System Shock

aka: Alien Commander
Moby ID: 681
DOS Specs
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Description official descriptions

The year is 2072. A hacker from a Saturn colony breaks into computer system of TriOptimum Corporation and gets arrested. He is taken to the Citadel Station, where Edward Diego, a TriOptimum executive, offers to drop all charges against the hacker, as well as grant him a valuable neural implant, if he agrees to hack into SHODAN (Sentient Hyper-Optimized Data Access Network) , the artificial intelligence that controls the station. The hacker removes the AI's ethical constraints and undergoes the promised implant surgery, after which he is put into a six-month healing coma.

The hacker awakens into a horrifying reality: with her ethical restrictions removed, SHODAN took control over the station, reprogrammed all robots and machines to suit her needs, and disposed of the crew members by either transforming them into mutants and cyborgs, or killing them outright. Rebecca Lansing, a TriOptimum counter-terrorism consultant, contacts the hacker and informs him of an even more terrifying possible future: SHODAN's plan involves using the station's mining lasers to annihilate all life on Earth. The hacker must explore and traverse the desolate corridors and rooms of the large space station, fighting SHODAN's minions on his way to thwart her maniacal design.

System Shock is a first-person shooter with puzzle-solving and light role-playing elements. The gameplay incorporates gradual exploration of the Citadel's ten levels, interaction with the environment, problem-solving, fulfilling objectives, and combat.

On his way the hacker encounters numerous enemies - robots, cyborgs and mutants, all of which can be fought back with a variety of weapons. Some of the weapons use ammo, while other have infinite ammo and instead draw on electric energy. Some weapons are more effective on certain foes - e.g. the dart gun only works on organic enemies, while the magpulse is best used against robots. Once killed, the enemies can be searched for ammo and other items. The player can also find items in crates, cabinets, corpses or just lying around on the ground.

Apart from weapons and ammo, the player can find patches (such as medical patches, which replenish the hero's health; berserk patches, which temporarily increase his strength but cause hallucinations; detox patches, which remove the harmful effects of radiation and biohazard; etc.), grenades of various kinds (EMP grenades are effective against robots, gas grenades are good for mutants, land mines can be used to set traps, etc.), battery packs for replenishing electricity, first aid kits for restoring health, and others.

Thanks to the hacker's implant he is able to install various pieces of hardware into his body, such as a booster which makes him go faster, or a head lantern to bright up dark areas. As the player progresses in the game, higher versions of existing hardware are found, which are more effective and useful. However, most hardware uses up electric energy while it is active.

At some places in the game, the player has to find a wall-mounted "cyberjack" to go into cyberspace in order to find helpful data, remotely open doors or unlock sealed areas, or give himself clearance to access off-limits areas. Cyberspace is represented as a 3-D wireframe place, where the protagonist floats around freely in three dimensions, shoots hostile cyber-guards with phasers, and collects files represented as colorful cubes.

The story of System Shock is mostly told through e-mail messages the protagonist received, and electronic diaries (logs) left by various characters (as well as SHODAN herself), which are scattered around the space station. The game features separate adjustable difficulty settings for combat, mission objectives and puzzles. The CD version of the game includes full speech for e-mails and logs, as well as higher-resolution, more detailed graphics.

Spellings

  • システムショック - Japanese spelling
  • 시스텡쇼크 - Korean spelling

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Screenshots

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Credits (DOS version)

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Reviews

Critics

Average score: 89% (based on 23 ratings)

Players

Average score: 4.0 out of 5 (based on 194 ratings with 22 reviews)

Certainly one of the best games ever created

The Good
The feeling of loneliness. "System Shock" captured this feeling like no other game I know of. You, as player, really get to feel the desperate situation of the Hacker, all alone in a gigantic space station, facing an omnipresent and omniscient enemy he can't even hope to defeat; feeling small, insignificant, powerless, scared. This is helped tremendously by the audio logs you keep finding, recordings of people who died on the station, and by e-mails from Shodan, the crazed computer who is easily the best-written adversary I have ever seen in a game (get the CD version with perfect full voice-acting, if you can). What is also brilliant is the way the game motivates your progress by frustrating you repeatedly. The feeling after you finish a particularly difficult task, flip the long-sought lever just to see that nothing happened and receive a mocking e-mail from Shodan is priceless. Add a huge arsenal of weapons with different ammunition against different kinds of opponents, bio-modifications, innovative and fun cyberspace, quite advanced in-game physics engine and a true 3D environment (unlike Doom from the same year that's actually cleverly masked 2D) - and you're looking at a true classic, a game that was way ahead of its time and hasn't lost any of its charm.

The Bad
From today's perspective, the interface is very clumsy, the graphics, while state-of-the-art back then (the CD version supports 640x480 resolution, even though no commercially available computer of the time could actually run the game on it!), are dated, and the sound is quite unpleasant. But the overall atmosphere is so powerful and gripping you won't really mind any of that.

The Bottom Line
A unique game back then and still unique today, "System Shock" is a perfect blend of action, exploration and puzzle-solving with an extraordinarily powerful atmosphere. The game will absorb you in a way you are not likely to forget. An absolute masterpiece.

DOS · by plumifrons (95) · 2006

Probably the greatest game of all time

The Good
What's not to like? Awesome atmosphere, gameplay and graphics (for its time). Each and every time I play this, and I've played it many, many times now, I find new things to marvel at - it's a classic design that has yet to be matched.

The Bad
Probably the biggest flaw in System Shock is the music. It's irritating, but thankfully it can be turned off. Also, some people have real trouble using the interface, but with some practice it's possible to adapt to.

The Bottom Line
System Shock is the ultimate game. It's an immersive RPG, with a touch of action thrown in, and it's incredibly addictive. God only knows the brilliance of games we could be playing now had Shock received more attention than its contemporary, Doom.

DOS · by Soulbreather (20) · 2000

Great game, much better than Half-life.

The Good
The gameplay is cool, and very clasic, a fist person advernture game, you don't see many of those. This game quite frankley, is better than most new games, even the graphics have more mood and ambiance, than most games that come out now, in fact Deus Ex (another Warren Specter game) is probally one of the few games to come out in several years that can even top System Shock.

The Bad
Nothing.

The Bottom Line
The summary might seem a bet ambitious, but it is true. Half-life is a great game, but isn't better than System Shock.

DOS · by Wolfang (155) · 2001

[ View all 22 player reviews ]

Discussion

Subject By Date
Video review DJP Mom (11333) Oct 21, 2010
Finally completed Unicorn Lynx (181780) Oct 18, 2008
Voices? Unicorn Lynx (181780) Apr 3, 2008

Trivia

CD version

The CD-ROM version adds SVGA modes, full speech for e-mails and logs, slightly improved intro/end sequences and a few other adjustments and additions.

Ending (Spoiler!)

If you engage the mining laser BEFORE activating the station's shields, then you'll destroy earth! And guess what? Shodan sends you an e-mail thanking you and inviting you to a celebration! The e-mail also includes a nice picture of a city being incinerated, but unfortunately the game restarts afterwards, so no robo-party.

Engine

System Shock's engine was derived from that of Ultima Underworld, from 1992. Nonetheless it was more advanced that that of Doom or Duke Nukem 3D, featuring sloped surfaces, variable gravity, realistic physics, '2.75d' environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens, weapon recoil, leaning and several other clever things.

References to the game

  • During the end-game sequence, you hack into another corporate computer to grab some data. The data is info on some powered battle armor, which made its way into Terra Nova: Strike Force Centauri..
  • In the end sequence, the hacker breaks in the corporate network of a corp. called 'Tetracorp'. In System Shock 2, the name tetracorp is printed on a generic two-state switch. Kinda rough change of business..
  • It is hinted in the Wing Commander and Crusader games that they are set in the same universe as System Shock. For example, an article in a "newspaper" from the Crusader: No Remorse box mentions an artificial intelligence and the Citadel station.

References

  • The Hacker's employee number, 2-4601, is a reference to the inmate number of Jean Valjean, the protagonist in the novel Les Misérables.
  • There is a reference to the movie Soylent Green in the game (although it's spelled slightly different). In level 3, Maintenance, there is a relay panel in the northern section called "Soylant Green Filtration".

Sequel

There were rumours of a possible sequel, soon after System Shock's release, but fans had to wait five years for System Shock 2.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) - #98 on the “150 Best Games of All Time” list
  • GameSpy
    • 2001 – #24 Top Game of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #15 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #43 in the "All-Time Top 50 Games Poll"
  • Power Play
    • Issue 02/1995 – Best Action-Adventure in 1994

Information also contributed by Adam Baratz, Ashley Pomeroy, dasfatso, DreamWeaver, PCGamer77, Stefan Pieratzki and Zovni

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  • MobyGames ID: 681
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Contributors to this Entry

Game added by xroox.

PC-98, Macintosh added by Terok Nor.

Additional contributors: Patrick Bregger, Rik Hideto, MrFlibble, firefang9212, somato.

Game added January 6, 2000. Last modified February 19, 2024.