Space Quest 6: Roger Wilco in the Spinal Frontier

aka: SQ6
Moby ID: 145
Windows Specs
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Description official descriptions

Roger Wilco, the brave interstellar janitor who has already saved the universe from many great dangers, is now in a very embarrassing position. His commanders show no respect for his courageous actions in the previous game. Instead, he is being accused of all kinds of violations against the galactic law, is deprived of all the honors he got in the previous game, and as a token of mercy, is allowed to return to his old job - cleaning closets... But those unfortunate events are just the beginning of much bigger troubles Roger will get into. Once again, the future of galaxy depends on him!

Space Quest 6 is the first game in the series to be released exclusively on a CD ROM. The game continues the humorous tradition of the series and is especially inclined towards parody of popular sci-fi movies. It features SVGA graphics and voice-overs for conversations and text descriptions. The interface is slightly different from icon-based system used by Sierra in many other adventure games: the player chooses verbs from a menu that appears at the bottom of the screen, similarly to earlier LucasArts titles. Unlike all previous Space Quest installments, the game allows the player to retry immediately in case Roger dies, without the need to restore a previously saved game.

Spellings

  • מסע בחלל 6 - Hebrew spelling

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Credits (DOS version)

62 People (57 developers, 5 thanks) · View all

Reviews

Critics

Average score: 73% (based on 21 ratings)

Players

Average score: 3.9 out of 5 (based on 90 ratings with 6 reviews)

Unfortuantly the last of a line of great games.

The Good
Well there were great moments in this game that made me laugh so hard. (Mr souent commerical) (First Beam Down) (Boot Liquor) (Stoge Fighter 3) (The rejection note from Ken Williams) The opening sequence was classic Space Quest. (Note to future designer of SQ. Should you be so blessed as to be able to do another sequal please keep Gary Owen, without him this game would have been a total mistake.)

The Bad
First of all The game was much shorter than a normal adventure game. I finished the game this weekend (started sat finished sun) (note that I cheated a little on some of the puzzels so it didnt take as long as it should, but even still there wasnt that much in the game) Basicly there was only 4 locations that the game took place in. (Pollysorbate 60, Deepship 86, sorbi's planet and then a surprisingly short period inside santago). I was very surprised that this game was over so soon. But also I though that the lines with Santago & Roger were horrible. I found myself clicking through the dialogue just so we could get back to the laughs. The ending with roger and santago was a great example of how they went off track in this game. I have loved the Space Quest series. I hold this game very dear to my heart because it was one of the first great adventure games that I ever played (SQ3). SQ6 didnt feel like a space quest though. It almost felt like that the orginal makers of SQ left after writing the Polysorbate 60 lines and then someone else took over to quickly finish the game so it could be sold. It is sad that Sq6 isnt as funny as the others. I hope that someone will give this series another try but I fear that the end has come. And if it has then SQ6 was a terrible way to go. :-(

The Bottom Line
No where near as funny as the other Space Quest's. I recommed only to experienced Sq players that havent played it yet. BUT not to players that have never tried any of the others. I would hate to give people the impression that all of the other SQ's are just like 6.

Windows 3.x · by William Shawn McDonie (1131) · 2001

Farewell, brave janitor!

The Good
Notwithstanding the disagreement of some fans, I believe that Space Quest VI, the last of the epic janitorial saga, is a worthy conclusion to the series.

In fact, it has everything that made the series memorable: humorous dialogues and situations, funny sci-fi cliches, parody, wacky gameplay segments, swift changes of locations. To that, it also adds a surprisingly solid narrative, which in my opinion is the most original one in the series.

Space Quest VI will be remembered for being one of the most all-encompassing movie spoofs among video games; plenty of movies are parodied here, from Terminator to Fantastic Voyage, which inspired the most memorable chapter of the game: the travel inside Stellar's body (I hope you know what I mean... for those of you who didn't play the game - it's not what you think!).

As always, there are some very funny situations and creatively designed locations - think of, for example, the part where Roger appeared on a Windows 3 desktop. What really attracted me was the "hub" of the game - the planet Polysorbate. It really gave you some opportunities to explore -something all the previous games in the series were missing. You could visit different locations and solve the puzzles gradually, understanding the situation and getting used to the location and its inhabitants. And you didn't have to worry about dying.

That's right: although you could still technically die in the game, you were automatically restored to life shortly before you tried the lethal experiment, without any penalties. Which means that they retained the funny death screens, but didn't force the player to cringe his teeth when he realized he forgot to save. It's a win/win situation.

Graphically and musically, the game is still very impressive. Perhaps some of the backgrounds and character graphics lacked the charm of Sierra's previous efforts, but for its time, Space Quest VI was certainly very good-looking and perhaps even better-sounding.

The Bad
Perhaps it lacked the sheer wackiness, the dramatic events, and the satiric wit of Space Quest IV; also, the story of the predecessor, while less original, was generally better.

Some of the puzzles were also really incoherent and unnecessary, the worst one being some assembling exercise that turned out to be, among all things, a copy protection! A copy protection for a CD game of that time? Why?

I actually bought this game. I got the original jewel case off eBay or something like that. But lo and behold: the copy protection must have been hidden somewhere in the box, because even though I explored the jewel case with a magnifying glass, I couldn't find anything that resembled it. So I had to look for it online.

Also, the game had a show-stopping bug, at least on the computer I played it on (admittedly, belonging to a more powerful generation): at one point it crashed, refusing to let you continue. A patch corrected it, but I still remember the frustration...

The Bottom Line
It was easy to see why they didn't want to make more Space Quest games; sooner or later, they would run out of creativity, because you can only do harmless sci-fi parodies for so long. The final chapter of Roger Wilco's digital heroics might have begun to show the first signs of decay; but it was still a great classical adventure, with entertaining gameplay and enough wacky ideas to keep you in suspense.

Good-bye, Space Quest! You were fun while you lasted. And you'll always have a place in the adventurer's heart, because they don't make games like this anymore.

DOS · by Unicorn Lynx (181780) · 2014

Great spoof; ok game.

The Good
This is a great spoof on sci fi! Sporting numerous major sci-fi movie/games/etc. sequences that will have you chuckling and laughing nonstop, making full use of a great and often wacky sense of humor.

The graphics are nicely made using plain 2D sprites which give the game a unique feeling and a great sense of humor (those aliens wouldn't be nearly as humorous if they were digitized or pre-rendered characters). And there's also a nice sense of exploration thrown into the game, as you don't get to die as often as before. Finally, the puzzles are usually on the good side of things, which is a must for these types of games.

The Bad
Unfortunately it's not that good a game. The fun is there, but the game at times feels like a Frankensteinian creature made of disjointed parts that don't really fit well together. Some of the sequences are fun (Polysorbate!) and others are merely ok (inside Santiago) but the problem is that these sequences seem to be stitched together using nothing but chicken wire and duct tape! You spend 3/4 of the game playing one game, and then somehow you are thrusted into a crappy "Fantastic Voyage" spoof and then a hasty ending that leaves you high and dry. Add to that the usual problems of graphic adventures (hunt the pixel!) a more cookie cutter and less edgy approach (family friendly Wilco!!) and a mostly simplistic design (they even got rid of most action-like sequences!) and you've got yourself a merely ok graphic adventure that tries but never quite manages to reach it's predecessors.

The Bottom Line
Very funny but ill-conceived game. Quite frankly SQV was much more entertaining, and this game simply fails to achieve the level of cohesiveness that made it's prequels not just funny spoofs, but good games too.

Still it's worth the shot for the sake of all the sci-fi references and in-jokes.

Windows 3.x · by Zovni (10504) · 2002

[ View all 6 player reviews ]

Discussion

Subject By Date
Game crashes again Nowhere Girl (8680) Mar 16, 2016
Game crashes at the funeral Nowhere Girl (8680) Nov 4, 2014

Trivia

Demo

The demo for the game was not taken from the game itself but was a small independent game of its own.

Development

This game was originally written and designed by Josh Mandel, but he left Sierra for management reasons and original Space Quest creator Scott Murphy took over and put on the finishing touches. This partially explains the inconsistent nature of some of the puzzles, since Josh and Scott didn't get as much communication done as they should have and certain details in the game were overlooked in the transition.

References

  • When attending Santiago's funeral on the Holocabana check out the graveyard keeper... It's the same one from Gabriel Knight: Sins of the Fathers.
  • After forcing Magnum (the bully guard to the Shuttle Bay) his medication, he morphs through various states until he's finally knocked out: among them the dancing frog from Looney Tunes' One Froggy Evening and an Elton John-esque abomination giving a impression of Mark Seibert's cheesy Girl in the Tower, the title song of King's Quest VI: Heir Today, Gone Tomorrow (CD-ROM version).

Title

The game was almost called Where in Corpsman Santiago is Roger Wilco? until Broderbund threatened to sue.

Vulgar Nerve Pinch

Can't work out what Roger is saying when he does the "Vulgar Nerve Pinch"? If you've set the game to display text, the dialogue provides no help; all it says is "O, mumble ... mumble ... mumble".. So here is what Roger is actually saying is:

"Ohh, boy I got you with my fingers and your Kurt Russell now you can't get awai gotcha now that you gotta ... Hard to believe this is a real job (inaudible sound) Oh, my (inaudible sound). So, how come you're not going tonight I got you with your mumbo-jumbo and your (inaudible sound) Whew, boy, I oughta ... If I only could I would, jeez. If you ... Why don't you step outside, pal? I got you with ... this and the ... Mmm, I think I broke a fingernail here."

Awards

+ PC Player (Germany)
    - Issue 01/1996 - Most Illogical Puzzles in 1995
+ Power Play
    - Issue 02/1996 – Best Adventure in 1995Information also contributed by

*Katakis*, Alan Chan, FnordPerfect, Istari and Zovni

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Related Sites +

  • Hints for SQ6
    These questions and answers will help you solve the game without spoiling it.
  • SpaceQuest.Net - Space Quest 6
    Extremely comprehensive site about Space Quest 6: Basic game information, hints, documentation, downloads and behind the scenes stuff, for example a downloadable PDF manual, scans of the official hint book, easter eggs, fun facts, cancelled stuff etc. etc. etc.
  • SpaceQuest.Net - Space Quest 7
    A comprehensive story of the events from 1997 to 1999 leading to the cancellation of the next Space Quest, as well as rumors of a new Space Quest starting in 2002.
  • Unofficial Space Quest 7
    Could be just a dream, but at the very least, a good one.

Identifiers +

  • MobyGames ID: 145
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Contributors to this Entry

Game added by Andy Roark.

Macintosh added by Terok Nor. Windows added by Katakis | カタキス.

Additional contributors: WizardX, Unicorn Lynx, Katakis | カタキス, Jeanne, Stargazer, General Error, Crawly, Patrick Bregger.

Game added May 29, 1999. Last modified January 21, 2024.