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Results 1 - 23 of 23 for Game Engine: Adventure Game Studio (AGS)
5 Days a Stranger Windows Front Cover

The Adventure Game Studio (AGS) engine is a freeware tool created by British programmer Chris Jones, officially released in 1999...

Games in group: 1213: Episode 1, 1213: Episode 2, 1213: Episode 3, 1213: Special Edition, 1 Day a Mosquito, 5 Days a Stranger and 245 more...

What Makes You Tick? Browser Front Cover

Games created using the freeware Lassie Adventure Studio engine, a LucasArts-style adventure game creation utility built with Macromedia Flash and...

Games in group: Benthal, What Makes You Tick? and What Makes You Tick: A Stitch In Time

The Black Cauldron DOS Front Cover

The Adventure Game Interpreter (AGI) engine was first introduced by Sierra for its early avatar-moving adventure games, pioneered by King's...

Games in group: AGI Tetris, The Black Cauldron, California Gold Rush!, Cloak of Darkness, Donald Duck's Playground, Enclosure and 19 more...

The Arrangement Windows Front Cover

Games developed with the Adventure Maker toolkit by Giovanni Albani. There is a free edition and two full editions, one...

Games in group: The Arrangement, Harvest, Hope Springs Eternal, Lifestream, Lunar Deep: The Adventure Below, Nacah and 3 more...


Incentive Software's 1988 game-making engine, building on the success of its GAC engine, both by Sean Ellis, helped midwife several...

Games in group: Blackscar Mountain, The Blag, Chiropodist in Hell, Dead or Alive...?, Death Camp, Dr. Jekyll and Mr. Hyde and 5 more...

Altered Destiny DOS Front Cover

Accolade's ~1990 adventure game engine cloning the look and feel of Sierra's SCI0 engine, designed and implemented by Michael Berlyn,...

Games in group: Altered Destiny and Les Manley in: Search for the King

Deadenders Commodore 64 Front Cover

Incentive Software's 1985 game-making engine, while not as widely used as contemporary competitor the Quill, still ushered in the production...

Games in group: A Dark Sky Over Paradise, A Lenda da Gávea, Beneath Folly, Conan: "Spotkanie w krypcie", Deadenders, Don Quijote and 21 more...

Dragonworld DOS Front Cover

Games made by Byron Preiss Video Productions and published through Spinnaker's Trillium / Telarium imprint using Lee Jacknow's cross-platform (C64,...

Games in group: Dragonworld, Fahrenheit 451, Nine Princes in Amber, Perry Mason: The Case of the Mandarin Murder and Rendezvous with Rama

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: A Reckless Disregard for Gravity Windows Front Cover

Games created using the Gamestudio is the first all-in-the-box game development system, created by Conitec Datasystems, Inc

Games in group: AaaaaAAaaaAAAaaAAAAaAAAAA!!!: A Reckless Disregard for Gravity, Inago Rage, Kabus 22, Matchball, USA Bass Championship, The Wonderful End of the World and 1 more...

Elvira DOS Front Cover
Game Group: Game Engine: AGOS

Rather than re-inventing the wheel each time around as he did between graphical text adventures Seas of Blood and Blizzard...

Games in group: Elvira, Elvira II: The Jaws of Cerberus, Elvira's Horror Pack, The Feeble Files, Simon the Sorcerer, Simon the Sorcerer I & II and 4 more...

Game Group: Game Engine: AGAST

This group is for games made using the freeware adventure game development system AGAST (Adventure Game Authoring System).

Games in group: AfterShocked!, The Breakdown and Eye of the Kraken

Shatter Linux Front Cover

Games using a version of the Stencil game technology, developed by Sidhe Interactive. Related links Stencil (official website)

Games in group: Shatter

Gyossait Browser Front Cover

Games made using the Stencyl game creation platform. It was first publicly released on 31st May 2011. It is used...

Games in group: Gyossait

Game Group: Game Engine: Alan

Alan is one of two (V2 and V3) mutually incompatible interactive fiction authoring systems under the same name, developed in...

Games in group: A Matter of Time, The Child Murderer and The Hollywood Murders

White Mouse iPhone Front Cover
Game Group: Game Engine: SIO2

Games using a version of SIO2, a Free Open Source 3D Engine for iPhone and iPod Touch. It can also...

Games in group: White Mouse

Indiana Jones and the Infernal Machine Windows Front Cover
Game Group: Game Engine: Sith

The Sith engine is the successor to the Jedi Engine and was originally developed for Jedi Knight. The engine also...

Games in group: Indiana Jones and the Infernal Machine, Star Wars: DroidWorks, Star Wars: Jedi Knight (Bundle), Star Wars: Jedi Knight - Dark Forces II and Star Wars: Jedi Knight - Mysteries of the Sith

Galaxy on Fire iPhone Front Cover
Game Group: Game Engine: ABYSS

Games using Fishlabs' ABYSS Mobile Games Engine.

Games in group: Galaxy on Fire, Powerboat Challenge, Rally Master Pro and Star Wars: Imperial Ace

Commodore Format Power Pack 42 Commodore 64 Front Cover
Game Group: Game Engine: SEUCK

Games made using Sensible Software's Shoot 'em up Construction Kit.

Games in group: Amadeus Revenge, Bob Nixie and The Castle of the Illusion, The Canals of Mars, Ciuffy, Commodore Format Power Pack 42, Crazy Car and 10 more...

5 Pack: Limited Edition DOS Front Cover
Game Group: Game Engine: SCUMM

In 1987, Lucasarts designed the SCUMM engine (Script Creation Utility for Maniac Mansion) for their game Maniac Mansion. Since then,...

Games in group: 5 Pack: Limited Edition, Backyard Baseball, Backyard Baseball 2001, Backyard Baseball 2003, Backyard Football 2002, Backyard Soccer and 62 more...

Abra Academy: Returning Cast Windows Front Cover

Games using a version of the Asphyre Sphinx engine (formerly called Asphyre) by Afterwarp Interactive. It supports both 2D and...

Games in group: Abra Academy: Returning Cast

Cubert Badbone, P.I. Windows Front Cover

Games made using Hungry Software's open source adventure game development application suite, named SLUDGE (Scripting Language for Unhindered Development of...

Games in group: Cubert Badbone, P.I., Frasse and the Peas of Kejick, The Game That Takes Place on a Cruise Ship, Life Flashes By and Out of Order

Kingdom Without End Browser Front Cover

Choose-Your-Own-Adventure format text adventure games designed using Jon Ingold's Windows "Adventure Book" development engine, capable of compiling executables for MS-DOS...

Games in group: Adventure Book (included games), The Great Machine and Kingdom Without End