Star Trek: New Worlds

Moby ID: 2251
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Description official descriptions

A Romulan experiment gone wrong has suddenly made multiple planet systems appear out of nowhere in this formerly barren sector. The area is named Tabula Rasa, and the three neighboring races... Federation, Klingon, and Romulan, are ready to exploit the newly found riches... But first they must deal with the natives, who may be friend of foe...

You are in control of a colony for your "empire". You must grow your colony and build defense and offense to secure your goals while mining the resources you came for. Build from the heart of your colony... the colony hub. Build mines to extract minerals from the ground (but they can run out). Build resource processors to get higher efficiency. Build vehicle yards to build better vehicles. Build research facility to get improved technology and better units, and so on and so forth. You must balance energy, growth, exploration, defense, crew, and when you get to it, offense. It is also possible to capture enemy structures.

Each side has a special unit with unique capabilities to make the battle more interesting. Multiplayer is supported over Gamespy. Several tutorial missions are also created.

Spellings

  • 星际迷航:新世界 - Simplified Chinese spelling

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Credits (Windows version)

71 People (64 developers, 7 thanks) · View all

Engineering Team
Art Director
Art Team
Design Team
Executive Producer
Producer
Line Producer
Marketing Manager
Creative Services Manager
Traffic Manager
Package Layout and Design
  • Binary Pulse
Manual Layout and Design
QA Project Supervisor
Senior Tester
Testers
[ full credits ]

Reviews

Critics

Average score: 57% (based on 25 ratings)

Players

Average score: 3.1 out of 5 (based on 11 ratings with 6 reviews)

Initially promising, but falls quite short of the "enjoyable" mark

The Good
Initially, the complexity of this game and the graphics drew my attention. From the very first mission, it's possible to upgrade your buildings and vehicles to a very high level. There are numerous resources to keep track of (five different types of minerals), and an in-depth technology tree, which was a nice change from other RTS games. The graphics are somewhat simplistic, but lighting effects and explosions are done very well. The optional mission objectives were also a nice touch.

The Bad
The game-breaker for me was when I tried to save my game during a mission - I couldn't. The missions can be quite long, and I simply don't have that many hours to spare. In addition, the ingame instructions are a bit misleading; studying the manual and tech tree is highly recommended before getting started. One more problem was the enemy AI - it appeared to be nonexistant. Enemy ships will fly past your base on occasion, shooting at various buildings. But once they do their first fly-by, they stop, arrange themselves into a nice group, and no longer defend themselves. Finally, while it initially seemed like an intriguing concept, I quickly grew tired of having to manipulate the camera angle. Luckily, it's possible to play from the tricorder tactical view (which really, is much more efficient anyway).

The Bottom Line
If you have a ton of time on your hands, and have the patience to sit through the lengthy missions, it might be a good distraction. Otherwise, the necessity to play a mission from start-to-finish in one sitting, and the need to constantly manipulate the camera angle to see what's happening, can be too frustrating.

Windows · by Dave Schenet (134) · 2001

Original, but badly developed

The Good
The only thing I liked about this game was the presentation. It’s a fairly original Trek story, and a nice variety in the planet types. The graphics are neat and tidy, with some great looking ships and lighting effects. But........

The Bad
....... It’s nothing compared to past titles like Starcraft. The max number of players in mulitplayer is three; gameplay can be confusing at times, and the 1st person camera angle is a waste. The big problem with this is that it’s just not Trek-ky enough. Sure, you have all the races there to play with, but an RTS Star Trek title is nothing compared to being on the bridge of the Enterprise.

The Bottom Line
It’s an original Trek title that fails to deliver. If you love RTS games, Starcraft is you’re best bet. If you’re a Trek fan, and have the power of a P3, take a stab at one of the Starfleet Command titles.

Windows · by Kartanym (12418) · 2001

Complexity is not necessarily an improvement

The Good
Interesting subject, as ground ops is a part of Star Trek seldom seen, 3 sides have different units and different tactics, not to mention the "natives", officers can gain experience and affect efficiency of various departments, decent backstory that actually manages to flow together a bit

The Bad
Too complex to be fun, as you can't build anything useful until you're half-way up the tech tree. Scouts and APC's are essentially unarmed, and it's not until the phaser shuttles (i.e. "tanks") and photon artillery units that you have offensive capabilities. Building powerplants and crew quarters is BORING, too many raw materials to juggle. There are three major raw materials, which are refined into 3 useful materials, which are then used to build things! As the ores can run out, you must have a high efficiency processing in order to get the most out of your mines, and that's micromanagement. Actual combat is mainly mob-attack, few tactics are involved except for stuff like indirect fire, cloaked raids, and so on. Units on ground move so slowly they don't feel like hovercrafts at all.

The Bottom Line
Star Trek: New Worlds is an RTS with a Star Trek MOD. The 3 sides have virtually identical units (unarmed fast scout, APC, "tank", artillery) except for one special unique unit. The structures are virtually identical on all three sides and all have identical tech trees. Most of the "growth" is in growing the "colony hub" to level 4 by building the pre-requisites so you can build combat units in addition to the defenses. Since you can't do any offense before then, the game then becomes who can click the fastest (and get the most building done!). As a result, the game has severe pacing problems.

To "mine" resources, you drop mines (and later, advanced mines) in the middle of a resource concentration. Then the building gets built. You will need some workbees to run between buildings, but that's almost automatic, you just need to make sure you have enough of them.

The game itself looks fine. Terrain features are nicely displayed, structures look nice, sky looks good, units bob and weave on their anti-gravs , etc. Even the minimap is actually useful in telling you where enemies can be seen as well as remaining minerals in the ground (tha tyou can mine). Even the sounds are quite appropriate. The problem is in gameplay.

The officer aspect of crew management can be completely ignored and wouldn't affect the game much. Assigning officers to certain specialties (like tactical officer to armory, science officer to research, and so on) is supposed to enhance productivity, but I've never really noticed any notable difference. Perhaps that's the problem of RTS... The different between 4 seconds vs. 5 seconds by feel alone is minimal, even though it's technically a 20% improvement.

All in all, Star Trek: New Worlds proves that complexity in an RTS game and the known franchise name does NOT guarantee good sales. The wrong pacing decisions in the game tech tree design along with added complexity does not make for a more interesting game.

Windows · by Kasey Chang (4598) · 2005

[ View all 6 player reviews ]

Discussion

Subject By Date
Real Developer Mark James (24) Nov 16, 2007

Trivia

Milestones

Star Trek: New Worlds is the first real-time strategy game to use both resource and personnel management.

Tabula Rasa

Tabula Rasa, the name of the new star system, is a Latin phrase meaning "smoothed or erased tablet." This phrase is commonly used to describe something in a pristine, untouched state.

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Kasey Chang, Unicorn Lynx, Alaka.

Game added August 28, 2000. Last modified March 15, 2024.