Vampire: The Masquerade - Redemption
Description official descriptions
It is the Middle Ages in Europe, and people live in constant fear of demons and God's punishment. Christof is a warrior who fights the creatures of darkness. After being badly injured in a battle, he is nursed back to health by the nun Anezka in a Prague convent. Love strikes Christof when he least expects it. He realizes that it is impossible for him and Anezka to be together, but he swears to protect her and the town of Prague from demons. What he does not know is that Prague has become a battlefield for the struggle between different vampire clans. The Brujah clan sees a duty in protecting their wisdom and the unsuspecting mortals from the more vicious clans. They turn Christof into a vampire, hoping to use his skills and his passion for their cause.
Christof has lost his soul, his faith, everything he had ever had, becoming one of those he had always fought and hated. But his love to Anezka has not died. And so Christof agrees to help the Brujah, getting involved in a complex net of intrigues and struggle between vampire clans, a struggle that will eventually take him to modern times, to London and New York, where his fate will finally be decided.
Vampire: The Masquerade - Redemption is based on the pen-and-paper role-playing game Vampire: The Masquerade. Much of the game is dedicated to exploring hostile locations, fighting enemies (mostly other vampires) to complete missions and advance the storyline. Gaining experience points, the player develops Christof and other characters by increasing their statistics (such as Strength, Intelligence, Manipulation etc.) or learning and improving various disciplines, the magic spells of the game. Disciplines require blood, which can be restored with items or by feeding on enemies.
Combat is action-oriented. The player can directly control only one member of the party ("coterie"); the rest are controlled by AI. It is possible to switch between different characters at any time. Following the ethical code of the RPG, there is a Humanity bar for Christof, which can be reduces if the player decides to kill innocents or make evil decisions in the game. The game has several different endings that depend on the protagonist's Humanity level. There is also a multiplayer option.
Spellings
- Vampire: בעל המסכה - Hebrew spelling
- 吸血鬼: 假面舞会 - Chinese spelling (simplified)
Groups +
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Karma meter
- Gameplay feature: Multiple endings
- Green Pepper releases
- Middleware: Bink Video
- Protagonist: Vampire
- Setting: City - London
- Setting: City - New York
- Setting: City - Prague
- Setting: City - Vienna
- Sound engine: AIL/Miles Sound System
- Theme: Vampires
- Vampire: The Masquerade licensees
- World of Darkness
Screenshots
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Videos
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Credits (Windows version)
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Press Relations | |
Executive Producer | |
External Test Coordinator | |
Global Brand Manager | |
Associate Brand Manager | |
Marketing Director Germany | |
Brand Manager Germany | |
PR Director Germany | |
VP of CS/QA | |
Staff Planning Lead | |
QA Senior Project Lead | |
QA Project Lead | |
Production Testers | |
QA Testers | |
[ full credits ] |
Reviews
Critics
Average score: 76% (based on 52 ratings)
Players
Average score: 3.9 out of 5 (based on 88 ratings with 7 reviews)
The Good
The graphics were quite good for their time, and the sound effects were superlative. The voice acting, with a couple of exceptions, was solid, and the characters were three-dimensional, i.e. they had their own dreams, aspirations, and agendas.
The Bad
To anyone who ever played the pen and paper version of this game, this is a horrible oversimplification and insult to their intelligence. The pen and paper version is a game that puts its emphasis on the story and the surroundings, building a sense of tragedy and futility juxtaposed with the eerie savagery of not being human anymore. This was apparently forgotten by the writers of the computer game's plot, who instead chose to use every stereotype they could think of from the pen and paper version. Playing the campaign in this game was like playing in a Vampire adventure ran by a barely literate moron who thinks "bittersweet" is a rather nasty form of chocolate. The artificial intelligence of the enemies in the game was almost non-existent, consisting of running around a lot and randomly attacking, almost always one at a time. Several times, the enemy simply stood there and let me kill them, even with the latest patch installed. In addition, the save system that shipped with the original version was horrendous; you could not save the game except at a save point, which was located in your haven! You might have to travel several levels deep into a difficult dungeon, and if you die, you would have to repeat hours and hours of game play. A patch remedied this to being able to save anywhere, but for a game released in 2000, and not being a console port, that is borderline criminal. Finally, the multiplayer mode was a complete failure. The editor was cumbersome and limited, and the graphics could not be altered without a degree in computer science. Playing online with strangers was not a viable alternative, either, as they would either kill you on sight, or make it their goal to annoy you to the brink of insanity.
The Bottom Line
If you have never played the pen and paper version of Vampire, go ahead and try this, because it will give you a very simple idea of what the real rpg is all about. Similarly, if you enjoy dumb-downed rpg's, by all means, play this game. However, if you are a veteran gamer, either computer or pen and paper, avoid this at all costs, because it will make you sad; for ultimately, this is a game that could have been great, but barely achieves mediocrity.
Windows · by Daniel Reed (28) · 2002
The Good
The graphics are incredible to say the least, with more than a few absolutly breathtaking effects included to make this one game that will leave your eyes smiling with satisfaction.
The sound effects, voice acting and music are also excellent, leaving little to be desired short of better hearing when you're trying to pick out all the subtle moans, and hypnotic groans as you traverse one location after the next.
The architecture throughout this wonderment is an example of what true talent can create. Hats off to the designers behind Redemption, every location is another piece of heaven, taking into account detail, beauty, mystique, and gameplay.
For those literary types who love a good story, here's one along with great graphics. The storyline behind Redemption is well written and well told.
The Bad
Pathfinding, Pathfinding, Pathfinding!
While the new patch does address this issue to some degree, your characters are susceptible to some ridiculas glitching.
Also, your party members are not the sharpest knives in the drawer, and thus you must be extremely cautious of their mood settings, otherwise you'll find yourself babysitting a bunch of moronic nitwits... or better yet, corpses.
Gameplay is the age old, time told hack n' slash approach. Here's the dungeon, go in, clean it out, get the item, come back. One 'fetch-boo boo-fetch' after another. Tiresome, uninspired.
The Bottom Line
To put it as bluntly as I can: Darkstone on Acid.
Windows · by tantoedge (19) · 2000
The Good
This game was great. It had tons of weapons as well as many armour items and spells. It was a great game on so many levels that whenever I first play an RPG I say how it wasn't as good as vampire in a certain aspect. The game was very fun to play and extremely addicting.
The Bad
The only thing I didn't like about the game was the part in modern times. It was still good but not as good as the medieval times. Other than that it is in my mind the best RPG I have played.
The Bottom Line
This game is great.
Windows · by m n (1) · 2002
Discussion
Subject | By | Date |
---|---|---|
Game Resources for New Players | phantom goat | Nov 10, 2016 |
How do I run this on modern OS? (and getting a way to run in a window) | BlaringCoder (169) | Jun 30, 2016 |
Trivia
Credits
The post-game credits end with the following statement: "No szlachtas were harmed in the making of this game", followed by "Okay, well, maybe just one or two". The szlachtas are a common species of monsters you encounter in several dungeons of the game.
Endings
The game has several endings, depending on Christof's humanity level at the end of the game. All the endings have completely different flavours and should be tried out.
German version
In the German version, all blood and gore effects were removed.
Reflections
Some early ads showed that the vampire characters were unable to cast reflections (as per standard vampiric lore). This was changed for the final release, as in White Wolf's World of Darkness being reflection-less is a unique trait of the Lasombra clan (this is also used as a plot device in the game).
Information also contributed by Unicorn Lynx and Zovni
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Related Sites +
-
E-Mods Game Mods (archived version)
A walkthrough of the games as well as other downloads are available in this older archived version of the site. -
E-Mods Game Mods Site
Contains tutorials on editing the game using the NOD SDK. Mods, maps, and saved game downloads. -
Lair of the Vampire
German and English Fansite -
Planet Vampire
Fansite -
Vampire Tales
Fansite -
Vampire: The Masquerade
Fansite -
Vampire: The Masquerage - Redemption
Activision Homepage
Identifiers +
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Contributors to this Entry
Game added by Matthew Bailey.
Macintosh added by Corn Popper.
Additional contributors: Kic'N, Unicorn Lynx, Jony Shahar, Naglfar, Hitman23, Xoleras, Havoc Crow, Crawly, Patrick Bregger.
Game added July 11, 2000. Last modified March 14, 2024.