|Contribution Rating:||5 (tied for 7047th; 3 in last year)|
|Member Since||May 01, 2007|
|# Messages Posted:||none|
|Location:||Seattle, United States|
|About myself:||I've been in the industry since 1996, working on a number of award-winning children's' titles at Humongous Entertainment, followed by Sly 2: Band of Thieves (where I won a G.A.N.G. award for Best Interactive Score relating to my work on the audio engine) and Sly 3: Honor Among Thieves at Sucker Punch Productions.|
My experience includes extensive work on core game technologies including rendering, audio, animation systems and scripting languages. I've targeted a variety of platforms from Mac and PC to the Playstation 2 and 3.
I always say that fun people make fun games. True to that premise, I come with a real sense of excitement about interactive entertainment and its possibilities, as well as encyclopedic knowledge of pop-culture and Disney movies starring Kurt Russel.
Used to Have
- Texas Instruments TI-99/4A -- My first machine, and my introduction to BASIC programming.
- Apple II -- This was when I really got serious about programming (and by that I mean typing in code listings from magazines).
- Nintendo Entertainment System (NES) -- First console. I learned about 8-bit integer overflow hopping turtles in Super Mario Bros.
- Nintendo SNES -- Maybe my favorite console ever. The pinnacle of 2d graphics and platformers.
- Nintendo 64 -- Super Mario 64 was a revelation.
- Sony PlayStation -- Hated you at first, Gran Tourismo and PaRappa made me love you.
- Sega Dreamcast -- Even now, I break this one out sometimes. Shame that retail killed this excellent box.
- Sony PlayStation 2 -- Sony's best, even with the busted mip-mapping. I'm very proud of my work on the Sly games for PS2.
- Nintendo GameCube -- Maybe the low point for Nintendo, though there were some great games for this console.