|Contribution Rating:||2 (tied for 11216th; 0 in last year)|
|Member Since||Aug 21, 2001|
|# Messages Posted:||none|
|Location:||San Francisco, United States|
|AIM Screen Name:||vincedq|
|About myself:||Jon Van Caneghem hired me in 1985 as a contributing artist for MMI. I did some digital art in game as well as the simple line illustrations for the manual. It was a blast.|
A few years later, Jon offered me a position as the Art Director at New World Computing. I spent another two years with NWC and worked on MMII and King's Bounty. Though I left before the release of MMIII, I felt these were some of my best years in gaming.
After NWC, I went back to school and received a Master's Degree in Computer Animation and Film from USC Film School. After working in the visual effects industry for nearly 15 years (Sony, Warner Brothers and Industrial Light and Magic, among others), I now teach at the Academy of Art University, San Francisco.
- IBM PC / Compatible -- Dell XP Machines
- Nintendo Game Boy Advance -- Legacy
- Sony PlayStation -- For the original Tomb Raider
Used to Have
- Atari ST -- Gone but not forgotten