential
The Good
All in all, fans tend to let Nintendo get away with a lot of shit. For any proof all you need to do is look at the empty Super Mario Sunshine box sitting at the bottom of any gamerâs collection. The prodigal think tank over in Japan thought they could pass of cleaning up rainbow colored slime the consistency of diarrhea as having some sort of entertainment value. Granted, while the game did have its highs and lows, our exploration into the wonders of irritable bowel syndrome wasnât exactly my cup oâ tea. However, fanboy logic is a much more alien form of logic than other humansâ, and while any other company would have been punished vehemently for such an atrocity, Nintendo knows that theyâre holding the whip in this situation. As such, Nintendo has once again tried to resurrect their main franchise, with our lovably stereotypical Italian friend Mario digging deep into our pockets once more while he orders us to bend over.
Super Mario Galaxy has it good only because it has to compete with Sunshine, and thatâs roughly equivalent to having the jocks pick on the special kid in your gym class. Still, Galaxy gets little more concession because, as Nintendo claims, this game is supposed to be the âtrue sequelâ to Super Mario 64. Well, Nintendo, if youâre claiming to beat a game that was terrific 10 years ago, then you better live up to your promise.
Galaxy does do many things well, however, starting off with the revival of the classic platform game play. Some say the platform genre is dead, but as we all know Nintendo is a pretty stubborn company, and in the end itâs probably for the better because mass marketing only seems to result in Mario trying to break-dance for us. Nintendo has a lot of experience in the platforming area so itâs no wonder that they create one of the best platformer games out there.
The introduction of the whole galaxy theme has been criticized by some as a gimmick but I honestly think itâs one of the better parts of the game. It allows Nintendo to come up with more original puzzles and game mechanics than if they were limited to a more Earthly setting. One of the best aspects is that a galaxy is obviously large and open, meaning that you can actually fall off platforms and die in one hit now instead of falling onto some jagged rocks. As well, each level essentially takes place in a gigantic open void, meaning Nintendo could fill it with whatever crap they wanted to put there for any level design they had in mind. Thankfully, Nintendo doesnât hold back on the puzzles, and they deliver a ton of new and challenging obstacles to overcome.
This, I think, is combined quite cleverly with the new gravity system. Mario sticks to any large object he lands on, making jumping around quite a bit of fun. Essentially, this liberates Mario from the traditional up down, side to side, left and right style and allows him to go upside down, sideways, back-ways, no-ways, Wonka-ways, and any other way you might think of. This, once again, is cleverly shown off by the developers, as they utilize the function well in creating unique puzzles and scenarios.
However, for all those used to the âfalling off the bottom of the screenâ method of dying, donât fret. Falling off of platforms still has its negative consequences. Otherwise it wouldnât be a platformer, right? In areas where the developers wanted you to be punished for your bad timing, they add these black holes below where youâre standing to act a interfering source of gravity in case you fall off the platform. The effect is that if you fall off the platform you were supposed to be occupying, this new source of gravity hopelessly sucks you into its grasp while simultaneously crushing Mario into a tiny singularity. Judging between free falling sections and these traditional âplatformingâ sections is not hard, as it will usually make these black holes obvious or will simply make sections occur on flat surfaces. Obviously this new Mario game requires a bit of different thinking than what weâre used to, and I thankfully welcome a change of scenario and a change of puzzles.
The new galaxy setting also serves the game pretty well because it pretty much gives Nintendo an excuse to come up with weird wacky world without any one giving them mouth. After all, itâs a big galaxy so anything could happen, right? The space station youâre flying on serves as your âPeachâs Castleâ in this game, acting as a hub to reach outlying levels. Get more stars, get more levels of course. Youâll find your basic staples of world themes here. Thereâs a fire world, an ice world, and not so ironically, a fire and ice world, and so on and so forth.
While seemingly generic, Nintendo gives you lots to work with, so a lot of the puzzles in each world are pretty much all different. As well, the amount of secret content is pretty gob-smacking incredible. Itâs quite amazing to find that the secret levels (which there are tons of, by the way) actually having more secret hidden stars within them. There are so many levels that a 100% completion rating is a challenge reserved only for the mentally insane.
For what itâs worth, Sunshine did have one good strength which was its terrific, sparkly graphics. It might have been shit, but at least it was colorful, sparkly shit. This strength pulls through to Galaxy, because good God does it look marvelous. Nintendo brings back their palette of bizarre and exotic colors, which is good because it makes Mario more entertaining. Each level is a smorgasbord for the eyes, entertaining you with a seizure-inducing handful of LSD-inspired level designs.
The Bad
However, there is a good reason Mario games leave a bad taste in many peopleâs mouths, and that is probably due to the fact that while weâre usually handed a game on a golden platter, we usually get shafted in some area such as difficulty, linearity, or length. In this case, itâs all three.
I donât know what the hell has happened to Nintendoâs definition of a game, but as far as I know, games usually offer some form of a challenge which needs to be overcome. Unfortunately, Nintendo is one of those companies which try to remove every single frustration in the game, thereby removing the challenge in the first place. I mean seriously, I know these games were designed for children, but the point is to challenge us to think and work to overcome obstacles. For the first half of the game I felt like all I had to do was follow the friendly signs guiding me to the star. I explicitly remember one level required me to dive into a pool of water and swim a bit to retrieve a shell so I could throw it at a chest to unlock the star. What a rush.
As well, all of the bosses are terribly predictable. Half the time all you have to do is bat their projectiles back at them like in Ocarina of Time way back when. Nintendo has still stubbornly chosen to stick with the "three hit" system that's so frustratingly irritating due to the fact that the battles are over before they've even begun. Don't expect to see anything terribly new when it comes to enemy AI either. Goombas still act like goombas and giant freaky honey bees will continue to ask you to crawl all over their bodies...yeah.
As well, for being a galaxy it sure is terribly linear. In my mind I envisioned an open space to explore and hop around between planets. Instead, what I got what was a game which for most of the time held my hand through the entire experience. I mean, weâre not even talking multiple pathways or even shortcuts. There was only one entrance and exit to each planet. Making each planet you jumped on more of an independent âchallengeâ which you had to overcome in order to move on to the next âchallengeâ until you eventually reach the star.
The star you choose to try to âfindâ on the opening screen of each level makes a big difference, as each star has a different âlevel configurationâ, bringing you to different challenges though you may revisit older planets in a different order. This is a pretty disappointing portion of the game, because you no longer really even have to search for a star, nor can you even choose to go after a different star than you chose which is what made Super Mario 64 so fun. As the game progresses, these obstacles do become a lot harder and the levels do become a lot longer, but please donât deprive me of free roam exploration and then claim to be better than Super Mario 64.
And then, of course, we come to Nintendoâs most infamous f*** up, the game length. I canât help but feel that due to both the easy difficulty and startling linearity that each level was a bit too short. The final boss can easily be taken on eons before you even need to start âtryingâ to get stars. However, getting 100% is so difficult and takes so long, itâs hard to understand even trying to go any further than the boss, making the game a trifle bit short. If you do choose to continue to 100% for more game time, then be my guest, but I would have preferred if the game would have forced me to go farther rather than going easy on me and simply getting me to the end of the game quickly.
And while weâre still bitching, I have to complain about Marioâs voice. Him screaming the title of the game every time you turn to it on the Wii screen is so loud and high-pitched its makes you embarrassed to even be playing the game. It seems like Marioâs voice gets higher pitched every new game that comes out. Iâm sorry Mario, but you were a lot cooler when you were mute.
And if you're looking for story, well, don't be too surprised but it involved the princess getting captured and you going after her dumb as too rescue her. You can fill in the details from there on, I think.
The Bottom Line
Super Mario Galaxy is good, but not terribly great. Itâs fun to play, pretty to look at, and all around is a great refresher for the Mario series. If it does anything terribly well, it breathes new life into the extinct platforming genre, and its fun to play these games because they pretty much donât exist except in the form of crappy kids TV show or movie games.
However, the gameâs flaws are what keeps from being truly great. If only Nintendo could learn to let go of the leash a little and let us gamers do the thinking for ourselves. I promise we wonât cry if we canât figure out the puzzles Nintendo. Just make the games longer and harder, please.
However, the game accomplishes what it sets out to do, and if you need a game to give to kids, I canât recommend a game more highly. If itâs kept me entertained, Super Mario Galaxy will undoubtedly keep young ones perplexed and staring bug eyed at the screen for hours on end.
Buyworthy: By now it should have gone down in price, so why not.
Rentworthy: Definitely.
Wii · by Matt Neuteboom (976) · 2008
Nintendo proves, once again, why they are the king of the 3D platformer
The Good
I don't even know how to begin to approach describing what it is I like about Super Mario Galaxy. The controls are spot-on, the visuals are beautiful, and it is every bit as great as I hoped it could be. The "planet-hopping" mechanic is a nice bit of innovation, and the worlds are diverse enough that you never feel like you're being forced to do the same old chore a million times.
On top of all that, it's really a 1.5 player game, in as much as you can have a second player help you by collecting star bits and holding enemies at bay. If you have a bored spouse, or an interested youngster (and I have both), this is a great way to get them involved, keep them entertained, and actually make the game that much more enjoyable.
There are lots of other little goodies to gush about, but alas, you'll have to find out for yourselves. I wouldn't be able to forgive myself if I threw any spoilers in here.
The Bad
There's not a huge lot to detract from the experience here, but it's certainly not a "perfect" game (such a thing does not exist). The biggest offender is the camera which, while ostensibly controllable, is really fixed for the the most part. Since it's usually exactly where it needs to be, this isn't a huge issue, but you will find yourself in a level where you need to be able to see a certain area, and you need to find just the right spot to stand where the game will allow you to turn the camera.
Beyond that, it's worth at least mentioning that people who are prone to motion sickness may have a little difficulty with the controls and camera movements. The game employs a very Little Prince-esque system where you can walk around upside-down on the bottom of most levels and, for my wife at least, it can be jarring from time to time.
The Bottom Line
In one of his initial announcements, good ol' Reggie Fils-Aime referred to Super Mario Galaxy as the first true successor to Mario 64. Open snub to Sunshine aside, I can't argue with the statement, as Galaxy serves much the same purpose that 64 did. Namely, it proves that a fairly unorthodox console, in this case, the Wii, can provide a robust and fulfilling gaming experience.
Also, it's just about as much fun as you can have with a game.
If you own a Wii, and you don't own this game, you are doing yourself a great disservice. Sell whatever organs you have to and pick it up today.
Wii · by Nick Rycar (155) · 2007
An very, very over rated game.
The Good
Super Mario Galaxy is bright, colorful and inoffensive. The game play is solid and the music is competent if a little derivative. The inclusion of symphonic tracks is finally welcome.
The Bad
The fact that barely anything has changed.
Admit it, take away the sphere walking and star grabbing and you have essentially the same game that Nintendo released in 1996.
Call me cynical but I don't believe 1 gimmick can carry an entire game and the sphere walking thing doesn't really impress me. The fact that little has changed since 1996 is weak and the only reason people love this game is because of a certain mustachioed plumber that has become somewhat of a messiah.
The Bottom Line
Super Mario 64 with Sphere Walking.
Wii · by AxelStone (34) · 2009
Trivia
1001 Video Games
Super Mario Galaxy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Cover
In the fall of 2007, it was discovered that certain letters on the box cover are marked with stars, and they spell the phrase "UR MR GAY" (you're mr. gay). The question is, how did this get past Nintendo's proofreaders?
References
The airships from Super Mario Bros. 3 make an appearance complete with the original music.
Sales
According to publisher Nintendo, Super Mario Galaxy sold 12.59 million copies worldwide (as of September 30, 2015).
Awards
- GAME British Academy Video Games Awards
- 2009 - Best Game
- GamePro (Germany)
- March 28, 2008) - Best Console Game in 2007
- GameSpy
- 2007 â #4 Game of the Year
- 2007 â #3 Console Game of the Year
- 2007 â Wii Game of the Year
- 2007 â Wii Game of the Year (Readers' Vote)
- 2007 â Wii Platformer of the Year
- Official Nintendo Magazine
- 2010 - Game of the Decade 2000-2009
Information also contributed by optrirominiluikus and sgtcook
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Related Sites +
-
Understanding The Fun of Super Mario Galaxy
in-depth article on Gamasutra (1st February 2008) -
Iwata Asks - Super Mario Galaxy
NCL president Satoru Iwata interviews Yoshiaki Koizumi & Takao Shimizu of Nintendo's EAD Tokyo division. -
Super Mario Galaxy
Official game website -
Super Mario Wiki game page
Super Mario Galaxy article at Super Mario Wiki. -
Wikipedia: Super Mario Galaxy
Article in the open encyclopedia
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Contributors to this Entry
Game added by Guy Chapman.
Wii U added by Michael Cassidy. Android added by firefang9212.
Additional contributors: Sciere, Freeman, gamewarrior, samsam12, Cantillon, ymihere, CalaisianMindthief, Patrick Bregger, Grandy02, provisional_account, FatherJack.
Game added November 25, 2007. Last modified February 17, 2024.