Half-Life 2: Episode One

aka: Bantiao Ming 2: Diyi Bu, HL2EP1, Half-Life 2: Aftermath, Hλlf-Life²: Episode One
Moby ID: 22688
Windows Specs
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Description official descriptions

Half-Life 2: Episode One continues the story of Half-Life 2. It begins immediately after the end of this game, and follows Gordon Freeman (the player) and Alyx as they attempt to escape City 17 in the wake of the defeat of the Combine forces and the battle in the Citadel.

Gameplay and Gordon's weapon arsenal are identical to Half-Life 2. Enemies too are familiar, with only one new zombie variant. A notable gameplay feature is the behavior of Alyx, who fights along Gordon's side for virtually the entire game. While the player still provides most of the offensive firepower, Alyx does provide a beneficial presence, and is far from the typical cannon fodder AI.

The game has four to six hours of gameplay, and also features a "Commentary" mode, which enables hotspots on each map where the player can listen to developer commentary explaining how or why certain things were done.

Spellings

  • ハーフライフ2 エピソード1 - Japanese spelling
  • 半条命2:第一部 - Simplified Chinese spelling
  • 戰慄時空2首部曲:浩劫重生 - Traditional Chinese spelling
  • 하프라이프 2 에피소드 1 - Korean spelling

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Credits (Windows version)

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Reviews

Critics

Average score: 83% (based on 52 ratings)

Players

Average score: 4.1 out of 5 (based on 149 ratings with 6 reviews)

Has more of the unique level design of HL2, but not much.

The Good
Episode 1 gave fans of Half Life 2 and the source engine something we all wanted: more game to play through. Not a true expansion, it simply gave more interesting levels, dialogue, and even a few enemies to shoot through. The levels sport more of the quirky and unique level design found in Half Life 2, including a few neat, object based puzzles to get through, some interesting firefights, a couple of familiar, fun battles with gunships, and plenty of dark, underground places infested with zombies and Headcrabs. There's also a new twist added to this batch of levels: you fight alongside Alyx through almost the entirety of the game.

The Bad
For what is essentially a 20 dollar level pack, it has about as much bang for your buck as a box of wet fireworks. Most players beat the episode in about 2 hours, at least according to Valve's recent statistics regarding play time.

And really, the game feels like a project that was procrastinated on until the last minute. Many portions of the episode are just familiar reruns from Half Life 2: for example, the first weapon you get is the super gravity gun, and you yet again use it to tear through enemy troops. One level is just a very short strip of obstacles leading into a train station, but you have to slowly lead four groups of people through it and into the train station, one at a time, before you can continue. Several portions of the game have a rather boring and annoying process where you have to 'plug up' a series of antlion burrows before you can continue, by putting cars over the holes with the gravity gun. It was interesting at first, but by the end of the episode you've done it 4 or 5 times and it's just another long, tedious process necessary to continue.

The constant presence of Alyx, while adding some interesting dialogue and a new dynamic to the game, quickly erodes your patience and goes from interesting to a hassle. Her comments are odd and out of character and really disrupt the mood of the game, especially during the tense, scary portions where you fight zombies in the dark. While an interesting addition, a bit more 'time off' from her during the game would have been fitting.

Fans awaiting answers to their questions from the last game's story, or at least an approach to some resolution for what has happened, will be sorely disappointed. There is barely any plot progression, and nothing that happens throughout the entire episode is unexpected or revealing.

The Bottom Line
Episode 1 is not an expansion. It adds no new weapons, only 1 new model, and doesn't touch on the story at all. I knew this before ever playing the game, but I was still perfectly willing to pay for some more high quality levels and play time.

But, for what is essentially a map pack with a 20 dollar price tag, there is hardly any content. 2 hours of play time on what is mostly old, re-used gameplay concepts and map design is a pretty raw deal. Fans should be perfectly willing to skip this title to save themselves a buck. The low amount of content simply cannot justify it's price.

Windows · by Andrew Bruck (3) · 2006

Unnecessary and inconsequential

The Good
The expansion does attempt to add some variety by putting more emphasis on combat without the use of firearms, both by using gravity gun and co-operating with AI companions.

The Bad
Unfortunately, it doesn't actually offer anything new when it comes to puzzles or mechanics, and mostly just recycles design ideas from the main game.

The Bottom Line
A minor attempt to set this expansion apart from the main game is made, but ultimately it fails to provide actual variety. It's not actively terrible, though. 5/10

Windows · by Pegarange (296) · 2023

Pack your gear, Morgan.. I mean Gordon. There's still three episodes to go.

The Good
So, the story of Gordon Freeman and merry aliens will finally be finished with the three episodes post-Half-Life 2 with this being the first of them.

I was never a big fan of Half-Life 2 as I felt it was too much of the old. The original Half-Life was the reason I got into FPS's, though. I never found Doom/Quake etc to my liking but HL was something I liked. It had a bit of a plot and level design had some interesting ideas and of course the scripted events were pretty new back then. Trouble with HL2 was it was too much of the old. From a gaming perspective there wasn't that much new even though the rest of the FPS world had moved on. Far Cry had massive outdoor areas and clever enemies. F.E.A.R. was scarier and had clever enemies, as well. Deus Ex was the perfect combination of FPS and RPG with an interesting plot. Freedom Fighters managed to turn an FPS into a team-game with intelligent team-mates and an excellent command system. And so on. And many shooters had included multiple ways of solving situations. Deus Ex and Far Cry in particular excelled in this aspect. HL2 didn't, it was still mostly a long run through a tunnel, just like the original HL. It wasn't a bad game but hardly the best FPS ever despite the hype.

Episode One is a sure-hit for people who liked HL2, as it's really mostly same old, same old. Level design is unfortunately less interesting and really a waste considering the setting. A city in turmoil would allow some interesting scenes and areas but mostly the game consists of running in cellars and other uninspiring areas within that city. Apart from the first area which isn't very interesting at all just like it wasn't in HL2. Somehow almost all of the areas are very confined and I can't figure out why. Why do I have to move through narrow passages all the time? Where are the large buildings with large, open interiors (sometimes the areas look big, but your movements are still hampered in some ways)? There really aren't any unforgettable levels in Episode One, and that is a shame because the game looks gorgeous and it does have a few neat tricks in its sleeve.

The most important one is Alyx. Without her the game would actually be quite boring for long periods. Especially the dark cellar areas are made a lot more interesting with her doing most of the shooting. She also makes up a lot of the atmosphere with her comments. Faithful to his style Freeman, I think, says exactly one word in the entire episode...

With such confined areas it's also hard to tell whether the enemy AI is good or not as they have very little space to maneuver. I like the Combine soldiers as enemy, especially the sound they make when they die. The new zombie type is, however, annoying more than anything. I suppose the best tactic is to shoot it from afar, but that's hardly possible in the small areas that Episode One is made of.

Confined areas also mean that the player is forced to play most areas in just the right way. He can't think of alternative routes or tactics - something I enjoy in an FPS. Rhythm of the game isn't quite to my liking either. I like to have slower and less action-packed areas to catch my breath once in a while but in this game the breathers are too short. It's practically "one room and after you open the next door, back to shooting beings". There's also a few annoying areas that I wish they had thought more about before releasing them. HL2 had a much better rhythm and as for the latter, it's like a bad version of Ravenholm in a few situations. Ravenholm, at least, was large (or made to appear like it) and managed to create a sort of panic in the player. In Ep One these areas are just annoying.

Being the first episode of the final part of the story, Ep One doesn't really move the plot forward at all. I personally don't get the point of Episode One. I'm sure some will love it, but for me it's not a very good shooter, has very little plot and is short. After all this time developing it one would have expected a little more, especially considering Valve didn't have to spend an awful lot of time developing the game engine.

Episode One is not a bad shooter. It's just average. A bit like a BMW. Technically brilliant but mostly bought by boring people. There is nothing to get excited about. If you have $20 burning in your pocket and nothing to do on a Sunday, you might check this out. But be sure you start the download on Saturday, it took me most of the night to get it.

The Bad
Uninspiring level design, short-lived. Doesn't really move the story forward. The price is also quite high considering that 20 dollars gives you about five hours of gaming. That would only give you 10-15 hours for a standard price game, and most people think it's too little especially if the game is nothing special.

This episode also has its share of perhaps the most annoying feature of any FPS: the "ambush". With "ambush" I mean any situation in an FPS where you die the first time you get into it but after that it's easy to get through because you know what to expect. Suddenly falling through something into a very nasty place is a common way of setting up an "ambush". I think it's unfair to the player. Sometimes you do manage to get through the situation in the first try, but there is one particular scene that is just ridiculous.

The Bottom Line
Same old, same old, but with smaller and less inspiring levels. Quickly played and quickly forgotten. I'd expect a little more for $20 (almost $25 with taxes).

Windows · by Marko Poutiainen (1151) · 2006

[ View all 6 player reviews ]

Trivia

Dog

Valve development commentary in the game mentions that players seemed to love Dog, so they made him the first thing the player sees at the start of the episode.

Dr. Breen

Apparently, some citizens enjoyed some of the Breencasts. In the game, one citizen can be heard saying to another; "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?". This is possibly a reference to the satirical webcomic Concerned (the author of Concerned, however, denies this, believing it to be something of a stretch and citing the absence of jugglers in his strip).

German version

There are changes in some German versions of the game: * All blood by humans (including German Freeman) and blood which is part of the level design was coloured green * Almost all enemies instantly disappear after being killed. An exception are some dark parts were burning zombies are used as light source. * The cries of burning zombies were toned down * During the part were Alyx finds the first zombine, the corpse she refers to was removed

A detailed list of changes can be found on schnittberichte.com (German).

Awards

  • 4Players
    • 2006 – #3 Best Add-On of the Year
  • Games for Windows: The Official Magazine
    • March 2007 - #4 Game of the Year 2006
  • GameSpy
    • 2006 – #9 Game of the Year
    • 2006 – #3 PC Game of the Year
    • 2006 – PC Action Game of the Year
    • 2006 – PC Action Game of the Year (Gamers' Vote)
    • 2006 – Best Graphics of the Year (PC)
  • PC Powerplay (Germany)

Information also contributed by Mark Ennis.

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Contributors to this Entry

Game added by Shadowcaster.

Android added by GTramp. Linux added by Sciere. Macintosh added by Zeppin.

Additional contributors: PCGamer77, Unicorn Lynx, Foxhack, Paulus18950, lee jun ho, Patrick Bregger, Plok.

Game added June 9, 2006. Last modified February 12, 2024.