|Contribution Rating:||12 (tied for 5006th; 4 in last year)|
|Member Since||Dec 16, 2006|
|# Messages Posted:||none|
|Location:||Bangor, Maine, United States|
|About myself:||Chuck has been working in the science and entertainment industries for more than thirty years. |
He worked on the ground breaking video game, Myst and more than two dozen video additional games in a variety of art, animation and management roles such as computer graphics supervisor, art director and art group manager. His non-game work includes illustrations for National Geographic, Scientific American, the BBC, Wired Magazine, and the Department of Defense, among others.
Chuck designed digital matte paintings and animations for TV shows like Babylon 5, Crusade and Mortal Kombat as well as animation for motion rides including Disney's Mission to Mars and Paramount's Star Trek: The Experience. In 2006 Chuck was co-author of the McGraw-Hill college textbook, Exploring Geology where he contributed nearly 900 illustrations.
Over the past two years Carter has been developing animations for various publishing clients and is founder of Eagre Games, designing a series of non-violent games and fully immersive adventure games for desktop and mobile platforms using the Unreal Engine 4.