|Contribution Rating:||15 (tied for 4106th; 2 in last year)|
|Member Since||Jan 29, 2004|
|# Messages Posted:||none|
|Location:||Cary, United States|
|About myself:||I am a software developer working in the games industry. |
Past companies include, Namco Hometek (now NBGA), I helped develop kill.switch and was involved in the gameplay and graphics coding of several unannounced titles.
My first game job was at Acclaim Studios Salt Lake City where I wrote several gameplay features for the game Jeremy McGrath Supercross World. I was part of a small team that implemented the Gamecube aspect of our multiplatform engine which was the backbone to the Supercross port to Gamecube as well as the Legends of Wrestling series.
Prior to Acclaim, I worked for Evans & Sutherland, one of the pioneers in the field of computer graphics. My focus was on terrain generation and the creation of large scale worlds.