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Clive Barker's Undying

aka: Bu Si zhi Ling
Moby ID: 3457
Windows Specs
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Description official descriptions

There always was a curse upon the Covenant family which killed them all either with a painful disease or drove them into madness. At the end of the 19th century the father of the current generation of Covenants reopens their old but abandoned mansion and thereby uncovers strange standing stones on an nearby island. Possessed by this discovery, he locked himself up in the library and wanted to uncover the meaning of those stones. Out of curiosity, in 1899 his three sons and two daughters stole a book about the stones out of his library, went to the island and conducted a dark and powerful ritual which marked the beginning of the end. During the following 20 years almost every member of the family either turned mad and killed themselves or died from something else.

Now it is the year 1923 and the very last member of the family, Jeremiah Covenant, lies on his deathbed with cancer in his body but he is not alone in his house. The spirits of his brothers and sisters haunt the house, strange events happen and evil creatures stroll through the mansion. In a final attempt to not only lift the family curse but also to put his fellow ancestors to rest, he calls upon Patrick Galloway. Patrick was part of his squad in the first great war and after a fierce battle against creatures, they had never seen before, he had specialised in abolishing such powers from the earth.

You take control over Patrick and walk around like in every other first person-shooter through the several locations of the game ranging from the mansion itself over other earthly locations to Oneiros and Eternal autumn, which are other plains of existence. On your way you uncover the mysteries of the family by reading books and papers which lie around the mansion or by talking to the few people still alive on the island.

Also reading might help you understand what is happening here, it won't help you survive against all the strange creatures that hide in the shadows and attack you without asking. It's also impossible to defeat the ancestral spirits without some serious firepower, so besides your trusty revolver, you'll also find several other weapons during the course of the game like Molotov cocktails, your lovely shotgun or a freeze gun shaped like a dragon head. Since you are fighting the paranormal, you also have access to several spells which allow you to see enemies before they see you, revive the dead or shoot Ectoplasm. Since you hold all your weapons in the left hand and you cast your spells with the right hand, it is possible to use both at any time.

As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game. He also wrote the background story.

Spellings

  • ŠšŠ»Š°Š¹Š² Š‘Š°Ń€ŠŗŠµŃ€. ŠŸŃ€Š¾ŠŗŠ»ŃŃ‚Ń‹Šµ - Russian spelling
  • äøę­»ä¹‹ēµ - Simplified Chinese spelling

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Credits (Windows version)

141 People (103 developers, 38 thanks) · View all

Lead Animation
Animation Team
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Lead Artist
Technical Art Director
Art Team
Lead Design
Design team
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Associate Producer
Lead Sound Designer
Assistant Sound Designer
Music
[ full credits ]

Reviews

Critics

Average score: 84% (based on 43 ratings)

Players

Average score: 4.0 out of 5 (based on 112 ratings with 17 reviews)

Good. 'Nuff said?

The Good
Hard as it is for me to single out anything spectacular about this game, there must be some reason why I played it so rigourously all the way to the end. I normally don't blitz on games at all in that way. I did with Max Payne, but I don't know what kept my attention on that one either.

It's probably because both games are incredibly easy to get into, fun, and not especially challenging. Undying grabs your attention pretty early on, and even though the control system leaves something to be desired, keeps you playing without much of a hitch. All the elements of a solid game are here: the graphics are good, the sound is good, the story is good, the gameplay is good, and the length is good. Nothing special, just good.

The animation though, is very good. The enemies really move nicely, especially the howlers and skeletons. There is also a fair amount of variety in the enemies I think, but some people admittingly don't think there is. Also, this game has brought back the tradition of boss creatures to fight, which deserves much thanks in my opinion. The spells are good. The weapons are ok. That's it really. Sometimes you get whisked off to a totally different environment for no real reason other than to provide a change, but that's ok because every FPS does that. Half-Life did it. System Shock 2 did it. I don't mind.

The Bad
Still, this game, even in an optimised condition, is never going to be like Valve's trailblazing debut. It's an FPS, it's a good FPS, but it doesn't try anything different. There's nothing to make Undying stand out from the crowd other than the addition of bosses and the funky 'scrye' spell. Serious Sam stands out by being so wonderfully excessive, but that's one of the few around that do. But anyway, it's unfair to compare every shooter to Half-Life. So on with the more niggling complaints: Firstly, the story gives off a slightly false impression. The stage is set for something deep and mystifying: Your war-buddy calls you to his house to unravel the secrets contained within the Standing Stones (which his father spent most of his life trying to figure out), and to find out about the curse that has plagued his family, what has become of his siblings, and what all these monsters are doing here. I don't want to spoil the experience for anyone who is thinking of buying this game but you find out very little. It turns out the plot doesn't really mean anything anyway, and it never moves on until the end like so many other games.

Secondly, why are all the bosses so easy? I admit I played this game on 'easy' because I'm a wuss, but I rarely got hit anyway so it didn't matter. The first boss is easy, the second is ridiculously easy. There are more but they're not really worth saying much about. In fact, one of the normal enemies I found tougher than any of the bosses in the game. The whole game is still not hard though. At one point I was carrying 60 health packs. The bosses aren't much fun to play again either because they...oh I don't have the room to describe it. All I can say is that ideally, bosses should have the pressure on you ALL the time. Metal Gear Solid 2 did it right when I played it. In that game I fought a guy on a rooftop who seemed to be constantly coming up with ideas of how to kill me, and who would actually try to corner me. Fighting bosses should be like fighting a guy in a boxing ring. It should be that intense.

Thirdly, why are there doors that jam for no reason at all and prevent your access? I've never known a house to have so many. I suspect the reason is probably because...

Fourthly, the game loads every time you go into a new area. Other than annoying you, this makes navigation of big places very difficult.

Fifthly, the sound in this game is good. But what makes it nowhere near System Shock's league is that many of the sounds aren't real. You can hear howlers when there aren't any around, they're just in the general vicinity. It's scripted sound and it doesn't work because it doesn't tell you anything. All FPS developers take note: ambient sound is at it's most tense and frightening when it is from real activity. What makes SS2 a work of genius is that when you hear a monkey, you KNOW there is a monkey near you for certain, and the volume and direction of the sound will tell you where it is. That's when you panic because you know the speakers aren't lying. So even when it's silent you're filling you're pants because you sit there praying you won't hear anything. Ocassionally SS2 does use music and sounds to heighten the tension. The moment you enter the cargo bays where currently dormant but evil robots are pressed against the sides of a very thin corridor which you must walk down, and you hear that soft hum and tiny rush of air sound, every hair stands up on the back of your neck. That is how it should be done. Less sound, more meaning.

Sixthly, the thought that servants would continue to work in a house where people are being eaten alive is laughable, let alone that they should be as nonchalant as ever about it.

The Bottom Line
A good game. It has faults sure, but it's still fun. Few of the faults are major, they just stop the game from being a really good regular game like Medal of Honour, instead of a good regular game. (Stop me if I'm confusing you ;O)) Either way, the game would never have been anything other than regular. Easily it's biggest fault is that it doesn't try hard enough.

Windows · by Shazbut (163) · 2003

ā€œScryyyyeeeeeeā€¦ā€¦.ā€

The Good
Oooh boy, what an atmosphere! Being that horror master Clive Barker (who penned the Hellraiser series, amongst many other scary novels/movies) is at the helm of this game, you know that youā€™re definitely in for a frightening experience. This game is reminiscent of the System Shock series in a few ways, mainly the fact that you seem to be the only living, sane human amongst a gamut of insanity, in addition to the game being an FPS and having a somewhat RPG-styled spell system. The cold, clammy environment of Ireland + decaying old mansion = one hell of a disturbing setting. Add to this the constant presence of mutilated/disfigured apparitions, black magic, demons, rotting corpses, otherworldly dimensions, grotesque monsters, veritable lakes of blood, and even Clive Barkerā€™s infamous ā€œhooks nā€™ chainsā€ that seem to be in everything he does. And the graphical engine, which is the Unreal Tournament engine, conveys all of this horror in beautiful detail. If you like the sound of that, and/or youā€™re a fan of Barkerā€™s work, then this is the game for you.

The Bad
In spite of the wonderful and terrible carnage I mentioned above, there are some issues that need to be addressed. The only problem I really had personally, was the AI of the monsters. For some reason, even though I was in plain sight, they would just stand there (or float in some cases) and not attack me whatsoever; I could even walk right up in their face and nothing happened (of course once you attack them itā€™s a whole new ballgame!). This didnā€™t happen constantly, but enough to get annoying after awhile. Thereā€™s also A LOT of load screens throughout the area, because the game was going to ported to the PS2, but this never happened. In turn, the interface tends to be a bit console-ish, with circular inventory menus which can get irritating.

The Bottom Line
Overall, this is wonderfully twisted, gory and fear-provoking game that could have only come from the mind of Clive Barker. Even scarier than the game itself is the fact that it tanked in the market, and was quickly reduced to the cutout bins within months of release. A sequel was even planned for it (as the ending showed), as well as the aforementioned console port, but thereā€™s a 99% chance none of this will be happening. Sad, very sad. Regardless, donā€™t play this with the lights turned out during a thunderstorm!

PS-I also think it would make a fantastic film, with ā€˜Lord of the Ringsā€™ director Peter Jacksonā€™s CGI company WETA doing the monsters and other special effects, and Clive himself directing and producing. Granted, it wouldnā€™t be a mainstream hit, but it would definitely be cool for horror fans.

Windows · by BJ Hoskins (9) · 2003

The Covenant Family Is Just Undying To Meet You!

The Good
In 2001, I was pleasantly surprised to play Clive Barkerā€™s Undying. It was a horror/FPS. Intriguing! I thought. The game was marked down to about $6.99! With a cool $20 in my pocket, I decided to take a risk and buy a game I never played. And I still had some cash left in my pocketā€¦.nice!

In Undying, the player assumes the role of Patrick Galloway, and Irishman, exiled from his homeland after the strange and horrific murder of a woman, a case in which he is the main suspect. He returns reluctantly after receiving a letter from an old friend, Jeremiah Covenant. During the ā€œWar to end all warsā€, thatā€™s WWI. Gallowayā€™s life was saved by Covenant. It was also during these dark days that Patrick first realized he had strange gifts.

He is one of the few in the world that can use magic. Including a strange spell called ā€œScryeā€. When used after being cued by an eerie voice say ā€œlookā€, he can view past events. Armed with his magic, and his trusty pistol, he sets out to help his old friend.

The plot thickens when Jeremiah reveals his family curse to Galloway. It seems that his siblings all deceased, save one, have returned from the grave. From here he must deal with each. As well as an interloper mage known as Kesinger, whom Patrick has unfinished business with.

Undying is a lengthy adventure, that managed to keep my interest from start to finish. Not an easy task. It plays like a FPS, albeit a FPS with many unique twists. Aside from standard guns, shotguns, pistols. there are also non-standard ones at your disposal, magic relics, and phoenix eggs. You also have an array of spells at your disposal, from a handy shield, to a nightmarish spell that summons cackling skulls for you to fire at your foes.

You can equip a weapon in one hand and a spell in the other. And can be used in tandem. Furthermore some spells enhance your weapons. For instance, the lightning spell plus a gun give your bullets an extra electrical punch. There are also items that can be used in battle, or out. These include health packs and dynamite, to name a few. They all must be used. All thought health packs can be set to administer automatically if your health drops to low.

There are various types of ammo available for your weapons as well. Both silver and standard bullets can be used in your pistol. Magic is upgradeable, spells become more powerful with the use of special items. You can also increase your mana, via mana wells. Arcane Whorls also increase magic potency.

This game is truly scary, unlike many so called horror games. This is achieved mainly by the excellent graphics and sound/music.

The Graphics are amazing. This is thanks to the use of the always powerful Unreal Engine. Despite being five years old, this game still looks good. The character models are well done, particularly the detail of the facial animations. The monsters look creepy and even better sound horrifying! The weapons all look nice. As do environments, and spell and lighting effects.

The areas in the game often invoke a sense of dread. From the Covenant Manor, to ruins of a monastery, all the areas are well designed. The Onerios area comes to mind. Onerios is a dream city that exists just beyond the veil of reality. It was once powerful, but has lost much of that power after it was nearly obliterated by a magical cataclysm.

The sound department is where this game really excels. Just listen to the song on the gameā€™s main menu in the dark and tell me that that it did not freak you out! There is little music to be had here but what there is works so well we donā€™t need more.

The sound effects do one better. This is where most of the games terrifying moments come from. In 1978, the film, ā€œHalloweenā€ proved that sounds and music can be used to invoke dread and horror just as well if not better than violent images. From the creepy whispering ā€œseeā€. To the noises made by the monsters. The cackling of the summoned skulls as they fly from your control is in a word wicked!

The Bad
This game practically screams sequel. Alas, we will almost assuredly never get one.

The difficulty is unbalanced. Playing on normal mode is almost impossible. Yet the easy setting lacks any real challenge.

There are horror game problems here. The game insists that you watch a cut scene of your death, every time you die.

The Bottom Line
Undying is simply one of the most satisfying FPS out there. Trust me I have played almost all of them. This is also one of the most original games of itā€™s genre. Newer Halo wannabe type games can learn a lesson from this one.

Windows · by MasterMegid (723) · 2006

[ View all 17 player reviews ]

Discussion

Subject By Date
Spoiler-ish screenshots? Giu's Brain (503) Dec 30, 2012

Trivia

Cancelled sequel

The game had an open ending because the developers were already planning a sequel. Unfortunately, the sequel was canceled because of poor sales of the game.

Family portrait

A family portrait of the Covenants is displayed in several rooms of the estate (and on the box, and in the advertisements...). While it is a striking picture, it is also impossible according to the time lines presented in the documentation and story. The picture shows Jeremiah seated in his post-war infirmed state. Jeremiah did not return from the war until after Lizbeth's death and Aaron's disappearance.

Music

  • A good deal of the music files used in Undying are actually recycled directly from Dreamworks Interactive's previous game, Trespasser. For example, the music that plays during the boss battle with Ambrose in Undying also plays during your first meeting with a T-Rex in Trespasser. The music which plays during Undying's final battle is taken from the Town level of Trespasser when you find two T-Rexs fighting each other.
  • In the main theme song, you'll hear the choir sing "Spiro Spero, Spiro Scio." In latin, that roughly translates to "hope to breath, Hope to understand."

Player character

Originally, the hero of the game was supposed to be Magnus Wolfram, a large, creepy-looking man with a bald, tattooed head. When he was introduced to the project, Clive Barker suggested that the team develop a more human, identifable protagonist (which led to the creation of Patrick Galloway).

Magnus' character model still exists in the game, however. It's used for the creepy Trsanti shaman that Galloway fights in the game's opening cinematic.

In an E! Online interview, Barker actually said (about the main character):

Make him somebody I want to sleep with. (...) What we had before was this kind of big fellow with all these tattoos, but there wasn't any charisma there. I think we needed somebody who the player was going to want to be...It would be like having Regis Philbin playing Indiana Jones.

Awards

  • GameSpy
    • 2001 ā€“ Best Sound of the Year

Information also contributed by ClydeFrog, Scott Monster and Terrence Bosky

Analytics

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Related Sites +

  • Bill Brown - Music Composer
    Listen to streaming and downloadable MP3 music tracks from this title at the composer's official site.
  • Clive Barker's - Undying Fan Page and Walkthru
    Undying walkthrough, FAQ and enemy descriptions
  • Scary Creatures
    An Apple Games article about the Mac version of Clive Barker's Undying, with commentary provided by Aspyr's President Michael Rogers (August, 2001).
  • Standing Stones
    Fan site for Undying, with editing support. Currently running a contest (with prizes) for the best original map.
  • Standing Stones
    Undying fansite with walkthrough, cheats, maps and more.
  • Standing Stones
    An extensive Clive Barker's Undying fan site containing walkthrough, game guide, editing tools, community maps and more...

Identifiers +

  • MobyGames ID: 3457
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Contributors to this Entry

Game added by Matthew Bailey.

Macintosh added by Corn Popper.

Additional contributors: Alan Chan, Unicorn Lynx, Aapo Koivuniemi, Benjamin Slade, Apogee IV, AdminBB, Zeppin, Klaster_1, oct, Patrick Bregger.

Game added March 25, 2001. Last modified January 27, 2024.