Airborne Ranger

aka: Airborne Ranger: The Action-Simulation
Moby ID: 1297
Commodore 64 Specs
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Description official descriptions

In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of dangerous missions. Gameplay consists of 3 phases: 1. Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, first-aid kits, grenades & LAW rockets depending on this briefing. 2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting out of the plane yourself. 3. Performing the actual missions and reaching the pick-up point before time runs out. There are 12 different missions which include capturing an enemy officer, blowing up an ammunition depot, photographing an experimental aircraft and liberating P.O.W.'s

Missions take place in either an arctic, desert or temperate setting. Using the mission map the player must decide the route towards the mission objective. This might require them to crawl through trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of the first games with some missions that required a stealthy approach (staying undetected until a certain time, taking out a guard and stealing an enemy uniform etc.).

Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.

Groups +

Screenshots

Promos

Credits (Commodore 64 version)

19 People (16 developers, 3 thanks)

Original Concept
Game Design
Documentation
Original Software Development (C-64)
Computer Graphics
Animation
Sounds Effects
Music
Print Creative Director
Cover
Manual Illustrations
Layout Design
Print Graphics
Quality Assurance
Playtesting
Special Thanks To

Reviews

Critics

Average score: 78% (based on 16 ratings)

Players

Average score: 3.2 out of 5 (based on 52 ratings with 4 reviews)

Amazing how good the older games were

The Good
This was such a great game. You begin by dropping supplies over enemy territory and then parachuting out. From there you have limited supplies and often limited time to complete mission objectives.

One of the great features was the diversity of missions, stealing information, sabotage, diversion. Although the map changed very little, different objectives required different playing methods. In some levels you had to avoid enemies and in others you could be Rambo.

The Bad
If this game had been designed today, the different levels would have been tied together by some narrative link. There was no story in the game, but back then it didn't matter.



The Bottom Line
A thoughtful war game with emphasis on stealth and concealment.

DOS · by Terrence Bosky (5397) · 2001

Great Arcade Action

The Good
Well when I was a kid I wanted to be a soldier so bad. I dreamed of the day that I would be a Airborne Ranger and jump into battle. This game had a lot to do with that dream

 This game had great replayability and great challenges.  I loved the Destroy a plane mission.  If I could figure out a way to play this on a P3 I would probably still be playing this one.  As for my dream of being a ranger.  Well.... I did join the army but none of that jumping out of a plane nonsense.  <br><br>**The Bad**<br>If you landed your bag of equipment on anything it would be destoryed.  (I guess that is reasonable)  <br><br>**The Bottom Line**<br>Great Classic.  But for arcade and military types only.

DOS · by William Shawn McDonie (1131) · 2001

The earliest tactical shooter still holds up today

The Good
A "stealth" shooter, where emphasis is on avoiding enemy detection (even if it's just 2D sprites), this game is very different from your typical game. Distract enemies by using timed explosives or rockets, manage your supplies carefully to last through the entire map. The "career" is very nicely done, as the missions tie together. If one of your rangers were captured (ran out of ammo and surrounded), another ranger may get a POW rescue mission which can recover that ranger!

The Bad
The missions are a bit repetitive, some of the missions are really hard as you run into robot tanks, flame throwers, etc. where one shot and you're dead, no mid-game saves, etc.

The Bottom Line
Airborne Ranger is the earliest tactical shooter, long before Rainbow Six reinvented the genre in 3D. As a ranger, your job is to infiltrate enemy territory in parachute, glide to a landing without alerting enemies, then sneak through the many defenses (pill boxes, patrols, concertina wires, etc.), killing the enemy if necesary, accomplish your mission (which could be steal documents, demolition, take pictures of new enemy jet, capture, rescue POW, and more), and be extracted. The graphics are rather plain 2D, as this game is long before the advent of 3D graphics. Yet the action holds up quite well, as you tensely wait for the enemy patrol to walk by before you continue on your way, staying out of site, only use your weapons when absolutely necesary. You have your trusty Ka-bar knife, CAR-15, demolition charges, and even LAW rockets. You also have first aid kits to heal wounds. While not quite "one shot and you're dead", you can only take three hits, which means death CAN come swiftly when they do. As you sneak through the enemy territory you may run into some supplies dropped by earlier flights, which adds to the fun factor, as you had to choose where to drop those supplies. The game is a lot of fun then, and it's still a lot of fun now, and nothing has really came close (except Rainbow Six, but in a different way).

DOS · by Kasey Chang (4598) · 2000

[ View all 4 player reviews ]

Trivia

Manual

The manual includes a large overview of the history of the rangers (from the American War of Independence until Vietnam) and detailed information about ranger training, weapons and equipment.

Awards

  • Commodore Force
    • December 1993 (Issue 13) – #97 “Readers' Top 100”

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Identifiers +

  • MobyGames ID: 1297
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Contributors to this Entry

Game added by SebastianLi.

Windows added by Plok. Commodore 64 added by Rebound Boy. Amiga, Atari ST, ZX Spectrum added by Kabushi. Amstrad CPC added by Martin Smith.

Additional contributors: Roedie, Patrick Bregger, FatherJack, ZeTomes.

Game added April 12, 2000. Last modified August 27, 2023.