Might and Magic VII: For Blood and Honor

aka: MM7, Might and Magic VII: For Blood and Honour, Might and Magic VII: Pour le Sang et l'Honneur, Might and Magic VII: Za Krew i Honor
Moby ID: 645
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Description official descriptions

Eight adventurers were traveling in a spaceship, pursuing the Guardians Corak and Sheltem. The Guardians went to the world of Xeen, but the adventurers drifted off-course and crash-landed on the planet Enroth. There, they had an argument concerning what to do next, and split into two groups. About the same time, Archibald Ironfist, the brother of King Roland of Enroth, escapes from his homeland and arrives on the continent of Antagarich, becoming a new necromancer leader.

Meanwhile, a nobleman named Lord Markham announces a scavenger hunt on Emerald Isle. The first prize is the deed to the Castle Harmondale, and it is won by one of the two parties of adventurers from another world. From that point on, the two groups become antagonists, pursuing their own agenda and allying themselves with the local forces, attempting to change the fate of the planet.

For Blood and Honor is the seventh installment in the Might and Magic series of role-playing games, and a sequel to both the third and the sixth one plot-wise. It uses the same 3D engine as its immediate predecessor in the series, and also allows the player to generate and control a party of four characters and alternate between real-time or turn-based battle systems. As opposed to the human-only party of the previous game, the player can choose between humans, elves, dwarves, and goblins. The class and skill system from the sixth game returns as well, with a few minor adjustments.

This installment of the series places an emphasis on moral decisions, allowing the player-controlled party to ally with different factions and ultimately choose either a good or an evil path. There are also side quests in the game, some of which are time-sensitive and require the player to consult an in-game calendar. The card mini-game Arcomage is introduced as well.

Spellings

  • 魔法門 7 - Traditional Chinese spelling
  • 魔法门VII: 血统与荣耀 - Simplified Chinese spelling

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Credits (Windows version)

176 People (160 developers, 16 thanks) · View all

Reviews

Critics

Average score: 76% (based on 31 ratings)

Players

Average score: 3.8 out of 5 (based on 60 ratings with 5 reviews)

This game is an average CRPG, but I found it repetitive.

The Good
I could not find anything above-average about this game other than the unique scenarios that your characters find themselves in. You start out on Emerald Island and you can enter a scavenger hunt for a variety of weird items (ie. fancy hat, seashell, longbow). The objective of this scavenger hunt quest is to win the first prize- lordship to your very own castle!

The Bad
I started out excited about playing this game, but the gameplay quickly decomposed into a game of " buy stuff, recruit adventurers, enter dungeon X, kill everything that moves across the screen, return to town when badly injured, heal, resupply, repeat". All of the monsters, buildings, trees, and people are flat paper dolls pasted flat on the screen. This game, made in 1998, deserves maybe just a little bit of something called 3d models. Additionally, all of the people look the same; there are these character models- blue shirt man, blue shirt lady, green shirt lady (who you cannot talk to for some reason).

The Bottom Line
Overall, I was very disappointed and bored by this game, even though I am a fan of RPGs. If you want to play a great dungeon crawl, you should not look here, but rather at Might and Magic 6: Mandate of Heaven, which is a slightly better game in my opinion.

Windows · by Lord Matthias (11) · 2002

CRPG fun in its purest form, but nothing else...

The Good
Fun gameplay, good story, multiple game sructure and endings, well done cutscenes, good light humor, fantastic music... and well, the best game concept to deliver endless CRPG fun in all the quests through the game, never in another game you will feel so much fun in leveling up (just some more skill points... ;) and a toned down difficulty for the enjoyment of a wider gamer society.

The Bad
outdated graphics, dull sound effects, ridiculuous AI (but it can be counted as a good thing as it tones down the difficulty), supposed 3D-acceleration support is plain bad and essentially the same as Might and Magic 6... the toned down difficulty may displease some hardcore CRPG fans...

The Bottom Line
Simply the best game in delivering the most CRPG fun to hardcore CRPG fans and casual players alike. The multiple paths you can take in the game add in some variety and replayability, and its low difficulty won't frustrate the gamer. However, this game is essentially the same as Might and Magic 6 except a new (and very interesting) plot and some minor improvements. Overall a good game to enjoy and lots of fun but definitely not a classical...

Windows · by DarkTalon (156) · 2000

The last "good" Might and Magic game... but not unforgettable

The Good
If you liked MM6, you will probably enjoy this one, because the basics of the game are the same, with some enhancements. More skills, races, items... Graphics are a bit better, with D3D support (when your graphic card is recognized, that is. Don't expect to play in "hardware mode" if you have a recent card). The music is very good, the plot interesting, there are plenty of quests and tasks to accomplish... The game is very addictive, and I spent hours showing those goblins what "king of the hill" means. The game is also a bit easier than MM6 (but still challenging). That's for the good.

The Bad
There are a few things. First, the graphics are still outdated, and D3D support doesn't add much. Then, the gameplay is mostly based on the old "door-monster-treasure", and that involves fighting dozens of foes per minute. And, as you can guess, it quickly becomes repetitive... And, last but not least, there are bugs. There are still many of them, and even more in the french version (that I own).

The Bottom Line
If you like old-school CRPG, with a good plot and a catchy atmosphere, you'll like Might and Magic VII.

Windows · by Pirou Julien (2968) · 2004

[ View all 5 player reviews ]

Trivia

Arcomage

In the taverns a card game called Arcomage can be played (to win in-game money). 3DO published Arcomage later as stand-alone game.

References

  • As usual in Might and Magic games, there are big in-jokes about other games in the series. One of them is about "Red Dwarf Mines". It was also the name of a dungeon in Might and Magic: Clouds of Xeen. In Might and Magic VII, if you ask a dwarf about the medusas that invaded the mine, he will be worried about "fighting them with staffs". In Clouds of Xeen, Red Dwarf Mines were full of mad dwarves armed with staffs.
  • In a quest for the light path you have to rescue a woman who is held in William Setag's tower. Setag is Gates spelled backwards and Bill is short for William. They were having a poke at Bill Gates of Microsoft.
  • The necromancers land is called Deyja. Deyja is Icelandic for "death" or to "die".
  • There is an area in the game called The Barrow Downs. This is a place in Tolkien's Lord of the Rings books.

Information also contributed by festershinetop and jsparky.

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Contributors to this Entry

Game added by DarkTalon.

Additional contributors: Andy Voss, JRK, Alaka, jaXen, Pirou Julien, vedder, jsparky, lord of daedra, CaesarZX, Paulus18950, Patrick Bregger.

Game added January 2, 2000. Last modified February 13, 2024.