Codemasters Guildford
Moby ID: 17535
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Codemasters Guildford was a development studio of The Codemasters Software Company Limited and was based in Guilford (UK). The studio was first announced on 10th August 2007.
It was initially managed by Gavin Cheshire, VP of Development at Codemasters, and Adrian Bolton, previously Development Director for Criterion Studios. Codemasters Guildford worked on one title, Bodycount (PS3 / Xbox 360) and it was released in August 2011. With more ex-Criterion developers aboard such as Steve Watt and Stuart Black, it was designed to be the spiritual successor to Criterion's Black (2006).
The game was met with a lukewarm reception and the year prior to the release a number of people already left, such as Creative Director Stuart Black and General Manager Adrian Bolton. Following the release, parent company Codemasters announced in September 2011 to close down the studio.
Credited on 1 Game
Bodycount (2011 on Xbox 360, PlayStation 3) |
Frequent Collaborators
Companies- 1 game with Codemasters Software Company Limited, The
- 1 game with Noviy Disk
- 1 game with Epic Games Tools LLC
- 1 game with Codemasters Studios Sdn Bhd
- 1 game with Engine Room Games Ltd
- 1 game with NaturalMotion Games Ltd.
- 1 game with Erol Kentli
- 1 game with Shaun Smith
- 1 game with Marc Curtis
- 1 game with Andy Mucho
- 1 game with Steve Bennett
- 1 game with Stuart Black
- 1 game with Daven Coburn
- 1 game with Greg Eagles
- 1 game with Simon Hughes
- 1 game with Adam Batham
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