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John Hight

E-Mail Address:(private)
Contribution Rating:9 (tied for 5139th; 2 in last year)
Member SinceMar 04, 2004
# Messages Posted:none
Location:United States United States flag
About myself: John Hight is the Director of Product Development of SCEA Santa Monica Studio. He oversees the 130 person internal team that developed the best-selling God of War 3. John started with SCEA in 2005, as Director of Production for external development. He spearheaded the PlayStation Network (PSN) first party publishing effort, producing much of the PSN launch content including: Warhawk, flOw, BlastFactor, Everyday Shooter, the PixelJunk series, and flower. Prior to joining Sony, John held management and creative positions with Atari, Electronic Arts, Westwood Studios, and 3DO. While Executive Producer at Atari, John oversaw the Dungeons & Dragons franchise, producing Forgotten Realms: Demonstone, Dragonshard, and Neverwinter Nights expansions. In his role as Executive Producer and Director of Design for Electronic Arts, John led the design and creative production of best-seller Command & Conquer: Red Alert 2 and its sequel Yuri’s Revenge. He also produced the original IP game Nox. John holds an M.B.A. from U.S.C.’s Marshall School of Business and a B.S.E. in Computer Science from the University of New Mexico. He teaches Anatomy of a Game and Business of Interactive Media at USC’s School of Cinematic Arts. John is also the lead author of Game Development Essentials: Game Project Management published by Thomson Delmar Learning.

John Hight (9) is also listed as a game developer.





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