|Contribution Rating:||3 (tied for 10010th; 3 in last year)|
|Member Since||Jul 07, 2008|
|# Messages Posted:||none|
|About myself:||I have a Bachelor of Fine Arts from the Art Institute of Seattle, am a published illustrator, and have been animating characters at Flying Lab Software since 2005. |
At Flying Lab I am responsible for player and non-player character animation, implementation of animation using our game editor, and have contributed to character rigging and weighting, as well as character and asset design. Our team hand-animates using Maya, and I am familar with 3DS Max as well.
In my time away from animation I enjoy doing freelance illustration, using both traditional and digital techniques (Photoshop, Painter).