I've been a games programmer since about 1993. My first game was in Windows 3.1 and now most of my work is based in the latest flavor of Windows. I've worked for Accolade, Morpheus, Sculptured Software, Engineering Animation (EAI), Hasbro Interactive, Skillgames.com and BreakAway Games. While at EAI, I was Lead Programmer on two titles.
I've programmed in several languages and switch between them frequently: C++, Java, C# and HTML (not really a language, but, hey, I use it).
I'm familiar with most aspects of game programming including 3D graphics (Direct3D mostly), AI, GUI's, advanced debugging, sound, 2D graphics and have used most libraries of DirectX (Direct3D, DirectDraw, DirectInput, DirectSound).