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Running With Scissors Studios LLC

Moby ID: 1734

AKA +
  • RWS, Inc.

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RWS, Inc. (the official abbreviation of Running with Scissors) is a North American game developer based in Tucson, Arizona. The company is led by Vince Desi and focuses on the development of the controversial Postal series.

Credited on 14 Games from 1997 to 2023

Poostall Royale (2023 on Windows)
Postal: Brain Damaged (2022 on Windows)
Postal 1+2: Your Mom's Boxset (2021 on Windows)
Postal 4: No Regerts (2019 on Windows, PlayStation 4, PlayStation 5)
Postal XX: 20th Anniversary Edition (2017 on Windows)
Postal: Redux (2016 on Windows, PlayStation 4, Nintendo Switch...)
Postal III (2011 on Windows)
Postal²: Complete (2009 on Linux, Windows, Macintosh)
Postal: Fudge Pack (2006 on Linux, Windows, Macintosh)
Postal: 10th Anniversary Collectors Edition (2006 on Linux, Windows, Macintosh)
Postal: Classic and Uncut (2003 on Windows, Macintosh)
Postal² (2003 on Linux, Windows, Macintosh)
Postal Plus (2001 on Linux, Windows, Macintosh)
Postal (1997 on Windows, Dreamcast, Macintosh...)

Trivia +

In response to censorship laws, Running with Scissors, partnered with Softwrap, now allows users to download, install, and play the Postal series, plus the add-ons. To do this, users can go to the RWS's gift shop and follow the link to electronic delivery, which will transport them to a page hosted by Softwrap where they can make their purchases. After that, a link is provided that allow buyers to download, install, and activate the game.

As quoted from the company website:

We are Running With Scissors, notorious video game developers despised by Senator Lieberman, the United States Post Office and the Australian legislature (to name but three), for daring to produce the tasteless and insensitive videogame POSTAL.

Contrary to the "fear-enema" that some politicians and religious organizations would like to spray up the collective ass of the entire planet, we believe that the vast majority of people are, in fact, NOT inbred zombie murder-bots just waiting for some entertainment product to finish their "programming". We also do not believe that ANY creative industry should ever have to castrate itself under politically-motivated censorship guidelines designed around the imagined needs of six year-olds or clinically psychotic persons (unless that is their intended target audience, of course).

We believe that violence belongs in entertainment products -not in the streets.

But what do we know, we're just ignorant videogame developers.

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