Gex

aka: Gecko X
Moby ID: 8333
3DO Specs
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Description official descriptions

Enter your television to defeat the evil Rez by collecting remotes to open worlds inside your tv. You are a gecko with all the usual platform hero skills such as jump, fire, and close-range attack, but also suction cups to help you scale walls, a tongue to pick up those tricky to get power-ups and plenty of wise-cracks to keep you amused. Use them all to make your way through TV land searching for the remotes, collecting pickups, power-ups, and killing TVs.

Spellings

  • ゲックス - Japanese spelling

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Credits (3DO version)

64 People (51 developers, 13 thanks) · View all

GEX Concept
GEX Core Team
Lead Programmer
Bosses & AI Systems
BLT, Maps & Glue Screens
Stunt Coding
Lead Artist
GEX & Rez Character Design & 3D Models
GEX Character Animation
Stunt Animator
Boss Animation
Enemy Character Design & Animation
  • Silicon Knights
Map Screens & Jungle World Backgrounds
Lead Designer
Designers
AI Scripting
Music Composer & Producer
  • Webtone Productions
Sound FX
[ full credits ]

Reviews

Critics

Average score: 74% (based on 38 ratings)

Players

Average score: 3.6 out of 5 (based on 39 ratings with 3 reviews)

Humor, Lizards, Pizza, Action!

The Good
Ah, the amazing Gex. This is totally one of my favorite (and the probably only) arcade game on 3D0. This game has an odd game story, although most platform arcade games never do have any normal storylines (e.g. Mario Bros).

I remember reading (or was it watching) that Gex was a cook at a pizza place and developed tail whipping skills while throwing those pizza and swating flies. Anyway, the our lizard hero comes home, watches TV and is suddenly zapped into TV land by some unknown force and has to fight his way into reality. In the course of reality, you have to find "TV remotes" that will lead you into new lands. One good thing about this is that you can choose your next TV to visit.

Pretty corny idea, but thankfully the gameplay was overshadowed any doubt.

So what's so great about the game? Well first, they made a really cool hero. A tail slashing gecko with sunglasses. He looks like a cool role model which appealed to teenagers boys like myself. But that's not all, I remember that this game had one of the best and colorful graphics a game could have in those days. 3D0 really was a jump effort from the kinda crappy graphics of Nintendo. The sound and music was excellent, lively well suited for this arcade game!

But one of the best features of the game which usually is always a good thing in any game is that this game really had a lot of humor. Hey, it's a tail whacking Gecko, how could you not have humor as a focus? The game borrowed a lot of famous lines from movies and TV series. One of my favorites is from the old TV series "Kungfu". In China town you can hear a whisper from a Shaolin monster..."Listen to me Grasshopper", while fighting of kungfu flying enemies.

The Bad
Never finished the game...got bored after one too many levels. Never was patient with arcade game, though Gex really was a great package regardless.

The Bottom Line
Best arcade game on the 3D0.

3DO · by Indra was here (20756) · 2004

A great platform and a fun character

The Good
This was really well thought out and did make nice improvements to this genre. Even 3D0 was stumped at how the final boss animations/scenes were coded as it did some things that they did not think the 3DO system was capable of doing. At the time the sprite animations were as good or better then anything else available. Very solid gameplay.

The Bad
On one of the final levels. You must jump at the 'perfect' moment to avoid a fireball, pit of death, over a crate etc,. . . There was a horrible lag as well at this moment. I think it to me 50 tries. The lag was the killer here. But it was passable so with immense patience you could get by. Its a minor gripe really.

The Bottom Line
Super Mario with the ability to climb walls, tail swap and make funny wise-cracks. I only played the 3D0 version so there may be differences between the systems.

3DO · by Ares (5) · 2005

"Lock and load, little lizard!"

The Good
This is a sidescrolling 2D platformer with a mascot character. It was originally developed to be a flagship title for the 3DO. But as the console failed to gain a wide audience, it was ported to several other platforms, including PCs. This was among the first batch of Windows 95 games, and Microsoft used it in its marketing aswell.

The main character, Gex, is a TV-obsessed gecko lizard (complete with that rad '90s attitude). He gets pulled into a television realm for reasons by a badass-looking cyber villain, Rez, the overlord of the Media Demension(sic). Gex is voiced by stand up comedian Dana Gould, and he has quite a lot of wise-crack jokes to tell, most of them referencing movies and TV shows. Some people hate it, I happen to like it. Gex is quite proud of his tail an tongue. He can attack by tail-whipping, he can bounce on his tail, can catch fly powerups with his tongue. He also can climb every wall and ceiling like geckos do, the standout feature of the game.

The gameplay is like the usual 2D platforming fare, and from that it has a lot to offer. The game is fairly long and challenging! It of consists 5 worlds with themes of horror, cartoon, jungle, martial arts, and the futuristic but grimy Rezopolis. Each themed hub world has 2 to 5 levels and some hidden ones, all is accessible through TV sets. Each world has it's own set of enemies and hazards.

The graphics varies between hand drawn and 3D rendered elements. The game also uses sprite scaling effects, especially at the final boss (that was a cool boss battle). The intro and ending FMV videos look good for the time. The soundtrack is very '90s, sort of reminds me of sitcoms of the time, with some light distortion guitar thrown in occasionally. The musics are decent but not very memorable.

The Bad
There was a lot of jankiness I encountered in this game.

First off, you are forced to play the cemetery. Which as it is, not very appealing for a starting level/world. It gets pretty hard from the getgo. The game looks like it would allow to non-linearity, as you chose levels from a hub world. But levels and worlds get unlocked in a linear order, mostly one at a time. What a waste of opportunity.

Saving your progress can be done only with a password. Which is very restrictive, because if you quit and later continue, you loose all your extra lives and stuff. And the VHS-tapes that provide passwords are rare, so you have to play large chunks of the game between saves. I don't see why they could not implement saving to your hard drive in the PC version. Good news, once you know the locations of the secret bonus stages, it's easy to boost up yourself with extra lives in each play session.

The controls are not the best either. I think they have some input lag to them. Worse yet, the keyboard controls are stupid! While the game allows you to re-map your inputs, you cannot use any of the easily accessible modifier keys like Shift, Control, or Alt, like in any other PC game. Neither can not press or hold more than two keys simultaneously. This makes maneuvers like Run-Jump almost impossible. You have to release the Run key slightly before pressing Jump. Let me remind you: Microsoft itself endorsed this game... I managed to finish the game like this, but wouldn't do it again with these controls. I cannot speak what is it like when you play with a controller attached instead of the keyboard. Let's suppose it is better than this.

In the sequel, I hated the space level where it was very easy to fall from the narrow platforms into the big void and die. This game has lots of places like that! Swamps, pools of blood and liquid noise. One missed jump, and you can start the entire level over... and over... and over again. Checkpoints are not too common.

I personally did not like the in-game graphics, as it is not very coherent. The sprites of Gex and Rez are more detailed 3D renders. The majority of the backgrounds are either hand drawn of manually pixelated. The enemies only consist a few colors and their animation are more laggy.

Sometimes the wisecracks that Gex tells get repeated way too often. Does not help that the voice clips sound bit-crushed. Specifically, I do not want to hear the "WELMAAAA" or "Jeez Scoob let's get back to the Mystery Van" quotes again.

The Bottom Line
A fairly decent, if average game. Even tough plagued by jankiness, I liked what it had to offer. This is the first time when I encountered a game where its 3D-ified sequel (still from the '90s) is better and more fleshed out than its 2D predecessor. Doesn't help that I played the entries in the Gex series out of order.

Windows · by 1xWertzui (1135) · 2024

Trivia

Awards

  • Electronic Gaming Monthly
    • June 1995 (Issue 71) - Game of the Month (3DO version)
  • GameFan
    • 1994 (Vol 3, Iss. 1) - Best 3DO Action/Platform Game of the Year

Analytics

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Identifiers +

  • MobyGames ID: 8333
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Contributors to this Entry

Game added by BitRot.

PlayStation 3, PSP added by Jeff Hazen. PS Vita added by GTramp. 3DO added by Opipeuter. Windows added by Andy Glaister.

Additional contributors: Alaka, Donatello, ケヴィン, Big John WV, Patrick Bregger.

Game added February 3, 2003. Last modified January 5, 2024.